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StrawberryWitch

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Posts posted by StrawberryWitch

  1. Trying to finalize my MM build before I go ahead and buy my enhancements to slot 'em. Any advice or suggestions are very much appreciated. I'm not very good at doing builds xD. Below is my build.

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Electrical Affinity
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Battle Drones -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Acc/Dmg/EndRdx/Rchg(3), SprCmmoft-Rchg/PetAoEDef(5), CaltoArm-+Def(Pets)(5), SuddAcc--KB/+KD(7)
    Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(9), PreOptmz-EndMod/Rech(9), PreOptmz-EndMod/Acc/End(11), PreOptmz-EndMod/Acc/Rech(11), PreOptmz-EndMod/End/Rech(13)
    Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(17)
    Level 4: Fly -- Frb-Fly(A)
    Level 6: Equip Robot -- EndRdx-I(A)
    Level 8: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(50)
    Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(19), PreOptmz-EndMod/Rech(19), PreOptmz-EndMod/Acc/End(21), PreOptmz-EndMod/Acc/Rech(21), PreOptmz-EndMod/End/Rech(23)
    Level 12: Protector Bots -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(23), SprMarofS-Acc/Dmg(25), EdcoftheM-PetDef(25), ExpRnf-+Res(Pets)(27), OvrFrc-Dam/KB(27)
    Level 14: Group Fly -- Frb-Fly(A)
    Level 16: Faraday Cage -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(29), Ags-EndRdx/Rchg(29), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(31), StdPrt-ResDam/Def+(31)
    Level 18: Discharge -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(33), PreOptmz-EndMod/Rech(33), PreOptmz-EndMod/Acc/End(33), PreOptmz-EndMod/Acc/Rech(34), PreOptmz-EndMod/End/Rech(34)
    Level 20: Empowering Circuit -- RctRtc-Pcptn(A)
    Level 22: Kick -- Empty(A)
    Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(34), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36), Ags-Psi/Status(36), GldArm-3defTpProc(37)
    Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg/EndRdx(37), SprMarofS-EndRdx/+Resist/+Regen(37), SvrRgh-PetResDam(39), SlbAll-Build%(39), SuddAcc--KB/+KD(39)
    Level 28: Defibrillate -- EnrMnp-Stun%(A)
    Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Insulating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(43)
    Level 38: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(43)
    Level 41: Electrifying Fences -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(45), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(46), GrvAnc-Immob/EndRdx(46), GrvAnc-Hold%(46)
    Level 44: Amp Up -- RechRdx-I(A), RechRdx-I(45)
    Level 47: Maneuvers -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(48), ShlWal-ResDam/Re TP(48), Rct-ResDam%(48)
    Level 49: Tactics -- EndRdx-I(A)
    Level 1: Supremacy
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Flight-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(7), Pnc-Heal/+End(50)
    Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50)
    Level 1: Prestige Power Slide -- Clr-Stlth(A)
    Level 50: Musculature Core Paragon
    Level 50: Ion Core Final Judgement
    Level 50: Reactive Core Flawless Interface
    Level 50: Robotic Drones Core Superior Ally
    Level 50: Barrier Core Epiphany
    Level 50: Support Core Embodiment
    Level 50: Freedom Phalanx Reserve
    Level 50: Portal Jockey
    Level 50: Task Force Commander
    Level 50: The Atlas Medallion
    Level 1: Battle Drone
    Level 26: Assault Bot
    Level 12: Protector Bot
    Level 4: Afterburner
    ------------

     

     

  2. 5 hours ago, Voltak said:

    I had done another video of my Dark dominator vs huge map of Carnies, and I did vs the Carnies AV +3 levels and Carnies AV +4 levels above, solo.

    I decided to do one vs Malta who is among the more dangerous enemies of the game.
    I did have to switch Destiny because I had endurance issues fighting Malta and not because of zappers but because of the high resistances that some of their members have so it takes more time to kill them.


     

     

    Awesome vid! What build are you using?

  3. 13 hours ago, Koopak said:

    Alright here is what I put together @Deadfear4, note this wont be a cheap build, and id recommend something closer to @DocMidknight's suggestion if you prefer a safer, more relaxed build, but this should be able to really push the sets. Its probably not perfect, but I was able to apply a lot of the lessons iv learned tweaking my own.

