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Knottewe

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Posts posted by Knottewe

  1. Fire is the best dps if that's all you're looking for.

     

    But from those 3, water has great aoe but mediocre single target, ice has great single target but lower aoe, and dual pistols is a solid all arounder.

     

    @oldskool has written extensively about dp/sr (well, everything sentinel related really) and he's far more eloquent than me so do a search, he'll sort you out.

    • Like 1
  2. 4 hours ago, Zerethon said:

    Hasten should be 3-slotted for rech (3 base 50 IO's pretty much cap it, let alone boosted to max) and with permahasten you really don't need the 2x rech in aim, use them elsewhere to break other things more (it drops to about the same recharge you had before even with just gaussains in it)

    You can also go proc + Endmod perf shifter in stamina for the speed boost and use quickness + Swift slotted for speed to have a base 60mph+ runspeed with ninja run, it's not pretty and you do need a jetpack for some zones, but not needing a travel power is a slot free for other things (Rad armor, SR, nin, Elec, and probably more i'm missing can all do this since they have some form of self +spd +more Passive or toggle power)

    You can save a slot in hasten by using just 2 recharges boosted +5

     

    Synaptic shock has a run speed/end mod unique that you can slot with an end mod from the set for 22.5% run speed. I usually combine them with a pshifter proc in stamina.

  3. I'd go with FF, not because it would be better, but because you could have more fun with it. You have already committed to a non-top tier build so fun is the only factor here.

     

    You only really need 4 powers from FF, force bolt, the 2 shields, and dispersion bubble. Combine with Maneuvers, Nerve or Agility, and the 2 +5 IOs and your mercs are soft capped. 

     

    Assuming you take the medicine pool for heals, and 6 slot the heals (which is definitely not required), that would leave you 11 powers and 34 slots to play with pool and epic/patron powers.

     

    You could take presence and fighting and tankermind with crosspunch, repulsion field, and maybe thunderstrike + charged armour or KO Blow + shark skin.

     

    Or you could take Hasten, Force of Will, and Field Mastery and take a bunch of force feedback procs in ranged attacks to get Unleashed Potential up as often as possible.

     

    I'm sure there are plenty of other options to play around with.

     

    Would it be "good"?    No

     

    Would it fun? Yes, well..., until you ran out of endurance but recovery serum and ageless are a thing

     

     

  4. On 4/26/2020 at 10:19 AM, Gulbasaur said:

    There are a couple of ways to set up things like auto on two powers, one involves text files, rotating keybinds and three paragraphs of text explaining how it works and one is just a one-line fix that gets W to do two things as that's a button you press a lot.

     

    I am a simple soul. I like the "W does two things" solution. 

    While this is true, one of these options will play a sound effect every time you press forward and the power fails to go off, will un-queue attacks whenever you press forward, and will cause redraw whenever you press forward while using claw attacks.

     

    The other just works.

     

    Sometimes a little extra work is worth it.

  5. 2 hours ago, Dixa said:

    any numbers/pictures using insulating circuit slotted up for heal? I would like to see how much of the bar it's covering for t1's, 2's, 3's and you. 

    no pictures but with 6 numina at level 50 it does 423, 317, and 211

     

    Also, it doesn't stack with multiple castings, and if you target a different pet the new first target will get the larger amount and the old first target will reset to new amount (75% for the 2nd, 50% for the rest) depending on when it got hit.

     

    It only ever covers about 40% of the bar even though it covers a lot more of their health.

     

  6. 1 hour ago, Aaronar said:

    Maybe I'm missing something and if so I hope someone can enlighten me. Having Mind Link on perma seems to be generally desired so as to keep defenses at least at soft cap. I see many builds use Hasten to achieve this. However you can only have one power selected on auto so why would people use both? In the middle of combat I almost never check to see if Hasten or my long charge defensive power is ready to be reactivated. Too many other things to be paying attention to.

    https://forums.homecomingservers.com/topic/4494-psa-for-new-players-how-to-have-hasten-and-domination-on-auto/

  7. 26 minutes ago, Coyote said:

     

    I see that you weren't using Defibrillate much. I found that in my experience, using it on a spawn made a huge difference, for two reasons:

    First, I put a Chance to Stun proc in it. That makes 90% of the minions stagger, and will stack with other sources of Stun to mez Bosses. The duration is short, but that's okay because for the first few seconds you're Stunning the mobs, then after that they're drained.

    Second, using Discharge twice to drain a spawn does take a while... but using Discharge + Defibrillate works a lot better. Add in a Shock on the Boss, and pretty quickly nobody is doing anything.

     

    I did take an AoE Immob to keep mobs in the ISM burn patches since I run Bots/EA, so it's possible that mobs do run away more due to draining. I haven't noticed it as any kind of issue, of course because of the burn patches... mobs that aren't Immobilized do like to run away from those.

     

    In the end, since I'm going to slot both Shock and Discharge up for End Red and Rech so that I can spam them on an AV to lower its damage and regeneration... filling out the slots to get End Mod in there also for draining is worth the slotting. If you're not going to use them for AVs, I can see saying that they're not worth slotting just for draining. And if you don't want to set up Defibrillate as a Stun power and end up getting more draining out of it, that's also another reason why draining may not be very effective.

    That's essentially what I meant by slots and effort.

     

    I just found that if I spent my time spamming proc ed out hawks, ravens and eventually static discharge from Mu I got through fights much quicker. Since my pets and I have very high resistances and have absorb shields I was never really afraid of mobs. Other than my Alpha Wolf who seems to be the only one that ever dies, I think he got dropped on the head as a child.

     

    Bots has pretty terrible personal attacks though, so I probably wouldn't build that way if I was bots.

  8.  

    So I've been playing Beast/Elec for a few weeks at 50 now and wanted to take a sec to add my 2 cents to the discussion.

     

    First off I must say that I found the endurance drain mechanics of the set to be pretty lacking for a Mastermind. You can drain spawns if you spend slots and effort doing it but your reward is a bunch of mostly full health mobs running for the hills, I found it much easier to just kill them instead. I can see the potential if you had another set to support it but for my purpose it just didn't do enough.

     

     

    • ShockTherapy_Static.png Static (Circuit Boost) Faraday Cage generates static passively so you never really have to think about it in combat. Out of combat though you need at least 1 stack before you'll get hit.

     

    • ShockTherapy_Shock.png.47ac6e7922aa47a49b8a4f9b0a01c904.png T1: Shock (Ranged, Foe -DMG, -End, -Recovery, -Regen):  Its damage debuff feels useful on hard tagets, its -regen probably helps, I'd probably skip it if I could but it never felt like a waste.

     

    • ShockTherapy_RejuvenatingCircuit.png.9d37e1718186c520d2153b9a61fdfe38.png T2: Rejuvenating Circuit (Ranged (Chain), Ally Heal, Self +Static):  I really like this heal and find it far easier to use than single target or player based/enemy targeted aoe heals. While its not as strong as other heals the fact that it hits all of your pets and all of your teammates without them having to be around you or your target and without you having to change targets makes it feel very strong.

     

    • ShockTherapy_EnergySink.png.fa738ffe201d15a1ff2049e3d40dea86.png T3 (Masterminds): Discharge (Ranged (Targeted AoE), Foe -Dmg, -End, -Recovery, -Regen): I wanted to like this power. When I checked it out during the beta I thought it was going to be good but it never felt impactful. It went from 6 slots, to 1 slot, to just not bothering with it

     

    • ShockTherapy_EnergizingCircuit.png.8a9a5dc9b610aae36727dab25de5034b.png T4: Energizing Circuit (Ranged (Chain), Ally +End, +Recharge, Self +Static):  6 slotted this costs 9 end to cast and, worst case, gives 25 end back assuming you have 1 static. It allows you to spam attacks and abilities non stop, its one of the better powers in the set.

     

    • 23345712_index(1).png.1b4c0554c35eefaf23422283a20502cc.png T5: Faraday Cage (Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End)): The jewel of the set, its as good as advertised. I find the aggressive and defensive goto commands do a decent job of keeping my beasts in the bubble without too much micro management. Make sure you get some KB protection though, as getting knocked back right as you're casting it is rather annoying.

     

    • ShockTherapy_EmpoweringCircuit.png.1fea10aa19ad95294de2f3546ddb6384.png T6: Empowering Circuit: (Ranged (Chain), Ally +DMG, +Tohit, Self +Static): This ones OK as a one slot wonder.  5% to hit and 11% damage is good enough

     

    • ShockTherapy_Defibrillate.png.4240c0c29aaf0058ef648d0c6d0a5ed4.png T7: Defibrillate (Melee (Targeted AoE), Ally Rez, Foe Sleep, -End, -Recovery): I have very little experience with this so I wont comment other than to say its a little too niche for me 

     

    • index.png.f5fb8575eb7ab70f373c9a5d7f5f6319.png T8: Insulating Circuit (Ranged (Chain), Ally +Absorb, Self +Static): This is good for all the same reasons rejuv is and better than rejuv because its an absorb

     

    • ShockTherapy_AmpUp.png.9996c312ee1471de094ef91f460cef0e.png T9: Amp Up (Ranged, Ally +Special, +Recharge): Utterly pointless. At the very least this needs to be a chain with a shorter cool down but even then I'm not sure I'd take it.

