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Tacopotamus

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Posts posted by Tacopotamus

  1. Water/Fire.  The synergy is by far my favorite.  I have two builds that switch between Ice and Fire epic pools but I tend to lean on Fire for Bonfire.

     

    The beauty of Water/ is that it’s very AoE heavy while /Fire is PBAoE heavy.  Anything that survives the AoE’s are brainwashed little mosquitos heading towards the PBAoE bug zapper that is yourself.  Burn, Cauterizing Aura, Bonfire and Hot Feet (I skipped this as it’s easily turned off if held).  Also in terms of healing, there is an AWESOME synergy with Dehydrate and Cauterizing Aura.  The heal over time is speedy and with capped defenses for R/S/L/E/N, you can easily heal off the hits that get through.  If I REALLY want to be cautious (Mo TF/SF’s), I switch builds to the Ice epic pool for Hoarfrost.  Also, there is a LOT of soft controls thanks to inherent KD in Water/ and Bonfire to add towards your survivability.  Although single target damage isn’t as great as it’s AoE/PBAoE presence, it’s still pretty good thanks to Water Jet.

     

    Overall, with most of my blasters I always feel like I’m yearning for more.  More damage, more survivability, more  control…this one left me impressed.  If you haven’t tried it, I HIGHLY recommend this combination.

     

    • Thanks 2
  2. I’m a total Blastaholic and I gotta say my strongest/favorite blaster is my Water/Fire/Ice.  I have 9 level 50 blasters and this one by far is my “Ol’ Reliable”.

     

    She has Ranged/S/L/E/N capped on defense and has enough AoE to take on waves of mobs.  Water is great for ranged AoE while Fire has you covered in melee.  Jump right into a pack of enemies and everything goes in seconds!  Clever IO slotting can also add some KD to your attacks for some soft control.  Also, a great tool for additional survival is Dehydrate and Cauterizing Aura.  Alone, the heals over time they provide is meh but when combined it really is noticeable.

     

    I go to this blaster for pretty much anything.  Solo or team play as she provides a good variety as well as being able to play lower level content with relative ease.  I’d highly recommend.  Would do business again.

  3. Blappers are amazing hands down.  People that don’t embrace their blaster’s melee powers are gimping themselves.  BUT the same goes for the die hard blapper that refuses range.  My advice for when you build one is find the right balance of “when and when not to blap”.  
     

    I’m currently building a Radiation Blast/Martial Combat combo that feels sooooo right because it’s just non stop PBAOE and wipes out groups FAST.  And thanks to IO’s, it helps add some soft control to help me avoid the debt train.  My current rotation is:  Burst of Speed, Irradiate, Dragon’s Tail and Neutrino Bomb.  I really look forward to patron pools and getting bonfire too.

     

    Just be ready for a lot of heat.  Whatever survives is normally a pissed off hive of bees and will lay the smack down.  Dragons Tail and Bonfire are great for providing KD (covert the KB to KD on Bonfire).  I’ve also had a lot of good luck with using the Avalanche set in Burst of Speed and the KD has been very frequent to my liking.  With those type of soft controls firing off pretty consistently, I normally find myself killing them before they kill me.  Electron Haze is another power with soft control ability that might be worth picking up to keep your enemies floored.

    • Like 1
  4. Hey community,

     

    So for the last 2 weeks I’ve racked my brain trying to figure how to get back on the game.  As far as the most recent update for CoH, the game was no longer able to load after using Island Rum’s launcher.

     

    I’ve tried reinstalling numerous times and tried installing the newest version of wine but I’m left a little perplexed and lost.  Any advice or assistance would be great!  I’m really missing playing 😞

     

    I’m currently using a MacBook Pro with High Sierra.  

