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Karthunk

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Everything posted by Karthunk

  1. If I'm understand correctly none of the demon pets should be given a damage proc except for the Demon Prince; the usage of the proc IOs for Demons and Demonlings is too low to consider worth the slot? Would a good setup be to put a Soulbound buildup on the Demons and just Impeded Swiftness on the Demon Prince?
  2. No I don't think anyone can do 4/8 incarnate. Not because of the mobs but the end bosses. But I have done Pylons with with my last pet with demon pain. YES it took me a bit. Ate inspirations. But was able to do it with just last pet and whip attacks. You need to remember when you have like 10 level 50s all defense capped you get bored. You start to look for something to do. I had a Thugs dark ONLY for the guns before DP came out. But I have done AE missions with my trap toons. The biggest issues as I mentioned everything gets aggro. This includes force field generator. Which is pumping out a major part of your defenses. So you need to eat some purple luck inspirations until you get that rhythm going. Yea you get some bad starts and some cascade failure at times. But I assure you it all can be done. Give me time let me get him up to 50 and slotted out and we can do some testing and screen shots. Incarnate helps out TONS for any toon. I can do +4/8 incarnate (including the bosses set at EB) just fine with demons/time BUT it can be tight on the roller coaster of damage taken vs damage healed. The reason I can't manage AVs is because of the level of health they regen.
  3. I don't see a trap build doing +4/8 incarnate missions. The AE damage is so absurd that it takes a strong party heal to get past the initual AE damage.
  4. What are the stats on your bots looking like buffed for defense and resist? Also.. are you able to do +4 team size 8 incarnate content without pulling your hair out because of the AE damage?
  5. -100 is -6.5 for a lvl 54 AV
  6. This is really confusing to me. Why stop sharing info because of one person?
  7. My build is very suboptimal for a test like this. I would need to get a taunt skill to get the full measure of the dps capable of demons/time. Hellfire Gargoyle: 63dps Demon Prince: 46.8dps Living Hellfire: 43dps Cold Demonling: 32.9dps Ember Demon: 26dps Hellfire Demonling: 23.8dps Fiery Demonling: 23dps Me: 7.6dps (crack whip) kill time: 120mins Reactive Partial Radial Conversion Vigor Partial Core Revamp (the endurance reduction seems to be working for the demons themselves as they no longer have energy issues since I picked it up) Assault Partial Radial Graft Clarion Partial Core I started the battle with Clarion so my pets suffered no knocked backs until it wore off which led to the Demon Prince spending a lot of time from that point on his rear. I would say all the demons lost roughly 15% dps because of knockbacks with the prince possibly in the 25-35% range. Hellfire Golem was getting the Hell on Earth skill and Temporal Selection; I meant to be targeting my Demon Prince but my bind was acting funky. There no questions about the power of the Hell on Earth skill. The Living Hellfires accounted for 16.2% of the total dmg done!
  8. -to hit debuffs are worthless on AVs. Let's run some math! You have a -200 to hit debuff and you are fighting a lvl 54 AV. Right off the bat your -200 to hit debuff is -100 because of the level difference of +4. Then our lovely, and balanced, AV gets to apply, his/her/I'm confused which I am, -87% resistance to the mix leaving your wildly over powered -to hit debuff at a blazing -13 to hit debuff. Yeah... sad faces all around ;/ So... I may be wrong on the next part but let's reverse the math to find what it would take to get to 45% Defense which should be -45% to hit. (x/2).13=45 x= -692% to hit debuff is all you need.
  9. Save the Midnight Mansion was an absolute nightmare for me, I play at least +3 team size 6 for the challenge. The end fight had me fighting 4-5 EBs all at once, was I suppose to have npc support? Combined with the fact that you get pushed into a deathloop if you die.
  10. Thank you!!! I've been trying to figure out how some people can get this to work.
  11. Hybrid is not giving pets a double hit chance. That was a fluke that it worked for you as i've been testing for 2 hours and haven't had one pet attack double hit. Found the solution! If you do this at the start of the mission the buff will refresh itself, when you activate it, on them through the entire mission.
  12. Do the MM pets get the bonuses from these slots for their own skills?
  13. Time is what you are looking for. If it had a higher -regen power it would broken in every way a power set could be; as it stands it is the king of the hill at everything else.
  14. Why are you doing this to another thread about the market? The market is currently an absolute mess. The lower tier IOs aren't worth crafting because the higher tier IOs are selling for so cheap courtesy of converters.
  15. Currently I'm running into a bug trying to give a pet multiple inspirations with one macro. The multiple inspirations seem to be used, as the appear to be gone from my inspiration tray, but they are actually still there minus the first inspiration which activated on the pet. I have to move around my inspirations to get the hidden inspirations to show back up.
  16. At: lvl 50 +4 level team size 6, I don't have time to use personal attacks with demons/time. Micro managing, debuffing and healing have me trying to catch my breath with endurance when there are a few enemies left.
  17. Real life sexual preference has no place in City of Heroes.
  18. I'm not getting anything visible for the buff timers. Anyone else having this issue? Nm, it just started working. Very strange.
  19. Lazy? My keyboard and mouse are currently loaded to cycle through my attack rotation for my lvl 50 characters. Them adding two auto toggle powers would help those that don't want to spend 100 dollars for fully programmable mouse and keyboard combo. Computer components have moved way past having to manually hit the same 5 keys 100 times in a battle.
  20. For infamy bloody rainbow is roughly 5-10m, at level 50, a run depending on what drops you get. Not sure there is a faster infamy to time spent mission atm.
  21. Is there somewhere public that these groups are talking about the progress? This news has me hyped up
  22. Public damage meters cause sooo much toxic behavior.
  23. Ive been using the Razor DeathAdder for years now. It only has two button on the left side; I find a mass of buttons (4+) gets too messy to control.
  24. Is this even a possibility to implement in CoHs? Would be amazing to see some great costume pieces, player made, added to the game for everyone to enjoy.
  25. The thing is that has absolutely nothing to do with enhancement converters. It's always been possible to make tones of inf from the market. Now in terms of time:inf yes it is one of the most profitable things you can do in game but that's because relatively few people are interested in doing it. If you removed converters it would still be the most profitable way to make inf (it was on live after all, even long before converters were available). So removing converters won't stop people making billion of inf at low levels by playing the market, it will just increase costs for everyone else and personally that smacks of telling people to pull themselves up by their bootstraps. It has everything to do with converters. I didn't "play" with the market, nor did I spend any meaningful time learning the market. All I did was take worthless enhancements and instantly turn them into enhancements worth millions of infamy. It's not one of the most profitable things to do in the game it is THE most profitable. So? I'm not seeing the problem here. Can you please spell it out for a simpleton like myself? What's wrong with people getting things really easily in a game whose purpose is to entertain, rather than frustrate? When can I chose what level I want to be when I make a new character? I also want a button that will instantly take me wherever I want to go in the game because I find it frustrating at times to press my direction keys. Et cetera....
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