    Some notes on the build.

    The HamiOs in Shadow Meld can be replaced by defense/recharge IOs with only a little loss if they are pricey (53 Hamios require 4 50 Hamios each so that been 120 mil per enhancement for me before) The main loss there is even if you +5 those IOs you'll be 2 seconds short of a perfect Meld -> MoG -> Meld rotation.

    Open fights with Shadow Meld and you should be fine for eating Alphas.

    Make sure to +5 the enhancements in Dull Pain so as to make it perma. I recommend that for everything but if you prefer to Attune for more power while exemplar then just make sure you +5 that and Hasten and any enhancements that don't scale down like purples.

    This will keep double Follow Up rolling of course, and proc rates on Gaussian's and Critical Strikes should be fairly high ( 16.89% ( better than a toggle still ) and 67.56% respectively ) Ideal single target rotation will be something like ( Follow Up -->  Focus -->  Slash -->  Shockwave -->  Focus ) Though add Moonbeam in instead of Shockwave periodically to fish for Decimate procs. This will pull something around 350 dps before factoring everything in so id expect 400-450 in a pylon test with these incarnates.

    Endurance should be able to handle around a minute of that rotation with perfect execution, longer with gaps. Ageless and MoG will solve any end problems, (Yes MoG is an end tool, yes its weird.)

    Incarnates, you are good for what i have here, Musculature Core Alpha, Reactive Radial Interface (or any moderate dot, the damage beats the other options), Assault Core Hybrid. Make sure to take Ageless Radial Destiny for the debuff resist, debuffs are what will kill you the most, hence why i jammed so much slow resist. Judgment and Lore are up to you, though Vorpal Radial or better Void Radial Judgments are my preferences. Also if you pick up Melee Radial Hybrid, since you already have provoke, you can do a DAMNED convincing job pretending to be a tank with it.

    Anyways here the build feel free to poke me if you have questions, its similar to my build live save it skips my teleport powers for more passive durability.

    This Hero build was built using Mids Reborn 3.0.5.5
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Talon X: Level 50 Technology Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Regeneration
    Power Pool: Fighting
    Power Pool: Presence
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Strike

    • (A) Superior Scrapper's Strike - Damage/Recharge
    • (7) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (7) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    • (48) Touch of Death - Chance of Damage(Negative)

    Level 1: Fast Healing

    • (A) Preventive Medicine - Heal
    • (5) Preventive Medicine - Heal/Endurance

    Level 2: Reconstruction

    • (A) Preventive Medicine - Heal
    • (5) Preventive Medicine - Heal/RechargeTime

    Level 4: Kick

    • (A) Force Feedback - Chance for +Recharge

    Level 6: Provoke

    • (A) Accuracy IO

    Level 8: Follow Up

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (9) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (9) Touch of Death - Damage/Endurance
    • (11) Touch of Death - Chance of Damage(Negative)
    • (11) Superior Critical Strikes - RechargeTime/+50% Crit Proc
    • (13) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 10: Dull Pain

    • (A) Recharge Reduction IO
    • (37) Preventive Medicine - Heal/RechargeTime

    Level 12: Slash

    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (13) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (36) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (36) Touch of Death - Chance of Damage(Negative)
    • (37) Hecatomb - Chance of Damage(Negative)
    • (37) Achilles' Heel - Chance for Res Debuff

    Level 14: Tough

    • (A) Reactive Armor - Resistance/Endurance
    • (15) Reactive Armor - Endurance/Recharge
    • (15) Reactive Armor - Resistance
    • (17) Reactive Armor - Endurance
    • (17) Steadfast Protection - Resistance/+Def 3%

    Level 16: Integration

    • (A) Panacea - Heal/Endurance
    • (19) Panacea - Endurance/Recharge
    • (19) Panacea - Heal/Endurance/Recharge
    • (34) Panacea - Heal
    • (36) Panacea - +Hit Points/Endurance

    Level 18: Spin

    • (A) Armageddon - Damage
    • (40) Armageddon - Accuracy/Damage/Recharge
    • (40) Armageddon - Accuracy/Recharge
    • (42) Armageddon - Chance for Fire Damage
    • (42) Eradication - Chance for Energy Damage
    • (43) Fury of the Gladiator - Chance for Res Debuff

