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RGinny

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  1. Well, the raids dont run concurrently in multiple zones because people are running them nonstop in 1 zone. All day yesterday RWZ1 had a raid going. All day. Furthermore, last week I was able to buy 5 LOTG +recharges for an avg of 10 million per. 2 of which I bought for 5 million. I'll check again today but I assume there will be more than 0. Not to mention you can just use converters to get them anyway if you have any purple enhancement. And I'm not hurting people's ability to play or have fun. I'm bringing attention to a mechanic in the game that is terribly broken. It detracts from the other content and forces players to play a certain way or else they have to feel like their time elsewhere isnt worth it. I'm going to cite AE and how homecoming responded to the PLers in that during the first few weeks. Homecoming nerfed AE because it was broken to the point where it detracted from the main game. Were the AE farmers hurting others? If not then why did Homecoming nerf them? Because they actually did hurt the core of the game, which is the reward system. By making something super easy and way more profitable than any other venture, you destroy the entire time invested reward system that the game is based around. Or maybe youd like it if homecoming gave people the ability to be lvl 50 with all the incarnates and all the enhancements by just clicking a button on character creation... it's not hurting anyone. Right??
  2. Normally, I'm of the opinion that if its not hurting anyone, why change it. Unfortunately it is hurting other people because there are several reports of people not being able to gather players for high end content because everyone is raiding. again, this is 13x the normal rate. if you think thats appropriate, then idk what to tell you. I work too. and commute. and right now, I can take a lvl 40, bring them into RWZ on Friday, and by Sunday, have him be lvl 50 with T3-T4 incarnates, and a full build of purples. I mean, i get people want fast progression, but thats a ridiculous rate for the highest level content in the game. again. let me reiterate the numbers, right now the drop rate paired with the conversion index is 13x the rate of any other content. Not double, Not Quadruple, Not even 10x... its 13x the rate. Also: Your point about the young economy isn't genuine. During live LOTG+recharge IOs sold for 250-300 million per. right now you can buy them for 10-30 million. I'm sorry if you cant fully slot your character after playing for 4 total hours, but thats not how the progression system is meant to work.
  3. I'm pushing for 100:1, but really, any nerf is welcome. i still think 30:1 is a bit low, because thats on avg 1.33 merits / minute (assuming 40 minutes and assuming 1600 vmerits) which is still 4.6x the rate you'd get from running a comparable TF. Id say, at the minimum, it needs to at least 50:1 which would be .8 merits per minute, which is still 2.75x the rate, but at least its closer in the ballpark. Source: https://paragonwiki.com/wiki/Merit_Rewards
  4. Mothership raids were common enough on live, and that was when they had NO merit conversion at all. Yes, but on Live we had to pay for Vanguard costume pieces, and our salvage storage was small enough that the salvage pack was worth buying as well. On Homecoming the costumes are free and salvage storage is huge by default. Right, which is why im not saying to take away the conversion completely, just reduce it to a place where its equitable based on time-invested. There is 0 reason right now to do any other endgame content, (or any other content whatsoever), because i can earn rewards 9 or 10x the normal rate doing mothership raids. case in point: The Statesman Task Force (now Ms Liberty) has a median completion time of 133 minutes. The merit rewards for that TF is 38 Merits. Thats a rate of .29 merits per minute. Right now, the RWZraid has a median completion time of 35-45 minutes (depending on how long it takes to bring down the pylons) but the farming part is 30 minutes exactly. So lets say 40. I got ~1600 VMerits (160 Rmerit) yesterday per raid, so thats 4 merits per minute. That means, I'm generating merits 13x faster doing a Rikti raid than if i had run a Statesman Task Force (or any other comparable TF, because the merits all followed the same formula). 13 times more. so in that regard, reducing the reward by a power of 10 would still have me generating 1.3x the merit rewards, which still provides plenty of incentive to do it, just not such an overwhelming incentive that nothing else is comparably close. Source: https://paragonwiki.com/wiki/Merit_Rewards
  5. Mothership raids were common enough on live, and that was when they had NO merit conversion at all. I offered up the ratio change based on the actual time-based reward system the developers based all the other content on. https://paragonwiki.com/wiki/Merit_Rewards Getting 12-18 RMerits for 30 minutes of mindless work seems abit more appropriate than 120-180 RMerits. (not to mention, 50s are still getting threads, exp, recipe drops, shards etc from the farm, not even counting the vmerits gained. Will this change effect how often raids are conducted? yes. will it stop them completely? No, because people still like endgame content and the reward structure is still there to reward time spent. somethings gotta change, if its not going from 10:1 to 100:1, then it at least needs to 50:1 or more, because otherwise, right now, there is nothing in the game that even comes this close to merit gains, and the next runner up (The Lady Grey Task Force) is only runner up because that too, benefits from the bloated conversion rates.
  6. People are getting 1,200 - 1,600 Vanguard Merits per raid?! That does sound high, I remember it being more like 500-750. I can confirm. did 5 raids over the weekend. What started to be about 1,000 Vmerits on saturday turned into 1,600-1,800 VMerits on sunday. So yea, it was essentially 1.5 purple enhancements per raid.
  7. Feedback Formal Request: Vanguard Merit Conversion Ratio Nerf Explanation & Reason: Look, I love doing Rikti Mothership Raids as much as the next guy. In fact, it was one of the most fun and common endgame events that i used to engage in during the live servers. However, there was never a mechanic set up to convert Vmerits to Rmerits in the live game. I understand why the underground Score server decided to implement the conversion and at such an incredible ratio 10:1. Getting 40 people to engage in a raid is difficult work, so with the limited amount of player-base they needed to make the reward for successfully completing the raid worthwhile. 10:1 was a good ratio then. Not so now. in Homecoming there is no longer any problems with player count as there were on SCORE. But the reward ratios stay the same. So what has happened now is that this is by far the largest amount of Merit per minute in the game, by a factor of 10. (seriously. 120-160 Reward Merits per raid (40minutes) is an insane ratio). This cheapens other content and makes it less desirable to run. Why run a TF when you can get triple the merits in 1/3rd the time? Solution: Downgrade the Vmerit to Rmerit conversion from 10:1 to 100:1. This would still provide the incentive for people to engage in RWZ raids, but puts the reward/timespent in a much more favorable situation, putting on par with the TF, Trials, and other content in the game. Sincerely, You're friendly local homecoming hero -RGinny P.s.P.S. right now, there are RWZraids running almost nonstop in Torchbearer, specifically because of this ratio. NONSTOP. The exploit is well known now.
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