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Sif

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Posts posted by Sif

  1. On 2/23/2020 at 6:33 PM, Number Six said:

    If you’re trying to get powers data, bin files are a more reliable way to do it, since the client already has them in order to make the in-game numbers work.

    This is the approach I've taken for Index Obscurum, I actually felt like it was the easier approach than working with the defs (parsing custom text formats is a pain in the ass).

     

    On 2/24/2020 at 8:20 AM, The Philotic Knight said:

    To make a long story short (too late!), IMO there needs to be a White Paper (or white papers) for the CoH codebase if the community is at all serious about active and open source development.

    Now that I finally stopped being lazy and implemented the last missing feature for being able to parse the powers.bin (100% coverage now!), I intend to write down what I've learned on how to parse the format. I'm not sure if anyone else would be interested in my parser's code, since I don't think anyone else is working with Rust.

    • Like 1
    • Thanks 6
  2. ParagonWiki has said they intend to keep it reflecting how the game was at shutdown, so any efforts would have to be independent of them.

     

    I've not really looked into IOs yet, but Index Obscurum has a small bit of info (description/accuracy/attack type/range/activation time/end cost/recharge currently) on all the primary/secondary powersets available to players on live. There's still a ton more work, though, but at the very least should be able to also provide proc info eventually.

  3. 15 hours ago, Doc_Scorpion said:

    No offense meant, but do you even play the game?  Because that's solidly my experience on all my support toons.  (Seriously, "I haven't seen that so it can't possibly exist" is a poor foundation for an argument.)  And that's at high notoriety levels not the mythical "+0" strawman you keep invoking.

    It's hard to tell who you're actually talking to, but it's Solarverse that said that teams he's on refuse to play at higher than +0:

    Quote

    watch how if you crank the difficulty up past +0, people whine about it and drop your team

    Quote

    One reason off the top of my head is that players seem to really enjoy playing on +0.

    It's not a strawman if it's literally the argument being made.

  4. 11 minutes ago, Solarverse said:

    Now, does that scenario account for every single situation or task force in game? Of course not, this is not what I am trying to say, but what I am trying to say is that this is the case with a good majority of the game's content, all the way from level 1 to level 50.

    None of that's been even slightly my experience, absolutely not a "majority". I think this has to do with your playing with people that insist on going at +0 with fully IO'd builds at level 20.

    • Like 2
  5. 13 minutes ago, Solarverse said:

    Now...we don't just not "need" those classes, in fact, any class that is not a DPS class is really just tagging along.

    The idea that Controllers, Defenders, Corruptors, Dominators, and Masterminds are "just tagging along" is absolutely bonkers to me.

     

    The only thing I can think is that you only (or nearly) play Tankers/Brutes/Scrappers, and you don't have any appreciation for how big of an impact all the other ATs are actually having - which I have to imagine can't be the case, so I don't understand how you could possibly think that. It's just so diametrically opposed to everything I've seen in CoH over the years.

    • Like 2
  6. This sounds like it could be quite fun. I'd rather fewer-but-trickier enemies, rather than an unending sea of chumps to mow down (bonus being less taxing on the server). Be nice to have merits as a reward for completing waves (at least in a non-custom mode), with greater rewards further in (to encourage people to try to go further, rather than cycling the beginning)

     

    The 'official' mode shouldn't be part of AE, though, and have at least some story surrounding it, to give it a bit more pizzazz.

  7. 16 minutes ago, Burk said:

    All snipes are missing info.

    From a quick check, it looks like they're broken for the same reason as Titan Weapons and the Assassin Strike powers: they're all proxy abilities. When you activate the ability, it goes through a list of conditions to determine which other ability to actually activate (checking the kMeter for AS, kFastMode for Titan Weapons, and kEngaged / Experienced Marksman for snipes)

     

    Good to know that taking care of any of those three should solve the others as well.

     

    Edit: Actually, looks like tons of other powers use this functionality, such as Rending Flurry, Kheld's t1/t2s, Aid Other, Rebirth, and some others. Now I'm wondering if there's an powers that are broken for a different reason.

  8. 8 minutes ago, Solarverse said:

    Go play a Healer from level 1 to 50, join teams, start teams...and watch how if you crank the difficulty up past +0, people whine about it and drop your team. Join a team and watch how everyone plows through +0 mobs....you are not needed...not even a little bit. 

    1.) Healer? In City of Heroes? I'm so confused

    2.) My experience hasn't been teams playing only at +0, my experience has been typically +2 or +3, with half the team -1 due to being lower leveled, and teams are very hesitant to lower the difficulty, even after multiple wipes. Granted, I've barely spent any time on >40 teams on HC, and exclusively PuG (when not solo)

    3.) My Grav/Emp gets lots of praise, it's actually one of my favorite characters to team on, I like the hecticness of keeping Fortitude on half the team, Clear Mind on those that need it when needed, and using Heal Other when someone gets a bit too friendly with the locals. It reminds me of the fun of playing my Kinetics back before they made SB AoE, I had a bunch of binds set up for SBing / IDing team mates using a fair bit of bindloadfilesilent to switch around what my numpad did

     

    16 minutes ago, Solarverse said:

    Some of us would like to play a Controller or a Defender without feeling utterly useless...

    I always feel more useful on my trollers and doms than melee. Stalkers (after years of being feeling worthless) now feel the most useful of the DPS ATs to play, since I'm more selective with targets than Scrappers/Brutes, focusing on bosses or which ever ones are the biggest threats, and quickly downing them. Admittedly, 'tanking' is a role I have 0 interest in, in any MMO

    20 minutes ago, Solarverse said:

    there would need to be a Vanilla server put together

    You can make that a reality. It'll just require legwork from those that desire that.