    Level 20: Resilience

    • (A) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance/Recharge
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    • (27) Reactive Armor - Resistance
    • (27) Gladiator's Armor - TP Protection +3% Def (All)

    Level 22: Maneuvers

    • (A) Shield Wall - Defense/Endurance
    • (23) Shield Wall - Endurance/Recharge
    • (23) Shield Wall - Defense/Endurance/Recharge
    • (25) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 24: Focus

    • (A) Superior Winter's Bite - Accuracy/Damage
    • (39) Superior Winter's Bite - Accuracy/Damage/Endurance
    • (39) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
    • (40) Force Feedback - Chance for +Recharge

    Level 26: Intimidate

    • (A) Accuracy IO

    Level 28: Instant Healing

    • (A) Preventive Medicine - Heal
    • (29) Preventive Medicine - Heal/Endurance
    • (29) Preventive Medicine - Endurance/RechargeTime
    • (33) Preventive Medicine - Heal/RechargeTime
    • (34) Preventive Medicine - Heal/RechargeTime/Endurance
    • (34) Preventive Medicine - Chance for +Absorb

    Level 30: Weave

    • (A) Reactive Defenses - Defense/Endurance
    • (31) Reactive Defenses - Endurance/RechargeTime
    • (31) Reactive Defenses - Defense/Endurance/RechargeTime
    • (31) Reactive Defenses - Scaling Resist Damage
    • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (33) Kismet - Accuracy +6%

    Level 32: Shockwave

    • (A) Artillery - Accuracy/Damage
    • (43) Artillery - Accuracy/Damage/Recharge
    • (43) Artillery - Accuracy/Recharge/Range
    • (45) Bombardment - Chance for Fire Damage
    • (46) Annihilation - Chance for Res Debuff
    • (46) Force Feedback - Chance for +Recharge

    Level 35: Revive

    • (A) Recharge Reduction IO

    Level 38: Moment of Glory

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (39) Recharge Reduction IO

    Level 41: Hasten

    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO

    Level 44: Unrelenting

    • (A) Preventive Medicine - Heal/RechargeTime
    • (45) Panacea - Heal/Recharge
    • (45) Numina's Convalesence - Heal/Recharge

    Level 47: Moonbeam

    • (A) Thunderstrike - Accuracy/Damage
    • (47) Thunderstrike - Damage/Endurance
    • (47) Thunderstrike - Damage/Endurance/Recharge
    • (48) Decimation - Chance of Build Up

    Level 49: Shadow Meld

    • (A) HamiO:Membrane Exposure
    • (49) HamiO:Membrane Exposure
    • (49) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Brawl

    • (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (46) Superior Blistering Cold - Recharge/Chance for Hold

    Level 1: Critical Hit


    Level 1: Sprint

     

    
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    Thank you so much! I'll give this a go. Might have to save up a little bit haha.

  4. 1 hour ago, Koopak said:

    As for regen itself slotting +resist into Moment of Glory is a waste, MoG will take you to resistance caps all on its own, the only thing it needs is recharge. You are also missing Gladiator's Armor, and both Shield Wall and Reactive Defenses which give global defense and resistances for a single slot each. I wish I had a claws/regen build on hand but i don't, i could sort something for you if you don't mind the wait. In the mean time ill post my current Katana/Regen build which can handle basically anything. Its sub optimal since i jamed so many flavor powers in but replace the teleport powers with the usual kick/tough/weave and you are good to go

    Also ill link mid's reborn's site as you appear to be using an outdated version?

    Thank you so much! I just updated the midreborn thing and also, I don't mind waiting for a claws/regen build from you. Much appreciated!

  5. Thanks for looking. I'm not very good at making builds but I've done my best here atm. Any suggestions or constructive feedback will be very much appreciated!