     

    Overall it was a very smooth ride to 50 and my time at 50 has been enjoyable. Compared to other support sets I would rate it as vastly superior to empathy and pain, not as good thermal but its easier to play than all 3.

     

     

  9. If you're only going to pick one power to put procs in from Electrical I'd go with Short Circuit. It only has just over a 40% chance to proc regular procs and 60% on the purple but it a target rich environment it should get you a pretty good return on investment.

     

    Try Sirocco's Dervish Acc/Dmg and Proc, Armageddon Dam/End and Proc,  and the procs from Obliteration and Eradication (assuming you have your accuracy sorted).

     

    It should average about 240 damage, which is about 100 more than a purple set and 130 more than an ATO. Just be wary that sometimes they just wont go off but it will average out.

     

    At perma haste it should be around a 7 second recharge so you can open every encounter with Short Circuit (3 second cast), Thunderous Blast (4 second cast), Short Circuit which aint terrible. Anything that gets hit by all 3 and survives will be at -125.5% end too for whatever thats worth.

  10. 5 hours ago, Hjarki said:

    Workable. You can make certain, specific strong builds with this set, but you can't just paste it willy-nilly everywhere. This is where I'd put Poison.

     

    Poison/Archery

    Spoiler

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    Level 50 Science Defender
    Primary Power Set: Poison
    Secondary Power Set: Archery
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Envenom

    • (A) Shield Breaker - Chance for Lethal Damage
    • (3) Touch of Lady Grey - Chance for Negative Damage
    • (3) Achilles' Heel - Chance for Res Debuff

    Level 1: Snap Shot

    • (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
    • (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (5) Superior Vigilant Assault - Damage/RechargeTime
    • (9) Gladiator's Javelin - Accuracy/Damage

    Level 2: Weaken

    • (A) Cloud Senses - ToHit Debuff
    • (9) Cloud Senses - Accuracy/ToHitDebuff
    • (11) Cloud Senses - Accuracy/Recharge
    • (11) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (13) Cloud Senses - Accuracy/Endurance/Recharge
    • (13) Cloud Senses - Chance for Negative Energy Damage

    Level 4: Hasten

    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO

    Level 6: Fistful of Arrows

    • (A) Artillery - Accuracy/Damage
    • (7) Artillery - Damage/Endurance
    • (7) Artillery - Accuracy/Damage/Recharge
    • (19) Bombardment - Chance for Fire Damage
    • (21) Positron's Blast - Chance of Damage(Energy)
    • (23) Javelin Volley - Chance of Damage(Lethal)

    Level 8: Stealth

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance

    Level 10: Blazing Arrow

    • (A) Thunderstrike - Accuracy/Damage
    • (21) Thunderstrike - Damage/Endurance
    • (46) Thunderstrike - Accuracy/Damage/Endurance
    • (46) Gladiator's Javelin - Chance of Damage(Toxic)
    • (46) Entropic Chaos - Chance of Heal Self
    • (50) Damage Increase IO

    Level 12: Boxing

    • (A) Accuracy IO

    Level 14: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (25) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense

    Level 16: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (27) Steadfast Protection - Knockback Protection

    Level 18: Paralytic Poison

    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (27) Basilisk's Gaze - Endurance/Recharge/Hold

    Level 20: Aim

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 22: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (33) Luck of the Gambler - Defense

    Level 24: Tactics

    • (A) Adjusted Targeting - To Hit Buff/Endurance

    Level 26: Poison Trap

    • (A) Gladiator's Net - Chance of Damage(Lethal)
    • (33) Fury of the Gladiator - Chance for Res Debuff
    • (34) Neuronic Shutdown - Chance of Damage(Psionic)
    • (34) Armageddon - Chance for Fire Damage
    • (34) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (36) Unbreakable Constraint - Chance for Smashing Damage

    Level 28: Ranged Shot

    • (A) Sting of the Manticore - Accuracy/Damage
    • (29) Sting of the Manticore - Damage/Endurance
    • (29) Sting of the Manticore - Chance of Damage(Toxic)
    • (31) Gladiator's Javelin - Chance of Damage(Toxic)
    • (31) Apocalypse - Chance of Damage(Negative)
    • (31) Apocalypse - Damage/Endurance

    Level 30: Grant Invisibility

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 32: Venomous Gas

    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (39) Dark Watcher's Despair - Recharge/Endurance
    • (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (39) Dark Watcher's Despair - To Hit Debuff

    Level 35: Explosive Arrow

    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (36) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (36) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
    • (37) Force Feedback - Chance for +Recharge
    • (37) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (37) Annihilation - Chance for Res Debuff

    Level 38: Rain of Arrows

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (40) Superior Defender's Bastion - Damage/Recharge
    • (40) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (40) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (42) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (42) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

    Level 41: Dominate

    • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (42) Gladiator's Net - Chance of Damage(Lethal)
    • (43) Neuronic Shutdown - Chance of Damage(Psionic)
    • (43) Gladiator's Javelin - Chance of Damage(Toxic)
    • (43) Basilisk's Gaze - Accuracy/Hold
    • (45) Basilisk's Gaze - Chance for Recharge Slow

    Level 44: Mind Over Body

    • (A) Gladiator's Armor - Resistance
    • (45) Gladiator's Armor - End/Resist
    • (45) Gladiator's Armor - TP Protection +3% Def (All)

    Level 47: World of Confusion

    • (A) Coercive Persuasion  - Confused
    • (48) Coercive Persuasion  - Confused/Recharge
    • (48) Coercive Persuasion  - Accuracy/Confused/Recharge
    • (48) Coercive Persuasion  - Accuracy/Recharge
    • (50) Coercive Persuasion  - Confused/Endurance
    • (50) Coercive Persuasion  - Contagious Confusion

    Level 49: Vengeance

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Celerity - +Stealth

    Level 1: Vigilance 


    Level 2: Rest

    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (15) Miracle - +Recovery
    • (15) Panacea - +Hit Points/Endurance
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (17) Synapse's Shock - EndMod
    • (17) Synapse's Shock - EndMod/Increased Run Speed
    Level 2: Swift
    • (A) Run Speed IO
    Level 50: Ageless Core Epiphany 

    Level 50: Degenerative Core Flawless Interface 
    Level 50: Nerve Core Paragon 
    Level 50: Melee Core Embodiment 
    Level 50: Ion Radial Final Judgement 
    Level 4: Ninja Run 
    Level 0: Portal Jockey 
    Level 0: Freedom Phalanx Reserve 
    Level 1: Quick Form 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    ------------

     

    Poison/DP

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Defender
    Primary Power Set: Poison
    Secondary Power Set: Dual Pistols
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Envenom

    • (A) Shield Breaker - Chance for Lethal Damage
    • (3) Touch of Lady Grey - Chance for Negative Damage
    • (3) Achilles' Heel - Chance for Res Debuff

    Level 1: Pistols

    • (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
    • (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (5) Superior Vigilant Assault - Damage/RechargeTime
    • (7) Gladiator's Javelin - Accuracy/Damage

    Level 2: Weaken

    • (A) Cloud Senses - ToHit Debuff
    • (7) Cloud Senses - Accuracy/ToHitDebuff
    • (9) Cloud Senses - Accuracy/Recharge
    • (9) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (11) Cloud Senses - Accuracy/Endurance/Recharge
    • (11) Cloud Senses - Chance for Negative Energy Damage

    Level 4: Hasten

    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO

    Level 6: Empty Clips

    • (A) Artillery - Accuracy/Damage
    • (17) Artillery - Damage/Endurance
    • (19) Artillery - Damage/Recharge
    • (19) Artillery - Accuracy/Damage/Recharge
    • (21) Artillery - Accuracy/Recharge/Range
    • (21) Artillery - Endurance/Recharge/Range

