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Rathulfr

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Posts posted by Rathulfr

  1. 17 hours ago, Grindingsucks said:

    @Rathulfr  Hey, just noticed your SG message when I was base building.  Sorry I missed you!  Sometimes I turn the chat box off so I can see better when I'm positioning pieces.  😛

     

    No worries, mate, just checking in to see what was up.  I decided to go watch The Falcon and the Winter Soldier with the wife.

     

  2. 3 hours ago, Grindingsucks said:

    Also, @Rathulfr , thanks for posting the screenshot of the table to your post to illustrate your point.  I understand what you were getting at now.  Apologies if I was being a hard-ass about it.  I was just jittery about moving the bar every time a new player requested to bend the build rules.

     

    Really though, as TemporalVileTerror rightly points out, the system is invisible and, anyway,  it's not like I'm going to personally inspect everyone's character before inviting them, even if it wasn't.  Who's got time for that? 😛

     

    When I stop to think about it, it makes more sense just to trust members to play by the rules until they demonstrate that they're unwilling to do so.  After all, why would anyone join the group in the first place, if they aren't interested in our particular schtick?  🤷‍♂️  

     

    No worries.  This just turned into one of those things gnawing at the back of my mind that I had to chase down to satisfy my own personal curiosity.  Logical inconsistencies irk me to no end, so I tend to get overly focused on resolving them.  Otherwise, I can't sleep (honestly).  I guess it's part of my own personal brand of Crazy™.  Sorry about that.

     

    (edit) BTW: Wrathfrost hit 38 last night and is locked in at that level, with XP earning now disabled.  I'm looking forward to our future adventures as an SG!

     

  3. On 4/3/2021 at 5:35 PM, TemporalVileTerror said:

    I can spot you the Inf for a full set of Level 41 SOs, if you'd like, @Rathulfr.  Thus no concerns of wasting your own resources to obtain them!

     

    Let's see . . . how many Slots total by that level?

    So, new Powers on each even Level up to 32, then 35 and 38, plus the Inherents and Fitness, and the Prestige Sprints, and the possibility of being a Triform Kheldian, then the two extra Slots on the odd numbered Levels up to 29, then three Slots for 31, 33, 34, 36, and 37 . . . 

     

    83?  Is that right?

     

    So, 83 of them, at between 48,000 and 54,000 each . . . 

     

    Less than 5 million Inf?

     

    No problem!  Bump it up to 10, just in case of mistakes.

     

    I don't need money: I have plenty.  It's the principle of the thing.  I just made a second build with SOs.  It cost over 2M (approx) to equip the slots with level 35 SOs, and then another 2M (approx) to upgrade them to level 38.  I'll get another round of upgrades at level 37, which will probably be another 2M.  So over 6M total by the time I hit 38.  That's chump change: but it's more than I spent to craft the level 30 IOs.

     

    Three level 38 SO damage enhancements (+38.3% each) in one power maxes out at +97.2% (with ED).  Meanwhile, three level 30 common IO damage enhancements (+34.8% each) in one power maxes out at +95.7% (with ED).  So staying with level 30 common IOs would cost me nothing but a 1.5% loss in power, while buying SOs gains me 1.5% but costs me 4-6M Inf that I didn't need to spend.

     

    A level 30 common IO is functionally equivalent to a maxed out SO.  There's functionally no difference between between a common IO and an SO: each only boosts one attribute.  I can see a reason to resist level 40+ common IOs (because they are definitely superior to SOs), but I don't see a problem with level 30 or under, because they're basically offering the same benefit.

     

    But I'm not trying to be contrary: I'm just pointing out that there's no logical reason to prefer SOs over level 30 common IOs, aside from a few percentage points of enhancement.  The common IOs actually offer less benefit than +3 SOs, so that's keeping with the spirit of the restriction to prevent being OP at level 38.

     

    (Edit:)  This table from the HC wiki shows the relative values of SOs versus IOs.  If the goal is to maintain level 38 characters with full-strength +3 SOs, then level 30 and level 35 common IOs should be allowed.  While stronger than a +0 SO, the level 30/35 common IOs are weaker than a +3 SO.

