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StrawberryWitch

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Posts posted by StrawberryWitch

  1. On 8/11/2023 at 10:27 AM, SeraphimKensai said:

     

    I have a max level storm/storm defender myself and I'll agree there's a lot of powers that look good, but how did you come to skip Steamy Mist and Tornado? Steamy mist has great utility and increases defense and resistances. Tornado just does a ton of damage.

    Do you happen to have your build? I just made a storm/storm def and need an example to look at 😅😅

  2. I honestly hate how slow the henchmen are following you. Most of the time in a team, by the time my babies arrive in the fight, the bad guys are already dead. Also hate that I have to take group fly just for my minions to catch up to me or fly with me when I'm flying.

    • Thumbs Up 1
  3. 4 hours ago, EnjoyTheJourney said:

    Attached is a defender version as potential food-for-thought. Wouldn't claim that what's here is necessarily superior to what you've done. But, perhaps there are some ideas you might like. Or not, not sure. 

    Good luck with your poisoner, however you decide to move forward.

    Defender (Poison - Electrical Blast - Mu mastery).mbd 44.77 kB · 1 download

    Thank you! I'll take a look at it 😄

  4. 1 hour ago, Without_Pause said:

    At the end of the day Time offers more utility than what FF does. Yes, FF offers more Def, but since players are already building for that, I would rather take something with more options.

    Thank you! Ok Time it is. 

  5. Hello! So I was thinking of making a Dual Pistols hero and not sure if I wanna go Time Manipulation or Force Field as her secondary. Any recommendations? What are the pros and cons for them?

     

    I mostly do iTrials, mishes, radios, or farms. I rarely solo if at all.

  6. Broad Sword and Shield Brute. Makes me feel like I'm Wonder Woman and powerful 🙂 Also very survivable and deal a pretty good amount of dmg too. All around just very fun flying at my enemies and just whack 'em with my sword and shield lol.

    • Like 2
  7. 8 minutes ago, SeraphimKensai said:

    Thoughts between corruptor vs defender? I only spent a minor amount of time checking out storm blast as it went through testing. Now that it's live I figured I'd roll one. Just debating mostly internally about whether to go defender or corruptor with it.

     

    What do you all think?

    I went Storm/Storm Mu Mastery Defender. Pretty fun so far. Haven't tested Corruptor yet though.

  8. I would like some help with my build. I do alot of teamplay, mostly lots of random team mishes and iTrials. I noticed I've been having end issues. I only got to 30% res to smash and lethal. Inf isn't an issue at all. My hero is a shark merfolk and I would like to keep it on theme with Leviathan Mastery.

     

    This Hero build was built using Mids Reborn 3.4.6
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Water Blast
    Secondary Power Set: Cold Domination
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Aqua Bolt

    • (A) Superior Scourging Blast - Accuracy/Damage
    • (3) Superior Scourging Blast - Damage/RechargeTime
    • (3) Superior Scourging Blast - Accuracy/Damage/RechargeTime
    • (5) Superior Scourging Blast - Damage/Endurance/RechargeTime
    • (5) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
    • (7) Superior Scourging Blast - RechargeTime/PBAoE +End

    Level 1: Infrigidate

    • (A) Ice Mistral's Torment - Chance for Cold Damage
    • (7) Impeded Swiftness - Chance of Damage(Smashing)
    • (9) Touch of Lady Grey - Chance for Negative Damage
    • (9) Shield Breaker - Chance for Lethal Damage
    • (11) Achilles' Heel - Chance for Res Debuff

    Level 2: Hydro Blast

    • (A) Apocalypse - Damage
    • (11) Apocalypse - Damage/Recharge
    • (13) Apocalypse - Damage/Recharge/Accuracy
    • (13) Apocalypse - Recharge/Accuracy
    • (15) Apocalypse - Damage/Endurance
    • (15) Apocalypse - Chance of Damage(Negative)

    Level 4: Fly

    • (A) Hypersonic - Flying

    Level 6: Water Burst

    • (A) Ragnarok - Damage
    • (17) Ragnarok - Damage/Recharge
    • (17) Ragnarok - Damage/Recharge/Accuracy
    • (19) Ragnarok - Recharge/Accuracy
    • (19) Ragnarok - Damage/Endurance
    • (21) Ice Mistral's Torment - Chance for Cold Damage

    Level 8: Whirlpool

    • (A) Bombardment - Accuracy/Recharge/Endurance
    • (21) Bombardment - Damage/Recharge
    • (23) Bombardment - Accuracy/Damage/Recharge
    • (23) Bombardment - Accuracy/Damage/Recharge/Endurance
    • (25) Bombardment - Chance for Fire Damage
    • (25) Shield Breaker - Chance for Lethal Damage

