rewcubed
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Posts posted by rewcubed
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On 10/20/2019 at 2:12 PM, Caulderone said:
You don't need Tactics or the Kismet to keep 95%+ to hit chance. In the planner, Options->Configuration->Exemping and Base Values, set the Base ToHit at 39% (base to hit vs +4 mobs).
Cool, I didn't know you could do that in the designer. You saved me a power and a slot, which is non-trivial. Thanks!
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I'm trying to build towards perma-dom on my first dominator. I'm not far (only 23% global recharge), however, I don't see even that small bonus reflected in-game. If I right-click on Domination and view details, I see "3 min 20 s". Is there another way to view the real recharge value, or that's just the way it is? I mean, global recharge does still affect domination, right? Thanks.
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17 hours ago, Spotlore said:
... But the problem remains, what do I choose instead? More powers I'll never use?
I often find myself wishing I could take five pools. May I have one of yours?
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8 hours ago, DSorrow said:
For the purposes of hit chance calculation, they are +0, though.
True enough, thanks. I only realized that fact after reading the combat mechanics guide more closely... that hit-chance is calculated independent of rank, just purely on combat level.
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7 minutes ago, Bopper said:
... if you are playing against +4 level enemies, your base ToHit will be 39%. So always keep in mind the fact the base 75% to hit is assuming +0 enemies.
Oh, excellent point. And an AV is not a +0 enemy. Even if they are +0. 🙂
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15 minutes ago, Bopper said:
Farsight lasts for 2 minutes, so when you cast Power Boost right before Farsight, the 78.672% boost lasts for the entire duration of Farsight.
This basically will add 7.3755% defense on top off whatever you had before (also adds 7.8672% ToHit).
Holy crap, that's awesome. So, once I have Power Boost, I don't need Tactics for the instasnipe, I guess?
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Here's a new version. Defense overall dropped, obviously, with the expectation that Power Boost will push everything over soft cap when it's on (about 50% of the time). For the 50% off-time, I brought back Time's Juncture, with the expectation that I'll be effectively soft-capped against anything in its radius (so long as I don't get stunned). A small purple will soft-cap, too. Except AoE. Hmm. Might need an Aegis somewhere. The procs in Distortion Field and Slowed Response now serve as my AoE, along with Overcharge, of course..
Whatcha think?
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Deepsight: Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Time Manipulation
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul MasteryVillain Profile:
Level 1: Single Shot- (A) Superior Scourging Blast - Accuracy/Damage
- (5) Superior Scourging Blast - RechargeTime/PBAoE +End
- (5) Force Feedback - Chance for +Recharge
- (13) Superior Scourging Blast - Accuracy/Damage/RechargeTime
- (34) Apocalypse - Chance of Damage(Negative)
- (40) Gladiator's Javelin - Chance of Damage(Toxic)
Level 1: Time Crawl
- (A) Recharge Reduction IO
Level 2: Temporal Mending
- (A) Preventive Medicine - Heal
- (3) Preventive Medicine - Heal/RechargeTime/Endurance
- (11) Panacea - Heal/Endurance/Recharge
Level 4: Mystic Flight
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 6: Disintegrate
- (A) Superior Malice of the Corruptor - Accuracy/Damage
