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thegee

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Posts posted by thegee

  1. 49 minutes ago, Haijinx said:

    Sure 

     

    Really good on brutes too.  Maybe better tbh.  Better relative DPA since they used longer recharge.  And SR on brutes has a better level progression.  

     

    That was my last project on live.  

     

    Night widow is basically a claws srish scrapper as well.  Bit more fragile, more damage.

    Never made a Widow. Is it that more "fragile" than a scrapper?

  2. I have a general question about slotting. I always slot for sets to get defense where it needs to be but i haven't slotting for chance to proc before at this level. For example, Is it better to slot for 5 change of damage and 1 Acc. into AS or slot it with a set bonus? Ive seen both.

  3. On 8/5/2019 at 12:14 AM, Saulty_Dawg1992 said:

    Also would like to know, Just got done leveling a melee based widow to 50....should i even bother? Or is a TW/BIO better?

    Tw/bio just does a bit of everyting well. Doesn't mean it is better.  A lot of people dont like TW at all and that build is expensive. Never played the widow to 50 but i think it is fine for dps. TW/Bio is my main it has great ST dmg with - def procs and great aoe, absorb, +heal/end recovery, - regen, knockdown, -damage, a taunt, -resist, perma hasten. The thing i love most about COH is that so many builds are great and fun. If you like widow then keep playing it. You can also fix a lot of "weaknesses" with EPPs and Incarnates.

  4. Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    The-Gee: Level 50 Natural Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Bio Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Crushing Blow
    *  (A) Kinetic Combat - Accuracy/Damage
    *  (3) Kinetic Combat - Damage/Endurance
    *  (3) Kinetic Combat - Damage/Recharge
    *  (5) Kinetic Combat - Damage/Endurance/Recharge
    *  (11) Mako's Bite - Chance of Damage(Lethal)


    Level 1: Hardened Carapace
    *  (A) Unbreakable Guard - Resistance
    *  (5) Unbreakable Guard - Resistance/Endurance
    *  (7) Unbreakable Guard - Resistance/Endurance/RechargeTime
    *  (11) Unbreakable Guard - Endurance/RechargeTime
    *  (13) Steadfast Protection - Resistance/+Def 3%
    *  (50) Gladiator's Armor - TP Protection +3% Def (All)


    Level 2: Inexhaustible
    *  (A) Performance Shifter - Chance for +End


    Level 4: Environmental Modification
    *  (A) Luck of the Gambler - Defense/Endurance
    *  (15) Luck of the Gambler - Recharge Speed
    *  (15) Luck of the Gambler - Defense/Recharge
    *  (36) Shield Wall - +Res (Teleportation), +5% Res (All)


    Level 6: Follow Through
    *  (A) Empty
    *  (7) Empty
    *  (9) Empty
    *  (9) Empty
    *  (13) Empty


    Level 8: Build Momentum
    *  (A) Recharge Reduction IO
    *  (37) Recharge Reduction IO


    Level 10: Adaptation
    Level 12: Combat Jumping
    *  (A) Luck of the Gambler - Recharge Speed


    Level 14: Boxing
    *  (A) Kinetic Combat - Accuracy/Damage
    *  (45) Kinetic Combat - Damage/Endurance
    *  (45) Kinetic Combat - Damage/Recharge
    *  (46) Kinetic Combat - Damage/Endurance/Recharge


    Level 16: Ablative Carapace
    *  (A) Empty
    *  (17) Empty
    *  (17) Empty
    *  (48) Empty
    *  (48) Empty
    *  (50) Empty


    Level 18: Rend Armor
    *  (A) Superior Scrapper's Strike - Accuracy/Damage
    *  (19) Superior Scrapper's Strike - Damage/Endurance/Recharge
    *  (19) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    *  (23) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    *  (36) Superior Scrapper's Strike - Recharge/Critical Hit Bonus


    Level 20: Tough
    *  (A) Unbreakable Guard - Resistance
    *  (21) Unbreakable Guard - Resistance/Endurance
    *  (21) Unbreakable Guard - Endurance/RechargeTime
    *  (23) Unbreakable Guard - RechargeTime/Resistance