    Level 10: Ice Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 12: Glacial Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 14: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 16: Dehydrate

    • (A) Devastation - Accuracy/Damage
    • (27) Devastation - Damage/Endurance
    • (29) Devastation - Damage/Recharge
    • (29) Devastation - Chance of Hold
    • (31) Numina's Convalesence - Heal
    • (31) Numina's Convalesence - +Regeneration/+Recovery

    Level 18: Water Jet

    • (A) Superior Malice of the Corruptor - Accuracy/Damage
    • (31) Superior Malice of the Corruptor - Damage/Recharge
    • (33) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
    • (33) Superior Malice of the Corruptor - Damage/Endurance/Recharge
    • (33) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
    • (34) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

    Level 20: Arctic Fog

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 22: Maneuvers

    • (A) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 24: Tactics

    • (A) To Hit Buff IO

    Level 26: Benumb

    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO

    Level 28: Geyser

    • (A) Overwhelming Force - Accuracy/Damage
    • (34) Overwhelming Force - Endurance/Recharge
    • (36) Overwhelming Force - Accuracy/Damage/Endurance
    • (36) Overwhelming Force - Damage/Endurance/Recharge
    • (36) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (37) Ice Mistral's Torment - Chance for Cold Damage

    Level 30: Sleet

    • (A) Bombardment - Damage
    • (37) Bombardment - Damage/Recharge
    • (37) Bombardment - Accuracy/Damage/Recharge
    • (46) Bombardment - Chance for Fire Damage

    Level 32: Heat Loss

    • (A) Power Transfer - EndMod
    • (39) Power Transfer - Damage/Recharge
    • (39) Power Transfer - Damage/EndMod
    • (39) Power Transfer - Damage/Accuracy/Endurance
    • (40) Power Transfer - Damage/Accuracy/Recharge/Endurance
    • (40) Power Transfer - Chance to Heal Self

    Level 35: School of Sharks

    • (A) Gravitational Anchor - Immobilize
    • (40) Gravitational Anchor - Immobilize/Recharge
    • (42) Gravitational Anchor - Immobilize/Recharge/Accuracy
    • (42) Gravitational Anchor - Immobilize/Endurance
    • (42) Gravitational Anchor - Chance for Hold
    • (43) Trap of the Hunter - Chance of Damage(Lethal)

    Level 38: Shark Skin

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (43) Impervium Armor - Psionic Resistance
    • (43) Gladiator's Armor - TP Protection +3% Def (All)

    Level 41: Spirit Shark Jaws

    • (A) Unbreakable Constraint - Hold
    • (45) Unbreakable Constraint - Hold/Recharge
    • (45) Unbreakable Constraint - Hold/Recharge/Accuracy
    • (45) Unbreakable Constraint - Hold/Endurance
    • (46) Unbreakable Constraint - Chance for Smashing Damage
    • (46) Gladiator's Net - Chance of Damage(Lethal)

    Level 44: Summon Coralax

    • (A) Soulbound Allegiance - Damage/Recharge

    Level 47: Frostwork

    • (A) Preventive Medicine - Heal
    • (48) Preventive Medicine - Heal/Endurance
    • (48) Preventive Medicine - Endurance/RechargeTime
    • (48) Preventive Medicine - Heal/RechargeTime
    • (50) Preventive Medicine - Heal/RechargeTime/Endurance
    • (50) Preventive Medicine - Chance for +Absorb

    Level 49: Hasten

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 1: Scourge


    Level 1: Brawl

     

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  9. Ok, this is what I'm using now and it's working great! Thank you so much for the inputs, everyone!

     

     

    This Hero build was built using Mids Reborn 3.4.6
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Powered Windrider: Level 50 Mutation Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Electrical Blast
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: O2 Boost

    • (A) Preventive Medicine - Chance for +Absorb

    Level 1: Charged Bolts

    • (A) Apocalypse - Damage
    • (3) Apocalypse - Damage/Recharge
    • (3) Apocalypse - Damage/Recharge/Accuracy
    • (5) Apocalypse - Damage/Endurance
    • (5) Apocalypse - Chance of Damage(Negative)

    Level 2: Lightning Bolt

    • (A) Superior Winter's Bite - Accuracy/Damage
    • (7) Superior Winter's Bite - Damage/RechargeTime
    • (7) Superior Winter's Bite - Accuracy/Damage/Endurance
    • (9) Superior Winter's Bite - Accuracy/Damage/Recharge
    • (9) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
    • (11) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 4: Fly

