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ChrisMoses

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Posts posted by ChrisMoses

  1. It wasn't necessarily an "I don't like this, I'm intentionally stopping," but it just fell by the wayside as I'm a bit altoholic and must have started something I was enjoying more.

     

    BUT - I mean, Web Grenade, Caltrops, Taser - They're not the most spectacular powers. And last I tried, Taser was a single target Stun, I think? I know it's something different now.

  2. I am a longtime Blaster who has never gotten a /Devices over level 10. I'm looking to finally give it a real college try - What should be my preferred pairing? I'm leaning Beam Rifle of Dual Pistols for the Tech theme, but will consider other options (as long as I haven't played them to death already).

  3. On 8/27/2022 at 7:36 PM, Logansan said:

    Just found the discord server, I not 100% sure, but seems version 3.3.1 is a temp release for a problem in 3.2.17. The problem with the updating loop has been noted, so I just going to wait for the next update (that covers page 4) and manually reinstall if I have to.

    which server address are you using? The one I have doesn't work

  4. Now that Symphony Control and Sonic Assault have made it to Live, what combos are people intrigued by? For Doms, I was thinking Symphony/Stone (but that's probably my bias with a character name in mind), or Symph/Psi (though it sounds like Symph pairs better with a stronger range set).

     

    For Sonic Assault, I liked the idea of the new Ice control with it, Darkness is intriguing, but I wouldn't be surprised if Fire Control is once again the belle of the ball.

     

    Speaking to Controllers, I like Symphony/Kinetics or /Storm. I think /Sonic is probably good also, but I've never been able to get into that set.

     

    Thoughts?

  5. Hi, 

     

    I haven't read the thread yet, sorry don't have the time at the moment. I just wanted to ask my question and maybe someone will be kind enough to reply before I'm afforded the opportunity to scroll through it all.

     

    I created two names two days ago, named I intended to use for new Symphony characters when the issue released. Lo and behold, it's here! I go to delete my placeholder characters to create my Symphonies, and... Name unavailable. It happened once "wow, crazy coincedence," but then it happened again...

     

    When you delete a name, does it somehow become unabailable for a period? Does it alert someone who tried to create with that name? How could they both be IMMEDIATELY unavailable upon deletion?!

  6. Power Sink is mostly skippable, though you'll want it for the rare chances fighting END drainers. I have it, though it's a late addition.

     

    My playstyle is jumping in and out of melee range as the situation dictates. Check out my build. One of my favorites:

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Steel Eel: Level 50 Mutation Blaster
    Primary Power Set: Water Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Hydro Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(23), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(43)
    Level 1: Electric Fence -- HO:Endo(A)
    Level 2: Water Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(9), SprBlsWrt-Rchg/Dmg%(23)
    Level 4: Super Jump -- HO:Micro(A)
    Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11)
    Level 8: Boxing -- Acc-I(A)
    Level 10: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31)
    Level 12: Dehydrate -- Prv-Heal(A), Prv-Heal/Rchg(13), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(17), Apc-Dmg/EndRdx(17), Apc-Dam%(34)
    Level 14: Whirlpool -- AchHee-DefDeb/Rchg(A), AchHee-ResDeb%(25), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(40), Rgn-Dmg/EndRdx(42), Rgn-Knock%(42)
    Level 16: Acrobatics -- EndRdx-I(A)
    Level 18: Water Jet -- Dcm-Acc/Dmg(A), Dcm-Build%(19), GldJvl-Acc/Dmg(19), GldJvl-Dam/Rech(21), GldJvl-Dam/End/Rech(37), GldJvl-Dam%(40)
    Level 20: Build Up -- RechRdx-I(A), RechRdx-I(21)
    Level 22: Tidal Forces -- GssSynFr--Build%(A), RechRdx-I(34), RechRdx-I(39)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(25), GldArm-ResDam(27), GldArm-3defTpProc(27)
    Level 26: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(33), ShlWal-ResDam/Re TP(33)
    Level 28: Force of Thunder -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(29), EndMod-I(33), TchoftheN-Heal(37), TchoftheN-Acc/Heal(43), TchoftheN-%Dam(43)
    Level 30: Steam Spray -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(45)
    Level 32: Geyser -- JvlVll-Acc/Dmg(A), JvlVll-Dam/Rech(36), JvlVll-Dam/End/Rech(36), JvlVll-Acc/Dmg/End/Rech(36), RechRdx-I(37)
    Level 35: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(39), Rct-ResDam%(39)
    Level 38: Shocking Grasp -- Lck-Acc/Hold(A), Lck-%Hold(40), GldStr-Acc/Dmg(46), GldStr-Dam/Rech(46), GldStr-Dam/End/Rech(46), GldStr-Acc/Dmg/End/Rech(48)
    Level 41: Thunder Strike -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(42), OvrFrc-Dmg/End/Rech(50), OvrFrc-Acc/Dmg/End/Rech(50), OvrFrc-Dam/KB(50)
    Level 44: Super Speed -- Clr-Stlth(A)
    Level 47: Power Sink -- EffAdp-Acc/Rchg(A), EffAdp-EndMod/Rchg(48), EffAdp-EndMod/EndRdx(48)
    Level 49: Hasten -- RechRdx-I(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Defiance 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- RgnTss-Regen+(A), Prv-Absorb%(5), Pnc-Heal/+End(11), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(29)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    ------------

