JumpingSpider
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Posts posted by JumpingSpider
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They animate like they are going to explode, but don't. They just look constipated. Seems like they should taunt toward me and explode when in range.
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just finished all the Flashback badges, this guide is gold
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As the title says, I'd like to see the Taunt enhancement sets slottable in the Defense set aura powers that already taunt.
Some people might complain that they cause damage or effects in non-damage powers, but that is already possible if added to the Taunt power. There are other IO sets that can also do this (Dark Watcher's Dispair, Deflated Ego, Achilles' Heel, Touch of Lady Grey, Cloud Senses, Trap of the Hunter, et al). Plus, Blazing Aura already causes damage, so some extra options would be nice.If you are that worried about the 2 procs, make them Unique, but the above listed IOs in other sets aren't.
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There is a hole in the reactor map right around the reactor core where it is possible to fall through the map
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1 hour ago, Bill Z Bubba said:
APP/PPP pools appear to crit, yes. Why those and not regular power pools and brawl would appear to be nothing more than an oversight in coding.
Ummm, scratch that. Air Superiority has a crit chance listed.
Boxing and Kick are also stating a 5% chance of special damage.
Flurry lists it as well.
Brawl appears to be the only one that doesn't.
I stand very corrected.
Now whether the powers ONLY have a 5% chance to crit or go to 10% for LTs, Bosses, etc is unknown.
Verified Kick crits. Set it to auto against an AV.
I'd need to analyze the logs but it sure seems like it's only 5%. Which is wrong against an AV.
Interesting. I'll see if Spring Attack and Caltrops crit on my scrapper.
EDIT: Spring Attack (Leaping pool) and Caltrops (Weapon Mastery epic pool) do NOT have the 5% chance listed. Was not able to check Jump Kick or Shuriken. Someone might have to comb through all of the pools to see what has it and what doesn't. -
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So the archetype would be named Masochist?
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2 minutes ago, Hero Star said:
By rotation do you mean attack chain? Any advice for Dark Melee/FA? Right now at lvl 36 I do Fiery Embrace+Soul Drain+Burn+Shadow Maul+etc. What if I put it in Smite and used it before Shadow Maul?
My MA scrapper has 3 powers I usually cycle through, Crane Kick, Eagle's Talon, Dragon's Tail in that order (with Storm Kick and Crippling Axe Kick in the tray if my recharge rates get messed with).
I have Superior Critical Strikes in the fastest power in the preferred chain (Crane Kick) and Superior Scrapper's Strike in Storm Kick because the bonus is always on. If CS procs, I can usually get through Eagle's Talon and Dragon's Tail before it fade, sometimes back around to Crane Kick again.
I'd suggest putting the proc in your fastest recharge+animation power, and then running your chain in fastest animation order to get the most activations in the 6 seconds the bonus lasts.- 1
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The problem with both of those IOs is that Scrappers can only CRIT with Scrapper AT powers while brutes get to power fury with any attack.
At the very least Scrappers should be able to CRIT with brawl, and I'd even add in the Fighting Pool powers to make them more than just a tax to get to Tough and Weave.
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Team Teleport does not honor the Prompt for Teleport setting
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On 3/24/2020 at 12:22 PM, Sif said:
So the argument is it won't benefit min/maxed end-game builds (where the game is already too easy), so it shouldn't be done? Not everyone is as dead-set on a specific combo of pools as you suggest. The beauty of this game has been the acceptance of concept over microoptimization, allowing a much wider range of possible viable builds than is common in other games.
P2W, AE for normal rewards, and Incarnate powers are the top reasons the game is "too easy."
If people want to perma Hasten or Rage, let them. It takes at least 3 slots to do it. Adding the crash to Rage just punishes a set that doesn't have nearly as many high damage attacks or a chain bonus. -
4 hours ago, WindDemon21 said:
I fullheartedly approve of this. Annoying when you can't get that one power that you actually find a build for that can fit a 5th pool power but can't because of a pointless limit.
Sometime you just want to give your Tanker/Brute Fly. :)
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These are very nice! Piercing Beam and Penetrating Ray seem to be the same sound, but I'll keep the duplication over the old effects.
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As the title says, remove the 4 pool limit. Not asking for Epics to be more than 1
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I've been hiding Floor Torches inside Ground Torches (lit) to make them cast light. center them on the post then lift the Floor torch up 1 grid and it pretty much hides it.
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I'd like some more npcs:
Cimerorans.
The basic NPCs from the various city zones that walk a path.
NPCs that you can customize, like the AE mobs.- 1
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My wife and I are both getting this as well
Embalmed Cadavers not exploding while taunt aura is active
in Bug Reports
Posted
My point is taunts should not interrupt attacks made at/in response to the taunting player.