    • Like 4
    • Thanks 1
  9. I'm working on something, and in order to prioritize work, I was wondering: which sets have the most broken Detailed Info?

     

    I know there's tons of powers that don't show up correctly in Detailed Info, with probably the worst offender being basically everything in Titan Weapons:

    image.png.336dc297c53cb0ae69102ed8efa49df5.png

     

    So, which sets are the worst off? Any specific powers that would be super nice to have actual details on, but we're lacking? Doesn't matter whether they're completely broken or just partially broken (missing part of the info might actually be worse due to being misleading!)

  10. 9 minutes ago, Haijinx said:

    Lot of these place are office buildings.  Can you imagine working in them?

     

    You'd need a two hour lunch break to make the 4 elevator rides and twisty maze walks to get to the parking lot grab lunch and make it back.  

    Everyone assumes you're going in to stop some plot to take over the world or poison some school kids (read your damn mission briefing, people!), but, really, you're just busting up that Nemesis base because of flagrant OSHA and building code violations.

    • Haha 3
  11. 1 hour ago, blackswan said:

    Why even make another melee class when my brute has more damage than any other AT in the game and has more survivability (without musculature incarnate).

    Scrappers out damage Brutes. Stalkers out damage Scrappers (for ST, AoE is a bit more complicated, but usually goes to Scrapper with the older sets)

     

    Blasters will often out damage everyone.

    1 hour ago, blackswan said:

    I remember in OG live, you felt a huge sigh of relief when an emp joined your team. Now, it's kind of a drag because you're losing precious DPS.

    Emps have buffs that boost DPS (+damage, +recharge, +recovery - in addition to other buffs).

     

    As a side note, lose the "healer" mentality, this isn't <insert holy trinity MMO>. It's so bizarre how there's so many non-new CoH players on HC who worship at the altar of heals, I'd have expected people that played CoH for years to know that heals are a small tool in the (de)buffer's toolbox, not their sole job.

    • Like 5
  12. 38 minutes ago, Darkneblade said:

    Instead of random ragdoll for example with last hit from powers it gives unique FX for defeats.

    Prior to ragdoll, being added to the game, there were animations for when foes were defeated. You can probably find videos showing them off on old enough videos on youtube. They were fairly generic and cliche.

     

    38 minutes ago, Darkneblade said:

    For peaceful solution

    I don't think that word means what you think it means.

  13. 3 minutes ago, MTeague said:

    Teleport is fine once you have decent end recovery. Right out of the box?  Not so much.

    My complaint with Teleport is the animation time. It's "fine" for cross-zone travel (when bound to lshift+mouse1), but it's obnoxious for mid-battle usage. Knock it down to 0.8-1.2 seconds, add some alternative animations (Translocation's animation is a breath of fresh air), and I'd be picking it up on a ton of my characters, both melee and ranged. Doubly so cone-y dominators that currently depend on CJ to move around to position powers.

     

    The other travel powers/pools are in much better positions, especially Super Jump.

    • Thanks 1
  14. 2 hours ago, Outrider_01 said:

    Oh a new powerset! Pistol Whipping!  Unloaded pistol thats like War Mace but much faster recharge.  Maybe like 2 or 3 short ranged attacks, would be awesome!

    The t9 would be "Throw Gun": After missing your shots and running out of ammo, you can throw the gun at the enemy! But, beware, that you only have one gun. So... you'll have to remember to walk over and pick it up, where ever it landed.

     

    When the gun's on the ground, you can still activate the other powers, but, the gun is missing and no damage is done.

    • Haha 1
  15. 9 minutes ago, Ukase said:

    Not sure about the scam thing.

    There doesn't have to be a mechanism for them to get scammed for them to be concerned. For them to know they can't get scammed, they have to have 100% knowledge of the system, for them to get scammed, you only have to know one thing they don't- it's a very imbalanced game.

     

    But, who's ever heard of someone trying to scam via email? 😉

  16. 7 hours ago, Ukase said:

    When you get a polite email asking if they would give up the name for a large sum of inf, I would expect a reply, even if it was a resounding "Kick Rocks". 

    You're also assuming they even saw the email. You don't get a notification upon a new email, only if you have ANY, so if they got one 9 months ago and then never deleted it, they'd likely have no clue they got another. Even if you've added the character to your friends list, they could be playing when you're not, or have their characters hidden from server friends.

     

    Another possibility, they saw the email and thought "this sounds like a scam", so chose to ignore it rather than take some risk.

    • Like 2
  17. Long Range Teleport is crap, and in general the Teleportation pool needs some help (but that's not new).

     

    Based upon what I've seen, I'm pretty sure the vast majority of characters still pick up a travel power, not just a p2w/temp ones. But, I don't have numbers to back that up, it's just what I've noticed from playing, especially on characters where I didn't take a travel power.

    • Like 1
  18. 23 minutes ago, VileTerror said:

    Make a NEW Melee Set where you have an Axe in one hand, and a Mace in the other.

    This is silly.

     

    A much better idea would be Frakenmelee™! In each hand, you have a weapon with multiple heads. One head is a mace head, another is an axe head, another is a broadsword blade, katana blade, titan weapon blade, stone mallet, flame sword, ice sword, a foam mallet, and more!

     

    It would make a great Blaster secondary, especially when combined with the Frankenrifle.

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