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TommyG

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  1. Like SomeGuy said Ageless is mostly a ghetto DDR for me. The endurance can be helpful post Meltdown although isnt necessary, and the slightly faster recharge is nice if I farming and want less downtime between the big AoE rotation. Those are both just secondary bonuses though the main thing ill use it for enemies putting out a lot of -def. Its not ideal by any means but with the amount of damage the build pumps out generally the enemies are all dead before the diminishing effects happen. Ive actually made a few more changes to the build since the final update. Mostly just got BU and GZs CD to line up that way they can always fire together and a few other changes but small enough decided against uploading it. @Sovera Ill take a look at this when I get home as ive been considering a more defense oriented secondary build. As is the build is quite a bit more surviviable than it appears but there are a few tasks (mostly soloing certain TFs) that it cant pull off as easily as id like and basically needing Defense Amplifier isnt the most ideal situation either. Every other situation though Particle Shield is usually enough to eat enough of the Alpha that I can wipe whatever enemy group surronds me. The -tohit of Beta Decay and Interface add a decent amount of survivability too. Really though its offense is what shines through. A full AoE rotation with BU+Meltdown will defeat all but the bosses of most enemy groups at +4 and the bosses arent far behind. Its ability to solo certain Monsters is rather satisfying too.
  2. This is what I am currently using on my Ill/Rad troller. This is someone else's build I found and just made very slight changes to, unfortunately I don't remember exactly where I found it so I can't @ them for credit. There are a few things I would change now that I am more familiar with the character but they are rather small. It has softcapped S/L/E and about 40% range defense as well as perma PA/AM. It solos AV's very well and can solo Monsters rather effectively too. It plays well in groups with its debuffs and ST mass fear, and if things are going south the massive recharge allows RA to come back very quickly for group heals. This build is slightly older and honestly after spending a lot of time on the character I think it would be safe to drop a lot of the defenses if you wanted to play around with it some. With the -tohit of Rad Field and the -dam of Enervating Field, perma PA, and spectral terror its probably not really necessary to focus so much on them but it plays well enough that I haven't felt it necessary to take back to the drawing board as it does everything I was looking for in my Ill/Rad - which was mostly just solo AV's at +4 lol. The fact its helpful on teams is really just a bonus (Except on ITF's because Rommy does not respond well to the anchors) Hero Controller Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Illusion ControlSecondary powerset: Radiation EmissionPool powerset (#1): SpeedPool powerset (#2): FlightPool powerset (#3): FightingPool powerset (#4): LeadershipEpic powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Blind A: Unbreakable Constraint: Chance for Smashing Damage43: Unbreakable Constraint: Hold/Endurance46: Unbreakable Constraint: Recharge/Accuracy46: Unbreakable Constraint: Hold/Recharge/Accuracy46: Unbreakable Constraint: Hold/Recharge50: Apocalypse: Chance of Damage(Negative) Level 1: Radiant Aura A: Doctored Wounds: Recharge37: Doctored Wounds: Heal40: Doctored Wounds: Heal/Endurance/Recharge40: Doctored Wounds: Heal/Recharge43: Doctored Wounds: Heal/Endurance Level 2: Spectral Wounds A: Apocalypse: Damage34: Apocalypse: Damage/Endurance36: Apocalypse: Recharge/Accuracy37: Apocalypse: Damage/Recharge/Accuracy37: Apocalypse: Damage/Recharge Level 4: Deceive A: Coercive Persuasion : Contagious Confusion13: Coercive Persuasion : Confused17: Coercive Persuasion : Confused/Endurance23: Coercive Persuasion : Recharge/Accuracy34: Coercive Persuasion : Confused/Recharge/Accuracy34: Coercive Persuasion : Confused/Recharge Level 6: Accelerate Metabolism A: Efficacy Adaptor: EndMod/Endurance7: Efficacy Adaptor: EndMod/Accuracy7: Efficacy Adaptor: Accuracy/Recharge9: Efficacy Adaptor: EndMod/Accuracy/Recharge15: Efficacy Adaptor: EndMod/Recharge17: Efficacy Adaptor: EndMod Level 8: Superior Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed9: Luck of the Gambler: Defense/Endurance50: Shield Wall: +Res (Teleportation), +5% Res (All) Level 10: Radiation Infection A: Dark Watcher's Despair: Chance for Recharge Slow11: Dark Watcher's Despair: To Hit Debuff/Endurance11: Dark Watcher's Despair: Recharge/Endurance15: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance Level 12: Hasten A: