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Bloodofcaine

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Posts posted by Bloodofcaine

  1. On 10/4/2019 at 11:16 AM, OmegaUltima said:

    So I've built a TW/Regen scrapper, and before you say "go willpower", he's already made and 50, so let's move past that.

     

     

     

     

     Jokes on you, most would probably say go /Bio

    • Like 1
  2. On 9/28/2019 at 3:15 PM, Heraclea said:

    I have a regen scrapper who is very useful -- my goto character to run a Synapse -- but I would not enjoy being a regen brute at all.  (A regen tanker would make an archangel cry; fortunately, Pine's to the contrary, there are none.)

     

     That's a bit strange as I thought regen was actually better on archtypes with Higher HP

  3. On 9/19/2019 at 10:25 AM, KaizenSoze said:

    Oh god, I remember toe bombing. I did not play a blaster back then, but all the half death mob groups everywhere was annoying.

     

    To explain, back in the old days after a heavy blaster nerf. The blasters invented toe bombing especially for street mobs, back when that was good exp. This was in the first 2-3 years of the game.

     

    I probably got some of that wrong. Been awhile.

     

     No aggro/target caps either in the early days, it was indeed glorious. Not to mention energy melee wasn't hot garbage.

  4. On 9/18/2019 at 3:02 PM, Lost Ninja said:

    Gave up on the character at 24, just hate the clunky animations if you miss and lose momentum. I don't mind the "mini-game" like powers that seem to predominate the newer sets (I'm loving water Blast on a Blaster), this one just feel clunky to me. Re-rolled as Rad/Bio... same level and much more enjoyable.

     

     

     I hear ya, I see tales on these forums of how awesome it is. I've tried several tw characters and it just hasn't clicked with me yet. Highest I managed was getting a tw/will character to 28. I personally prefer war mace a lot more. It may not hit as hard as tw, but it still hits pretty damn hard and there is no momentum mechanic to juggle and the animations are far more endurable.

  5. On 9/16/2019 at 1:12 PM, Seigmoraig said:

    What powers instead of Tough and Weave exactly do you need so badly that it gimps your concept to the point of not playing the character ? I find that in most builds I always have some free space so that getting the 3 fighting pool powers isn't even an issue. And thematically speaking being tougher and weaving around in combat is on theme, no ?

     

     

     I think he more or less meant  these powers end up in most builds to a degree where it seems pointless to 'not' have them, so they should probably just be inherent like the fitness pool was made eventually.  It's such a integral building block in many cases it may as well be inherent.

    • Like 1
  6. Can't go wrong with shield, it helps out greatly in the one area DM is lacking, aoe damage. Soul drain into shield charge is a thing of beauty.

     

    On 9/7/2019 at 12:54 PM, jshmoe1236123 said:

    That's a shame.  I'm curious why, though. 

     

     Best guess in regards to soul drain not boosting toxic is because when the game first came out, there was no such thing as toxic damage. Things like the vahzilok vomit were classed as an unknown damage type if I recall, and it wasn't resistable.  Soul drain being a power that also existed at the inception of the game naturally didn't boost a damage type that didn't exist. Subsequently there were no player powers at the time that did toxic damage so I guess this was just an oversight that never got corrected as the game evolved and it wasn't seen as a priority to correct.

  7. My own personal opinion is that the lord of hell wouldn't exactly be on the front lines punching things. It would be directing it's forces from the shadows. I mean when you think about the whole "greatest trick the devil ever pulled was convincing the world he doesn't exist"  I'd picture a mastermind, demons obviously. The secondary would be a matter of taste, Thermal, dark, pain etc.

  8. 1 hour ago, Giocondi said:

    Got bored with my spines fire so I'm leveling a Rad/Fire right now (through comic con farm). It felt slow until you unlocked the final PBAOE attack from Rad, now it is disgusting. I'm running +4/8 without bosses at level 34. Just have 6 purples on me to start and the rest reds. 3 purps take you to defense cap and resistance is already capped. +1 to rad/fire

     

     

     I hear ya. That is exactly why I started a rad/fire as well. I like it soooo much better than spines. No need to position myself to maximize damage,just stand there in the middle of the swarm and go nuts.

    • Like 1
  9.  Savage melee is quite fun I've discovered. It animates fairly quickly and looks pretty good style wise. It may not put out the numbers of some of the other sets, but it's a nice change of pace. I mean I'm not the hipster contrarian type who will thumb my nose at a powerset just cause it's popular,  it's just nice to see other powers discussed from time to time outside of the usual suspects.

  10. On 7/5/2019 at 4:34 PM, Aracknight said:

    I *seem* to remember they wanted to put like, Laser Beam Eyes as emanating from the hands and such.  Can you change the animation and color of say, Mu Bolts like you could with other electrical blast sets?

     

     

     

     You should be able to freely change the color of the powers, granted you of course need to unlock ancillary/epic powers first in order to do so. As for animations, that didn't make it into the game. Champions Online has a feature like that where you could choose in many cases how your powers emanated from your character. Would have been an awesome addition here though.

