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Dwarvyn

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  1. This isn't intended to be a full, finished set, just thematic ideas for things that could be included and the mechanics that could be paired with those theme ideas.
  2. There are a low amount of primarily natural-themed support sets. This set would be about speech. As opposed to sonic which is themed around the waves and vibrations of sound effecting its results, this would be themed around the actual words used and the energy behind them. Think motivational speaker, drill sergeant, cheerleader, conman, etc. Mixed mez/buff/debuff set. There might be enough mez options for a full control set too, but a pet would be problematic theme-wise unless you were willing to go the mind control route and just do away with it altogether. Any damage would be mostly psionic. Possible ideas: Mez: - Sleep; you can be very boring, your cadence can put your target into a trance, lullabies - Stun/immobilize; you say something shocking and the target needs time to process - Fear; you know the kinds of things your target is afraid of - Confuse; you know how to use lots of words to say nothing at all, "I'm not your enemy, but can we trust that other guy?" - Placate; you can talk your way out of a fight (could also be used for threat redirection to an allied target, if such a mechanic is available) Debuffs: - -ATK/-SPD/-JMP/-RCH/-END; you drain your target's will to fight - -DEF/-HIT; you distract your target so they can't dodge or aim as effectively Buffs: - +ATK/+RES/+SPD/+JMP/+RCH/+END/+RNG/+Absorb; you increase your allies' motivation, make them fight just that little bit harder, second wind - Mez protection (sleep, stun, fear, confuse, placate, taunt); "Snap out of it!" - Debuff protection (DEF/HIT); you can keep your allies focused even when the enemy tries to distract them. Possible mechanical themes: - Most/all powers are PBAoE and/or cones. - Powers can be used on either enemies or allies, with appropriate effects (i.e. you can activate your target's fear in such a way that they either fight (ally) or flight (enemy)). - Powers are more effective (duration, strength, mag) depending on how many of your other powers are already on the same target (would obviously need to be balanced very carefully). - Powers are more effective the closer the target is to the player (they can hear you better).
  3. https://docs.google.com/spreadsheets/d/1r9edZCJk7LGWf-nZnkPOUyZPBoqGy1DTNuoSgzjRGuw/copy Don't know if anyone else will find this useful, but I made this spreadsheet to use when farming incarnate salvage to quickly know which ones I still need to grab and whether or not I've enough threads/merits to buy whatever's still outstanding. Select T4 incarnates from the dropdowns (can be left blank): The spreadsheet will auto-fill the T1/2/3 components needed to build the T4 (will follow the Core/Radial side of the tree, depending on which T4 was selected). Current inventory is entered in row 2. The required, remaining, and overflow (row 60) totals will show at the bottom. Remaining threads/merits take into account the direct downgraded/sidegraded values of any overflow salvage (Very Rare -> 8 merits, Rare -> 60 threads, Uncommon -> 20 threads, Common -> 18 threads). Any text entered into column B will remove that row from the totals calculations (for buy-as-you-go).
  4. Does this help? There's a second purple lieut to my left, and a third half-hidden in the back-left, all Vortex Elite Adjutants.
  5. I'm getting this issue with lieutenants as well. "Waylay the robots before they leave the warehouse" from Stephanie Peebles +0x6 @ lvl 21. Just had a spawn with white lvl 21 minions, but three purple lvl 25 lieutenants: at least two of the three were Vortex Elite Adjutant. Possibly has to do with the Council revamp that shifted the Vortex level ranges?
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