Invention: Recharge Reduction13: Invention: Recharge Reduction Level 14: Fly A: Winter's Gift: Slow Resistance (20%) Level 16: Enervating Field A: Invention: Endurance Reduction Level 18: Phantom Army A: Expedient Reinforcement: Endurance/Damage/Recharge19: Expedient Reinforcement: Accuracy/Recharge19: Expedient Reinforcement: Accuracy/Damage/Recharge21: Expedient Reinforcement: Accuracy/Damage21: Soulbound Allegiance: Chance for Build Up23: Invention: Damage Increase Level 20: Lingering Radiation A: Pacing of the Turtle: Accuracy/Slow Level 22: Boxing (Empty) Level 24: Tough A: Gladiator's Armor: TP Protection +3% Def (All)25: Steadfast Protection: Resistance/+Def 3%25: Steadfast Protection: Knockback Protection Level 26: Spectral Terror A: Superior Will of the Controller: Recharge/Chance for Psionic Damage27: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge27: Superior Will of the Controller: Accuracy/Control Duration/Endurance31: Superior Will of the Controller: Accuracy/Control Duration31: Superior Will of the Controller: Control Duration/Recharge31: Superior Will of the Controller: Endurance/Recharge Level 28: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed29: Luck of the Gambler: Defense/Endurance29: Invention: Defense Buff Level 30: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 32: Phantasm A: Expedient Reinforcement: Accuracy/Recharge33: Expedient Reinforcement: Accuracy/Damage33: Expedient Reinforcement: Accuracy/Damage/Recharge33: Expedient Reinforcement: Endurance/Damage/Recharge47: Sudden Acceleration: Knockback to Knockdown Level 35: Scorpion Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Luck of the Gambler: Defense/Endurance36: Invention: Defense Buff Level 38: Poisonous Ray A: Decimation: Chance of Build Up39: Decimation: Accuracy/Damage/Recharge39: Decimation: Accuracy/Endurance/Recharge39: Decimation: Damage/Recharge40: Decimation: Damage/Endurance Level 41: Disruptor Blast A: Ragnarok: Chance for Knockdown42: Ragnarok: Damage/Endurance42: Ragnarok: Recharge/Accuracy42: Ragnarok: Damage/Recharge/Accuracy43: Ragnarok: Damage/Recharge Level 44: Flash A: Basilisk's Gaze: Chance for Recharge Slow45: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold45: Basilisk's Gaze: Accuracy/Hold45: Basilisk's Gaze: Endurance/Recharge/Hold Level 47: Summon Tarantula A: Expedient Reinforcement: Accuracy/Recharge48: Expedient Reinforcement: Accuracy/Damage48: Expedient Reinforcement: Accuracy/Damage/Recharge48: Expedient Reinforcement: Endurance/Damage/Recharge Level 49: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Containment Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 2: Swift (Empty) Level 2: Hurdle (Empty) Level 2: Health A: Panacea: +Hit Points/Endurance5: Miracle: +Recovery5: Numina's Convalesence: +Regeneration/+Recovery Level 2: Stamina A: Performance Shifter: Chance for +End3: Performance Shifter: EndMod3: Performance Shifter: EndMod/Accuracy Level 14: Afterburner Level 1: Prestige Power Dash (Empty) Level 1: Prestige Power Slide (Empty) Level 1: Prestige Power Quick (Empty) Level 1: Prestige Power Rush (Empty) Level 1: Prestige Power Surge (Empty) Level 4: Ninja Run ────────────────────────────── Accolades: Portal JockeyThe Atlas Medallion ────────────────────────────── Incarnates: Agility Core Paragon 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
  3. EDIT: Changed a few things and this is the build I am currently running at 50+1. I really appreciate all the advice everyone gave me, I am very happy with where the build ended up and could not have gotten here without the help! I have found with most enemy groups proper alternating of Particle Shield and Shadow Meld makes keeping momentum from one enemy group to the next very easy to maintain while still dishing out a ton of AoE damage. On more annoying enemy groups they need to be stacked but luckily with how long Particle Shield lasts you can usually time it so after Shadow Meld ends you can pop a fresh Absorb. This way loses some momentum but will keep you alive. The discussion of Meltdown being used with BU is just *chefs kiss* so much fun to use. Watching an entire group of enemies keel over instantly while using Meltdown + BU and rotating through the proc aoe damage is just too much fun. Currently I have the Defense amp up at all times. I like to think this character literally burns money to play as a little head canon, really though 20 million for 8 hours of defense is very sustainable. It runs at +4/x8 far better than I would have expected too. Arachnos take some proper rotation management and the occasional inspiration but were more manageable than I was expecting. It even solos AV's decently well (At the same level. The one +4 AV I tried put me to sleep really fast) Playing on teams it is a wrecking ball as well. While it solos great and is fun to play solo, it really shines on teamplay which is exactly what I wanted. I often dont even need to use Shadow Meld or manage Particle Shield when teaming. I just have to dish out as much damage as possible which it does very well Thanks again for the help everyone! Currently one of my favorite characters to play and it plays so differently than what I usually have built for in the past EDIT 2: The power arrangement is closer to what it actually is in game but still not 100% accurate. Respeccing in game gives me a better idea of how I like to arrange the powers for Exemping and things like that. This is just a rough idea based on memory as I was not currently in game when I finalized it. 