    • (A) Freebird - FlySpeed

    Level 6: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 8: Snow Storm

    • (A) Endurance Reduction IO

    Level 10: Steamy Mist

    • (A) Reactive Defenses - Defense
    • (11) Reactive Defenses - Defense/Endurance
    • (13) Reactive Defenses - Scaling Resist Damage
    • (13) Steadfast Protection - Resistance/+Def 3%
    • (15) Gladiator's Armor - TP Protection +3% Def (All)
    • (15) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 12: Freezing Rain

    • (A) Superior Vigilant Assault - Damage/RechargeTime
    • (17) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (17) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
    • (19) Achilles' Heel - Chance for Res Debuff

    Level 14: Ball Lightning

    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (19) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (21) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
    • (21) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
    • (23) Positron's Blast - Chance of Damage(Energy)
    • (23) Bombardment - Chance for Fire Damage

    Level 16: Short Circuit

    • (A) Eradication - Accuracy/Damage/Recharge
    • (25) Eradication - Accuracy/Damage/Endurance/Recharge
    • (25) Eradication - Chance for Energy Damage
    • (27) Power Transfer - EndMod
    • (27) Power Transfer - Chance to Heal Self

    Level 18: Charge Up

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 20: Hurricane

    • (A) Dark Watcher's Despair - To Hit Debuff
    • (29) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (31) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (31) Dark Watcher's Despair - Chance for Recharge Slow

    Level 22: Zapp

    • (A) Sting of the Manticore - Accuracy/Damage
    • (33) Sting of the Manticore - Damage/Endurance
    • (33) Sting of the Manticore - Damage/Interrupt/Recharge
    • (33) Sting of the Manticore - Damage/Endurance/Recharge
    • (34) Sting of the Manticore - Chance of Damage(Toxic)
    • (34) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 24: Kick

    • (A) Empty

    Level 26: Maneuvers

    • (A) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 28: Tornado

    • (A) Overwhelming Force - Endurance/Recharge
    • (36) Overwhelming Force - Accuracy/Damage/Endurance
    • (36) Overwhelming Force - Damage/Endurance/Recharge
    • (37) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (37) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (37) Force Feedback - Chance for +Recharge

    Level 30: Tesla Cage

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (39) Superior Defender's Bastion - Damage/Recharge
    • (39) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (39) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (40) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge

    Level 32: Tough

    • (A) Reactive Armor - Resistance/Endurance

    Level 35: Lightning Storm

    • (A) Force Feedback - Damage/Knockback
    • (40) Force Feedback - Recharge/Knockback
    • (40) Force Feedback - Recharge/Endurance
    • (42) Force Feedback - Damage/Endurance/Knockback
    • (42) Force Feedback - Chance for +Recharge
    • (42) Sudden Acceleration - Knockback to Knockdown

    Level 38: Weave

    • (A) Shield Wall - Defense/Endurance
    • (43) Shield Wall - Defense
    • (43) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (43) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 41: Thunderous Blast

    • (A) Bombardment - Accuracy/Recharge/Endurance
    • (45) Bombardment - Damage/Recharge
    • (45) Bombardment - Accuracy/Damage/Recharge
    • (45) Bombardment - Accuracy/Damage/Recharge/Endurance
    • (46) Bombardment - Chance for Fire Damage

    Level 44: Electric Fence

    • (A) Gravitational Anchor - Immobilize
    • (46) Gravitational Anchor - Immobilize/Recharge
    • (48) Gravitational Anchor - Immobilize/Recharge/Accuracy
    • (48) Gravitational Anchor - Immobilize/Endurance
    • (48) Gravitational Anchor - Chance for Hold

    Level 47: Charged Armor

    • Hamidon Origin:Ribosome Exposure

    Level 49: Hasten

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 1: Vigilance


    Level 1: Brawl

     

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  10. 1 hour ago, Meknomancer said:

    If your not slotting/planning to use gale dump it for 02 boost and toss a preventetive absorb in. Hurricane with a full dark watchers is a wasted slot, the 6 th piece does nothing for you. Better off with 5 dampened spirits-same recharge and damage bonus but useful res bonus on top. I'd use a FF+rech in lightning storm instead of the rech io. Your a little short of ranged defence and now you have tesla cage but no elec shackles to stack with it, maybe better off with VS. I'd try to find an extra 2.5% ranged def. Theres enough recharge in build you could pull a few slots from powersink.

