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SnasonJoe

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Posts posted by SnasonJoe

  1. I've been playing around with variations of Briggs' farms and for whatever reason I got stuck on the idea fighting comic book legend John Byrne. Yea. So I made him a bad guy (he keeps writing himself into this CoH universe) who pulls in other heroes or creators from his dimension and/or taking over this world's super team the Altimates. In this adventure he and the Altimates have captured 10 of Marvel and DC's greatest writers and artists. The goal is to kill everything as fast as you can (as always), but it's kind of fun to save Brian Bendis, Marv Wolfman, the late George Perez, and others. 

     

    If you feel like running a fire farm and wouldn't mind some feedback, it's arc id: 49267 by @SnarkerPoe. Title: Feel the Byrne: Outdoor Map

     

    Thanks in advance

  2. Thanks for replying Frozen Burn. I'm always running the missions at size x8. I just went in under edit mode to snoop around w/o getting attacked.

     

    CAPTIVES

    All 12 unique captives are guarded by 11 baddies: 3 boss, 3 lts, 5 min

    image.png.108c9f0023d7eaab6c30eae9277f7796.png

     

    BOSSES

    Looks like they're only in groups of 12. Sometimes the group is really spread out - almost like a line instead of bunched up.

    image.png.3dc06f959fcdab9f93d91390864939ce.png

     

    I'll try setting the overall mission enemy group to my custom group but I don't see how that would affect it. 

     

  3. I've been struggling with this for the past few days and the suggestions @Lektrah Lyte made aren't working, although it's 100% possible user error on my end. I used the Cargo Ship map #5 and tried to replicate the mob sizes of "Big Mobs 'Cargo Ship' (Fire Farm)" by @Patty Wack (arc id 13563). That map allows 26 ambush/boss/patrol and 12 rescue/escort. I've also read the excellent posts on how to get started by @Charlie "Guide to Mission Architect" and @brigg "Advanced Architect Entertainment" but probably missed a tiny detail that's causing my low numbers. I also noticed that the xp I'm getting seems to be exactly half of what I get from @Patty Wack's arc. Here are my settings: 

     

    Enemy Group: Empty

    Map Type: Cargo Ship Set / Small / Cargo Ship Set - 5

     

    Note: I created an enemy group called Mafia di Fuoco which contains 3 bosses, 4 lts, and 5 minions (all w/ various fire powers that add up to 100% xp).

     

    Mission Goals

    Collection: click a glowie (required)

    Release Captive: 12 individual captives based on custom characters. These characters are not affiliated with the Mafia di Fuoco group.

          Quantiy: 1 (12 times)

          Enemy Group: custom group Mafia di Fuoco

          Captive Placement: Any

          Enemy Group Difficulty: hard

          Surrounding Group Alignment: Enemy

    Boss: a boss from Mafia di Fuoco

          Quantity: 26

          Alignment: Enemy

          Boss Placement: Any

          Enemy Group Difficulty: Hard

          Enemy Group: Mafia di Fuoco

  4. I was going to ask to add a sort option for Days Offline or Last On (from the supergroup window) - glad this suggestion has already been posted. I would think "Last On" would be the default setting when displaying characters. I'm surprised it wasn't created with that functionality.

     

    My official proposal: Add a sort by Last On button to the character selection screen that when clicked toggles date descending/ascending (descending first). Include a second button to Clear Sort so that folks can go back to the current drag-n-drop method.

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