  11. 3 hours ago, Seigmoraig said:

    No he said  "You can skip either Swipe or Strike, but not both. "

     

      You can skip EITHER swipe OR Strike, but not BOTH. IE, he was saying you can choose one or the other but you don't need to take both powers.

     

     Not trying to be confrontational or anything, I'm just thinking there is a language barrier here and trying to help out a bit.

  12. I'd opt for capping s/l defense and resistances. That's the most common type of damage that will be tossed at you. Even some attacks that for example deal fire damage will usually have either smashing or lethal in there somewhere (like fire sword). In most instances with set bonuses you will probably end up getting fire,cold and energy,negative energy defense depending on what particular enhancement sets you slot (the winter themed enhancements have a hearty chunk of fire/cold mitigation) Those definitely shouldn't be ignored since as willpower you get a degree of exotic damage defense with your power picks. Psi damage might be an issue, but most sets have a vulnerability to that anyway.

  13.  This is proving to be one finnicky build, seems to come up fine on my pine's, but goes ape crap when trying to export it.

     

    http://www.cohplanner.com/mids/download.php?uc=1439&c=666&a=1332&f=HEX&dc=78DA6594D94F135114C6EF74A6564A375A4BD94A2D95B6B430B680468D4BA2A889D08484086E11C77285492630699BB8BCF9E09B89068DBEE883313EF8E21FE2FA6F6854302E519FEAE99C8F6A9C9B4E7E9DEF7EE7DE73EE32956B538117276F1E114AE89865D4EB8B73D59A61DBB2E6AD18CB6655B49A8F9EF896BE58919694FAB4D130568DBEB63A25AFC8D5BAD4174CCBB2D7AECA9AF0CFAEAD59FA9C2DE552D0F97BC25C5E6998ABCB01E76D461A36BD84B75E9664ADBE62DAD1E3B659D58F5AC60DB95831EA0D59BBDE43D367E9B9ED13684D4D643D429435512830C78A608E59CE33E75B318A13A38AF7AAA3793E811F98DA47E60279157895EFAC457E31333F98BB7E32CF90578557C5B8218C1BC2B8118C7B87BC5EF67ABCCF39AF6D8F8831E263E65DF2F89CC99B1E5F86E34672609679963C1D3C8EE8882B8E36445A27C6EE2C0A470BFC47853C415E37116C52132A2961641F46A539543A824A0BA8F41C79BB3833B50B954651691495F6A0D275F2C678266FEC1D6B3B5E826F99DDAFC0D7887D835DA0D838728AA3BAC10DEE4B7F454E9BCCF3E44DA0EAC4435ED1BE75F001F31E797A914BAFD478F72E814BCCACC1CC5D06ABCC0B14DB8F5CFA91CB007219400E83C8A99BBC49F62AC96FE843CC7DEA4B719F377588F3DA7910DC07EE67A60F80B7985D143B841A87A6710A316E26C2BC489E61AED133FC9B3DD971B0B540494D3CA1ADCF63F7F3CEEE3F25A5887B541CE5D946CB60091CC37DD299CF2846478C3ECEDAEEBDE0043889BBB78719A5EC4A5899529ACF62191CD0DA77997EADAC525AFBA6360BAEDE924B29BB94099732E952665CCAAC866949511CA52342779B95E6677FFB9B80DE4DFF3F5F8979DE07ED30AFF5F653C41CF134EB1BAEE82F7F158F8213EBC709F6E3E4C61304ACC41F5D70EE17

  14. On 8/6/2019 at 10:16 PM, Mnemnosyne said:

    Villain Plan by Hero Villain Designer 2.23
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Mutation Brute
    Primary Power Set: Radiation Melee
    Secondary Power Set: Radiation Armor
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Contaminated Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg(40), SprBlsCol-Acc/Dmg/EndRdx(42)
    Level 1: Alpha Barrier -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(5), Ags-EndRdx/Rchg(7), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(13), Ags-Psi/Status(15)
    Level 2: Radioactive Smash -- FrcFdb-Rechg%(A), CrsImp-Dmg/EndRdx(25), CrsImp-Acc/Dmg/Rchg(27), CrsImp-Dmg/Rchg(27), CrsImp-Dmg/EndRdx/Rchg(40)
    Level 4: Gamma Boost -- Heal-I(A)
    Level 6: Proton Sweep -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(15), SprUnrFur-Acc/Dmg/Rchg(43), SprUnrFur-Dmg/EndRdx/Rchg(45), SprUnrFur-Acc/Dmg/EndRdx/Rchg(46), SprUnrFur-Rchg/+Regen/+End(46)
    Level 8: Radiation Siphon -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Rech/Fury(13)
    Level 10: Fallout Shelter -- ResDam-I(A)
    Level 12: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(25)
    Level 14: Boxing -- Empty(A)
    Level 16: Radiation Therapy -- Empty(A)
    Level 18: Irradiated Ground -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(19), FuroftheG-Dam/End/Rech(19), FuroftheG-Acc/End/Rech(37), FuroftheG-Acc/Dmg/End/Rech(40), FuroftheG-ResDeb%(43)
    Level 20: Beta Decay -- CldSns-Acc/EndRdx/Rchg(A), CldSns-ToHitDeb/EndRdx/Rchg(21), CldSns-ToHitDeb(21), CldSns-Acc/ToHitDeb(37)
    Level 22: Maneuvers -- LucoftheG-Rchg+(A)
    Level 24: Combat Jumping -- LucoftheG-Rchg+(A), Rct-ResDam%(45), ShlWal-ResDam/Re TP(45)
    Level 26: Devastating Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31), Hct-Dam%(31)
    Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(37)
    Level 30: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(42)
    Level 32: Atom Smasher -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
    Level 35: Ground Zero -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(46), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50)
    Level 38: Meltdown -- UnbGrd-EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(39)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
    Level 44: Weave -- LucoftheG-Rchg+(A)
    Level 47: Soul Tentacles -- Rgn-Knock%(A), Rgn-Dmg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50)
    Level 49: Fusion -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
    Level 50: Melee Core Embodiment 
    Level 50: Musculature Core Paragon 
    ------------