- (7) Superior Malice of the Corruptor - Damage/Recharge
- (7) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
- (9) Superior Malice of the Corruptor - Damage/Endurance/Recharge
- (9) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
- (50) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
Level 8: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (11) Shield Wall - +Res (Teleportation), +5% Res (All)
- (15) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense/Endurance/Recharge
Level 10: Time's Juncture
- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (29) Endurance Reduction IO
- (36) Dark Watcher's Despair - Recharge/Endurance
- (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (39) Dark Watcher's Despair - To Hit Debuff
Level 12: Arcane Bolt
- (A) Force Feedback - Chance for +Recharge
Level 14: Lancer Shot
- (A) Decimation - Accuracy/Damage
- (15) Gladiator's Javelin - Chance of Damage(Toxic)
- (19) Decimation - Damage/Endurance
- (19) Decimation - Chance of Build Up
- (21) Decimation - Damage/Recharge
- (21) Decimation - Accuracy/Damage/Recharge
Level 16: Distortion Field
- (A) Gladiator's Net - Chance of Damage(Lethal)
- (27) Unbreakable Constraint - Chance for Smashing Damage
- (31) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (36) Impeded Swiftness - Chance of Damage(Smashing)
- (36) Lockdown - Chance for +2 Mag Hold
- (43) Neuronic Shutdown - Chance of Damage(Psionic)
Level 18: Penetrating Ray
- (A) Superior Scourging Blast - Damage/RechargeTime
- (23) Sting of the Manticore - Damage/Endurance/Recharge
- (23) Sting of the Manticore - Damage/Endurance
- (34) Superior Scourging Blast - Damage/Endurance/RechargeTime
- (34) Sting of the Manticore - Chance of Damage(Toxic)
- (37) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
Level 20: Kick
- (A) Force Feedback - Chance for +Recharge
Level 22: Tactics
- (A) Adjusted Targeting - To Hit Buff
- (37) Adjusted Targeting - To Hit Buff/Recharge
- (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (43) Adjusted Targeting - Endurance/Recharge
- (46) Adjusted Targeting - To Hit Buff/Endurance
Level 24: Rune of Protection
- (A) Aegis - Resistance/Recharge
- (25) Unbreakable Guard - Endurance/RechargeTime
- (25) Unbreakable Guard - +Max HP
- (27) Steadfast Protection - Resistance/+Def 3%
- (31) Unbreakable Guard - RechargeTime/Resistance
- (37) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 26: Tough
- (A) Gladiator's Armor - End/Resist
Level 28: Farsight
- (A) HamiO:Cytoskeleton Exposure
- (29) HamiO:Cytoskeleton Exposure
- (31) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 30: Hasten
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
Level 32: Weave
- (A) Reactive Defenses - Defense
- (33) Reactive Defenses - Defense/Endurance
- (33) Reactive Defenses - Endurance/RechargeTime
- (40) Reactive Defenses - Defense/RechargeTime
- (42) Reactive Defenses - Defense/Endurance/RechargeTime
- (43) Reactive Defenses - Scaling Resist Damage
Level 35: Slowed Response
- (A) Touch of Lady Grey - Chance for Negative Damage
- (40) Shield Breaker - Chance for Lethal Damage
- (50) Achilles' Heel - Chance for Res Debuff
Level 38: Overcharge
- (A) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (46) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
Level 41: Chrono Shift
- (A) Numina's Convalesence - Heal/Recharge
- (42) Performance Shifter - EndMod/Recharge
- (42) Performance Shifter - EndMod
- (45) Numina's Convalesence - Heal/Endurance/Recharge
- (45) Recharge Reduction IO
Level 44: Dark Embrace
- (A) Unbreakable Guard - Resistance/Endurance
- (46) Gladiator's Armor - End/Resist
- (48) Gladiator's Armor - TP Protection +3% Def (All)
Level 47: Power Boost
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 49: Vengeance
