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Posts posted by MTNSide
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I'm sure this isn't a bug, and it's working as intended, but I have a suggestion for a fix I would really like to see changed/added.
Several times I have found myself leading a Task Force, having fun slaying the enemy with friends, only to crash. Due to either a poor internet connection on my part (Life in the Boondocks has it's ups and downs) or due to a Manifest.xml issue.
When this happens, leadership of the team falls automatically to the next person on the team. Typically this isn't a major issue, cause I'll just log back in, automatically re-join the team, and we mush on as is. But I have notice two issues sometimes arise.
1) The Leadership star has been passed to another person on the team, and they cannot pass it back til after the entire Task Force is finished.
2) The new leader may have their mission difficulty set to a different level, and suddenly we find ourselves facing mobs FAR higher than we ever would have wanted to.
I know the DEV team is sloshing through the endless mess of code created by someone else, but if you can find this game mechanic in the code and somehow 'fix' it so that the leadership star can be passed back to the original team leader, that would help solve if not completely elevate this issue.
Another option would be to make it so that once a Task Force is set in motion, the difficulty is set by the choices made by the original Team Leader, and regardless of where the star happens to go from there, the difficulty isn't altered. I don't really like this idea as much as the first, cause often I've found myself doing a Task Force, and needing to adjust the difficulty on the fly, or adjust it up or down based on the missions to come, or the team dynamics.
Just a though from a player that does an insane amount of Task Forces every week, and until my crash issue can be solved, have to constantly be weary of losing my leadership to someone on the team that may not want to lead, or is use to facing mobs and a much different level of difficulty than we intended to face on this particular Task Force.
Thanks for taking the time to read my rant... and keep up the great work!
@MTNSide (Excelsior Shard)
SO Sorry, just realized I posted this under WEBSITE feedback, and not GAME feedback. Feel free to move it the appropriate Forum.
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Totally Random Task Force Marathon for December 2019
The bus will be back on the road this weekend, and adding more stops to the Marathon. And with 9 stops already 'blacked out' there are plenty of chances of a Re-Roll coming up. Each time a 'Blacked Out' stop is rolled, a random team member will receive 10 MILLION Influence!
On Sunday December 8th at Midnight, the Generator will reset, and all stops will be back on the list for the next week.
Feel free to add me to your Global Friends List: "@MTNSide"
Week of December 02, 2019 - December 08, 2019
Name of Event Time Completed
01) Justin Augustine 57m
02) Ernesto Hess 27m
03) Leader Renault 48m
04) Moonfire 35m
05) Dr. Kahn 47m
06) Penelope Yin 22m
07) Positron 2 33m
08) Imperious 25m
09) Abandon Sewer Trial 20m
10) Dr. Kahn (Player's Choice) 25m
11) Ms. Liberty 36m
12) Tin Mage Mark II 42m
13) Jane Halloway (1st Hero Respec) 18m
14) Lady Grey 35m
15) Ice Mistral 30m
16) Numina 44m
17) Sara Moore 1h 4m
18) Capt. James Harlan (2nd Hero Respec) 21m
19) Death From Below N/A
20) Admiral Sutter 32m
21) Ada Wellington (Market Crash) 33m
22) Virgil Torikoss 37m
23) Katie Hannon 23m
24) Speratrial (1st Villian Respec) 23m
25) Karsis (Cavern of Transendence) 6m
26) Synapse 1H 06m
27) Richard Flagg 30m
28) Tresparciel 13m
29) Positron 1 33m
30) Penelope Yin (Player's Choice) 21m
31) Apex 23m
32) Woodsman (Eden Trial) 16m
33) Manticore 34m
34) Lady Winter (Special Event Roll) N/A
35) Ractespriel 12m
36) Lord Recluse 34m
37) Karsis (Player's Choice) 8m
38) Citadel 41m
39) Faathim the Kind 1H 02m
40) Dr. Q 1H 35m
(Week of December 08 - December 15)
01) Moonfire 31m
02) Woodsman (Eden Trial) 12m
03) Leader Renault 36m
04) Numina 28m
05) Lady Grey 38m (Successful Master Of)
06) Virgil Tarikoss 25m
07) Dr. Kahn 31m (Successful Master Of)
08) Positron 1 31m
09) Lord Recluse 51m (Succesful Master Of)
10) Trepsarciel 13m
11) Dr. Quarterfield 1H 46m
12) James Harlan 21m
13) Barracuda 1H15m
14) Positron 2 43m
15) Ice Mistral 36m
16) Justin Augustine 51m
17) Manticore 38m
18) Sparcetriel 13m
19) Death From Below N/A
20) Admiral Sutter 32m
21) Ernesto Hess 34m
22) Imperious 30m
23) Citadel 54m
24) Apex 24m (Successful Master Of)
25) Ada Wellington (Market Crash) 29m
26) Sara Moore 1H 11m
27) James Harlan 27m
28) Weekly Task Force (Katie Hannon) 26m
(Week of December 16 - December 22) - This week OFF, Due to Holiday Prep!