     

    33.33 +0 SO
    33.6 Level 21 Dual Set IO
    34.7 Level 18 Triple Set IO
    34.80 Level 30 IO
    35.00 +1 SO
    36.66 +2 SO
    36.70 Level 35 IO
    38.33 +3 SO

    (yet another edit:)  On a lark, I just bought a full set of level 35 common IOs from WW for a different level 35 character, and spent around 3M.  I never spent more than the crafting price.  This is less than it cost me to buy a complete set of level 35 SOs and then upgrade them to 38.  So I definitely recommend going with common IOs (level 30 or 35) if you don't want to spend money on SOs.

  4. 6 minutes ago, Coyotedancer said:

    Since the characters will be level-locked at 38, the last set of SOs you get for them will be the last ones they ever have to have. They'll never out-level them, so it's not "wasted" INF to buy them like it would be on a character going to 50.

     

     

     

    Agreed.  However, as I indicated, I already have bins full of level 30 common IOs that I've already crafted, so buying more SOs is just spending more money.  But I'm willing to comply with the will of SG: I'm looking forward to the fun.

     

  5. 1 hour ago, Grindingsucks said:

    At the present, I would like to stick with the parameters we have established, although I'm willing to bump them up or down based on feedback, after we have ran enough group content to get a feel for whether or not we're satisfied with the team play experience.

     

    SO's are relatively cheap (47k max, for an accuracy- more often closer to 35k for most other enhancement types).  If you need it, I'm happy to give you a couple of million influence to cover your expenses, after you join.

     

    I already have a level 34 Sentinel (Ice Blast/Super Reflexes) that's already equipped with level 30 common IOs.  Do I need to respec to replace those with SOs?

     

    image.png.7d6255ccad54f26480d60efd33458e29.png

     

    These are the only powers that have IO set procs in them (which I usually do with all of my alts, more or less).  All of the other powers have level 30 common IOs (as pictured).

     

    image.png.5fe4298be31041cf4688e4d78c8c04aa.png

     

    I have plenty of Inf to buy SOs: I just don't like doing it because it's waste of money.  But if you really want me to remove the common IOs, I'll respec.

     

    • Like 1
  6. On 3/27/2021 at 3:06 PM, Grindingsucks said:

    3) Enhancements are limited to SO's

     

    Can we include level 30 common/generic IOs, instead?  They're functionally equivalent to +1 SOs.  I have a SG base full of these that I use for alts, which I'd prefer using instead of buying SOs.

     

    (edit)  Am I too late to join the fun?  I'll either repurpose or level a 38 for this.

     

  7. 2 minutes ago, Runewritten said:

    Funny, I just recently reached the opposite conclusion: one of the reasons I think I haven't been able to fully embrace CoH again is that the population feels just a little too old for me. Those loving references posted here make me groan, and I can feel the inexorable avalanche into Monty Python quotes from a mile away, yet feel helpless to prevent the tragedy.

    It always did skew older-- I was a kid playing with adults back then and had no choice but to nod along with eternal referential humor.

    But now I do have a choice, and apparently that involves the potential end of CoH for me.

     

    C'est la vie, though. Glad you guys found fellow members of your tribe.

     

    Does this mean you're getting off our lawn? 😄

     

    • Haha 6
    • Sad 1
  8. 4 hours ago, Polestar said:

    Can anyone tell me what the difference is between Trials, Incarnate Trials and Task Forces?

    I remember Task Forces from back in the day (Synapse) but the other two I can not remember.

     

    Incarnate Trials are "end-game content": they are Task Forces for level 50+ characters. 

     

    Task Forces are series of missions connected by a single story arc, played by a dedicated team from start to finish (team members cannot be added after starting), and their levels are fixed to a certain range for the duration of the TF (team members must meet minimum level requirements, and never go over maximum, even they earn enough XP beyond maximum level).