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Brawl
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Scourge
Level 1: Sprint| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1462;731;1462;HEX;| |78DA6594C94F137114C77F339D822D85165AD6B21428942E1486C5AB098B0685840| |0F1DA4C60289394B6E992E0D103FF0024A2D1B81D3C29823108C668F8034C4CF4E8| |D1830705D4B85EEAEB7C5F284927693E79EFF77BDBF77566666DC2B17DE9FA05213| |9C7135A361B1B4F6532F9742E95B1CE687163D12284B04DE87A3A6BC45772956479| |4F6FC4E6B4645C5F8A8EE9DA6A6CCE584EE8BED2D9587E7939BA60ACEAB1192D69A| |4F3092D67A492C2319B4A25A2F3A9CCA29EB9E6348D695D5BD233D915235D6DDA17| |8B958C64DC8EAB695D5FF24EA68DC56829F97C2A9FA0BCD91C2569A29E7AE877E01| |1FC14ACC2AF08A12A420932D76521028A70F4C2EE5465938188C5F4EF946285080B| |F36C977C9264FA64E9B3C5F4C95F407B07E236A9B085E32C1F91F315C559B90FEB6| |3DCAF78C2DC06CF3D65EE80EA2E584B0257A2A6A5B25E42AD2BA855E382ED7283CF| |A88E0D7514DB4BCCD7DA294C761FC0EEDD67EE811BD46F15F75BB58E7E5F539E6AE| |EB77A0BF13511F453771376DD1DD0738B791B7C4EB14E8E754E524C9B225AA690B7| |7D5532EDEE47CC7FB2C99006FB0DC5D6726C6D0FF6D2F01E791BDE819D01DED707D| |8FE3ED832E9E4E639DCBC5B37F9EAA19D527F173DF8EFF1FCF761871E80FD0FC11B| |A4472362AC8D2A746DFA85D99BFE822D8DE8B7FD376CFF1FECC342F59A112B9A55F| |8F668262FFF67BCA3046AB795D95E6C8EEE74515C1BEE486DFC5FF331153AEBE07E| |3A8E90D377CC3C0103DFC0E07730F4037C41B5BBA089DCF51673072AB013F5906CB| |7220E3D78578A1AF50C4183C8306B32020E8C82EA79709F62FA58D7BE796814DCC4| |597083732C60B648187B5AA3B261D621FC13FDF5B3460343E027871051F42245396| |E80E9211D0679BF83AC5BAB72E61D2DD02342659EC1328F5AE6192EF38C9479A68A| |1EF3E52F14A6CB4E67C923B147323D36D7E977A0F0D57EFADDE0D3E3924792AE424| |1F932A63A2ABB7D623FF3DDD982BE8E0DECD3E5833EFF01B73CF16D| |-------------------------------------------------------------------|
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Thank you, Darkir, that's awesome advice! Don't sweat too much editing this draft; I'm reviewing the BR/Time you just tweaked for subbacultchas like two posts ago, so that shows me a lot of how to proc out the attacks, plus some of the other factors you mentioned. I'll use that build and your advice above as a guide for my next draft. Thanks again!
edit: Oh, I get it... I took elec for the AoE of Thunderstrike, but if I put damage procs in Distortion Field and Slowed Response, that makes them AoEs. So maybe if I proc those for damage, I don't need to bring back Cutting Beam to replace Thunderstrike?
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I've been toiling with the below build for a solo beam/time/elec AV-killing machine. On paper it seems nuts... perma-hasten, perma-Farsight, perma-Chrono Shift, perma-insta-snipe... perma, perma, perma! The plan is to suppress regen with Distintegrate, Single Shot, and Time Stop, while applying Lancer Shot and insta-snipe every three seconds for massive damage. Distortion Field (can have two at once) helps control the trash mobs, while Overcharge and Thunder Strike provide some AoE for taking aforementioned trash to the curb. Ranged defense is soft-capped, and all defenses are at least mid-30's, thanks to Farsight. S/L resist, even without Rune is almost 50%. With Rune, S/L is hard-capped. And there's Temporal Mending to patch what damage trickles through.
Still, is that enough control and AoE to keep the trash from getting out of hand? Also, I still have to juggle break-frees, because Rune will be down 44% of the time (70 seconds out of 160). That might go as low as 25% (30 seconds out of 120), depending on how often the FF -recharge procs fire; I'm not sure how the math works out there. Also, am I gonna just plain run out of endurance after 60 seconds?
Plus, what else did I miss? Your insight is greatly appreciated!