     

     

     

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Talon X: Level 50 Mutation Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Swipe -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(5)
    Level 1: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(9)
    Level 2: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(13)
    Level 4: Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(50)
    Level 6: Reconstruction -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(21)
    Level 8: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Acc/Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(27)
    Level 10: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31)
    Level 12: Quick Recovery -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(31), PrfShf-End%(31)
    Level 14: Follow Up -- GssSynFr--Build%(A)
    Level 16: Integration -- Mrc-Rcvry+(A), RgnTss-Regen+(33), Prv-Heal(33)
    Level 18: Focus -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(34), Apc-Dam%(34), SuddAcc--KB/+KD(36)
    Level 20: Resilience -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(36), UnbGrd-Max HP%(36)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 24: Kick -- Empty(A)
    Level 26: Eviscerate -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(37), Obl-Dmg(39), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(50)
    Level 28: Instant Healing -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(50)
    Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(42), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam(42)
    Level 32: Shockwave -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), Rgn-Knock%(45), SuddAcc--KB/+KD(45)
    Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(46)
    Level 38: Moment of Glory -- ResDam-I(A), ResDam-I(46)
    Level 41: Focused Accuracy -- RctRtc-ToHit(A)
    Level 44: Stealth -- LucoftheG-Def/Rchg+(A)
    Level 47: Physical Perfection -- EndMod-I(A)
    Level 49: Super Speed -- Clr-Stlth(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Heal/EndRdx(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(48), EffAdp-EndMod(48)
    Level 50: Spiritual Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    ------------

     

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    |96F55ECBDA6E59FF057FE2F745|
    |-------------------------------------------------------------------|

  6. 4 hours ago, Generator said:

    I just found the update for Mids that contains the new set, and here's a first draft of where I might take my guy (he's 31 right now, running off common IOs for now):

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Mu'Daanith: Level 50 Magic Corruptor
    Primary Power Set: Electrical Blast
    Secondary Power Set: zn_Electrical Affinity
    Power Pool: Sorcery
    Power Pool: Flight
    Power Pool: Concealment
    Ancillary Pool: Electricity Mastery

    Villain Profile:
    Level 1: Charged Bolts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(45)
    Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(5), PreOptmz-EndMod/Acc/End(7)
    Level 2: Lightning Bolt -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(7), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(9), SprMlcoft-Acc/Dmg/EndRdx/Rchg(11), SprMlcoft-Rchg/Dmg%(34)
    Level 4: Mystic Flight -- Flight-I(A)
    Level 6: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(13), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(15), Ann-Acc/Dmg/EndRdx/Rchg(34), Ann-ResDeb%(43)
    Level 8: Rejuvenating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(15), DctWnd-Heal/Rchg(17), DctWnd-Heal/EndRdx/Rchg(17), DctWnd-Heal(43)
    Level 10: Galvanic Sentinel -- PreOptmz-EndMod/Acc/End(A), PreOptmz-EndMod/Acc/Rech(19)
    Level 12: Short Circuit -- SynSck-EndMod(A), SynSck-Dam/Rech(19), SynSck-EndMod/Rech(21), SynSck-Dam/Rech/Acc(21), SynSck-Dam/Acc/End(43), SynSck-EndMod/+RunSpeed(45)
    Level 14: Energizing Circuit -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/End/Rech(31)
    Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(50)
    Level 18: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(23), BslGaz-EndRdx/Rchg/Hold(25), BslGaz-Acc/EndRdx/Rchg/Hold(25), BslGaz-Slow%(33)
    Level 20: Empowering Circuit -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(31), GssSynFr--Build%(33), RctRtc-Pcptn(33)
    Level 22: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/ActRdx/Rchg(42), StnoftheM-Dmg/EndRdx/Rchg(42)
    Level 24: Hover -- Flight-I(A)
    Level 26: Voltaic Sentinel -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(29), CaltoArm-Dmg/EndRdx(29), CaltoArm-Acc/Dmg/Rchg(40), CaltoArm-EndRdx/Dmg/Rchg(42), Dmg-I(50)
    Level 28: Defibrillate -- RechRdx-I(A)
    Level 30: Aim -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(31)
    Level 32: Thunderous Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(39), SprScrBls-Acc/Dmg/Rchg(39), SprScrBls-Dmg/EndRdx/Rchg(40), SprScrBls-Acc/Dmg/EndRdx/Rchg(40), SprScrBls-Rchg/+End(46)
    Level 35: Insulating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37)
    Level 38: Amp Up -- RechRdx-I(A), RechRdx-I(50)
    Level 41: Electric Fence -- EnfOpr-Acc/EndRdx(A)
    Level 44: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(45), Ags-ResDam(46), Ags-Psi/Status(46)
    Level 47: Shocking Bolt -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48)
    Level 49: Stealth -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(11), PrfShf-End%(39)
    ------------

     

     

    
    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |EF559B4EEA81CDB48CE7C37D15FC0706EC0028|
    |-------------------------------------------------------------------|

     

    Sweet! Where did you get it?