    Level 8: Stealth

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance

    Level 10: Swap Ammo 


    Level 12: Boxing

    • (A) Accuracy IO
    Level 14: Maneuvers
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense
    Level 16: Bullet Rain
    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (25) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (27) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
    • (27) Force Feedback - Chance for +Recharge
    • (29) Annihilation - Chance for Res Debuff
    • (46) Positron's Blast - Chance of Damage(Energy)
    Level 18: Paralytic Poison
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (29) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 20: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (31) Steadfast Protection - Knockback Protection
    Level 22: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (31) Luck of the Gambler - Defense
    Level 24: Tactics
    • (A) Adjusted Targeting - To Hit Buff/Endurance
    Level 26: Poison Trap
    • (A) Gladiator's Net - Chance of Damage(Lethal)
    • (33) Fury of the Gladiator - Chance for Res Debuff
    • (33) Neuronic Shutdown - Chance of Damage(Psionic)
    • (33) Armageddon - Chance for Fire Damage
    • (34) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (34) Unbreakable Constraint - Chance for Smashing Damage
    Level 28: Executioner's Shot
    • (A) Gladiator's Javelin - Accuracy/Damage
    • (34) Gladiator's Javelin - Chance of Damage(Toxic)
    • (36) Apocalypse - Damage
    • (36) Apocalypse - Chance of Damage(Negative)
    • (36) Touch of Lady Grey - Chance for Negative Damage
    • (37) Shield Breaker - Chance for Lethal Damage
    Level 30: Grant Invisibility
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    Level 32: Venomous Gas
    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (37) Dark Watcher's Despair - Recharge/Endurance
    • (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (39) Dark Watcher's Despair - To Hit Debuff
    Level 35: Piercing Rounds
    • (A) Artillery - Accuracy/Damage
    • (39) Artillery - Damage/Endurance
    • (39) Artillery - Accuracy/Damage/Recharge
    • (40) Positron's Blast - Chance of Damage(Energy)
    • (40) Javelin Volley - Chance of Damage(Lethal)
    • (50) Impeded Swiftness - Chance of Damage(Smashing)
    Level 38: Hail of Bullets
    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (40) Superior Defender's Bastion - Damage/Recharge
    • (42) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (42) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (42) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (43) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
    Level 41: Dominate
    • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (43) Gladiator's Net - Chance of Damage(Lethal)
    • (43) Neuronic Shutdown - Chance of Damage(Psionic)
    • (45) Gladiator's Javelin - Chance of Damage(Toxic)
    • (45) Basilisk's Gaze - Accuracy/Hold
    • (45) Basilisk's Gaze - Chance for Recharge Slow
    Level 44: Mind Over Body
    • (A) Gladiator's Armor - Resistance
    • (46) Gladiator's Armor - End/Resist
    • (46) Gladiator's Armor - TP Protection +3% Def (All)
    Level 47: World of Confusion
    • (A) Coercive Persuasion  - Confused
    • (48) Coercive Persuasion  - Confused/Recharge
    • (48) Coercive Persuasion  - Accuracy/Confused/Recharge
    • (48) Coercive Persuasion  - Accuracy/Recharge
    • (50) Coercive Persuasion  - Confused/Endurance
    • (50) Coercive Persuasion  - Contagious Confusion
    Level 49: Vengeance
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 1: Vigilance 

    Level 2: Rest
    •  

    Poison/Elec This one looks interesting

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Defender
    Primary Power Set: Poison
    Secondary Power Set: Electrical Blast
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Envenom

    • (A) Shield Breaker - Chance for Lethal Damage
    • (3) Touch of Lady Grey - Chance for Negative Damage
    • (3) Achilles' Heel - Chance for Res Debuff

    Level 1: Charged Bolts

    • (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
    • (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (5) Superior Vigilant Assault - Damage/RechargeTime
    • (9) Gladiator's Javelin - Accuracy/Damage

    Level 2: Weaken

    • (A) Cloud Senses - ToHit Debuff
    • (9) Cloud Senses - Accuracy/ToHitDebuff
    • (11) Cloud Senses - Accuracy/Recharge
    • (11) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (13) Cloud Senses - Accuracy/Endurance/Recharge
    • (13) Cloud Senses - Chance for Negative Energy Damage

    Level 4: Hasten

    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO

    Level 6: Ball Lightning

    • (A) Artillery - Accuracy/Damage
    • (7) Artillery - Damage/Endurance
    • (7) Artillery - Damage/Recharge
    • (19) Artillery - Accuracy/Damage/Recharge
    • (21) Artillery - Accuracy/Recharge/Range
    • (23) Artillery - Endurance/Recharge/Range

    Level 8: Stealth

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance

    Level 10: Short Circuit

    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (21) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (46) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
    • (46) Obliteration - Chance for Smashing Damage
    • (46) Scirocco's Dervish - Chance of Damage(Lethal)
    • (50) Eradication - Chance for Energy Damage

    Level 12: Boxing

    • (A) Accuracy IO

    Level 14: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (25) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense

    Level 16: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (27) Steadfast Protection - Knockback Protection

    Level 18: Paralytic Poison

    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (27) Basilisk's Gaze - Endurance/Recharge/Hold

    Level 20: Zapp

    • (A) Sting of the Manticore - Accuracy/Damage
    • (29) Sting of the Manticore - Damage/Endurance
    • (29) Sting of the Manticore - Chance of Damage(Toxic)
    • (31) Gladiator's Javelin - Chance of Damage(Toxic)
    • (31) Apocalypse - Chance of Damage(Negative)
    • (31) Apocalypse - Damage/Endurance

    Level 22: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (33) Luck of the Gambler - Defense

    Level 24: Tactics

    • (A) Adjusted Targeting - To Hit Buff/Endurance

    Level 26: Poison Trap

    • (A) Gladiator's Net - Chance of Damage(Lethal)
    • (33) Fury of the Gladiator - Chance for Res Debuff
    • (34) Neuronic Shutdown - Chance of Damage(Psionic)
    • (34) Armageddon - Chance for Fire Damage
    • (34) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (36) Unbreakable Constraint - Chance for Smashing Damage

    Level 28: Aim

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 30: Grant Invisibility

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 32: Venomous Gas

    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (39) Dark Watcher's Despair - Recharge/Endurance
    • (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (39) Dark Watcher's Despair - To Hit Debuff

    Level 35: Voltaic Sentinel

    • (A) Blood Mandate - Accuracy/Damage
    • (36) Blood Mandate - Damage/Endurance
    • (36) Blood Mandate - Accuracy/Endurance
    • (37) Blood Mandate - Accuracy/Damage/Endurance
    • (37) Blood Mandate - Accuracy
    • (37) Blood Mandate - Damage

    Level 38: Thunderous Blast

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (40) Superior Defender's Bastion - Damage/Recharge
    • (40) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (40) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (42) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (42) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

    Level 41: Char

    • (A) Basilisk's Gaze - Accuracy/Hold
    • (42) Basilisk's Gaze - Chance for Recharge Slow
    • (43) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (43) Neuronic Shutdown - Chance of Damage(Psionic)
    • (43) Gladiator's Net - Chance of Damage(Lethal)
    • (45) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 44: Fire Shield

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (45) Gladiator's Armor - Resistance
    • (45) Gladiator's Armor - End/Resist

    Level 47: Greater Fire Sword

    • (A) Touch of Death - Chance of Damage(Negative)
    • (48) Mako's Bite - Chance of Damage(Lethal)
    • (48) Hecatomb - Chance of Damage(Negative)
    • (48) Hecatomb - Damage
    • (50) Perfect Zinger - Chance for Psi Damage
    • (50) Gladiator's Strike - Chance for Smashing Damage

    Level 49: Vengeance

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Celerity - +Stealth

    Level 1: Vigilance 


    Level 2: Rest

    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (15) Miracle - +Recovery
    • (15) Panacea - +Hit Points/Endurance
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (17) Synapse's Shock - EndMod
    • (17) Synapse's Shock - EndMod/Increased Run Speed
    Level 2: Swift
    • (A) Run Speed IO
    Level 50: Ageless Core Epiphany 

    Level 50: Degenerative Core Flawless Interface 
    Level 50: Nerve Core Paragon 
    Level 50: Melee Core Embodiment 
    Level 50: Ion Radial Final Judgement 
    Level 4: Ninja Run 
    Level 0: Portal Jockey 
    Level 0: Freedom Phalanx Reserve 
    Level 1: Quick Form 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    ------------

     

    Poison/Fire

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Defender
    Primary Power Set: Poison
    Secondary Power Set: Fire Blast
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Envenom

    • (A) Shield Breaker - Chance for Lethal Damage
    • (3) Touch of Lady Grey - Chance for Negative Damage
    • (3) Achilles' Heel - Chance for Res Debuff

    Level 1: Flares

    • (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
    • (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (5) Superior Vigilant Assault - Damage/RechargeTime
    • (9) Gladiator's Javelin - Accuracy/Damage

    Level 2: Weaken

    • (A) Cloud Senses - ToHit Debuff
    • (9) Cloud Senses - Accuracy/ToHitDebuff
    • (11) Cloud Senses - Accuracy/Recharge
    • (11) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (13) Cloud Senses - Accuracy/Endurance/Recharge
    • (13) Cloud Senses - Chance for Negative Energy Damage

    Level 4: Hasten

    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO

    Level 6: Fire Ball

    • (A) Artillery - Accuracy/Damage
    • (7) Artillery - Damage/Endurance
    • (7) Artillery - Accuracy/Damage/Recharge
    • (19) Annihilation - Chance for Res Debuff
    • (21) Javelin Volley - Chance of Damage(Lethal)
    • (23) Positron's Blast - Chance of Damage(Energy)