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Deepsight: Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Time Manipulation
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Electricity MasteryVillain Profile:
Level 1: Single Shot- (A) Thunderstrike - Accuracy/Damage
- (5) Thunderstrike - Damage/Recharge
- (5) Force Feedback - Chance for +Recharge
- (13) Thunderstrike - Damage/Endurance
Level 1: Time Crawl
- (A) Recharge Reduction IO
Level 2: Temporal Mending
- (A) Preventive Medicine - Heal
- (3) Preventive Medicine - Heal/RechargeTime/Endurance
- (11) Panacea - Heal/Endurance/Recharge
Level 4: Mystic Flight
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 6: Disintegrate
- (A) Apocalypse - Accuracy/Damage/Recharge
- (7) Apocalypse - Accuracy/Recharge
- (7) Apocalypse - Damage
- (9) Apocalypse - Damage/Endurance
- (9) Apocalypse - Damage/Recharge
Level 8: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (11) Shield Wall - +Res (Teleportation), +5% Res (All)
- (15) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense/Endurance/Recharge
Level 10: Aim
- (A) Recharge Reduction IO
Level 12: Arcane Bolt
- (A) Force Feedback - Chance for +Recharge
Level 14: Lancer Shot
- (A) Superior Malice of the Corruptor - Accuracy/Damage
- (15) Superior Malice of the Corruptor - Damage/Recharge
- (19) Superior Malice of the Corruptor - Damage/Endurance/Recharge
- (19) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
- (21) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
- (21) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
Level 16: Distortion Field
- (A) Basilisk's Gaze - Accuracy/Hold
- (27) Basilisk's Gaze - Accuracy/Recharge
- (31) Basilisk's Gaze - Recharge/Hold
- (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 18: Penetrating Ray
- (A) Scourging Blast - Accuracy/Damage
- (23) Scourging Blast - Damage/RechargeTime
- (23) Scourging Blast - Accuracy/Damage/RechargeTime
- (34) Scourging Blast - Damage/Endurance/RechargeTime
- (34) Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
- (37) Scourging Blast - RechargeTime/PBAoE +End
Level 20: Time Stop
- (A) Lockdown - Accuracy/Hold
- (34) Lockdown - Chance for +2 Mag Hold
- (40) Lockdown - Accuracy/Recharge
- (40) Lockdown - Recharge/Hold
- (40) Lockdown - Endurance/Recharge/Hold
- (48) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 22: Tactics
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Rune of Protection
- (A) Aegis - Resistance/Recharge
- (25) Gladiator's Armor - Recharge/Resist
- (25) Unbreakable Guard - +Max HP
- (27) Steadfast Protection - Resistance/+Def 3%
- (31) Unbreakable Guard - RechargeTime/Resistance
Level 26: Kick
- (A) Empty
Level 28: Farsight
- (A) HamiO:Cytoskeleton Exposure
- (29) HamiO:Cytoskeleton Exposure
- (29) HamiO:Cytoskeleton Exposure
- (31) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 30: Hasten
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
Level 32: Tough
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (33) Unbreakable Guard - Resistance/Endurance
- (33) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (42) Unbreakable Guard - Resistance
- (43) Unbreakable Guard - Endurance/RechargeTime
Level 35: Weave
- (A) Reactive Defenses - Defense
- (36) Reactive Defenses - Defense/Endurance
- (36) Reactive Defenses - Endurance/RechargeTime
- (36) Reactive Defenses - Defense/RechargeTime
- (37) Reactive Defenses - Defense/Endurance/RechargeTime
- (37) Reactive Defenses - Scaling Resist Damage
Level 38: Overcharge