  7. Searched the interwebs and I couldn't find a build for Archery/Nature. I would appreciate some help with this build. This is what I got so far. Thanks!

     

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Archery
    Secondary Power Set: Nature Affinity
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Dark Mastery

    Villain Profile:
    Level 1: Aimed Shot

    • (A) Apocalypse - Damage
    • (3) Apocalypse - Damage/Recharge
    • (3) Apocalypse - Accuracy/Damage/Recharge
    • (5) Apocalypse - Accuracy/Recharge
    • (5) Apocalypse - Damage/Endurance

    Level 1: Corrosive Enzymes

    • (A) Accuracy IO

    Level 2: Fistful of Arrows

    • (A) Ragnarok - Damage/Recharge
    • (7) Ragnarok - Accuracy/Damage/Recharge
    • (7) Ragnarok - Accuracy/Recharge
    • (9) Ragnarok - Damage/Endurance
    • (9) Ragnarok - Chance for Knockdown

    Level 4: Fly

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 6: Regrowth

    • (A) Panacea - Heal

    Level 8: Blazing Arrow

    • (A) Superior Scourging Blast - Accuracy/Damage
    • (11) Superior Scourging Blast - Damage/RechargeTime
    • (11) Superior Scourging Blast - Accuracy/Damage/RechargeTime
    • (13) Superior Scourging Blast - Damage/Endurance/RechargeTime
    • (13) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
    • (15) Superior Scourging Blast - RechargeTime/PBAoE +End

    Level 10: Wild Growth

    • (A) Unbreakable Guard - Resistance
    • (15) Unbreakable Guard - Resistance/Endurance
    • (17) Unbreakable Guard - RechargeTime/Resistance
    • (17) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 12: Explosive Arrow

    • (A) Superior Frozen Blast - Accuracy/Damage
    • (19) Superior Frozen Blast - Damage/Endurance
    • (19) Superior Frozen Blast - Accuracy/Damage/Endurance
    • (21) Superior Frozen Blast - Accuracy/Damage/Recharge
    • (21) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
    • (23) Sudden Acceleration - Knockback to Knockdown

    Level 14: Spore Cloud

    • (A) Dark Watcher's Despair - To Hit Debuff
    • (23) Dark Watcher's Despair - To Hit Debuff/Endurance

    Level 16: Lifegiving Spores

    • (A) Preventive Medicine - Heal
    • (25) Preventive Medicine - Heal/Endurance
    • (25) Preventive Medicine - Heal/RechargeTime/Endurance

    Level 18: Ranged Shot

    • (A) Executioner's Contract - Accuracy/Damage
    • (27) Executioner's Contract - Damage/Endurance
    • (27) Executioner's Contract - Damage/Interrupt
    • (29) Executioner's Contract - Damage/Range
    • (29) Executioner's Contract - Damage/Recharge
    • (31) Executioner's Contract - Disorient Bonus

    Level 20: Wild Bastion

    • (A) Preventive Medicine - Heal/RechargeTime
    • (31) Preventive Medicine - Heal/RechargeTime/Endurance
    • (31) Preventive Medicine - Chance for +Absorb

    Level 22: Hasten

    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO

    Level 24: Kick

    • (A) Empty

    Level 26: Tough

    • (A) Gladiator's Armor - End/Resist
    • (33) Gladiator's Armor - Resistance
    • (33) Gladiator's Armor - TP Protection +3% Def (All)
    • (34) Steadfast Protection - Resistance/+Def 3%

    Level 28: Rebirth

    • (A) Doctored Wounds - Heal/Recharge

    Level 30: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Endurance/Recharge
    • (34) Luck of the Gambler - Defense/Endurance/Recharge
    • (36) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (36) Reactive Defenses - Scaling Resist Damage