  5. Oh and sorry meant to include this in my last post (tired).  Skip Dark Pit, it sucks.  Cone with no damage and mag 2 disorient is meh.  Howling Twilight is MUCH better imho and adds more control and damage to the mix.  A lot of players don’t realize that to use HT, you DON’T need a fallen ally to use it.  Just a target that needs an ass kicking! 🙌🏻

    • Like 1
  6. So I’m rolling out a new blaster and I’m curious how Wild Fortress’s absorb will work when paired up with Preventive Medicine’s absorb proc?  Do they work with each other?  Or will the absorb from Wild Fortress cancel the proc out? 
     

    Any advice from you proc masters would be appreciated!

  7. Don’t underestimate Dark Blast.  It’s an AWESOME control set that makes any blaster a blastroller.

     

    I currently have a 50 Dark/Devices blaster that is CRAZY powerful but I’m in the midst of making a Dark/Energy that may usurp it.

     

    I don’t currently have a build spec’d out but here are my suggestions:

     

    • Umbral Torrent - Your bread and butter for survivability and alpha attack.  Overwhelming Force set does well here.  At very least, I suggest placing a kB to KD here to keep your cones in the same place.
    • Go double Tentacles ie choose Soul Mastery for your Epic pool.  This really helps in terms of layering double immobilizations and keep enemies in the ranged zone.
    • The beauty of Dark Blast is that you have different attack chains.  You have your single target attacks and then your cones.  Great situational variety.  (Including two single target holds if you go Soul Mastery)
    • I recommend Hover as it’s a great method to keep those pesky melee’ers away from you.  However, if you like jumping around the combat field, YMMV.

    Overall, energy blast feels very right to this set as boost range amplifies your cones potential and power boost will pump up your immobile and to hit debuffs.  (Also your heals!  Which will really help as an emergency button so you can pop conserve power/siphon life)

  8. Are there any fight scenes in the movies or comics that make you want to jump on CoX and play a specific AT?  Which one stands out the most to you specifically?

     

    Whenever I watch Infinity War, I always want to play my Scrapper when I see Cap and Black Panther jump into battle.

     

    Curious which moments stand out to the community!

     

     

    • Like 1
  9. 1 hour ago, RialVestro said:

    That is a decent point though I would assume that all content would have been updated along with the introduction of Incarnates because the game would be ridiculously easy if they didn't. Similar to how the enemies would scale up if you started at a higher level than 35. It should scale up for incarnates as well.

    Sorry you're claiming that something designed to be a challenge for teams can be easily soloed and you think I lack understanding of game mechanics? You can't throw out an unbelievable claim like that and expect people to just accept that as true. Of course I'm going to assume it's faked because that I know is possible where as soloing something meant for a team I have never seen before.

     

    Oh and how is telling someone that you need a team to successfully complete a TF designed for a team detrimental? You got that totally backwards. Telling them they CAN solo the ITF is detrimental. You're going to get some poor noob killed if they buy that BS. If I'm wrong nothing bad happens because I'm not the one telling them to solo one of the hardest challenges in the game with a Blaster!

     

    Oh and anyone can solo a Giant Monster... as long as that GM is named Sally. 😉 She only has 1 HP.


    I’m now almost 100% convinced you’re trolling right now mang.

     

    No new player should do this with a blaster right off the shelf.  They should see someone solo it and aspire to it and see the potential their AT has.  What would this take for you to believe it? (If you’re not trolling)

  10. 1 hour ago, RialVestro said:

    I never even saw any videos being posted in the first place but if I did that would be my assumption yes.

     

    The ITF was designed to be a challenge for TEAMS... and it is in fact a challenge for TEAMS. If any single player could do it then it wouldn't be a challenge for a team to do. So the only possibility is that the video must have been faked. When I've seen Tankers struggle to stay alive with a team supporting them there's no way in hell a Blaster did that solo. It's impossible by the game's design. Romulus would have you dead to the ground before you could get a single attack off if you ran into Melee range. If you try and attack from a distance, you might get off a couple attacks but you're still going to die. No single player can ever do enough damage to overcome his regen because he was designed to be a challenge to TEAMS. No matter what you do to him, you will die and barely even dent him.