    Thanks! Ok I'll fix it up a bit more 🙂

  11. Updated my build 🙂


     

    This Hero build was built using Mids Reborn 3.4.6
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Powered Windrider: Level 50 Mutation Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Electrical Blast
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Gale

    • (A) Empty

    Level 1: Charged Bolts

    • (A) Apocalypse - Damage
    • (3) Apocalypse - Damage/Recharge
    • (3) Apocalypse - Damage/Recharge/Accuracy
    • (5) Apocalypse - Recharge/Accuracy
    • (5) Apocalypse - Damage/Endurance

    Level 2: Lightning Bolt

    • (A) Superior Winter's Bite - Accuracy/Damage
    • (7) Superior Winter's Bite - Damage/RechargeTime
    • (7) Superior Winter's Bite - Accuracy/Damage/Endurance
    • (9) Superior Winter's Bite - Accuracy/Damage/Recharge
    • (9) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
    • (11) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 4: Fly

    • (A) Freebird - FlySpeed

    Level 6: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 8: Snow Storm

    • (A) Endurance Reduction IO

    Level 10: Steamy Mist

    • (A) Reactive Defenses - Defense
    • (11) Reactive Defenses - Defense/Endurance
    • (13) Reactive Defenses - Scaling Resist Damage
    • (13) Steadfast Protection - Resistance/+Def 3%
    • (15) Gladiator's Armor - TP Protection +3% Def (All)
    • (15) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 12: Freezing Rain

    • (A) Superior Vigilant Assault - Damage/RechargeTime
    • (17) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (17) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
    • (19) Achilles' Heel - Chance for Res Debuff

    Level 14: Ball Lightning

    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (19) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (21) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
    • (21) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
    • (23) Positron's Blast - Chance of Damage(Energy)
    • (23) Bombardment - Chance for Fire Damage

    Level 16: Short Circuit

    • (A) Eradication - Accuracy/Damage/Recharge
    • (25) Eradication - Accuracy/Damage/Endurance/Recharge
    • (25) Eradication - Chance for Energy Damage
    • (27) Power Transfer - EndMod
    • (27) Power Transfer - Damage/Accuracy/Endurance

    Level 18: Charge Up

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 20: Hurricane

    • (A) Dark Watcher's Despair - To Hit Debuff
    • (29) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (31) Dark Watcher's Despair - Recharge/Endurance
    • (31) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (31) Dark Watcher's Despair - Chance for Recharge Slow

    Level 22: Zapp

    • (A) Sting of the Manticore - Accuracy/Damage
    • (33) Sting of the Manticore - Damage/Endurance
    • (33) Sting of the Manticore - Damage/Interrupt/Recharge
    • (33) Sting of the Manticore - Damage/Endurance/Recharge
    • (34) Sting of the Manticore - Chance of Damage(Toxic)
    • (34) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 24: Kick

    • (A) Empty

    Level 26: Maneuvers

    • (A) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 28: Tornado

    • (A) Overwhelming Force - Endurance/Recharge
    • (36) Overwhelming Force - Accuracy/Damage/Endurance
    • (36) Overwhelming Force - Damage/Endurance/Recharge
    • (37) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (37) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (37) Force Feedback - Chance for +Recharge

    Level 30: Tesla Cage

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (39) Superior Defender's Bastion - Damage/Recharge
    • (39) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (39) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (40) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge

    Level 32: Tough

    • (A) Reactive Armor - Resistance/Endurance

    Level 35: Lightning Storm

    • (A) Devastation - Accuracy/Damage
    • (40) Devastation - Damage/Endurance
    • (40) Devastation - Damage/Recharge
    • (42) Devastation - Accuracy/Damage/Recharge
    • (42) Recharge Reduction IO
    • (42) Sudden Acceleration - Knockback to Knockdown

    Level 38: Weave

    • (A) Shield Wall - Defense/Endurance
    • (43) Shield Wall - Defense
    • (43) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (43) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 41: Thunderous Blast

    • (A) Bombardment - Accuracy/Recharge/Endurance
    • (45) Bombardment - Damage/Recharge
    • (45) Bombardment - Accuracy/Damage/Recharge
    • (45) Bombardment - Accuracy/Damage/Recharge/Endurance
    • (46) Bombardment - Chance for Fire Damage

    Level 44: Power Sink

    • (A) Synapse's Shock - Damage/Rechage
    • (46) Synapse's Shock - EndMod/Recharge
    • (48) Synapse's Shock - Damage/Recharge/Accuracy
    • (48) Synapse's Shock - Damage/Accuracy/Endurance
    • (48) Synapse's Shock - EndMod/Increased Run Speed

    Level 47: Charged Armor

    • Hamidon Origin:Ribosome Exposure

    Level 49: Hasten

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 1: Vigilance


    Level 1: Brawl

     

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  12. 30 minutes ago, MistressOhm said:

    Whoever told you "Electrical Blast isn't good" was waaay wrong.  It might not be the highest damage output, but as a Defender, the immobs, holds, and inherent End Drain complement the Storm Summoning primary - you also get a small End 'refund' on most of your blasts when they hit, which helps keep the End-thirsty nature of Storm Toggles running.