    Level 32: Rain of Arrows

    • (A) Superior Malice of the Corruptor - Accuracy/Damage
    • (37) Superior Malice of the Corruptor - Damage/Recharge
    • (37) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
    • (37) Superior Malice of the Corruptor - Damage/Endurance/Recharge
    • (39) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
    • (39) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

    Level 35: Aim

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 38: Entangling Aura

    • (A) Lockdown - Accuracy/Hold
    • (42) Lockdown - Accuracy/Recharge
    • (42) Lockdown - Recharge/Hold
    • (43) Lockdown - Endurance/Recharge/Hold
    • (43) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (43) Lockdown - Chance for +2 Mag Hold

    Level 41: Dark Consumption

    • (A) Performance Shifter - EndMod

    Level 44: Dark Embrace

    • (A) Unbreakable Guard - Resistance
    • (45) Unbreakable Guard - Resistance/Endurance
    • (46) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (46) Unbreakable Guard - +Max HP

    Level 47: Soul Drain

    • (A) Armageddon - Damage/Recharge
    • (48) Armageddon - Accuracy/Damage/Recharge
    • (48) Armageddon - Accuracy/Recharge
    • (48) Armageddon - Damage/Endurance
    • (50) Armageddon - Chance for Fire Damage

    Level 49: Overgrowth

    • (A) Adjusted Targeting - To Hit Buff
    • (50) Adjusted Targeting - Recharge

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Scourge


    Level 1: Sprint

     

  8. Made some changes according to suggestions.

    13 minutes ago, Ankhammon said:

    Nice team build.

     

    Only suggestion really is that you make sure to get Atlas and Portal Jockey as they add to your End pool and therefore increase your overall recovery.

    Added those in. Thanks! 😄

  9. 21 minutes ago, Hedgefund said:

    That's quite nice.  Are you sure this is your first attempt at a build?

     

    My only comment is that against +3s (how I have my to-hit in Mids configured) Corrosive Enzymes has 145% accuracy with just 1 acc IO.  You could move one of the slots to whatever.  Maybe Hasten to get it perma (which you're very close to anyway so not a big deal).

     

    I'm guessing that the Panacea H/E in Health is an error and you meant to slot the proc.

     

    Oh I do have one more - in Stamina use another piece of Perf Shifter (end/rch or end/acc) for a bit more HP.  Your endurance management looks well under control.  

    Yeah, my very first attempt lol. Thanks! In Corrosive Enzymes, the 2nd slot I had no clue where to put so I just dropped it randomly on a power. Ok I'll have it moved to Hasten. How can you tell I'm close to perma Hasten? Ok, in Stamina, I changed the Endmod one to a Perf Shifter end/rech. Thanks so much for the suggestions!

  10. This is my Nature Affinity/Sonic Attack character. I'm not very good at building, this would be my very first one. I would love to get any help I can to improve on this. Let me know what you think.

     

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Green Shrieker: Level 50 Mutation Defender
    Primary Power Set: Nature Affinity
    Secondary Power Set: Sonic Attack
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    ------------
    Level 1:    Corrosive Enzymes    
     (A) Accuracy IO


    Level 1:    Shriek    
     (A) Superior Defender's Bastion - Accuracy/Damage
     (3) Superior Defender's Bastion - Damage/Recharge
     (3) Superior Defender's Bastion - Damage/Endurance/Recharge
     (5) Superior Defender's Bastion - Accuracy/Damage/Endurance
     (5) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
     (7) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal


    Level 2:    Wild Growth    
     (A) Aegis - Resistance/Endurance
     (7) Aegis - Resistance/Recharge
     (9) Aegis - Resistance
     (9) Numina's Convalesence - Heal/Recharge
     (11) Numina's Convalesence - Heal/Endurance/Recharge
     (11) Numina's Convalesence - Heal


    Level 4:    Scream    
     (A) Apocalypse - Damage/Recharge
     (13) Apocalypse - Accuracy/Damage/Recharge
     (13) Apocalypse - Accuracy/Recharge
     (15) Apocalypse - Damage/Endurance
     (15) Apocalypse - Chance of Damage(Negative)
     (17) Gladiator's Javelin - Chance of Damage(Toxic)