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 Scrapper (Fiery Melee - Radiation Armor)Revision.mbd
  4. @SomeGuy Good point! Especially with dropping Tactics that extra -def will probably go a pretty long way. I should be able to re-arrange a few slots and squeeze some more out without changing things too much. EDIT: Was able to pretty easily get it 3 slotted without losing much. I have a few options. Currently I dropped one of the Superior Avalanches from Fire Sword Circle and then the proc from Greater Fire Sword. I changed the remaining Superior Avalanche to an Oblit to get the +9% Acc but did end up losing some slow and recharge resistance. My other thought process is keep the Super Avalanches in Fire Sword Circle, and drop a single ST Proc from Incinerate and Greater Fire Sword. I am sure both will work out fine but I am curious what you think would be more noticeable as someone more experienced with /rad. Will I miss the damage boost of the procs more than the resistance to slow and recharge (Recharge seems very important in this build so I am not sure if giving up some resistance to it is the best idea) Currently im leaning to dropping the ST Procs. EDIT 2: One final thought. I could also drop the +tohit from Moonbeam and get BD 4 slotted with 2 -def and -tohits. Think thats overkill? My thoughts is the -def of BD is likely to make my "to-hit" higher than the occasional proc boost from Moonbeam but I am still learning so this is just a guess
  5. Thanks for all the feedback everyone! Here is the newest version. I need to rearrange the powers still as this was just me loosely picking everything I wanted in no particular order. Between orange inspirations, using meltdown for the damage boost, and if necessary using the defense amp I feel like my resistances are in a comfortable spot. Especially with the idea in mind of dead enemies cant hit you. With Shadow meld ill be soft capped def too for most alpha strikes. The slotting is a little strange in some spots. I really liked the idea of throwing Scrappers Strike +Crit into Fire Sword Circle like @SomeGuy mentioned but because I ended up proc bombing out Ground Zero I wasnt able to get a little bit of S/L resistance and damage bonus from Obliteration. So I have some weird frankenslotting going on. I ended up dropping Tactics for Assault as I really wanted to try and get my damage bonus up to 20-30% but if it seems like im whiffing my FM attacks a lot I may switch. Im hoping the +to hit in Moonbeam and Fire Sword can help a little bit with that. I was able to get BU under 30 seconds with hasten up and just below with it down. I plan on taking Ageless to help make up for some of the +recharge I lost procing a few ST attacks. I tried to really put what everyone mentioned here into practice and to shake up my normal style of making builds. Let me know what you guys think! EDIT: Ignore the double slotted Beta Decay. I was experimenting around with that and forgot to remove it before finalizing! 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 Scrapper (Fiery Melee - Radiation Armor)Revision.mbd
  6. Thanks for the replies everyone! I'm taking it back to the drawing board and gonna work on it a bit! Not inaccurate at all lol, I have a tendency to do that. Trying to break myself of the habit, it gets a little better each time but old habits die hard! This was exactly what I was looking for so thank you! I have no issues changing Epic Pools and it seems in this case Shadow Meld is just far too good to not take. This kind of rotation is what I think I was really missing from being inexperienced with the powerset. I was thinking too static in terms of defenses instead of relying on the tools of my powers and specialty of my AT. This will be extremely helpful as I take it back to the drawing board. Totally understand! I've always been more of a "Teach me how to fish" kind of person anyway. Ill be plugging the example build above this into mids and playing with it more from there. I see 9 open slots so this should give me lots of room to play around. Strongly considered this originally and if I end up dropping Tactics I will