     

    Here's the link for the Homecoming Wiki to help you get back up to speed on game details, like Enhancements: https://hcwiki.cityofheroes.dev/

     

    • Like 2
  9. For new players, I recommend Scrappers or Brutes if you like melee combat, and Sentinels if you like ranged combat.  These 3 are great for (re-)learning game fundamentals.

     

    Sentinels are the new AT that are basically "ranged Scrappers": primary sets are ranged attacks, while secondary sets are damage mitigation (similar to those offered to Scrappers and Brutes).  Sentinels don't hit as hard as their Blaster/Corruptor counterparts, but they're a lot more durable at lower levels.

     

    After you've played awhile with these 3 ATs, you can then branch out into others (Tanks, Blasters, Corruptors, Controllers, etc.).  Finally, the Hero/Villain Epic Archetypes (HEATs/VEATs), like the Widow, are meant to be challenging for players who have already mastered the fundamentals with other ATs.

     

    • Thanks 1
  10. I thought I'd share some data on my own data collection using my main, Rathstar (50+3 Energy/Energy Blaster with a full IO bonus sets build).  Here are the numbers for the same character, but the only difference is live prod versus beta.

     

    LIVE PROD Flight Speed Ranged Defense BETA Flight Speed Ranged Defense FS Delta RD Delta
    Hover 29.95 31.42 Hover 30.16 31.42 0.70% 0.00%
    Fly 58.63 28.50 Fly 62.41 28.50 6.45% 0.00%
    Afterburner 30.16 41.10 Evasive Maneuvers 30.16 41.1 0.00% 0.00%
    Hover+Afterburner 29.95 44.02 Hover+EvaMan 51.64 44.02 72.42% 0.00%
    Fly+Afterburner 72.95 41.10 Fly+EvaMan 83.89 41.10 15.00% 0.00%
          Hover+Fly 62.41 31.42    
          Hover+Fly+EvaMan 83.89 44.02    
          Fly+Afterburner 79.22 28.50 8.59% -30.66%
          Fly+EvaMan+AB 102.27 41.10 28.67% 0.00%
          Hover+Fly+EvaMan+AB 102.27 44.02 28.67% 6.63%

     

    https://docs.google.com/spreadsheets/d/1nxcWqFYZUTLnBXeYklkWuSwMkRNXFj4-3pNegpfWrlo/edit?usp=sharing

     

    (edit:) Please note that I had no other powers turned on/active, except for my Incarnate passives and any set bonuses from IOs.  So while the numbers may vary from build to build, the deltas/ratios should remain the same.

     

    • Like 1
    • Thanks 1
  11. 7 hours ago, Rathulfr said:

     

    I'm going to play around with different bind/macro alternatives later today to see what works best.

    It might be as simple as: leave Hover on all the time, and simply toggle Fly off and on, so that its animation trumps the Hover animation.

     

     

    Geez, I go away for a few hours and we're up to 11 pages?  I haven't read all those yet, but I did test things out.  Here's what I've learned:

     

    1. Hover's animation trumps both Fly's  and Afterburner's animations.  It doesn't matter in what order you turn them on/off, or have them in a bind or macro, the Hover animation always wins.  Great for "Magneto Flight" fans, not so awesome for those who prefer it the other way 'round.
    2. My previous bind (/bind <key> "powexecname Hover$$powexecname Fly") appears to work the same as before: it imitates the mutually exclusive behavior that exists now in prod.  That bind will switch back and forth between Hover and Fly.  However, if you happen to already have both Hover and Fly active, hitting that macro will turn both off, too. 
    3. If you leave Hover on and toggle Fly on to run both, you get only the Hover animation.  But if you leave Fly on and toggle on Hover to run both, you switch between both animations.  Basically, you leave Fly on all the time, and just toggle Hover off/on as needed.

     

    So here's my new Hover/Fly macro, which defaults to Fly "always on" and Hover "on-demand":

     

    /bind <key> "powexecname Hover$$powexectoggleon Fly"

     

    Basically, "powexecname" toggles the named power off and on with every key press, while "powexectoggleon" toggles on the named power without ever turning it off with each key press.