    Level 6:    Spore Cloud    
     (A) Dark Watcher's Despair - To Hit Debuff
     (17) Dark Watcher's Despair - To Hit Debuff/Recharge
     (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
     (19) Dark Watcher's Despair - To Hit Debuff/Endurance


    Level 8:    Lifegiving Spores    
     (A) Numina's Convalesence - Heal/Recharge
     (21) Numina's Convalesence - Heal


    Level 10:    Hasten    
     (A) Recharge Reduction IO
     (48) Recharge Reduction


    Level 12:    Wild Bastion    
     (A) Numina's Convalesence - Heal/Recharge
     (21) Numina's Convalesence - Heal


    Level 14:    Super Speed    
     (A) Celerity - +Stealth


    Level 16:    Maneuvers    
     (A) Luck of the Gambler - Recharge Speed
     (23) Red Fortune - Defense/Endurance
     (23) Red Fortune - Endurance/Recharge
     (25) Red Fortune - Defense/Endurance/Recharge
     (25) Red Fortune - Defense
     (27) Red Fortune - Endurance


    Level 18:    Rebirth    
     (A) Recharge Reduction IO


    Level 20:    Assault    
     (A) Endurance Reduction IO


    Level 22:    Vengeance    
     (A) Luck of the Gambler - Recharge Speed


    Level 24:    Howl    
     (A) Vigilant Assault - Accuracy/Damage
     (27) Vigilant Assault - Damage/RechargeTime
     (29) Vigilant Assault - Damage/Endurance/RechargeTime
     (29) Superior Vigilant Assault - Accuracy/Damage/Endurance
     (31) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
     (31) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb


    Level 26:    Entangling Aura    
     (A) Lockdown - Accuracy/Hold
     (31) Lockdown - Accuracy/Recharge
     (33) Lockdown - Recharge/Hold
     (33) Lockdown - Endurance/Recharge/Hold
     (33) Lockdown - Accuracy/Endurance/Recharge/Hold
     (34) Lockdown - Chance for +2 Mag Hold


    Level 28:    Hover    
     (A) Luck of the Gambler - Recharge Speed
     (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
     (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
     (36) Reactive Defenses - Scaling Resist Damage


    Level 30:    Kick    
     (A) Empty


    Level 32:    Overgrowth    
     (A) Adjusted Targeting - To Hit Buff/Recharge
     (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
     (36) Adjusted Targeting - Endurance/Recharge
     (37) Adjusted Targeting - To Hit Buff/Endurance
     (37) Adjusted Targeting - Recharge


    Level 35:    Screech    
     (A) Absolute Amazement - Stun/Recharge
     (37) Absolute Amazement - Accuracy/Stun/Recharge
     (39) Absolute Amazement - Accuracy/Recharge
     (39) Absolute Amazement - Endurance/Stun
     (39) Absolute Amazement - Chance for ToHit Debuff
     (40) Gladiator's Javelin - Chance of Damage(Toxic)


    Level 38:    Dreadful Wail    
     (A) Armageddon - Damage/Recharge
     (40) Armageddon - Accuracy/Damage/Recharge
     (40) Armageddon - Accuracy/Recharge
     (42) Armageddon - Damage/Endurance
     (42) Armageddon - Chance for Fire Damage
     (42) Fury of the Gladiator - Chance for Res Debuff


    Level 41:    Dark Embrace    
     (A) Gladiator's Armor - Resistance
     (43) Gladiator's Armor - Resistance/Rech/End
     (43) Gladiator's Armor - End/Resist
     (43) Gladiator's Armor - TP Protection +3% Def (All)
     (45) Gladiator's Armor - Recharge/Endurance
     (45) Gladiator's Armor - Recharge/Resist


    Level 44:    Power Boost    
     (A) Recharge Reduction IO
     (45) Recharge Reduction IO


    Level 47:    Tough    
     (A) Steadfast Protection - Resistance/+Def 3%
     (48) Unbreakable Guard - +Max HP


    Level 49:    Weave    
     (A) Luck of the Gambler - Recharge Speed
     (50) Shield Wall - Defense/Endurance
     (50) Shield Wall - Defense
     (50) Shield Wall - +Res (Teleportation), +5% Res (All)