(Week of December 23 - December 29)
01) Virgil Tarikoss 24m
02) Mairenn MacGregor (ASN) 21m
03) Ernesto Hess 21m
04) Specetriel 9m
05) Karsis (CoT) 4m
06) Justin Augustine 53m
07) Death From Below N/A
08) Dr. Quarterfield 2H 6M
09) Jane Halloway 28m
10) Penelope Yin 21m
11) Katie Hannon 34m
12) Ractespriel 10m
13) Ice Minstral 33m
14) Moonfire 32m
15) Sara Moore 1h 23m
16) Manticore 42m
17) Miss Liberty 49m
18) The Lady Grey CRASH AND BURN
NEW YEAR'S EVE MARATHON! I've reset the generator early this week for a END OF THE YEAR Marathon! All stops have been refreshed, and I'll be running the bus as much as I can today, and tomorrow. Let's see how many stops we can finish to end 2019 and start 2020!
(New Year's Eve Marathon)
01) The Woodsman (Eden Trial) 12M
02) Justin Augustine 45M
03) Miss Liberty 45M
04) Faathim The Kind 1H 28M
05) Admiral Sutter 40M
06) Dr. Quarterfield 1H 58M
07) Lord Recluse 38M
08) Positron 1 33M
09) Capt. James Harlan 27M
10) Death From Below (Not Timed)
11) Sparcetriel 12M
12) Ernesto Hess 23M
13) Jane Halloway 32M
14) Barracuda 1H 10M
15) Dr. Kahn 31M
16) Drowning In Blood (Not Timed)
17) Ice Mistral 41M
18) Moonfire 33M
19) Sister Psyche 1H 3M
20) Silver Mantis 1H 6M
21) The Lady Grey 35M
22) Ada Wellington (Player's Choice) 24M
23) Citadel 1H 3M
24) Manticore 45M
25) Sara Moore 57M
26) Ractespriel 11M
27) Mortimer Kal 21M
28) Virgil Tarikoss 33M
29) Karsis 3M
30) Numina 32M
31) Officer Renault 38M
32) Imperious 18M
33) Mairenn MacGregor (ASN) 27M
34) Positron 2 18M
Next Tour is Scheduled for Saturday January 11, 2020. No set time, but typically late afternoons into the evenings. (EST)
A New Post will be started for each Month, to help keep the tour near that top of the forum list for better visibility.
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16 hours ago, Sakai said:
This sounds like a fun idea.
What happens when you spin Special? Is it the same as players choice?
SPECIAL is for Special Event TFs, Like Summer Block Buster, or Father Time, etc. I didn't add them to this normal list, since I tend to prefer to stick to the 8-man team events. And SBB is 4, and Father Time is larger than 8. But also didn't want to exclude these or other Holiday or special events.
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EXCELSIOR!
You might have seen me posting from time to time something about "TRTFM". It's just a fun thing I will be doing from time to time. Here are the details and 'rules' I follow.
1) There is no set day, date of time for this. Basically when I have time to kill, and not needed by my SuperGroup or Friends for other things, I will FIRE UP THE BUS, and WARM UP THE DICE!
2) I have a randomizer that has nearly 50 possible outcomes which include almost every Task Force, Strike Force, Trail, and Event Quest. (No ITrials on this list, since the Bus only has 8 seats). It also has "Player's Choice" and "Special" as possible outcomes. On a Player's Choice result, another roll is made to pick a random team member who will get to choose ANY choice from the list.
3) When this event is underway, I will roll the dice for a random outcome. Then will fill any empty seats on the bus before starting the Quest.
4) Once a Quest has been done, it is "Blacked Out" til Sunday at Midnight when the Randomizer resets. If a "Blacked Out" quest is rolled before the reset, a DUPED roll will be announced in team chat, and another roll will be made to pick a random team member who will instantly win 10 Million Influence. As the week progresses the odds of DUPES coming up will increase, so join often, cause you might be the next winner!
5) After each Quest, if time permits, another roll will be made, at which time any in the party can choose to stay on the bus and go for another Event, Leave if they can't or don't want to do the next choice, or ALT to a character that might need that choice instead. Then any empty seats will be filled from those online.
6) We will always try to get any possible badges for every run. If a 'Master Of' badge is possible, only 1 attempt will be made to win it (No Restarts).
7) Any and All missions will be Rushed, Zerged, Ghosted, Stealthed, (Whatever you call it) to speed through the quests as fast as possible. Cause the faster they get done, the more stops the bus can make before the Driver has to pull over to the side of the road and get some sleep.
If you like this idea, keep watching chat channels for shouts out when the bus is running.
If you have already had a chance to ride along with me on one of these Marathons, I welcome you to post a reply with any PROS or CONS you experienced. Let me know what I've done that you enjoyed, or something that happened that you didn't like. This will help me improve this event for future runs, and give other players some idea of what they might encounter if they join in the future.
Thank you everyone, and I'll see you next time the Bus is Fueled up and Ready to Roll!
MTNSide
To Infinity (Server) and Beyond (again)!
in Reconnect
Posted
I was a founding member of the #1 Villain Supergroup on Infinity. StreetBound!
Together with my friend Stress, we quickly climbed the leader board, and held the top spot for quite awhile. Been trying to convince Stress to return to the game, but his attention seems to be with other games at this time. I'll keep chipping away at him, and maybe one day crack the ice.
My Main was: AWOL
Here is a clip copy/pasted from Fandom Supergroup Page...
Founded Oct 2005 (CoV release date) by Stress. First Super Villain Group to Build a Super-Base and do raids. Rank 1st Super Group on the Infinity Server. StreetBound had a one of a kind Super-Base with portal system to several different locations. It's unique base design had a lot of admirers from different servers.