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About Rathulfr

  • Birthday 11/17/1964

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  1. Of course, just my luck, as I'm finishing off the build on my new Energy/Temporal Blaster. Well, I suppose I can sell or re-use the IO sets ... 😭 (edit) And I don't look forward to what this may mean for my main villain (see sig below). 😖
  2. Just saw this for the first time: I'm very interested. The hard part will be deciding which Sentinel to bring! LOL! 🤣
  3. AFAIK, the alignment powers don't do anything for Sentinels other than their regular effects.
  4. Here's my current Energy/Willpower Sentinel build at 50+3 T4. Because you're still leveling yours, I would recommend that you keep Power Blast and skip Focused Power Bolt. Also, when I was leveling mine, I had Hasten and Aim instead of Assault and Tactics (the slotting is basically the same). Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Rathstar: Level 50 Science Sentinel Primary Power Set: Energy Blast Secondary Power Set: Willpower Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Hero Profile: Level 1: Power Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: High Pain Tolerance -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), ImpSki-Status(11), StdPrt-ResDam/Def+(11) Level 2: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15) Level 4: Fast Healing -- Pnc-Heal/+End(A) Level 6: Power Burst -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(17), SprOppStr-Acc/Dmg/Rchg(17), SprOppStr-Acc/Dmg/EndRdx(19), SprOppStr-Acc/Dmg/EndRdx/Rchg(19), SprOppStr-Rchg/+Opportunity(21) Level 8: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(23) Level 10: Indomitable Will -- Ksm-ToHit+(A) Level 12: Power Push -- FrcFdb-Dmg/KB(A), FrcFdb-Acc/KB(23), FrcFdb-Rchg/KB(25), FrcFdb-Rchg/EndRdx(25), FrcFdb-Dmg/EndRdx/KB(27), FrcFdb-Rechg%(27) Level 14: Fly -- Flight-I(A) Level 16: Up to the Challenge -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(31) Level 18: Explosive Blast -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(33), OvrFrc-Acc/Dmg/End(33), OvrFrc-Dmg/End/Rech(33), OvrFrc-Acc/Dmg/End/Rech(34), OvrFrc-Dam/KB(34) Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(34) Level 22: Assault -- EndRdx-I(A), EndRdx-I(36) Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37) Level 26: Focused Power Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(39), SprSntWar-Acc/Dmg/Rchg(39), SprSntWar-Acc/Dmg/EndRdx(39), SprSntWar-Acc/Dmg/EndRdx/Rchg(40), SprSntWar-Rchg/+Absorb(40) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(42) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(43) Level 32: Nova -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SuddAcc--KB/+KD(45) Level 35: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46) Level 38: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-EndRdx/Rchg(48), UnbGrd-ResDam/EndRdx/Rchg(48) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50) Level 44: Afterburner -- LucoftheG-Def/Rchg+(A) Level 47: Strength of Will -- GldArm-3defTpProc(A) Level 49: Resurgence -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 50: Musculature Core Paragon Level 50: Barrier Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Core Embodiment Level 50: Diamagnetic Radial Flawless Interface Level 50: Seers Core Superior Ally ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1538;699;1398;HEX;| |78DA6594C94F535114C6EF6B1F9652A04099A1428BD816B450756FA280894202ADC| |3B269E0D116EA83B44D949D38FC036EDCC8A071C08D3B97FE078E3B0770886BC518| |065D987ACAF7D956FBD2E6F7FA9D73DEF97AEFB96FECF250F5E3538BC795567B321| |5CB64A211C3CC264D23658B4C260D73D25072558663D944261B4BDBE447E7DF8C68| |3866C68DA9E0B069A4E30BD113529E6D2F04878C69C3CC18C10BC9546A7EEE92915| |68EF1B9B9547024958C27B2CEBDFB51233665A43389E47C0D62F950D28CFFFBAB7D| |783E39192C3E38969E8D8E492F23BDD02A7EFAE5BBE953BC72156A4910D29565995| |C01F555F20EB8EF2E68F8851A6B7F5911DB022BB7C95DB0CA2D896E610B382DB51A| |6AAD1A6BAA5953BD03D6B2362EB956E42AAB07DA0FF15D41DF156FF43DADEE2DF90| |E6C784FAE838D1BA05D36C386E7596C4D1A628D60731D98909E76F6B4FF567B9EB7| |A4A7833D1D572CC85F045BAF92D7C0F6EBE40DD0213D6B50AB6A7AB07E4F024A39B| |97ECE09F4ED0C931170FF59F21C791EDC162FF5F452BF8E35E9DE203F901F41CF27| |F2333823FFCD85BE9AEB16FC796E820DE2B389B1264FDEA75DF5902E89B5D06FCB3| |DE4F7DC271F80071E926BE4237047FCB6D16FDB33ECC3C1E7E40BF225E87B45BE06| |67C56F07F7AB83FBE5E37E05B85FF5E2CDCD79723327F05F4E9F0BDC152F5DF4D27| |51B3DFA96C865F0D00AB94A7E012DD2C78B5AAB775CE0D5D5E109324C4640ABE4F6| |D2532F677C80333EC0191FF809EA92EB67AE9FFE43F41FA2FF10FDAB669CDDFC2CF| |533F7A2AC51905AF0089E99126D90DA603F66AE532F9C77F9C8A56602F9539C3F4B| |B95C5F5974B04C09952947CB946365CAA85E7857C8C1C24C8CEB9444D3BAE1CF5E2| |7671D5AEE6B55E11DA1349E99CD52EDB4DCF874F5AD54F323EF7B51D334CE782D67| |FC8C4B80586E357FCF7E6D8D457DCD5BD49F96E48F94E4FC01557AF8B4| |-------------------------------------------------------------------|
  5. Enhancement Boosters are used to increment the value of IOs. You may obtain them from the merit vendor machine or from the auction house, whichever you find cheaper/easier. To boost an IO, simply equip it in the enhancement management window, and then select/click on it as if you're going to combine it like a TO/DO/SO. When the IO drops into the first slot, a small window will appear in the upper left, displaying your Boosters (and Catalysts, if you have any*). Simply click on the Booster, and it will appear in the second slot of the combination pane: click on the Combine button. Lather, rinse, repeat until the selected IO is +5. (*: Catalysts are used to attune IOs, or to increase ATOs and Event IOs to Superior quality. The combine process is the same for those.) Why take both Super Jump and Super Speed if you're going to take Hover? Why not simply take Hover and Fly and be done with it? Hover offers defense that isn't available in any of the travel powers: it's the equivalent of Combat Jumping or Stealth, and only a little less effective than Maneuvers. On my squishies, I usually take Hover and Fly, plus some combination of Maneuvers, Stealth, Combat Jumping, or Weave (if I've got room for Boxing/Kick and Tough). This allows me to significantly improve my defenses, and/or mule up to 5 Luck of the Gambler +Recharge.
  6. I get the Catalysts from the Merit Vendor machine. They're free, so you can get as many as you need.
  7. No, the Blaster's not here: he's on the floor. The one with ranged attacks next to the melees is the Sentinel. 😉
  8. I have Overwhelming Force 6-slotted in my Explosive Blast, which includes the KB-to-KD. I have the Sudden Acceleration KB-to-KD IO in the 6th-slot of Nova, with Superior Avalanche in the other 5 slots. Yes, it cost me some fire/cold/AoE defense, but not much, so it was worth it to prevent scattering mobs all over the place. I don't bother breaking up sets on my single-target attacks for the KB-to-KD, as its not worth losing those set bonuses for that.
  9. Actually, it just means that Sentinels will keep getting crapped on by Blasters and Corruptors, while Instigators will get crapped on by Tankers and Brutes. Everybody wins! LOL 😏
  10. Okay, now I see what you're driving at: you're angling for a dedicated "Blapper" AT. They're not Scrappers, because those have no ranged attacks. They're not Blasters, because those have no defense powers (except for Tactical Arrow, which gets Gymnastics, a.k.a. "The Other Combat Jumping"). They're not Sentinels, because those have no melee attacks. They're not Dominators, because those have "assault" as secondary to the "control" primary. Now I get it. +1 Instigators then. I won't play one, because I'm not a fan of blapping. But I can see how others might enjoy that! (edit) But will they still retain any control powers? If not, I'm afraid they're going to get crapped on harder than Sentinels do now. (edit 2) Ok, I see where @Steampunkette mentions taunt for aggro management. That's a sort of control. But now we drive into the tanks vs. brutes conundrum... and I ain't touching that with a ten foot pole. (edit 3) I wish my Sentinels had some kind of taunt/aggro management capabilities. More often than not, I'm usually tanking/off-tanking with them anyway...
  11. */Rad is a resistance set, so you'll find it easier to work towards capping resistance than you will capping defense. That's not to say you shouldn't try to get your defenses as high as possible, but I wouldn't prioritize defense over resistance on that build.
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