    You do realize when the game was made...they said one hero was the equivalent of 3 minions?  (Or some low number)

     

    We’ve come a LOOOOOOONG ass way from that.  Have you unlocked incarnates?  I’m just boggled that you think this is impossible for any AT period let alone a blaster.

    • Thanks 1
  11. 23 minutes ago, RialVestro said:

    To answer your first question...

     

    You would want to pick them off one at a time so you can survive longer. If you're soloing a Blaster this is actually going to be FASTER than if you were to take on the mob all at once because it means you can clear the entire mission without having to spend extra time running back from the hospital over and over again. It might be slow paced compared to other ATs but if you're soloing a Blaster you kinda of have to take it slow as rushing is going to kill you.

     

    On teams it's kind of a situational thing depending on what your up against and/or the structure of your team some times it is better to pull than to rush in. In most cases on a team you should be fine just rushing in cause most good teams can handle it. I'm kinda surprised you even need to ask this question. It's like you've never had to pull before.

     

    As to the second part of your post. That's just flat out wrong... which also might be because you've seemingly never pulled before. And no you can't pull with a melee character that's impossible. Only ranged characters can do it. Melee takes aggro before they even attack, range does not.

     

    As soon as you run into a mob before you've even attacked anyone you've already aggroed the entire mob. This is why you can't pull with a melee character. With range however you're far enough away from the enemies that they won't even realize you're there until you attack them. And as long as you use a single target attack then only the enemy you targeted will be aggroed, the rest of the mob will continue to stand there like the idiot NPCs that they are.

     

    So fighting at range vs. fighting in Melee makes a HUGE difference in how much aggro you're going to take with a Blaster. And yeah there's the odd ambush that is going to get you no matter what but those are pretty rare. Most of the game is deciding the best way to handle a mob before you attack and if you're just going to rush in every time without a plan I think you're playing the wrong Archetype.


    I didn’t have any questions.  I’m firm with where I stand. 😬
     

    Got no cure for your gameplay chief aside from playing less linear.

     

    Situational gameplay will always have different outcomes and solutions with various teams.  My attack rotations on my blaster vary and that’s always exciting to me whether I’m range or melee.  It’s interesting to see that you thought the ITF was impossible to solo...so my guess is you’re very set in your way of gameplay.  Blasters are tougher than you think and nowadays, you don’t need a defensive primary/secondary to keep yourself alive thanks to IO’s.  🖖🏻

    • Thanks 1
  12. 59 minutes ago, RialVestro said:

     

     

    Also if you attack from a distance you can do massive damage without aggroing the entire mob at once. Unless you attack the boss first then you'll aggro the entire mob no matter what but as long as you start with the minions and work your way up you can pick them off one a time without taking on any aggro. 


    My man...you can do this with melee damage too.  In terms of picking them off one by one...I can’t understand why anyone would or want to. But if slow paced game style is your choice, so be it.

     

    Honestly, I have no qualms with how you or anyone else chooses to play this game but I can’t back the logic of “the primaries have no synergy with the secondaries”.   Aggroe is attained via melee or range.  I think the problem is people lay out combats in their head for the ‘perfect’ scenario where the enemy stays put and they’re dead before they get them.  No one ever thinks of the scene where the tank and brute aggroed two mobs at once, AMBUSH, wandering mob or the “I thought I had it under control” guy.  The blaster that can survive THOSE scenarios impresses the ever living fuck out of me.  Because that guy/gal understands how to play their toon and knows that the game isn’t 2 dimensional and they know the balance between blaps and blasts.

    • Like 1
  13. 2 hours ago, RialVestro said:

    No, that's a terrible Blaster. That's the Tanker's job.