    Level 8: Stealth

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance

    Level 10: Rain of Fire

    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (21) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (46) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
    • (46) Positron's Blast - Chance of Damage(Energy)
    • (46) Bombardment - Chance for Fire Damage
    • (50) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

    Level 12: Boxing

    • (A) Accuracy IO

    Level 14: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (25) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense

    Level 16: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (27) Steadfast Protection - Knockback Protection

    Level 18: Paralytic Poison

    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (27) Basilisk's Gaze - Endurance/Recharge/Hold

    Level 20: Aim

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 22: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (33) Luck of the Gambler - Defense

    Level 24: Tactics

    • (A) Adjusted Targeting - To Hit Buff/Endurance

    Level 26: Poison Trap

    • (A) Gladiator's Net - Chance of Damage(Lethal)
    • (33) Fury of the Gladiator - Chance for Res Debuff
    • (34) Neuronic Shutdown - Chance of Damage(Psionic)
    • (34) Armageddon - Chance for Fire Damage
    • (34) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (36) Unbreakable Constraint - Chance for Smashing Damage

    Level 28: Blaze

    • (A) Thunderstrike - Accuracy/Damage
    • (29) Thunderstrike - Damage/Endurance
    • (29) Thunderstrike - Accuracy/Damage/Endurance
    • (31) Gladiator's Javelin - Chance of Damage(Toxic)
    • (31) Apocalypse - Damage
    • (31) Decimation - Chance of Build Up

    Level 30: Grant Invisibility

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 32: Venomous Gas

    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (39) Dark Watcher's Despair - Recharge/Endurance
    • (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (39) Dark Watcher's Despair - To Hit Debuff

    Level 35: Blazing Bolt

    • (A) Sting of the Manticore - Accuracy/Damage
    • (36) Sting of the Manticore - Damage/Endurance
    • (36) Sting of the Manticore - Chance of Damage(Toxic)
    • (37) Apocalypse - Chance of Damage(Negative)
    • (37) Apocalypse - Damage/Endurance
    • (37) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 38: Inferno

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (40) Superior Defender's Bastion - Damage/Recharge
    • (40) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (40) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (42) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (42) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

    Level 41: Dominate

    • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (42) Gladiator's Net - Chance of Damage(Lethal)
    • (43) Neuronic Shutdown - Chance of Damage(Psionic)
    • (43) Gladiator's Javelin - Chance of Damage(Toxic)
    • (43) Basilisk's Gaze - Accuracy/Hold
    • (45) Basilisk's Gaze - Chance for Recharge Slow

    Level 44: Mind Over Body

    • (A) Gladiator's Armor - Resistance
    • (45) Gladiator's Armor - End/Resist
    • (45) Gladiator's Armor - TP Protection +3% Def (All)

    Level 47: World of Confusion

    • (A) Coercive Persuasion  - Confused
    • (48) Coercive Persuasion  - Confused/Recharge
    • (48) Coercive Persuasion  - Accuracy/Confused/Recharge
    • (48) Coercive Persuasion  - Accuracy/Recharge
    • (50) Coercive Persuasion  - Confused/Endurance
    • (50) Coercive Persuasion  - Contagious Confusion

    Level 49: Vengeance

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Celerity - +Stealth

    Level 1: Vigilance 


    Level 2: Rest

    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (15) Miracle - +Recovery
    • (15) Panacea - +Hit Points/Endurance
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (17) Synapse's Shock - EndMod
    • (17) Synapse's Shock - EndMod/Increased Run Speed
    Level 2: Swift
    • (A) Run Speed IO
    Level 50: Ageless Core Epiphany 

    Level 50: Degenerative Core Flawless Interface 
    Level 50: Nerve Core Paragon 
    Level 50: Melee Core Embodiment 
    Level 50: Ion Radial Final Judgement 
    Level 4: Ninja Run 
    Level 0: Portal Jockey 
    Level 0: Freedom Phalanx Reserve 
    Level 1: Quick Form 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    ------------

     

    Poison/Ice

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Defender
    Primary Power Set: Poison
    Secondary Power Set: Ice Blast
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Envenom

    • (A) Shield Breaker - Chance for Lethal Damage
    • (3) Touch of Lady Grey - Chance for Negative Damage
    • (3) Achilles' Heel - Chance for Res Debuff

    Level 1: Ice Bolt

    • (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
    • (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (5) Superior Vigilant Assault - Damage/RechargeTime
    • (7) Gladiator's Javelin - Accuracy/Damage

    Level 2: Weaken

    • (A) Cloud Senses - ToHit Debuff
    • (7) Cloud Senses - Accuracy/ToHitDebuff
    • (9) Cloud Senses - Accuracy/Recharge
    • (9) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (11) Cloud Senses - Accuracy/Endurance/Recharge
    • (11) Cloud Senses - Chance for Negative Energy Damage

    Level 4: Hasten

    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO

    Level 6: Alkaloid

    • (A) Preventive Medicine - Heal
    • (17) Preventive Medicine - Heal/Endurance
    • (19) Preventive Medicine - Endurance/RechargeTime
    • (19) Preventive Medicine - Heal/RechargeTime
    • (21) Preventive Medicine - Heal/RechargeTime/Endurance
    • (21) Preventive Medicine - Chance for +Absorb

    Level 8: Stealth

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance

    Level 10: Aim

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 12: Boxing

    • (A) Accuracy IO

    Level 14: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense

    Level 16: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (25) Steadfast Protection - Knockback Protection

    Level 18: Paralytic Poison

    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (27) Basilisk's Gaze - Endurance/Recharge/Hold

    Level 20: Ice Storm

    • (A) Artillery - Accuracy/Damage
    • (27) Artillery - Damage/Endurance
    • (29) Artillery - Damage/Recharge
    • (29) Artillery - Accuracy/Damage/Recharge
    • (31) Artillery - Accuracy/Recharge/Range
    • (31) Artillery - Endurance/Recharge/Range

    Level 22: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (33) Luck of the Gambler - Defense

    Level 24: Tactics

    • (A) Adjusted Targeting - To Hit Buff/Endurance

    Level 26: Poison Trap

    • (A) Gladiator's Net - Chance of Damage(Lethal)
    • (33) Fury of the Gladiator - Chance for Res Debuff
    • (33) Neuronic Shutdown - Chance of Damage(Psionic)
    • (34) Armageddon - Chance for Fire Damage
    • (34) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (34) Unbreakable Constraint - Chance for Smashing Damage

    Level 28: Bitter Ice Blast

    • (A) Thunderstrike - Accuracy/Damage
    • (36) Thunderstrike - Damage/Endurance
    • (36) Thunderstrike - Accuracy/Damage/Endurance
    • (36) Gladiator's Javelin - Chance of Damage(Toxic)
    • (37) Impeded Swiftness - Chance of Damage(Smashing)
    • (37) Apocalypse - Chance of Damage(Negative)

    Level 30: Grant Invisibility

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 32: Venomous Gas

    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (37) Dark Watcher's Despair - Recharge/Endurance
    • (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (39) Dark Watcher's Despair - To Hit Debuff

    Level 35: Bitter Freeze Ray

    • (A) Gladiator's Javelin - Accuracy/Damage
    • (39) Gladiator's Javelin - Chance of Damage(Toxic)
    • (40) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (40) Neuronic Shutdown - Chance of Damage(Psionic)
    • (40) Gladiator's Net - Chance of Damage(Lethal)
    • (50) Impeded Swiftness - Chance of Damage(Smashing)

    Level 38: Blizzard

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (42) Superior Defender's Bastion - Damage/Recharge
    • (42) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (42) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (43) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (43) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

    Level 41: Dominate

    • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (43) Gladiator's Net - Chance of Damage(Lethal)
    • (45) Neuronic Shutdown - Chance of Damage(Psionic)
    • (45) Gladiator's Javelin - Chance of Damage(Toxic)
    • (45) Basilisk's Gaze - Accuracy/Hold
    • (46) Basilisk's Gaze - Chance for Recharge Slow

    Level 44: Mind Over Body

    • (A) Gladiator's Armor - Resistance
    • (46) Gladiator's Armor - End/Resist
    • (46) Gladiator's Armor - TP Protection +3% Def (All)

    Level 47: World of Confusion

    • (A) Coercive Persuasion  - Confused
    • (48) Coercive Persuasion  - Confused/Recharge
    • (48) Coercive Persuasion  - Accuracy/Confused/Recharge
    • (48) Coercive Persuasion  - Accuracy/Recharge
    • (50) Coercive Persuasion  - Confused/Endurance
    • (50) Coercive Persuasion  - Contagious Confusion