     

    The big weakness I've found is, most of Storm's debuffs take a couple of seconds to kick in, which means you're vulnerable to "alpha strikes" when you piss off an entire spawn.  I usually lead with the Immobs/Holds, to keep melee'ers out of melee and forced to rely on whatever ranged attacks they might have.  THEN I set them up with the debuffing. 

     

    Once you get high enough to take Thunderous Blast, TAKE IT.  There's no more end crash from using a T9, so it becomes your "kill the little ones, end drain the bigger ones" opener.  Slotted with a Ranged AoE Damage set like Bombardment, it does a stupendous amount of damage, throws in an occasional "set things on fire" proc, and the inherent End Drain of the power itself usually empties the tank on all but EB's in one shot.

     

    I would actually move your Vigilant Assault set above to either your T1 or T2 blast.  You'll use it more often, which means that +Absorb will have many MANY more chances to proc.  It's... okay? in TB... but I think you'd get more mileage out of Bombardment and set up a small fast-cycling attack to boost you and your teammates's health bars a little. 

     

    Not sure why you're putting a Superior Defender's Bastion in Lightning Storm.  It's a pseudo-pet summon, so you'll only get the proc benefit when you summon it (the pet itself gets all the boosts, but I don't think it gets the proc chances).  You can make it perma with a recharge IO (no need for Hasten with that), maybe some extra damage and possibly throw in a KB/KD conversion IO to keep mobs from being yeeted about.

     

    Hurricane is END HUNGRY. So it's good that you focused on two Endurance IO's.  Dampened Spirits is decent, but I ran with the full set of Dark Watcher's Despair.  Hurricane is all about debuffing -toHit, but having something that debuffed -recharge was good too.

     

    Entomb in Tesla Cage - I'd actually swap the IO sets with Shocking Bolt, tbh.  That +Mag 2 proc will see a lot more use in the lower tier power, and if you don't get the proc on a boss, follow up with Shocking Bolt and stack the hold.

     

    Question: Why no Short Circuit?  It's true that with Hurricane running you'll likely not have mobs in range, but you will run into Repel-resistant mobs (Carnie Strongmen, for example) that will get close enough to whomp you before finally being pushed away, and having a way to drain End from melee'ers makes for less pain from the melee'ers.  EB's, AV's, and monsters also say "...what? SRSLY?" to Hurricane's Repel effect, and yes you WILL want to be up close and personal with them to debuff their -ToHit so you may as well have SC handy to zap them while you're doing that.

     

    Gale... yeah it's skippable.  It's basically a knockdown/knockback cone.  Slotted with a KB/KD conversion and an ACC, it makes for a useful and cheap "sit the hell down" power, but if you need the power pick for something else, it's not build critical by any stretch.

     

    Stormfending Team Play - You're not the healer.  Don't play as one.  You're a herder and a debuffer, it's your job to make sure that whatever you come across, cannot hit your team, either because they can't aim thru a windstorm or they're too busy running away from a dust devil, or they're being knocked on their butts and chilled to the bone.  That said, you don't want to blow spawns apart, you'll want to circle the edges, maneuver things up against walls and then back off just enough so they don't slide upward and end up falling back down behind you.  In cave maps, be extra careful of overhangs, as you can stuff mobs under them so they stand up outside the map.  Then they're untargetable and that's a hassle.

    Thank you so much! I'll change it around. Yeah not sure why I have that for Thunderstorm either xD maybe I thought it was something else.

  13. I would like some help with my build. I know Electrical Blast isn't good but I like it for thematic reasons. This build is for team play doing mishes, TF, iTF, and stuff.

     

    This Hero build was built using Mids Reborn 3.4.6
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Electrical Blast
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Gale

    • (A) Sudden Acceleration - Knockback to Knockdown

    Level 1: Charged Bolts

    • (A) Apocalypse - Damage
    • (3) Apocalypse - Damage/Recharge
    • (3) Apocalypse - Damage/Recharge/Accuracy
    • (5) Apocalypse - Recharge/Accuracy
    • (5) Apocalypse - Damage/Endurance
    • (7) Apocalypse - Chance of Damage(Negative)

    Level 2: Lightning Bolt

    • (A) Superior Winter's Bite - Accuracy/Damage
    • (7) Superior Winter's Bite - Damage/RechargeTime
    • (9) Superior Winter's Bite - Accuracy/Damage/Endurance
    • (9) Superior Winter's Bite - Accuracy/Damage/Recharge
    • (11) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
    • (11) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