    Level 1:    Brawl    
     (A) Empty


    Level 1:    Prestige Power Dash    
     (A) Empty


    Level 1:    Prestige Power Slide    
     (A) Empty


    Level 1:    Prestige Power Quick    
     (A) Empty


    Level 1:    Prestige Power Rush    
     (A) Empty


    Level 1:    Prestige Power Surge    
     (A) Empty


    Level 1:    Sprint    
     (A) Empty


    Level 1:    Vigilance    
    Level 2:    Rest    
     (A) Empty


    Level 4:    Ninja Run    
    Level 2:    Swift    
     (A) Run Speed


    Level 2:    Health    
     (A) Miracle - +Recovery
     (46) Numina's Convalesence - +Regeneration/+Recovery
     (46) Panacea - +Hit Points/Endurance


    Level 2:    Hurdle    
     (A) Jumping


    Level 2:    Stamina    
     (A) Performance Shifter - EndMod
     (46) Performance Shifter - EndMod/Recharge
     (48) Performance Shifter - Chance for +End


    Level 50:    Spiritual Core Paragon    
    Level 50:    Void Radial Final Judgement    
    Level 50:    Degenerative Radial Flawless Interface    
    Level 50:    Banished Pantheon Core Superior Ally    
    Level 50:    Clarion Radial Epiphany    
    Level 50:    Support Core Embodiment    
    Level 0:    Portal Jockey    
    Level 0:    The Atlas Medallion    
    ------------

     

     

    http://www.cohplanner.com/mids/download.php?uc=1569&c=720&a=1440&f=HEX&dc=78DA65944B4F135114C767DA4168E983F2B0BC0AB480206DA71DA90B5F2188420214D1AA3BD35498C28466A6994E1358FA1574E1D2D7CE850B1F60DCFA098C6F70A37165E223313E70530F3D7FDBC6DEA4F99DF99F73E69C7BE6DE26D74FB9EECD5C991044CF542E5328A44FA959555F56CDA664D1CA589AA10BB43C33A6AAEA03A9555353D754B391A4C0BFC0F4C962362B2F64ACA2A9A627B3594DD7AC8DDE8AF75C465F5197E594A16B4BE949CBCA2CAD09CE45C3C8C9A9BCAA2E7BCBE6BC9AA1D8C2AA966F2E3F4FE7B49555CBCDF69EA9E92B3DA7F3DA923C659866316F19663A651473E964A660A9E646273524D3EFD9A0805512846E822209DBB68AD620DCB79735DB03F021537A046E32F76D319FD3FB44E48A71917D0AB32901A698CEF3E005E60ED5B523D71EB59535970CC6989E38A8305B225CF705D56DE05C7BC3267C5BCCD6C7E013E64B8A6DE458B111BDB4A38710391CF039C23C8F988F28D9855794D70C5FF37F798394E716798E6E07D7F191E6C57EBC1D1CB7DF09BA989D6ED0C3ECF6325F532D1FBE8B0F7DB4D2FBDAA0B505596B27AD035A076ABCA3F27ED4F58F49FCDE30B337028E33FB12E061E61BAADB85DCAE1FBC8FBE9FCC815FE06F709719FCC374502F3D3C037B0F7A096E23668739F81DE7886203E83B50A225BCA5CAFDAC48FD37107D13BCC51CBA0DDE61BE2784D06D680EBE79E68124B8009E618EE0C47CA0C761E40E1F81EF28788C79F03878029CE0DC75C228724763AC8DC541053CC48C8C8309E647972084718AC2F8B211D04E53917982A2EC272340A76F17378D7C714C378EE92AD3EC5366C13966AF5473ABCBD31DAB53E2758A52A78CD729893A65BE4E59D853B8D3D2A254F93F10C4B2D7D152B9E5A5CF4EF2E2D6886D7CCBBE56359B384BC68824442FF27EA341DEDF97DA3C0FE77DABCDBBCADF2B7A8D19BBCE3C4B3514741669AFDA33FEAAFD69A86ADFAD897F1AAADA979C7B5F88EDF2BA5C23FC05D56E037A

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