- (A) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (46) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
Level 41: Chrono Shift
- (A) Numina's Convalesence - Heal/Recharge
- (42) Performance Shifter - EndMod/Recharge
- (42) Performance Shifter - EndMod
- (45) Numina's Convalesence - Heal/Endurance/Recharge
- (45) Recharge Reduction IO
Level 44: Thunder Strike
- (A) Armageddon - Damage
- (46) Armageddon - Damage/Recharge
- (48) Armageddon - Accuracy/Damage/Recharge
- (50) Armageddon - Accuracy/Recharge
- (50) Armageddon - Damage/Endurance
Level 47: Charged Armor
- (A) Endurance Reduction IO
Level 49: Vengeance
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Brawl
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Scourge
Level 1: Sprint| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;708;1416;HEX;| |78DA65944B4F13511886673A53B1A5D0628B140AF4020814185A2EC65B62C245A34| |24280B86D2665289394B6999644962EF80390E84674E3355184448D262AF13FA871| |E10F70A180176E6EEAD779BF00719A344FCE7BBEDB794FE68CDE1872AD5CBE79511| |0DD8369359F4F0C660D632E57C81AF65135A5272541101C439A96CBEBA9994219AD| |02071189713593D2A694014D9D4D8CEBD3692D74B83730373DAD4CEAB35A6254CDE| |8B9B9B45AD0B319C13596CDA69589AC91D48C79B7B918D1D429CDC8CFE8B90A737D| |A9D449CFA49C08CD69DA947F38A72795E1B4962C187A522FCC53D17C812AF869A01| |6FABFF109FC2B4AC232212E0BF23D622B71C166D27517EBD5C35841E840EC1A69A2| |686A36F19B646AB6EFA0332899794BD448E23CE9ABCDDC7B4B797668B25D8176AC9| |BD9091E8F31BBC02A72B10CBDA4B26A113DAEA147A5076B8F177C47F51DDCD3C1B3| |2ED21CE5AC952FA0E67B8AAB8066AF788AB92B9F81279E335741DF1A73057C41B96| |EF6CEFD91EA35C842DD27B0F13318FD02AE536C15F7A96A94CDFC934166080C8799| |11B0B9097C49B95ECEF56E63EEF05FB07587B9CBDC03BBF7412F79560DCFECD5F7A| |19D7AC07CC87C04461F835D4FC05BE4570DDF514D1CBEFAFB7076FF3E585723E2BC| |BB7CF7D4AF963DAE2DD24F7845D307F8D602FD043A54FD7F6C2C8D48B718A1EC06C| |48A0D7C6B21A6447B41ECC9C11E740B6D33F7C0F63F607407942927C2A78F6C406B| |DA646E317F82CDBF98BFC10F3E7C21A57E2D3D70A4B3971DEA6397FBC1F869F035E| |5B4F18C6D1370AC7D097BED8B5C631267EDECC0577547C2C754CAE938C3F5CF72FD| |735CFF3CF302B84C390AFA084A18757C74D6183B1F633FEBE5235FAC791B518B12B| |328718BD26B51FA2CCA9592623E05C5E28865778C149115D1541C9E8357A1F8C379| |F08AF0EEE6A1228AD7E1A4ED2A4EB56189DE721E79856EC323D7225E2F4F08FEFC0| |37385F56A| |-------------------------------------------------------------------|
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In the highlight reel of my life - along with wedding and kid stuff, blah blah - will be the moment I hit 50 for the first time, on Deadshooter, my DP/Dark defender, soloing the finale of Dark Watcher's mission arc, in a mission where the objective is literally "Save the World!" Like all of us, I was devastated when the servers shut down, not because I'd lost a game, but because I'd lost a space in which my imagination could soar and I could truly be... a hero.
The last couple of months have been a miracle. Literally, a miracle. Thank you for working miracles for us.
Solo SR/Rad Build Advice
in Tanker
Posted
I like what you've done with the procs. I suppose irradiated ground does a lot more damage slotted like that? To my uneducated eye, your build looks like it might have END problems, but maybe not with certain Incarnate choices? Ageless? I don't have any Incarnate slots open, and I don't really understand the system, so perhaps I should learn more before respeccing for my final build. I'd hate to build a lot of +END only to turn out I don't need it!