    Level 4: Fly

    • (A) Freebird - FlySpeed

    Level 6: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 8: Snow Storm

    • (A) Pacing of the Turtle - Accuracy/Endurance
    • (13) Pacing of the Turtle - Endurance/Recharge/Slow

    Level 10: Steamy Mist

    • (A) Titanium Coating - Resistance/Endurance
    • (13) Titanium Coating - Resistance/Endurance/Recharge
    • (15) Reactive Defenses - Scaling Resist Damage
    • (15) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (17) Luck of the Gambler - Defense/Endurance
    • (17) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 12: Freezing Rain

    • (A) Touch of Lady Grey - Defense Debuff/Recharge/Endurance

    Level 14: Ball Lightning

    • (A) Superior Frozen Blast - Accuracy/Damage
    • (19) Superior Frozen Blast - Damage/Endurance
    • (19) Superior Frozen Blast - Accuracy/Damage/Endurance
    • (21) Superior Frozen Blast - Accuracy/Damage/Recharge
    • (21) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
    • (23) Superior Frozen Blast - Recharge/Chance for Immobilize

    Level 16: Charge Up

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 18: Hurricane

    • (A) Dampened Spirits - To Hit Debuff/Recharge/Endurance
    • (23) Dampened Spirits - To Hit Debuff/Endurance

    Level 20: Zapp

    • (A) Sting of the Manticore - Accuracy/Damage
    • (25) Sting of the Manticore - Damage/Endurance
    • (25) Sting of the Manticore - Accuracy/Interrupt/Range
    • (27) Sting of the Manticore - Damage/Interrupt/Recharge
    • (27) Sting of the Manticore - Damage/Endurance/Recharge
    • (29) Sting of the Manticore - Chance of Damage(Toxic)

    Level 22: Kick

    • (A) Empty

    Level 24: Maneuvers

    • (A) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Defense/Endurance/Recharge
    • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 26: Tornado

    • (A) Overwhelming Force - Accuracy/Damage
    • (31) Overwhelming Force - Endurance/Recharge
    • (31) Overwhelming Force - Accuracy/Damage/Endurance
    • (33) Overwhelming Force - Damage/Endurance/Recharge
    • (33) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

    Level 28: Tesla Cage

    • (A) Superior Entomb - Accuracy/Hold
    • (34) Superior Entomb - Hold/Recharge
    • (34) Superior Entomb - Recharge/Chance for +Absorb

    Level 30: Tough

    • (A) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Resistance/Endurance/Recharge
    • (36) Reactive Armor - Resistance
    • (36) Gladiator's Armor - TP Protection +3% Def (All)

    Level 32: Lightning Storm

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (36) Superior Defender's Bastion - Damage/Recharge
    • (37) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (37) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (37) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (39) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

    Level 35: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Endurance/Recharge
    • (39) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 38: Thunderous Blast

    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (40) Superior Vigilant Assault - Damage/RechargeTime
    • (40) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (42) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (42) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
    • (42) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

    Level 41: Electric Fence

    • (A) Gravitational Anchor - Immobilize
    • (43) Gravitational Anchor - Immobilize/Recharge
    • (43) Gravitational Anchor - Chance for Hold

    Level 44: Charged Armor

    • (A) Unbreakable Guard - Resistance
    • (45) Unbreakable Guard - Resistance/Endurance
    • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (45) Steadfast Protection - Resistance/+Def 3%

    Level 47: Shocking Bolt

    • (A) Basilisk's Gaze - Accuracy/Hold
    • (48) Basilisk's Gaze - Accuracy/Recharge
    • (48) Basilisk's Gaze - Recharge/Hold
    • (48) Basilisk's Gaze - Endurance/Recharge/Hold
    • (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (50) Lockdown - Chance for +2 Mag Hold

    Level 49: Hasten

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 1: Brawl

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 1: Vigilance


    Level 2: Rest
  14. 4 minutes ago, Neiska said:

    @NinjaIceBear - I just realized I made a mistake, I forgot to swap out one of the sets for Superior Command, here is the correct one. Apologies!