    Level 22: Evolving Armor
    *  (A) Endurance Reduction IO


    Level 24: Weave
    *  (A) Luck of the Gambler - Defense/Endurance
    *  (25) Luck of the Gambler - Recharge Speed
    *  (25) Luck of the Gambler - Defense


    Level 26: Whirling Smash
    *  (A) Obliteration - Damage
    *  (27) Obliteration - Accuracy/Recharge
    *  (27) Obliteration - Damage/Recharge
    *  (29) Obliteration - Accuracy/Damage/Recharge
    *  (29) Obliteration - Accuracy/Damage/Endurance/Recharge
    *  (36) Obliteration - Chance for Smashing Damage


    Level 28: DNA Siphon
    *  (A) Numina's Convalesence - Endurance/Recharge
    *  (31) Numina's Convalesence - Heal/Recharge
    *  (31) Numina's Convalesence - Heal/Endurance/Recharge
    *  (31) Performance Shifter - EndMod
    *  (37) Performance Shifter - EndMod/Accuracy/Recharge
    *  (37) Performance Shifter - EndMod/Recharge


    Level 30: Hasten
    *  (A) Recharge Reduction IO
    *  (33) Recharge Reduction IO
    *  (50) Recharge Reduction IO


    Level 32: Arc of Destruction
    *  (A) Superior Critical Strikes - Accuracy/Damage
    *  (33) Superior Critical Strikes - Damage/RechargeTime
    *  (33) Superior Critical Strikes - Accuracy/Damage/RechargeTime
    *  (34) Superior Critical Strikes - Damage/Endurance/RechargeTime
    *  (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc
    *  (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime


    Level 35: Genetic Contamination
    *  (A) Empty
    *  (39) Empty
    *  (39) Empty
    *  (42) Empty
    *  (42) Empty


    Level 38: Parasitic Aura
    *  (A) Numina's Convalesence - Endurance/Recharge
    *  (39) Numina's Convalesence - Heal/Recharge
    *  (40) Numina's Convalesence - Heal/Endurance/Recharge
    *  (40) Performance Shifter - EndMod/Accuracy/Recharge
    *  (40) Performance Shifter - Accuracy/Recharge
    *  (42) Performance Shifter - EndMod/Accuracy


    Level 41: Maneuvers
    *  (A) Luck of the Gambler - Defense/Endurance
    *  (43) Luck of the Gambler - Defense
    *  (43) Luck of the Gambler - Recharge Speed


    Level 44: Conserve Power
    *  (A) Recharge Reduction IO


    Level 47: Physical Perfection
    *  (A) Panacea - +Hit Points/Endurance


    Level 49: Super Jump
    *  (A) Jumping IO


    Level 1: Brawl
    *  (A) Kinetic Combat - Accuracy/Damage
    *  (46) Kinetic Combat - Damage/Endurance
    *  (46) Kinetic Combat - Damage/Recharge
    *  (48) Kinetic Combat - Damage/Endurance/Recharge


    Level 1: Critical Hit
    Level 1: Prestige Power Dash
    *  (A) Empty


    Level 1: Prestige Power Slide
    *  (A) Empty


    Level 1: Prestige Power Quick
    *  (A) Empty


    Level 1: Prestige Power Rush
    *  (A) Empty


    Level 1: Prestige Power Surge
    *  (A) Empty


    Level 1: Sprint
    *  (A) Empty


    Level 2: Rest
    *  (A) Empty


    Level 4: Ninja Run
    Level 2: Swift
    *  (A) Empty


    Level 2: Health
    *  (A) Miracle - +Recovery


    Level 2: Hurdle
    *  (A) Empty


    Level 2: Stamina
    *  (A) Performance Shifter - EndMod
    *  (43) Performance Shifter - EndMod/Recharge
    *  (45) Performance Shifter - Chance for +End


    Level 1: Momentum
    Level 10: Defensive Adaptation
    Level 10: Efficient Adaptation
    Level 10: Offensive Adaptation
    ------------

     

    I need some advice on what to put into Ablative Carapace, Follow Through, and Genetic Contamination. i had blistering cold, avalanche, and Preventive med in them before. Im just not sure that is the best option. Also just critique where im at in the build please. Thanks.

     

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