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captainstar

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Posts posted by captainstar

  1. On 6/16/2025 at 8:42 AM, Octogoat said:

    OIG2.Urwl8LL1VLuOnMGRnpVu?r=0&pid=ImgGn

     

     

    I would watch the anime version of this character if they made it. Just by looking at her appearance, I can already think of several stories for her.

  2. I'm having a problem with the WSTs. I don't know if it's because I'm careless, or if it's a bug. But sometimes it seems like I'm not getting the Notice of The Well... for the last two weeks at least. So I wanted to suggest some kind of warning, whether we've already done the WST or not. Leave a red sentence underneath, something like that.

     

    Tks.

  3. On 4/9/2025 at 4:14 PM, El D said:

    I'm not opposed to demon mob modifications, but not for changing Bat'zul. Use the image in OP as inspiration for female Behemoths/Hellfrosts or incubus/Boyfriends from Hell counterparts to the succubus/Girlfriends from Hell. Bat'zul is the leader of the hordelings, so he's got that specific appearance for a reason and should remain the kaiju-sized fusion of Audrey II and a rotisserie chicken he's always been.

     

    Well, to me his original form looks like a clay doll and could be scarier. And it could serve as a premise for a new arc. But anyway, I leave the suggestion here.

  4. 6 hours ago, TheMoneyMaker said:

    Actually, I'd like to see the whole host of iNPC groups available as placeable objects in base, but that might be a bit much the way NPCs are available to us, which is picking male or female with a pose, as well as a select few more unique options like trainers, nurses, and HeroCorps operatives.

     

    I wish we had a way to select a model, then set it's pose/animation and function (none, trainer, store, etc).  Would love to be able to have a jail section in the base and put people/things there who look like they belong.

     

     

    I agree, requests like these will probably be repeated year after year. And the devs should be focused on bringing a complete set of options at a time.

    But I also wanna suggest that you guys call on 2 or 3 more programmers (with the help of donations, maybe?)... if possible.  😃

  5. I have 2 rooms in my base. One based on the Strangers Things series, and another that has a machine holding one of those haunted dogs. And both would look great if they had "real creatures" to put in them like the Shivans or the soldiers of Rularuu.
    Sooo.... That's my suggestion. 😃

     

    scary-monster-cage-footage-073670280_ico

  6. 4 hours ago, Krimson said:

    I've looked into making AI apps to work with City of Heroes, and the amount of work to get it to anything is going to be interesting. City of Heroes doesn't have an API. Your first problem, ignoring which AI you plan to use, is HOW you are going to get information from CoH to the AI so the AI can process it, such as providing a translation. 

     

    Client-side, I might be able to accomplish this using DLL Injection and API Hooking, maybe. I personally want to try and create a companion app that can tell you about the NPC you are talking to, tell you about your mission, the zone you are in, or any other information that could be scraped from the game. My purpose, however, is to create something that enhances immersion, but I suppose translation could fall into that.

     

    Now I said client side because I am not even sure how the Homecoming Team would approach integrating AI into City of Heroes on the server end. Once again, the game has no API. And then what service do you use? OpenAI is making big strides, but also charging big money for its services. It might be better if they had a model that could be run locally on a server, and fine-tuned to City of Heroes. Of course, then you have to understand what fine-tuning and Loras are. 

     

    At the moment, my AI City of Heroes experience is a simulation I made as a json file using KoboldCPP as a back end. I'm limited to story-telling, or text-based adventures ala old MUDs, but I could certainly do things like have a conversation with any NPC I want, so long as I provide information for that NPC. KoboldCPP has websearch, so I can make things easier by pointing it to web pages.

     

    I don't see City of Heroes having such advanced features any time soon. The thing that will revolutionize the game is when we have a language model with a massively huge context, like 1 million tokens or more. Right now tokens for language models run between 16-128, big enough to absorb some books, but not yet big enough to ingest the entirety of Homecoming source code. When we have a model that can ingest City of Heroes and spit it out as something easier to work with, then perhaps we can make the game into something more.

     

     

    I was thinking about putting the texts in simple formats for the AI to translate the dialogues, and better words to use in the interface. There would be no need to actually connect them.

  7. On 3/24/2025 at 11:53 PM, Michiyo said:

    The issue with that is the way the game is designed, you can't have multiple languages active on a server at the same time.  You can translate the UI elements, but not NPC text, Mission Dialogs etc.  The server sends the client all text, and it has to send *everyone* the same text.  Changing that would require changes DEEP inside the server and client code.

     

    Can't do like that MODs?

  8. On 1/29/2025 at 2:24 PM, Rhaevyn said:

     

    I know you can swap out sound files since there are so many sound mods, however, I'm not sure you can ask for a publicly available sound mod using copyrighted music. You could make one for personal use, but I'd still be careful using copyrighted music.

     

    Well, only the person with the program installed would hear it on their personal computer. But I also have this doubt. Any lawyers in the audience?

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