     

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    NinjaIceBear mk 2: Level 50 Mutation Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Electrical Affinity
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Battle Drones -- OvrFrc-Dam/KB(A), CaltoArm-+Def(Pets)(3), SprCmmoft-Acc/Dmg(3), SprCmmoft-Dmg/EndRdx(5), SprCmmoft-Acc/Dmg/Rchg(5), SprCmmoft-Rchg/PetAoEDef(7)
    Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(9), PreOptmz-EndMod/Rech(9), PreOptmz-EndMod/Acc/End(11)
    Level 2: Rejuvenating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(15), Pnc-Heal(15), Pnc-Heal/EndRedux/Rchg(17)
    Level 4: Fly -- Frb-Fly(A)
    Level 6: Equip Robot -- EndRdx-I(A)
    Level 8: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(50)
    Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(19), PreOptmz-EndMod/Rech(19), PreOptmz-EndMod/Acc/End(21), PreOptmz-EndMod/Acc/Rech(21), PreOptmz-EndMod/End/Rech(23)
    Level 12: Protector Bots -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(23), ExpRnf-+Res(Pets)(25), Rct-ResDam%(25), LucoftheG-Def/Rchg+(27), ShlWal-ResDam/Re TP(27)
    Level 14: Group Fly -- Frb-Fly(A)
    Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31)
    Level 18: Discharge -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(33), PreOptmz-EndMod/Rech(33), PreOptmz-EndMod/Acc/End(33), PreOptmz-EndMod/Acc/Rech(34), PreOptmz-EndMod/End/Rech(34)
    Level 20: Empowering Circuit -- AdjTrg-ToHit(A)
    Level 22: Kick -- Empty(A)
    Level 24: Tough -- ImpArm-ResPsi(A), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(37)
    Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(37), SprMarofS-Acc/Dmg(37), SprMarofS-EndRdx/+Resist/+Regen(39), SlbAll-Build%(39), SuddAcc--KB/+KD(39)
    Level 28: Defibrillate -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(40), FrtHyp-Acc/Rchg(47), FrtHyp-Sleep/EndRdx(48), FrtHyp-Acc/Sleep/Rchg(48), FrtHyp-Plct%(49)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Insulating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-Heal/Rchg(42), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(43)
    Level 38: Charged Armor -- ImpArm-ResPsi(A), GldArm-3defTpProc(43), StdPrt-ResDam/Def+(43)
    Level 41: Electrifying Fences -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(45), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(46), GrvAnc-Immob/EndRdx(46), GrvAnc-Hold%(46)
    Level 44: Amp Up -- RechRdx-I(A), RechRdx-I(45)
    Level 47: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48)
    Level 49: Tactics -- EndRdx-I(A), GssSynFr--ToHit/EndRdx(49)
    Level 1: Supremacy 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Flight-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7)
    Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13), EndMod-I(50)
    Level 1: Prestige Power Slide -- Clr-Stlth(A)
    Level 50: Musculature Core Paragon 
    Level 50: Ion Core Final Judgement 
    Level 50: Reactive Core Flawless Interface 
    Level 50: Robotic Drones Core Superior Ally 
    Level 50: Barrier Core Epiphany 
    Level 50: Support Core Embodiment 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 1: Battle Drone 
    Level 26: Assault Bot 
    Level 12: Protector Bot 
    Level 4: Afterburner 
    ------------

    No worries! Awesome. Looks great! Thank you 👍

  15. 1 hour ago, Neiska said:

    Hello again @NinjaIceBear !

     

    At first pass, this is actually very good! There are a few things I think you missed though! Nothing major, so if you wanted to use this build it should perform well! But here are the things I spotted - 

    1. You might have forgotten to have Farday's Cage and Hover toggle enabled when looking at values. With them on you are "way" over the S/L resistance cap for MMs, well over the Ranged DEF as well. 

    2. Your pet slotting is fine, but it could be better. What most MMs do is put 2 parts of Superior Mark of Supremacy into each pet, in order to stack the 10% recharge bonus, then use the 4 piece of Superior Command in another, for a total net of 40% recharge, which is nothing to sniff at! I usually put the 4 Superior Mark into the T3 pet, so along with Soulbound Build up and KB to KD, thats his 6 slots. 

    3. I moved some of your resist sets and slots around to better optimize. Your build was well over the S/L resistance and had a little wonky Defenses. With a few changes I got you much closer to the caps, but boosted your values in other areas as well.

     

    Here is your stats - image.thumb.png.faaca7f894ad076b18b8b79fafa13dab.png

     

    And here is mine - image.thumb.png.49573383f43d853356cfcbfe5577d7c6.png

     

    So You lost a bit of ranged over defense, and I brought your ranged and melee closer to the 45% mark, and boosted your resists across the board, from 20% to 40% or so, I even managed to give your Psionic, Fire, Cold, Negative, and even Toxic Resistance a nice big boost. Personally, I would have made more changes, but you said you mainly play on teams, so I kept Amp Up and Defibrillate. The END use is a bit higher than I would like, but that is also with both Fly and Group Fly on which I doubt you will have enabled all the time. With that toggled off, your END is 1.42/3.25 which is over a 1:2 ratio so that's solid. There are a few other things as well, but I tried to keep within the guidelines that you gave.