    Level 49: Vengeance

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Celerity - +Stealth

    Level 1: Vigilance 


    Level 2: Rest

    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (13) Miracle - +Recovery
    • (13) Panacea - +Hit Points/Endurance
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (15) Synapse's Shock - EndMod
    • (15) Synapse's Shock - EndMod/Increased Run Speed
    Level 2: Swift
    • (A) Run Speed IO
    Level 50: Ageless Core Epiphany 

    Level 50: Degenerative Core Flawless Interface 
    Level 50: Nerve Core Paragon 
    Level 50: Melee Core Embodiment 
    Level 50: Ion Radial Final Judgement 
    Level 4: Ninja Run 
    Level 0: Portal Jockey 
    Level 0: Freedom Phalanx Reserve 
    Level 1: Quick Form 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    ------------

     

    Poison/Psi

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Defender
    Primary Power Set: Poison
    Secondary Power Set: Psychic Blast
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Envenom

    • (A) Shield Breaker - Chance for Lethal Damage
    • (3) Touch of Lady Grey - Chance for Negative Damage
    • (3) Achilles' Heel - Chance for Res Debuff

    Level 1: Mental Blast

    • (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
    • (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (5) Superior Vigilant Assault - Damage/RechargeTime

    Level 2: Weaken

    • (A) Cloud Senses - ToHit Debuff
    • (7) Cloud Senses - Accuracy/ToHitDebuff
    • (9) Cloud Senses - Accuracy/Recharge
    • (9) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (11) Cloud Senses - Accuracy/Endurance/Recharge
    • (11) Cloud Senses - Chance for Negative Energy Damage

    Level 4: Hasten

    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO

    Level 6: Psionic Lance

    • (A) Sting of the Manticore - Accuracy/Damage
    • (17) Sting of the Manticore - Damage/Endurance
    • (19) Sting of the Manticore - Chance of Damage(Toxic)
    • (19) Apocalypse - Damage/Endurance
    • (21) Apocalypse - Chance of Damage(Negative)
    • (21) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 8: Stealth

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance

    Level 10: Psychic Scream

    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (39) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
    • (40) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (40) Positron's Blast - Chance of Damage(Energy)
    • (50) Bombardment - Chance for Fire Damage

    Level 12: Boxing

    • (A) Accuracy IO

    Level 14: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense

    Level 16: Tough

    • (A) Unbreakable Guard - +Max HP
    • (25) Unbreakable Guard - Resistance
    • (40) Unbreakable Guard - Resistance/Endurance

    Level 18: Paralytic Poison

    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (27) Basilisk's Gaze - Endurance/Recharge/Hold

    Level 20: Will Domination

    • (A) Thunderstrike - Accuracy/Damage
    • (27) Thunderstrike - Damage/Endurance
    • (29) Thunderstrike - Accuracy/Damage/Endurance
    • (29) Thunderstrike - Damage/Endurance/Recharge
    • (31) Thunderstrike - Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Recharge

    Level 22: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (33) Luck of the Gambler - Defense

    Level 24: Tactics

    • (A) Adjusted Targeting - To Hit Buff/Endurance

    Level 26: Poison Trap

    • (A) Gladiator's Net - Chance of Damage(Lethal)
    • (33) Fury of the Gladiator - Chance for Res Debuff
    • (33) Neuronic Shutdown - Chance of Damage(Psionic)
    • (34) Armageddon - Chance for Fire Damage
    • (34) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (34) Unbreakable Constraint - Chance for Smashing Damage

    Level 28: Psionic Tornado

    • (A) Annihilation - Accuracy/Damage
    • (36) Annihilation - Chance for Res Debuff
    • (36) Positron's Blast - Chance of Damage(Energy)
    • (36) Javelin Volley - Chance of Damage(Lethal)
    • (37) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (37) Force Feedback - Chance for +Recharge

    Level 30: Grant Invisibility

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 32: Venomous Gas

    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (37) Dark Watcher's Despair - Recharge/Endurance
    • (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (39) Dark Watcher's Despair - To Hit Debuff

    Level 35: Elixir of Life

    • (A) Steadfast Protection - Resistance/+Def 3%

    Level 38: Psychic Wail

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (42) Superior Defender's Bastion - Damage/Recharge
    • (42) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (42) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (43) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (43) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

    Level 41: Dominate

    • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (43) Gladiator's Net - Chance of Damage(Lethal)
    • (45) Neuronic Shutdown - Chance of Damage(Psionic)
    • (45) Gladiator's Javelin - Chance of Damage(Toxic)
    • (45) Basilisk's Gaze - Accuracy/Hold
    • (46) Basilisk's Gaze - Chance for Recharge Slow

    Level 44: Mind Over Body

    • (A) Gladiator's Armor - Resistance
    • (46) Gladiator's Armor - End/Resist
    • (46) Gladiator's Armor - TP Protection +3% Def (All)

    Level 47: World of Confusion

    • (A) Coercive Persuasion  - Confused
    • (48) Coercive Persuasion  - Confused/Recharge
    • (48) Coercive Persuasion  - Accuracy/Confused/Recharge
    • (48) Coercive Persuasion  - Accuracy/Recharge
    • (50) Coercive Persuasion  - Confused/Endurance
    • (50) Coercive Persuasion  - Contagious Confusion

    Level 49: Vengeance

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Celerity - +Stealth

    Level 1: Vigilance 


    Level 2: Rest

    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (13) Miracle - +Recovery
    • (13) Panacea - +Hit Points/Endurance
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (15) Synapse's Shock - EndMod
    • (15) Synapse's Shock - EndMod/Increased Run Speed
    Level 2: Swift
    • (A) Run Speed IO
    Level 50: Ageless Core Epiphany 

    Level 50: Degenerative Core Flawless Interface 
    Level 50: Nerve Core Paragon 
    Level 50: Melee Core Embodiment 
    Level 50: Ion Radial Final Judgement 
    Level 4: Ninja Run 
    Level 0: Portal Jockey 
    Level 0: Freedom Phalanx Reserve 
    Level 1: Quick Form 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    ------------

     

    Poison/Rad

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Defender
    Primary Power Set: Poison
    Secondary Power Set: Radiation Blast
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Envenom

    • (A) Shield Breaker - Chance for Lethal Damage
    • (3) Touch of Lady Grey - Chance for Negative Damage
    • (3) Achilles' Heel - Chance for Res Debuff

    Level 1: Neutrino Bolt

    • (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
    • (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (5) Superior Vigilant Assault - Damage/RechargeTime
    • (7) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Accuracy/Damage
    • (9) Thunderstrike - Accuracy/Damage/Endurance

    Level 2: Weaken

    • (A) Cloud Senses - ToHit Debuff
    • (9) Cloud Senses - Accuracy/ToHitDebuff
    • (11) Cloud Senses - Accuracy/Recharge
    • (11) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (13) Cloud Senses - Accuracy/Endurance/Recharge
    • (13) Cloud Senses - Chance for Negative Energy Damage

    Level 4: Hasten

    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO

    Level 6: Irradiate

    • (A) Obliteration - Chance for Smashing Damage
    • (19) Eradication - Chance for Energy Damage
    • (21) Touch of Lady Grey - Chance for Negative Damage
    • (40) Scirocco's Dervish - Chance of Damage(Lethal)
    • (42) Armageddon - Damage/Endurance

    Level 8: Stealth

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (21) Luck of the Gambler - Defense/Endurance

    Level 10: Electron Haze

    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (23) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (23) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
    • (25) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (25) Force Feedback - Chance for +Recharge

    Level 12: Boxing

    • (A) Accuracy IO

    Level 14: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (40) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Defense

    Level 16: Proton Volley

    • (A) Sting of the Manticore - Accuracy/Damage
    • (27) Sting of the Manticore - Damage/Endurance
    • (27) Sting of the Manticore - Chance of Damage(Toxic)
    • (29) Apocalypse - Damage/Endurance
    • (29) Apocalypse - Chance of Damage(Negative)
    • (31) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 18: Paralytic Poison

    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (31) Basilisk's Gaze - Endurance/Recharge/Hold

    Level 20: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (31) Steadfast Protection - Knockback Protection

    Level 22: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (33) Luck of the Gambler - Defense

    Level 24: Tactics

    • (A) Adjusted Targeting - To Hit Buff/Endurance

    Level 26: Poison Trap

    • (A) Gladiator's Net - Chance of Damage(Lethal)
    • (33) Fury of the Gladiator - Chance for Res Debuff
    • (34) Neuronic Shutdown - Chance of Damage(Psionic)
    • (34) Armageddon - Chance for Fire Damage
    • (34) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (36) Unbreakable Constraint - Chance for Smashing Damage

    Level 28: Cosmic Burst

    • (A) Thunderstrike - Accuracy/Damage
    • (36) Thunderstrike - Damage/Endurance
    • (36) Thunderstrike - Accuracy/Damage/Endurance
    • (37) Gladiator's Javelin - Chance of Damage(Toxic)
    • (37) Touch of Lady Grey - Chance for Negative Damage
    • (37) Shield Breaker - Chance for Lethal Damage