     

    
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    I'm trying to work up a Rad/Rad myself, and here's what I've come up with so far.  I completely ignored defense in favor of Resistance (which I honestly have no idea if this is a good idea or not!)

     Unfortunately it's not. If you trot around with no defense you will definitely feel the pain If you plan on fighting anything but a few enemies at a time.  You will of course take less damage, but with no defense to help you avoid getting hit in the first place, you can be quickly overwhelmed. Add into that mobs that debuff resistance in the late game especially and you are going to have a bad time. It's good to have a mixture of both defense and resistance so you basically mostly avoid getting hit, and when you do, your beefy resistance is there to soften the blow.

     

     Now there was a time back in the olden days in CoH's infancy where high resists could make you practically invincible, and regeneration  power sets turned you into a god, but those days are far and away gone.

  15. On 6/12/2019 at 11:44 PM, prvkd said:

    I start this off by saying, I am really bad at making builds and, due to life, I don't have much time to theorycraft. Can anyone recommend a Katana/WP build for me? I am up to level 26 and loving it!

     

     

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     There is another. Capped to most defenses by popping a purple, nearly capped smashing and lethal resistance and a crap load of recharge. This isn't my build, just one I saw some time ago on a reddit post, and I adopted it. I'd give credit to the user but I unfortunately forgot their forum name.

  16.  The defense amplifier offers 5 percent defense, but yeah it does get really pricey really quickly as you level up. Unless you just like wasting inf, it's not worth it at a certain point as you can spend those millions on proper IO sets and bonuses. I tend to pile on the amplifiers on a freshly made character when they are at their cheapest, load up 8 hours worth and get as much leveling done as possible. Once you hit your teens and up, the cost of the amplifiers balloons and they're just not worth it anymore.

  17.  Nothing wrong with it, as was pointed out already, there are just so many other options these days. Personally? I'm getting heavy into Savage Melee, It strikes pretty fast too, and the animations are quite nice to look at. It's lethal damage as well, but it just feels so fun to play.

  18. I honestly think that given your situation you will probably dislike tw a lot. I mean if you predominately solo, and can only play so long per evening, it will feel like a real slog getting to the point where you have a consistent and reliable attack chain. Kinetic Melee, I haven't played this set to high level, it was just too slow feeling for me with its animations..which is funny cause you'd think by virtue of it's brethren kinetic powerset it would be fast paced. I mean, I can deal with a slow animating power, but it needs to pay off by hitting like a truck in my opinion. Out of those options, SS seems the way to go, no frills, consistent and no gimmicky mechanics. The rage crash sucks, but it's not completely game breaking.

     

      

  19. 28 minutes ago, Erratic1 said:

     

    And of course your fun is more important than anyone else's in a group setting. Of course YOU dont get anal about this stuff...you're having fun.

     

     Yes precisely, you left out the part about me not generally pugging because of that very fact.  If I know my playstyle doesn't mesh with others, I don't subject them to it. Not sure what point you are driving at. In other words, I do consider the fun of others.

     

     Edited to add, why else would I be playing this game if not to have fun?  Of course when I log in my main consideration is if I am enjoying myself. I know you are attempting to make that look like a self centered statement, but why do any of us play games? I certainly don't log in to be unhappy.

  20. 4 hours ago, Erratic1 said:

     

    I am sure the Kinetics defender just had tons of fun when his anchor for Transfusion or Fulcrum Shift just went sailing across the room meaning his heal/buff did nobody any good. And there is no fun like being in the middle of a crowd, letting lose with your PBAoE only to have the crowd scattered (and not killed) just before your attack goes off. Fun a plenty right there.

     

     

     Never said fun for anyone else, I meant fun for "me" as in I don't really get anal about this stuff, even if my anchor gets disrupted, or anything like that. The enemy will die, there is little that poses a threat to teams these days, so it's not a huge deal to me. I can't speak for anyone else, this is also why I rarely PUG anymore. My idea of fun doesn't  always line up with other folks, and that's fine.

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