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Razorcat

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Everything posted by Razorcat

  1. easy for a scrapper or a tank, half powers are auto or toggles what you say is not even funny
  2. from what Starhammer said, automated combat still can be done and the kind of automated combat keybind he showed is crazy complicated, compared to me, who wanted just 1 key for 2 ranged attacks 😕 honestly, i can understand that a game that allows too much auto combat is no good, but the designers (the original designers) should have understood that "control" a controller or a dominator at lvl 50 gets crazy whitout some kind of automation i did not played mmorpg for years, cause no one was as good as coh, but even if they were bad, or had mayor flaws that made me dislike them, all the modern games i saw limited the number of powers (and keys) you had to activate in combat to allow a better control of the character
  3. i tried to create a very simple macro / keybind, so that when i press "1" on my keyboard, it will use an heavy ranged attack, and when this attack is in cooldown, it will use a light ranged attack that have a faster recharge rate it did not worked, and when i tried to ask for help in this forum i was disappointed to discover that the game limits this is possibile to create macro to make you dance after you kill an enemy, and makes you fly like superman, but not macro that reduces the number of keys you have to activate when you fight, as explained in this guide: https://paragonwiki.com/wiki/The_Incomplete_and_Unofficial_Guide_to_/bind#Neat_Things_You_Can_Do_with_.2FBind this makes the game pretty awkward for many classes: the game was first designed to have a level cap of 40, no prestige powers, no temporary powers, no incarnate powers in this conditions, the 20 powers a character gained from level 1 to lvl 40 were enough to be slotted in 2 lines, and be used in an effective way but today a character at the top level have: 24 powers 4 incarnate powers that require activation 2 running powers 1 jetpack power (if you dont have fly) 3 prestige attacks (that come controllers still need at lvl 50) 1 power to rez when defeated 1 mission teleport 1 team teleport 1 secondary mutation, power 1 read the luck 1 vanity pet 1 animal form many accolade powers that you can earn... is a bit too much, for a game were you must activate each of this powers one by one sentinels, tank, scrappers, brutes, stalkers, have many auto powers that dont require activation, and many toggles that you only need to activate once, then you can forget about but dominators, controller, blasters, can be a mess honestly, i don't see any reason to limit the game, and keep its control system awkward while it could be improved
  4. Thanks, if the keybind don't work, i will try what you suggested. Unfortunately my dom can't have hasten, since already have 5 power pools: - healing (for aid self) - leadership - fly - fighting - mu mastery But maybe this is OT here 😛 Anyway i have a lot of powers that i can put on auto instead of the hasten, so your idea is quite smart even if different from what i planned originally
  5. Thank you again, i will try it tonight when i will be back home Yeah, i guessed the same, but actually this is no good for a game like this A tank can be played easily: half of his powers are auto or toggles that you need to activate only once, and this leaves you with around 10 powers/key to press in most combat situations. But characters like controllers are a mess, too many powers to activate one after another as your level grows 😞 I am trying to play a dominator, but often it gets confusing
  6. i tried every possible combination: /macro A1 "powexec_name X-Ray Beam$$powexec_name Neutrino Bolt" /macro A2 "powexec_name X-Ray Beam$$powexec_toggleon Neutrino Bolt" /macro A3 "powexec_toggleon X-Ray Beam$$powexec_name Neutrino Bolt" /macro A4 "powexec_toggleon X-Ray Beam$$powexec_toggleon Neutrino Bolt" /macro A5 "powexec_name Neutrino Bolt$$powexec_name X-Ray Beam" /macro A6 "powexec_name Neutrino Bolt$$powexec_toggleon X-Ray Beam" /macro A7 "powexec_toggleon Neutrino Bolt$$powexec_name X-Ray Beam" /macro A8 "powexec_toggleon Neutrino Bolt$$powexec_toggleon X-Ray Beam" and never worked like i hoped 😞 anyway, thanks for the help :)
  7. thank you for your assistance i tried the macro you suggested, and at first it seemed to work like i hoped, activating the X-ray beam first, and the Neutrino bolt right after it on the same target but, if use the command once, activate the X-ray, and wait some seconds, the Neutrino bolt don't activates and the system warns me that the power (x-ray) is in cooldown, even if the neutrino bolt is ready to be used
  8. I want to create a Macro that activates one of my attack powers, and if that power is in cooldown, activates a second attack power i tried this: /macro ATT "powexec_name Neutrino Bolt$$powexec_name X-Ray Beam" but it only activates the X-Ray Beam, and while this power is in cooldown, does not activate the Neutrino Bolt
  9. Right now to challenge another hero we both have to go all the way to an arena (that are always empty). Also, is not possible to challenge another hero outside to warburg (that limits your level when you enter) My suggestion is this: Add a power that works in the same way of the computers in the arena, so that players can check and queue into an arena/pvp event from any place (except when in a mission map) Champions online used to have this feature: players could duel at any place, and queue for a pvp fight or pvp game at any time. And this was a pretty cool feature
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