    Level 30: Grant Invisibility

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 32: Venomous Gas

    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (39) Dark Watcher's Despair - Recharge/Endurance
    • (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (39) Dark Watcher's Despair - To Hit Debuff

    Level 35: Dominate

    • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (45) Gladiator's Net - Chance of Damage(Lethal)
    • (45) Neuronic Shutdown - Chance of Damage(Psionic)
    • (45) Gladiator's Javelin - Chance of Damage(Toxic)
    • (46) Basilisk's Gaze - Accuracy/Hold
    • (46) Basilisk's Gaze - Chance for Recharge Slow

    Level 38: Atomic Blast

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (42) Superior Defender's Bastion - Damage/Recharge
    • (42) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (43) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (43) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (43) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

    Level 41: Mind Over Body

    • (A) Gladiator's Armor - Resistance
    • (46) Gladiator's Armor - End/Resist
    • (50) Gladiator's Armor - TP Protection +3% Def (All)

    Level 44: World of Confusion

    • (A) Coercive Persuasion  - Confused
    • (48) Coercive Persuasion  - Confused/Recharge
    • (48) Coercive Persuasion  - Accuracy/Confused/Recharge
    • (48) Coercive Persuasion  - Accuracy/Recharge
    • (50) Coercive Persuasion  - Confused/Endurance
    • (50) Coercive Persuasion  - Contagious Confusion

    Level 47: Aim

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 49: Vengeance

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Celerity - +Stealth

    Level 1: Vigilance 


    Level 2: Rest

    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (15) Miracle - +Recovery
    • (15) Panacea - +Hit Points/Endurance
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (17) Synapse's Shock - EndMod
    • (17) Synapse's Shock - EndMod/Increased Run Speed
    Level 2: Swift
    • (A) Run Speed IO
    Level 50: Ageless Core Epiphany 

    Level 50: Degenerative Core Flawless Interface 
    Level 50: Nerve Core Paragon 
    Level 50: Melee Core Embodiment 
    Level 50: Ion Radial Final Judgement 
    Level 4: Ninja Run 
    Level 0: Portal Jockey 
    Level 0: Freedom Phalanx Reserve 
    Level 1: Quick Form 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    ------------

     

    Poison/Water

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Defender
    Primary Power Set: Poison
    Secondary Power Set: Water Blast
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Envenom

    • (A) Shield Breaker - Chance for Lethal Damage
    • (3) Touch of Lady Grey - Chance for Negative Damage
    • (3) Achilles' Heel - Chance for Res Debuff

    Level 1: Aqua Bolt

    • (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
    • (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (5) Superior Vigilant Assault - Damage/RechargeTime
    • (7) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Accuracy/Damage
    • (9) Thunderstrike - Accuracy/Damage/Endurance

    Level 2: Weaken

    • (A) Cloud Senses - ToHit Debuff
    • (9) Cloud Senses - Accuracy/ToHitDebuff
    • (11) Cloud Senses - Accuracy/Recharge
    • (11) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (13) Cloud Senses - Accuracy/Endurance/Recharge
    • (13) Cloud Senses - Chance for Negative Energy Damage

    Level 4: Hasten

    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO

    Level 6: Water Burst

    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (19) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (21) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
    • (40) Annihilation - Chance for Res Debuff
    • (42) Force Feedback - Chance for +Recharge

    Level 8: Stealth

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (21) Luck of the Gambler - Defense/Endurance

    Level 10: Whirlpool

    • (A) Artillery - Accuracy/Damage
    • (23) Artillery - Damage/Endurance
    • (23) Artillery - Accuracy/Recharge/Range
    • (25) Touch of Lady Grey - Chance for Negative Damage
    • (25) Shield Breaker - Chance for Lethal Damage

    Level 12: Boxing

    • (A) Accuracy IO

    Level 14: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (40) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Defense

    Level 16: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (31) Steadfast Protection - Knockback Protection

    Level 18: Paralytic Poison

    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (31) Basilisk's Gaze - Endurance/Recharge/Hold

    Level 20: Dehydrate

    • (A) Thunderstrike - Accuracy/Damage
    • (27) Thunderstrike - Damage/Endurance
    • (27) Thunderstrike - Accuracy/Damage/Endurance
    • (29) Touch of Lady Grey - Chance for Negative Damage
    • (29) Touch of the Nictus - Chance for Negative Energy Damage
    • (31) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 22: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (33) Luck of the Gambler - Defense

    Level 24: Tactics

    • (A) Adjusted Targeting - To Hit Buff/Endurance

    Level 26: Poison Trap

    • (A) Gladiator's Net - Chance of Damage(Lethal)
    • (33) Fury of the Gladiator - Chance for Res Debuff
    • (34) Neuronic Shutdown - Chance of Damage(Psionic)
    • (34) Armageddon - Chance for Fire Damage
    • (34) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (36) Unbreakable Constraint - Chance for Smashing Damage

    Level 28: Water Jet

    • (A) Thunderstrike - Accuracy/Damage
    • (36) Thunderstrike - Damage/Endurance
    • (36) Thunderstrike - Accuracy/Damage/Endurance
    • (37) Gladiator's Javelin - Chance of Damage(Toxic)
    • (37) Impeded Swiftness - Chance of Damage(Smashing)
    • (37) Apocalypse - Chance of Damage(Negative)

    Level 30: Grant Invisibility

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 32: Venomous Gas

    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (39) Dark Watcher's Despair - Recharge/Endurance
    • (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (39) Dark Watcher's Despair - To Hit Debuff

    Level 35: Dominate

    • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (45) Gladiator's Net - Chance of Damage(Lethal)
    • (45) Neuronic Shutdown - Chance of Damage(Psionic)
    • (45) Gladiator's Javelin - Chance of Damage(Toxic)
    • (46) Basilisk's Gaze - Accuracy/Hold
    • (46) Basilisk's Gaze - Chance for Recharge Slow

    Level 38: Geyser

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (42) Superior Defender's Bastion - Damage/Recharge
    • (42) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (43) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (43) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (43) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

    Level 41: Mind Over Body

    • (A) Gladiator's Armor - Resistance
    • (46) Gladiator's Armor - End/Resist
    • (50) Gladiator's Armor - TP Protection +3% Def (All)

    Level 44: World of Confusion

    • (A) Coercive Persuasion  - Confused
    • (48) Coercive Persuasion  - Confused/Recharge
    • (48) Coercive Persuasion  - Accuracy/Confused/Recharge
    • (48) Coercive Persuasion  - Accuracy/Recharge
    • (50) Coercive Persuasion  - Confused/Endurance
    • (50) Coercive Persuasion  - Contagious Confusion

    Level 47: Tidal Forces

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 49: Vengeance

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Celerity - +Stealth

    Level 1: Vigilance 


    Level 2: Rest

    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (15) Miracle - +Recovery
    • (15) Panacea - +Hit Points/Endurance
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (17) Synapse's Shock - EndMod
    • (17) Synapse's Shock - EndMod/Increased Run Speed
    Level 2: Swift
    • (A) Run Speed IO
    Level 50: Ageless Core Epiphany 

    Level 50: Degenerative Core Flawless Interface 
    Level 50: Nerve Core Paragon 
    Level 50: Melee Core Embodiment 
    Level 50: Ion Radial Final Judgement 
    Level 4: Ninja Run 
    Level 0: Portal Jockey 
    Level 0: Freedom Phalanx Reserve 
    Level 1: Quick Form 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    ------------

     

    *Shrug* Seems ok to me

    Elec, Fire, Rad, and Water are a step above the rest but none of the rest are bad.

  11. 2 hours ago, PhoenixV117 said:

    Anyone got a beast/ea build I can try? Preferably one that is the best it can be with unlimited funds 😉

    I've been running this and its been working pretty well for me.