    Wow, you ain’t blasting right son.  But then again, I guess I’m not teaming right either if I don’t have a tank on my team lolololol

    • Like 1
  14. 8 hours ago, RialVestro said:

    That's kind of my point though. You're always taking aggro in Melee range. The only way to avoid that is to stay out of Melee.


    If you’re a good blaster, you’re always taking aggroe PERIOD.  If you’re a better blaster, you know how to keep yourself alive.  If you’re the best blaster, everything is dead before you are.  🙌🏻

     

    PS - Smashing/lethal resists are super duper easy to get on the uppity up and are a good majority of  what melee inflicts.  #NoFear

    • Like 2
  15. 8 minutes ago, RialVestro said:

    The fact is the Blaster's secondary is really detrimental to it's design rather than a complimentary. Blasters are damage dealers and the Melee attacks do deal a lot of Damage, I'll give it that. But why would you go into Melee to do DPS when there's already another Archetype better suited for it? (Scrappers) That makes about as much sense as a Controller trying to play like a Defender or a Scrapper trying to Tank. You'll never as good as the real thing. Scrappers can provide back up in emergency situations where the actual Tanker has already died, give them cover till they can be rezed and get their toggles back up. Controllers can back up Defenders in a similar way but they should only be as support not trying to take over completely. Blasters really should NEVER BE IN MELEE! Blasters who fight in Melee are suicidal. I do not understand the purpose of a Melee set on a character who can't survive fighting in Melee.


    Just throwing my other 2 cents in.  You don’t have to go into the melee zone.  Sometimes the enemy comes to you.  That’s where the punishment is provided.  Sure you can kite!  But FUCK that!  Lay the smack down with a tier 9 and set the example for the poor bastard that dare get close.

     

    I honestly don’t understand how people play their blasters as I’m seeing more push on secondaries than I initially thought I’d ever see. Every set has some differences...but for the sets that have blaps, I use them for single target leftovers.  I blast everything in sight and annihilate with any AOE/cones and then clean house.

     

    I blast.  I blap.  I fap...errrr, I win.

    • Haha 4
  16. There should absolutely be no argument saying a blaster’s melee powers don’t make sense.

     

    A blaster is a killing machine.  A gun.  A bazooka.  A knife.  A sword.  An atomic bomb.  It kills (arrests).  Plain and simple.  To give it anything else would change it’s purpose entirely.  And even at that...it’s so easy to get defenses soft capped thanks to IO’s and incarnates.  Not to mention the surplus of IO usage really helps with a variety of procs and set bonuses with the blaster’s secondaries.

  17. 59 minutes ago, Steampunkette said:

    Maybe make it a "Help Menu" clickable that decides whether you're using the Easymode power call or the Normal power call.


    I could see this.

     

    A helper tool would do wonders for inexperienced players or people that just enjoy the visual.  I totally get it.

  18. 1 hour ago, DougGraves said:

     

    Have the aoe outline show after it is used.  It is not always clear how big an aoe is, so this would show you and train you.  You wouldn't be able to line it up before you use it, but you would learn how big it is over time and use.


    I like this one.  Leaving an after trail and teaching the user seems practical to me.  Almost like learning the trajectory in a game of pool.  Great idea!

    • Like 1
  19. All blasters have unique secondaries to keep you alive with various abilities and thanks to sustain, more survivability.  However, they all carry one similarity:  MOAR DAMAGE.

     

    Whether you choose to use less or more of the secondary pool is on you but any experienced blaster will tell you that their secondaries are lifesavers.  It’s a great way to punish stray melee foes as well.  My suggestion is to play on the test server and play with a few sets.  A quick gaze at a few sets and not giving it a legitimate test is doing more harm than good.

    • Like 1
  20. 34 minutes ago, Haijinx said:

    Is this even possible?

     

    I know a lot of newer games do this.  But just seems like something that would have needed to be designed in early. 

    Good question.

     

    I’m unsure whether LoS can become visible but I can’t imagine it would be impossible to display.  

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