likely switch to get that extra lotg +recharge. Any particular suggestions to replace it? I have a habit to stick with the same power pools and so I am very unfamiliar with them. Ill play around with a few options but if you have any suggestions im all ears! Thank you I appreciate you posting it! I just loaded it up and am looking it over. I noticed you put the Scrappers Strike proc in Fire Sword Circle. I was having a hard time figuring out where to place it and would be curious for your reason for placing it here. I also noticed Ground Zero wasnt proc bombed in this build, do you just feel between Rad Therapy and the increase of procs in the ST powers just makes it unnecessary or is there a mechanical reason? (I am very unfamiliar with scrappers/procs/rad in general if you cant tell haha) Thanks for taking the time to reply and post this build! Great info here, ill be planning the entirety of my rotation around this! Thanks for replying this is going to have me focusing on getting BU's CD as low as possible
  7. Good afternoon fellow CoHers! I recently created a Fire/Rad scrapper and while it is still very low in level, I started working on a build for it. Because I am pretty unfamiliar with how the character plays still (Its only level 6) I decided I would get a rough draft build going of what I think I would want at 50. A lot of this may change as I play the character and get a better feel for the powerset. This character is going to be for pretty general use. TF's, Radio, Story Arcs that kind of stuff. While I may run +4/x8 content with teams on this character it is not intended to be a farming character or anything. I generally like characters with good survivability, but I also tend to lean into that too much sometimes. Because its a scrapper I wanted to lean into the DPS side of things and slotted my primaries' accordingly (I think). I also proc bombed Ground Zero and Radiation Therapy but I am still learning about really utilizing procs in powers and am not 100% sure I did it correctly. I did spend quite a bit of focus trying to get S/L/M Defenses softcapped (or just shy of) and am worried that it may have cost more slots than it's worth. Not only has it left my Psi resistance hole quite a bit larger but it caused me to do things like 5-slot Brawl to get that last little bit of defense. I am curious if other /Rad users feel its better to sacrifice those defenses for better chances at Dam and Accuracy elsewhere. In terms of recovery and regen I *think I am okay on those. /Rad seems to have an abundance of ways to keep you going so I didn't focus too much on slotting for recovery although I did a little bit for end reduction just to keep EndUsage low. I think this should be sustainable in combat without having to pop a ton of blues, but I am not great and determining that through mids so could be wrong. If it is an issue I can use Radiation Therapy to top off. Judging by the CD time of FM's attacks I figured I only needed 3 ST attacks for a rotation and took Ball Lightning to use with Fire Sword Circle in a AoE rotation. I ended up choosing Greater Fire Sword over Incinerate but if anyone has more insight into this that would be great! I figured its something I would pick up as I play the character more. I slotted Scrappers Strike in Fie Sword, but I am thinking ill switch it with cremate for the (barely) longer CD. I am pretty unfamiliar with scrappers so slotting Scrappers Strike is still kind of a mystery to me. I know it applies to the next attack when it procs so my thought process was it would go (As currently slotted) Fire sword - Big attack (like Fire Sword Circle or Greater FS) but would love some insight on this! Finally I decided to go with the Def Melee Hybrid under the idea that Meltdown can fill the Resistance gaps in panic moments, and Melee Hybrid can fill the def holes in panic moments. But I also considered the possibility that if I took the Resistance Melee Hybrid I could alternate between Meltdown and that and pretty much constantly have those holes filled so would love to hear some thoughts on that too. 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 Scrapper (Fiery Melee - Radiation Armor)2.mbd
  8. Sorry I havent checked this in a few days! Thanks for the replies everyone. Lots of great advice from everyone and I really appreciate it! I agree with the KB to KD. I was being stingy with slots and it would have made things very annoying for any group that had me along so ill be changing that. @Zect Very descriptive thank you! I still am getting the hang of mids, that was one of my big concerns is that my recharge was actually lower than what was being showed. When I get home from work ill take a look at some of these other builds posted as well. Thank you everyone for the advice and helping me get back into the swing of things.