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Technology Mastermind
    Primary Power Set: Beast Mastery
    Secondary Power Set: zn_Electrical Affinity
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: zc_Leadership
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Summon Wolves -- SprMarofS-Acc/Dmg(A), SprMarofS-EndRdx/+Resist/+Regen(3), SlbAll-Build%(3), ExpRnf-+Res(Pets)(5), ExpRnf-Acc/Dmg(5), AchHee-ResDeb%(7)
    Level 1: Shock -- Acc-I(A)
    Level 2: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/EndRdx(9), GldJvl-Dam%(9), Apc-Dam%(11), CldSns-%Dam(11)
    Level 4: Rejuvenating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(15), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(19)
    Level 6: Train Beasts -- EndRdx-I(A)
    Level 8: Call Ravens -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Acc/Dam/Rech(21), Ann-ResDeb%(21), Bmbdmt-+FireDmg(23), TchofLadG-%Dam(23)
    Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(25), PreOptmz-EndMod/Rech(25), PreOptmz-EndMod/Acc/End(27), PreOptmz-EndMod/Acc/Rech(27), PreOptmz-EndMod/End/Rech(29)
    Level 12: Summon Lions -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg/EndRdx(29), SvrRgh-PetResDam(31), CaltoArm-Acc/Dmg(31), EdcoftheM-PetDef(31), CaltoArm-+Def(Pets)(33)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 16: Faraday Cage -- GldArm-End/Res(A), GldArm-RechRes(33), GldArm-RechEnd(34), GldArm-Res/Rech/End(34), GldArm-ResDam(34), GldArm-3defTpProc(36)
    Level 18: Fortify Pack -- LucoftheG-Def/Rchg+(A)
    Level 20: Empowering Circuit -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(36)
    Level 22: Discharge -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(37), PreOptmz-EndMod/Rech(37), PreOptmz-EndMod/Acc/End(37), PreOptmz-EndMod/Acc/Rech(39), PreOptmz-EndMod/End/Rech(39)
    Level 24: Kick -- Empty(A)
    Level 26: Summon Dire Wolf -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Acc/Dmg/Rchg(39), SprCmmoft-Acc/Dmg/EndRdx/Rchg(40), SprCmmoft-Rchg/PetAoEDef(40), SprMarofS-Dmg(40), SprMarofS-Acc/EndRdx(42)
    Level 28: Tough -- StdPrt-ResDam/Def+(A)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(36), ShlWal-Def(42), ShlWal-Def/EndRdx(42), ShlWal-ResDam/Re TP(43)
    Level 32: Tame Beasts -- EndRdx-I(A)
    Level 35: Insulating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Heal(45), NmnCnv-Regen/Rcvry+(45)
    Level 38: Charged Armor -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam/EndRdx(46), RctArm-ResDam(46)
    Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(50)
    Level 44: Electrifying Fences -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-Dam/End(48), Artl-Dam/Rech(50), Artl-End/Rech/Rng(50)
    Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 49: Tactics -- GssSynFr--ToHit/EndRdx(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 1: Supremacy 
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod/+RunSpeed(13), SynSck-EndMod(15)
    Level 1: Alpha Howler Wolf 
    Level 1: Howler Wolf 
    Level 1: Pack Mentality 
    Level 12: Lioness 
    Level 26: Dire Wolf 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 0: Freedom Phalanx Reserve 
    Level 50: Barrier Core Epiphany 
    Level 50: Support Core Embodiment 
    Level 50: Musculature Core Paragon 
    Level 50: Reactive Radial Flawless Interface 
    ------------

     

    • Like 1
  12. 18 hours ago, JayboH said:

    That set needs a revamp/tweaks/retooling - Powerhouse knows this too.

    Poison is far better than most forumites believe and the tweaks it needs are actually pretty minor.

     

    It is easily my favourite defender and hopefully Frosticus' excellent guide will get more people to give it another look.

  13. I play dark not rad but the build is basically the same. You sacrifice some sustain and some debuff potential by going rad but gain a little more damage.

     

    I sit at softcap for ranged and at just under 25% everywhere else but the debuffs cover the gaps.

     

    For incarnates I've gone with Nerve Core, Melee Core, and Ageless Core. Nerve give Acc, Hold and Def which allows you to skip accuracy in powers where possible for more procs or less slots and the +Def means I get about 18% Def from Weave, Stealth, and Maneuvers while still only having 2 or 3 slots in them. Melee Core is there to shore up resistances (55% S/L base) and provide some sustain and mezz protection. Ageless is basically required, running out of end was a pretty regular occurrence until I got it. The +recharge on it also means I can get Poison Trap out every 15 seconds which is a huge bonus.

     

    I've posted a rad version of the build below. I just did a straight swap from the dark powers to the rad powers and changed to appropriate procs.

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Defender
    Primary Power Set: Poison
    Secondary Power Set: Radiation Blast
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment
    Power Pool: Fighting
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Envenom

    • (A) Shield Breaker - Chance for Lethal Damage
    • (3) Touch of Lady Grey - Chance for Negative Damage
    • (3) Achilles' Heel - Chance for Res Debuff

    Level 1: Neutrino Bolt

    • (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
    • (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (5) Superior Vigilant Assault - Damage/RechargeTime
    • (7) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Accuracy/Damage
    • (9) Thunderstrike - Accuracy/Damage/Endurance

    Level 2: Weaken

    • (A) Cloud Senses - ToHit Debuff
    • (9) Cloud Senses - Accuracy/ToHitDebuff
    • (11) Cloud Senses - Accuracy/Recharge
    • (11) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (13) Cloud Senses - Accuracy/Endurance/Recharge
    • (13) Cloud Senses - Chance for Negative Energy Damage

    Level 4: Hasten

    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO

    Level 6: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (19) Luck of the Gambler - Defense/Endurance
    • (21) Luck of the Gambler - Defense

    Level 8: Stealth

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (21) Luck of the Gambler - Defense/Endurance

    Level 10: Electron Haze

    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (23) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (23) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
    • (25) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (25) Force Feedback - Chance for +Recharge

    Level 12: Boxing

    • (A) Accuracy IO

    Level 14: Tactics

    • (A) Adjusted Targeting - To Hit Buff/Endurance

    Level 16: Proton Volley

    • (A) Sting of the Manticore - Accuracy/Damage
    • (27) Sting of the Manticore - Damage/Endurance
    • (27) Sting of the Manticore - Chance of Damage(Toxic)
    • (29) Apocalypse - Damage/Endurance
    • (29) Apocalypse - Chance of Damage(Negative)
    • (31) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 18: Paralytic Poison

    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (31) Basilisk's Gaze - Endurance/Recharge/Hold

    Level 20: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (31) Steadfast Protection - Knockback Protection

    Level 22: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (33) Luck of the Gambler - Defense

    Level 24: Aim

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 26: Poison Trap

    • (A) Gladiator's Net - Chance of Damage(Lethal)
    • (33) Fury of the Gladiator - Chance for Res Debuff
    • (34) Neuronic Shutdown - Chance of Damage(Psionic)
    • (34) Armageddon - Chance for Fire Damage
    • (34) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (36) Unbreakable Constraint - Chance for Smashing Damage

    Level 28: Cosmic Burst

    • (A) Thunderstrike - Accuracy/Damage
    • (36) Thunderstrike - Damage/Endurance
    • (36) Thunderstrike - Accuracy/Damage/Endurance
    • (37) Gladiator's Javelin - Chance of Damage(Toxic)
    • (37) Touch of Lady Grey - Chance for Negative Damage
    • (37) Shield Breaker - Chance for Lethal Damage

    Level 30: Grant Invisibility

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 32: Venomous Gas

    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (39) Dark Watcher's Despair - Recharge/Endurance
    • (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (39) Dark Watcher's Despair - To Hit Debuff

    Level 35: Neutron Bomb

    • (A) Ragnarok - Chance for Knockdown
    • (40) Ragnarok - Damage/Endurance
    • (40) Ragnarok - Accuracy/Recharge
    • (40) Ragnarok - Accuracy/Damage/Recharge
    • (42) Ragnarok - Damage/Recharge

    Level 38: Atomic Blast

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (42) Superior Defender's Bastion - Damage/Recharge
    • (42) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (43) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (43) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (43) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

    Level 41: Dominate

    • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (45) Gladiator's Net - Chance of Damage(Lethal)
    • (45) Neuronic Shutdown - Chance of Damage(Psionic)
    • (45) Gladiator's Javelin - Chance of Damage(Toxic)
    • (46) Basilisk's Gaze - Accuracy/Hold
    • (46) Basilisk's Gaze - Chance for Recharge Slow

    Level 44: Mind Over Body

    • (A) Gladiator's Armor - Resistance
    • (46) Gladiator's Armor - End/Resist
    • (50) Gladiator's Armor - TP Protection +3% Def (All)

    Level 47: World of Confusion

    • (A) Coercive Persuasion  - Confused
    • (48) Coercive Persuasion  - Confused/Recharge
    • (48) Coercive Persuasion  - Accuracy/Confused/Recharge
    • (48) Coercive Persuasion  - Accuracy/Recharge
    • (50) Coercive Persuasion  - Confused/Endurance
    • (50) Coercive Persuasion  - Contagious Confusion

    Level 49: Vengeance

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Celerity - +Stealth

    Level 1: Vigilance 


    Level 2: Rest
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (15) Miracle - +Recovery
    • (15) Panacea - +Hit Points/Endurance
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (17) Performance Shifter - EndMod
    • (17) Efficacy Adaptor - EndMod
    Level 2: Swift
    • (A) Run Speed IO
    Level 50: Ageless Core Epiphany 

    Level 50: Degenerative Core Flawless Interface 
    Level 50: Nerve Core Paragon 
    Level 50: Melee Core Embodiment 
    Level 50: Ion Radial Final Judgement 
    Level 4: Ninja Run 
    Level 0: Portal Jockey 
    Level 0: Freedom Phalanx Reserve 
    Level 1: Quick Form 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    ------------

     

     

    • Thanks 1
  14. Nin offers and endurance click which is good for about 65% of your end on a 20 second cool down where SR has a recovery buff.

