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jacobpaige

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Posts posted by jacobpaige

  1. Demons have naturally good resistances and nature buffs resistance. Combine that with the IOs for resistance, and your demons are very hard to kill, even when they insist on not standing on the healing grass and/or you can't be bothered to debuff the enemies. Add on to that the fact that your buffs affect you too (unlike /sonic) and are clickies (unlike /time) and it allows you yourself to also be both fairly active in the fight and tanky, while not needing to micromange as much as something like /rad. That said, you're quite squishy in the early stages, endurance can be an issue (like all MMs) and anything that makes you drop toggles is the bane of your existence in tough fights.

     

    Of course, none of that is why I picked it. I did it for RP reasons. Enraged elf turns to demon summoning to engage in ecoterrorism ftw ;)

     

    My build below. It's currently theoretical as my MM is only 45 and will need to respec to be fully in line with it, but currently its about 80% accurate to what I'm actually running, with the only real differences being a few pool powers and incarnates, and of course, missing IOs (poverty sucks T.T).

     

    http://www.cohplanner.com/mids/download.php?uc=1533&c=712&a=1424&f=HEX&dc=78DA6594CB4F135114C6EF74A62050E46579B5A5B4C8B35068744F148C895024015157640253324999694A9BC8D2A58A92B801040557C68D31BA75615454FE055D69E2031541014537F530E70B9DD826ED6FE6BBF7BBF7BB67CE347AA9D7F5E0F4E56E2195F6C4D5A9A9D1A83A95D29293BA31EE8CAA13FA982C8470F598462AA98EEB29DD34F2490864678D0EA527274D23DCABD12F6E7463C26F9B71321D8B8507D4543AA98D9E88C574434F4D8BC241D38C8787129A36EEB22EFB353541C672EB66588B6B09339952F7772CB3A4A86AE88974DC52BCA712FA58D81EC24CC7117DBA9A02B6D277A154E093718A4D8710114538B6C01F4CE527B8CDCC7B275B7CD370E015A25658DA5BD224AC276DF0BCBCCFCC43EBE01766E157F01BF30A796589BDF20E6BA5BBE02F66F96F708F79A49A0C3E452CD2399CC8E20C709679D2F291257F8ED04CF39798958BE03CB37A01BCC5BC4A590A388BA3E0219FBBF631F888799BD62FC2FA45AB9CC7FB0A5C63D6BD045F80AF994BE42D66AFA3F8136B6D1FC08FCC6B94A104F52899E33DEBBD3C56EF03EB98013F58CFBC43EB97F1FA72D90E7B03EB7CB6865DAE4FC37B8755BB19DAA702E7A8E89378AC9F79340A0E8067994D83CC2015D88D3AB943BC6ED37FACA439559853D5C7F99ADDEC6FDEE6FB65CA5B830C3517151E1B66B69E0347C0F3CCB60BCCEB94DF8367EFC19E8DB4A70F9A0FFDB0427BF8A1F9A1DD206F90B329C1555EAFFD19B8C7756BFFCBEC8067963C8DA86DE30AC6EE82CBCCCE7BCCA774BC163CC316F474277ABA133D1D414F47D0D3913FB2F59C6AE80C21E40DE1FDF290168616CED047CC52942E285D38BD57B1BD99D6ACB61CA52B4789E428C77294E3394AFFBE22414185A2592D33A81CFC2308C9C3E305F42464D6321B85340EBFD4C1E39B59CD219D91AC6AB846B8635C01AED277BBAF857D5B761FDE98C337C119E67D6AF508B23D0F66AFBB6DFA13DBF53FDF4E06BB

  2. I'm considering getting the invincible buff pet for my Lore slot, but I don't know what any of them do or if any of them would be appropriate to any of my builds on any of my alts. Is there a list somewhere of what the various faction pets do? Preferably one that also mentions the expected up times for the buffs, how strong they are, and if they're ST or AoE, as well as what kind of healing the pet does, if any?

  3. 18 hours ago, Vanden said:

     

    Who Will Die part 4 heroside gives progress towards Hero Slayer, not Villain Disruptor. It's good for unlocking the contact to flashback Mayhems, but not Safeguards.

    Yes, just found this out the hard way when I got Bloody Hands 😞

     

    I guess I'll be grinding Echinda since I'm not high enough level yet for MLTF or Mendor Silos 😞

  4. I also did Who Will Die part 4, but at 0x1. I didn't find any progress on the badge in the defeats section, so I wasn't sure if it was doing anything. After that, I went and killed Frostfire, and still nothing. I just don't know if the methods work because I'm not seeing anything in my Badges. Starting to wonder if I need to file a bug report or something.

     

    Edit: I figured out the problem. You need to do at least one bank job before the badge will start counting. I'll check tomorrow if Who Will Die p4 will count this time or not.

  5. Is there an easy/efficient way to get Villain Disruptor? I don't really want to have to do 75 radio missions and 25 bank jobs just to get access to this NPC. Also, where does the badge show up in badges? I know for certain that I've taken down villains from the rogue's gallery (Frostfire specifically, but I'm fairly certain others as well), but I don't see anything that looks like it might be it in my Closest to Completion, Defeats, Accomplishments, or Achievements.

  6. As they are now, they're basically unusable for anyone with more than one toggle (which should be the vast majority of those that can afford the powers). Changing them to prevent the player from affecting anyone else should accomplish the same goal of shutting off all the player's other non-travel powers, but without forcing them to recast everything after they stop using them.

  7. When I try, I get the dialogue contacts give you when you're on a TF. This means I can't renew my xp buffs, my temp powers, make emergency purchases when I realize that I can't actually kill the Clockwork King solo because 150% regen debuff is apparently nothing to him, etc. It's extremely annoying.

  8. I'm not saying it's not bug like, but this has always been the case.  If you scroll past the default/top option the colors will revert to almost black/almost white on any costume piece, unless you have the "match colors" option checked.

     

    Re-validating won't  help.  It's just in the design.  Maybe they can change it someday, but I imagine it's low on the priority list.

    Really? I don't remember having this problem last week. I don't think I had matching selected most of the time either since my toons' hair color is generally different from their costumes' colors.
  9. When you scroll over an option that uses fewer colors, the colors not being used will be reverted to default. So, if you were looking at Hair for instance, and scrolled over Skin, then your hair would suddenly be ash colored instead of whatever it was before once you got to either of the options next to Skin. Same goes for all the other slots by the way, not just hair.

     

    Already tried re-validating my files btw.

  10. Water blast is powerful AND fun to play!

    Yeah, loving it so far :)

     

    Well if you want heavy feeling powers, energy sets are great.

     

    Energy blast really feels impactful, both skill-wise and group-wise as the inherent knockback will make everyone in your team hate you. Still great fun.

     

    Energy melee doesnt quite fit the "aoe" prerequisite (and the one AoE it does have feels really meh) but it also feels really heavy and instead of knocking people back like the ranged variant, it stuns.

     

     

    I'll have to try it next then.

     

    Titan Weapon feels very heavy it has 3 AOEs and you get the first 2 early in the set you can add Fiery Aura for up to 3 AOEs(1 for end recovery)

    I love Titan Weapons, but they're not really what I was looking for. Honestly, playing Titan Weapon/Ninjitsu is what got me thinking about wanting to play a really impactful AoE build that wasn't so reliant on cones.
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