  9. @Nemu Thanks so much! All of this is wonderful advice and very helpful. I do have a tendency to try and perma hasten all builds even when its not necessary haha. I really like this build you have posted and will be following it after hitting 50. I really appreciate all the insight! All of your points are concise and really helped paint a clearer picture on how to approach the build! I forgot to embrace the blaster motto of "The best defense is a good offense"
  10. Thank you for the reply Hjarki. I suppose Blapper was the wrong terminology. Melee doesnt concern me too much so maybe I should have just said a durable blaster as opposed to Blapper. Ill get back to the drawing board and remove Hasten if it isnt necessary for Energy/Devices. The character is already made so I wont be re-rolling to use other power combos but any insight into how to correctly slot En/Dev would be appreciated
  11. Hey everyone! Sorry if this double posted, I did one earlier and realized I uploaded an out of date Mids build. This one is up to date with Homecoming database as well as current issue. So I am currently working on rebuilding my Energy/Device Blaster. I just got back into CoH after a few years off so needless to say my builds are a little rusty! I was hoping to get some feedback on this one as it is one of my favorite combos to play but feel I may be approaching it incorrectly. My goal for the character is to build sort of a Blapper. It will mostly be used for Incarnate/high level content but I am sure I will exemplar down from time to time (So I will be attuning most of it) I wanted to achieve Perma-hasten, soft capped S/L/R, have a healthy damage bonus, and not be under constant threat of end crashing. I was also hoping to achieve this without using Agility Alpha (Not that I am completely opposed to it) so I could equip the Musculature Alpha. I was able to achieve pretty much all of that but Perma-hasten. I ended up getting soft capped E/N in the process too. Hasten is about 8 seconds shy of being Perma. I ended up slotting Force Feedback into Energy Torrent with the +chance for recharge. If this procs it seems it will give me Perma hasten with quite a bit of time to spare. Is this proc reliable? I figure I will need to use Energy Torrent as often as possible to get this proc to trigger, so I slotted a KB to KD as to not drive my teammates crazy. If it is reliable, is it overkill to push me 20 seconds past perma-hasten? My Mez Resistance is also pretty low and my Status Protection is basically un-existent. Often times a held blaster is a dead blaster, so is a low of 46% MezResistance going to be enough if I play smart and take down CC mobs first and carry Break frees? I don't mind carrying inspirations but I also feel a build isnt truly complete if I need to rely on inspirations. Would love some insight on this, especially if FF +Chance of Recharge is reliable enough to get Perma-Hasten from. This would possibly allow me to free up some slots to focus more on Mez/Status protection. Lastly I have both Aim and Targeting Drone. This does feel a bit redundant but it was really just a way for me to get more S/L from Rectified Reticle. The reason I mention this is I feel I may not be really utilizing the correct set bonuses in the correct places. I mostly just use the "Set Finder" window and build from there, but I am no expert in the games mechanics or in creating builds so perhaps I am being wasteful when trying to achieve my goals and don't even realize it. Do any min/maxers and build enthusiasts see spots where I could get more bang for my buck for my desired goals? Inf isn't really a concern I dont mind grinding towards it and I have some 50's that can help fund it. I am open to any and all feedback! I would love to hear peoples opinions on how to really get the most of this character. Taceus Jiwede - Blaster (Energy Blast - Devices).mbd
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