     

    SR does have a 20% recharge bonus but Blinding Powder in Nin allows you to slot Coercive Persuasion, the confusion purple set, that give 10% recharge and 5% ranged def.

     

    Nin also offers stealth and a "travel power"

     

    SR has a lot more DDR, choice of mez protection (clickie or toggle), and slightly higher base defenses but also takes 1 more power selection to get its full package (which is probably the biggest factor in Ninjitus favour)

     

     

  15. Can I recommend that you try out energy aura before going back to nin?

     

    It only takes a little more investment that nin (I spent 2 more slots on it and 2 more slots in weave) but the big thing it adds is energise which, combined with preventive medicine, reactive defenses, and unbreakable guard, nets you a 70% endurance reduction. In real world terms that's a 46% reduction in all costs. You do have to cast it every 30 seconds but it casts slot faster than nin's end clickie, same animation and cast time as aim, and includes a 500ish heal and a bunch of regen. I just followed your guide and set it to auto with hasten.

     

    The drawback is it typed defense instead of positional and there's a massive psi hole but I just ignored that. You also get some recharge (20%), a lot more  DDR (27.7 vs 41.5), and a lot more resistance to everything except psi.

  16. 1 hour ago, Sovera said:

    I was in your boat at the start of the week. I *wanted* to try a Fire sentinel and level it up. But I looked at the numbers and they did not *look* amazing. And then I looked at Blazing Bolt *still* being bugged four months later and no ETA, so I went with the tried and true Rad for triple procs.... The damn animations are so *glacial* though. I half feel I ought to have gone Fire anyway and hope that the devs will have fixed it, but if they haven't in four months...

     

    Just looking at the character creator and it does not seem the the homogenization did Fire any favors. Someone correct me if wrong, but the attacks seem to be on par with the other sets and what damage Fire's DoTs add are eclipsed by being able to slot procs that Fire is unable to. Even the T9s are all equal.

     

    Where it shines is in the blazing fast animations. The T2 is an 1.8 animation (I found Defensive Opportunity better than Offensive because of endurance), but since there would be no procs then attacks could be better slotted which would remove the need for Endurance and thus Defensive, I guess, Blaze still that beautiful 1.1 all attacks aspire in City of Animationlock, BB is 1.8 which is boo, but okay.

     

    I tried Rad already and it did not get great times. Only 4 minutes despite all the procs. I blame all the uber slow animations though. 1.8, 1.8 and 2,2. That's basically one extra attack for Fire in the time Rad does a full rotation.

    I cannot agree with you more, if they fix it I will make one.

     

    My most recent effort is using dark as the primary for the procortunity  but it takes 9.5 seconds to get through the rotation so I can't see it beating fire. The snipe replacement is the worst offender. My toon just stands there at the end of the animation for half a second doing nothing while I wait for the projectile and sound effect, its maddening.

     

    Rad seems like it should be so much better than it actually is. Numbers wise everything seems excellent, but when you actually play it everything except neutrino bolt, x ray beam, irradiate, and atomic blast feels so clunky. Neutron bomb and Electron Haze being the worst offenders.

  17. I've posted a build below that should give you a few quality of life changes. The overall numbers aren't too different but you pick up a bit of range defense, a lot more recharge, lower end/sec, and higher recovery.

     

    The only other thing I would recommend is picking which you prefer, aqua bolt or hydro blast, and dropping the other for dehydrate. I'd suggest dropping aqua bolt but the choice is yours.

     

    Regen is tough to build for endgame as it has no defense and very little resistance baked in. So I would definitely recommend barrier when you get to incarnates, at its worst it gives 5% def all which would put you very close to the ranged def soft cap of 45% which is all you need as a hover blaster. It also has a ton of resistances which certainly wont hurt.

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Splash Damage: Level 50 Natural Sentinel
    Primary Power Set: Water Blast
    Secondary Power Set: Regeneration
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership

    Hero Profile:
    Level 1: Aqua Bolt

    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (7) Thunderstrike - Damage/Endurance/Recharge

    Level 1: Fast Healing

    • (A) Numina's Convalesence - Heal
    • (7) Numina's Convalesence - Endurance/Recharge
    • (9) Numina's Convalesence - Heal/Recharge
    • (9) Numina's Convalesence - +Regeneration/+Recovery
    • (11) Numina's Convalesence - Heal/Endurance
    • (11) Numina's Convalesence - Heal/Endurance/Recharge

    Level 2: Water Burst

    • (A) Superior Sentinel's Ward - Accuracy/Damage
    • (13) Superior Sentinel's Ward - Damage/RechargeTime
    • (13) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
    • (15) Superior Sentinel's Ward - Accuracy/Damage/Endurance
    • (15) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
    • (17) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

    Level 4: Quick Recovery

    • (A) Performance Shifter - Chance for +End
    • (17) Performance Shifter - EndMod
    • (50) Endurance Modification IO

    Level 6: Hydro Blast

    • (A) Thunderstrike - Accuracy/Damage
    • (19) Thunderstrike - Damage/Endurance
    • (19) Thunderstrike - Damage/Recharge
    • (21) Thunderstrike - Accuracy/Damage/Recharge
    • (21) Thunderstrike - Accuracy/Damage/Endurance
    • (23) Thunderstrike - Damage/Endurance/Recharge

    Level 8: Tidal Forces

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

    Level 10: Instant Regeneration

    • (A) Preventive Medicine - Heal/Endurance
    • (29) Preventive Medicine - Heal
    • (29) Preventive Medicine - Heal/RechargeTime/Endurance
    • (31) Preventive Medicine - Heal/RechargeTime
    • (31) Preventive Medicine - Chance for +Absorb
    • (31) Preventive Medicine - Endurance/RechargeTime

    Level 12: Whirlpool

    • (A) Ragnarok - Damage/Recharge
    • (33) Ragnarok - Accuracy/Damage/Recharge
    • (33) Ragnarok - Accuracy/Recharge
    • (33) Ragnarok - Damage/Endurance
    • (34) Ragnarok - Chance for Knockdown

    Level 14: Reconstruction

    • (A) Doctored Wounds - Heal/Endurance
    • (34) Doctored Wounds - Endurance/Recharge
    • (34) Doctored Wounds - Heal
    • (36) Doctored Wounds - Heal/Recharge
    • (36) Doctored Wounds - Heal/Endurance/Recharge

    Level 16: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (36) Luck of the Gambler - Defense

    Level 18: Water Jet

    • (A) Thunderstrike - Accuracy/Damage
    • (37) Thunderstrike - Damage/Endurance
    • (37) Thunderstrike - Damage/Recharge
    • (37) Thunderstrike - Accuracy/Damage/Recharge
    • (39) Thunderstrike - Accuracy/Damage/Endurance
    • (39) Thunderstrike - Damage/Endurance/Recharge

    Level 20: Integration

    • (A) Panacea - Heal/Endurance
    • (39) Panacea - Endurance/Recharge
    • (40) Panacea - Hea/Recharge
    • (40) Panacea - Heal/Endurance/Recharge
    • (40) Panacea - Heal

    Level 22: Dismiss Pain

    • (A) Miracle - +Recovery
    • (42) Miracle - Heal

    Level 24: Fly

    • (A) Freebird - +Stealth

    Level 26: Steam Spray

    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Chance of Damage(Energy)
    • (43) Positron's Blast - Accuracy/Damage/Endurance

    Level 28: Resilience

    • (A) Steadfast Protection - Resistance/+Def 3%

    Level 30: Kick

    • (A) Accuracy IO

    Level 32: Geyser

    • (A) Superior Opportunity Strikes - Accuracy/Damage
    • (43) Superior Opportunity Strikes - Damage/RechargeTime
    • (45) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
    • (45) Superior Opportunity Strikes - Accuracy/Damage/Endurance
    • (45) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
    • (46) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

    Level 35: Hasten

    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO

    Level 38: Tough

    • (A) Gladiator's Armor - TP Protection +3% Def (All)

    Level 41: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (46) Luck of the Gambler - Defense/Endurance
    • (48) Reactive Defenses - Scaling Resist Damage
    • (48) Luck of the Gambler - Defense
    • (48) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 44: Afterburner

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 47: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense

    Level 49: Assault

    • (A) Endurance Reduction IO

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Endurance Reduction IO

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run 


    Level 2: Swift

    • (A) Flight Speed IO
    Level 2: Health
    • (A) Panacea - +Hit Points/Endurance
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    Level 50: Spiritual Core Paragon 

    Level 1: Opportunity 
    ------------

     

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