     

    Hope you like it and that it helps!

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    NinjaIceBear mk 2: Level 50 Mutation Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Electrical Affinity
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Battle Drones -- OvrFrc-Dam/KB(A), SuddAcc--KB/+KD(3), CaltoArm-Acc/Rchg(3), CaltoArm-Acc/Dmg(5), CaltoArm-Dmg/EndRdx(5), CaltoArm-+Def(Pets)(7)
    Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(9), PreOptmz-EndMod/Rech(9), PreOptmz-EndMod/Acc/End(11)
    Level 2: Rejuvenating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(15), Pnc-Heal(15), Pnc-Heal/EndRedux/Rchg(17)
    Level 4: Fly -- Frb-Fly(A)
    Level 6: Equip Robot -- EndRdx-I(A)
    Level 8: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(50)
    Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(19), PreOptmz-EndMod/Rech(19), PreOptmz-EndMod/Acc/End(21), PreOptmz-EndMod/Acc/Rech(21), PreOptmz-EndMod/End/Rech(23)
    Level 12: Protector Bots -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(23), ExpRnf-+Res(Pets)(25), Rct-ResDam%(25), LucoftheG-Def/Rchg+(27), ShlWal-ResDam/Re TP(27)
    Level 14: Group Fly -- Frb-Fly(A)
    Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31)
    Level 18: Discharge -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(33), PreOptmz-EndMod/Rech(33), PreOptmz-EndMod/Acc/End(33), PreOptmz-EndMod/Acc/Rech(34), PreOptmz-EndMod/End/Rech(34)
    Level 20: Empowering Circuit -- AdjTrg-ToHit(A)
    Level 22: Kick -- Empty(A)
    Level 24: Tough -- ImpArm-ResPsi(A), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(37)
    Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(37), SprMarofS-Acc/Dmg(37), SprMarofS-EndRdx/+Resist/+Regen(39), SlbAll-Build%(39), SuddAcc--KB/+KD(39)
    Level 28: Defibrillate -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(40), FrtHyp-Acc/Rchg(47), FrtHyp-Sleep/EndRdx(48), FrtHyp-Acc/Sleep/Rchg(48), FrtHyp-Plct%(49)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Insulating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-Heal/Rchg(42), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(43)
    Level 38: Charged Armor -- ImpArm-ResPsi(A), GldArm-3defTpProc(43), StdPrt-ResDam/Def+(43)
    Level 41: Electrifying Fences -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(45), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(46), GrvAnc-Immob/EndRdx(46), GrvAnc-Hold%(46)
    Level 44: Amp Up -- RechRdx-I(A), RechRdx-I(45)
    Level 47: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48)
    Level 49: Tactics -- EndRdx-I(A), GssSynFr--ToHit/EndRdx(49)
    Level 1: Supremacy 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Flight-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7)
    Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13), EndMod-I(50)
    Level 1: Prestige Power Slide -- Clr-Stlth(A)
    Level 50: Musculature Core Paragon 
    Level 50: Ion Core Final Judgement 
    Level 50: Reactive Core Flawless Interface 
    Level 50: Robotic Drones Core Superior Ally 
    Level 50: Barrier Core Epiphany 
    Level 50: Support Core Embodiment 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 1: Battle Drone 
    Level 26: Assault Bot 
    Level 12: Protector Bot 
    Level 4: Afterburner 
    ------------

     

    Thank you so much! I am currently at work but will take a look at it once I'm home.

  16. 3 minutes ago, Neiska said:

    Hello there @NinjaIceBear

     

    My main is Robot/Electric and I would love to give you some input. However I am at work at this exact moment but I will have a look when I get home. But there are a few important questions that are generally asked for build critiques - 

     

    What sort of activities do you intend to do? Normal missions? AE's? ITF's? GM hunting?

    Do you intend to play on teams often, or are you more of a lone wolf?

    What is your preferred difficulty to play on? Do you like to push a build as hard as you can, or do you like to be more relaxed enjoyment kind of play?

     

    I will take a look at your build and slotting when I get home, but those questions can factor into how to make a build. As an example, "Amp Up" only works on other players, not pets. So if you solo most of the time, that power is likely skippable. The same with Defibrillate. 

     

    More to come!

    I play alot in team's mostly. I rarely solo if at all. I plan to do alot of TFs, iTFs, and probably a bit of GM hunting. I mostly play on 4x8 with a team. I try to push myself to be stronger but not too crazy on making it the "perfect" build. Thank you so much. Will look forward to your input.

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