     

    • Thanks 2
  12. On 3/13/2021 at 11:37 AM, Monos King said:

    Ok, I thought it might be an endurance issue. I can't think of any means to address that problem myself honestly, maybe you'll have to prep by running one alone first and then having a powexec button that activates them both.

     

    I'm going to play around with different bind/macro alternatives later today to see what works best.

    It might be as simple as: leave Hover on all the time, and simply toggle Fly off and on, so that its animation trumps the Hover animation.

     

    (edit, later after testing:) If you prefer classic flight poses to Magneto Flight, it's as simple as leave Fly on all the time, and toggle Hover on and off as needed.  Here's the bind command sequence:

     

    /bind <key> "powexecname Hover$$powexectoggleon Fly"

     

    • Like 2
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  13. 1 hour ago, Incursion said:

    hasten is still practically mandatory as it has been since launch. Some will disagree but maybe it’s time it’s made inherent, or part of every travel pool and can be chosen once, or simply make recharge bonus is just built in. It forces the speed pool on every single character, it’s annoying and I feel like it prevents my from diving into the new ones. 

     

    Dude, you just touched the third rail of CoH forums.  I tried that once, and got roasted to a crisp.  I hope you've stocked up on greens.

     

    For the record, I agree with you.  I suggested adding +15% recharge to Swift (which everyone gets automatically), and "nerfing" Hasten to a +50% toggle (instead of click), so that builds that don't really need Hasten would be freer to skip it, while still allowing builds that need it to keep and perma it automatically.  Seemed reasonable to me.

     

    Boy, did I learn to regret that.  Good luck!

     

    • Haha 1
  14. 9 minutes ago, Sovera said:

    Detoggle Hover when you have Fly on? It's how it works currently. If need a simple bind allows to alternate Fly and Hover.

     

    That's already a default keybind for me (/bind F12 "powexecname Hover$$powexecname Fly"), and I use it regularly.  I was hoping that I could discontinue that and just leave Hover+Fly on all the time.

     

    (edit) Just realized that Hover and Fly are no longer mutually exclusive, so my existing macro will turn both on, instead.  So now I have to think of how to switch between them with another macro and/or bind... argh, my head hurts.

     

    • Like 1
  15. 6 minutes ago, Monos King said:

    Flys animation hasn't actually changed. If fly you fly, and if you hover, you'll still hover, just optionally faster.

     

    But if you Hover + Fly together, you "hover", which is not acceptable to me.  If possible, I would prefer that the original Fly pose/animation be used out of combat, while the original Hover pose/animation be used while in-combat.  If that's not possible, then let me pick my preference at a tailor.

      

    3 minutes ago, EmperorSteele said:

    Plus, like I said in my post, it looks like Hover can be over-ridden with a flypose animation, so long as you put the commands in in the right order.

     

    Please spare me from having to create yet another macro just to fix the fly pose.

     

  16. 27 minutes ago, Icecomet said:

    Hey guys.  While I like the changes as a whole that you've undertaken here, I have to say that I do NOT like "flying" with the hover look.  I really really really don't like it which is why I never made a "hover blaster" (which is kind of popular).

     

    Can we PLEASE make the toon fly normal if flight is toggled on or give an option in the tailor or something?  I shouldn't have to give up the benefits of hover just to fly normal.  Flying around the city in an "upright" position just looks plain silly to me.

     

    Thanks in advance for reading...

     

     

    Amen!  THIS IS A BIG DEAL.  When I fly, I want to look super-heroic.

     

  17. 7 hours ago, Erratic1 said:

     

    What am I here? Chopped beef?

      

    4 hours ago, Erratic1 said:

    Gotta decide how much you want to be guided by the principle of maximum annoyance. 😁

     

    Not at all!  The more the merrier.  Does anyone already have a SG for "Alts With Annoying Builds"?  If not, perhaps we need to form one.

     

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