  7. 1 hour ago, GM Korvin said:

    To my knowledge, this is an issue with Mids' export function - usually this can be fixed by pasting the export into a text editor, then copying the subsequent text from that editor into your post. Alternatively, you can try a different formatting code type, which may also work. Hope this helps!

    Looks like the Long Forum Export on Mids is the perpetrator. Thanks!

  8. While I think Lightning Field full of Procs would be fun, it PROBABLY isn't worth that investment in a practical sense. 

    So I went with a totally practical build that is fun and survivable, but I still miss some of the "fun," more utility powers (Havoc Punch, Epic/Patron powers).

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Steel Eel: Level 50 Mutation Blaster
    Primary Power Set: Water Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Hydro Blast -- DfnBrr-Acc/Dmg(A), DfnBrr-Dmg/Rchg(3), DfnBrr-Acc/Dmg/Rchg(5), DfnBrr-Acc/Dmg/EndRdx(11), DfnBrr-Acc/Dmg/EndRdx/Rchg(13), DfnBrr-Rchg/+Status Protect(13)
    Level 1: Electric Fence -- HO:Nucle(A)
    Level 2: Water Burst -- BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(7), BlsWrt-Acc/Dmg/Rchg(7), BlsWrt-Acc/Dmg/EndRdx(17), BlsWrt-Acc/Dmg/EndRdx/Rchg(19), BlsWrt-Rchg/Dam%(19)
    Level 4: Super Jump -- HO:Micro(A)
    Level 6: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45)
    Level 8: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(17)
    Level 10: Tidal Forces -- GssSynFr--Build%(A), RechRdx-I(11), RechRdx-I(31)
    Level 12: Dehydrate -- Prv-Heal(A), Prv-Heal/Rchg(15), Apc-Dmg/Rchg(15), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/EndRdx(23), Apc-Dam%(39)
    Level 14: Acrobatics -- EndRdx-I(A)
    Level 16: Build Up -- RechRdx-I(A), RechRdx-I(39)
    Level 18: Water Jet -- Dcm-Acc/Dmg(A), Dcm-Build%(34), GldJvl-Acc/Dmg(34), GldJvl-Dam/Rech(36), GldJvl-Dam/End/Rech(37), GldJvl-Dam%(43)
    Level 20: Force of Thunder -- SuddAcc--KB/+KD(A), TchoftheN-Heal(43), TchoftheN-Acc/Heal(43), TchoftheN-%Dam(46), EndMod-I(46), FrcFdb-Rechg%(46)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-Max HP%(42)
    Level 26: Weave -- Rct-Def(A), Rct-Def/EndRdx(27), Rct-ResDam%(27)
    Level 28: Thunder Strike -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(29), OvrFrc-Dmg/End/Rech(29), OvrFrc-Acc/Dmg/End/Rech(48), OvrFrc-Dam/KB(48)
    Level 30: Steam Spray -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(31), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(36)
    Level 32: Geyser -- JvlVll-Acc/Dmg(A), JvlVll-Dam/Rech(33), JvlVll-Dam/End/Rech(33), JvlVll-Acc/Dmg/End/Rech(33), RechRdx-I(34)
    Level 35: Whirlpool -- AchHee-DefDeb/Rchg(A), AchHee-ResDeb%(36), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Dmg/EndRdx(40), Rgn-Knock%(42)
    Level 38: Shocking Grasp -- Lck-Acc/Hold(A), Lck-%Hold(39), GldStr-Acc/Dmg(40), GldStr-Dam/Rech(40), GldStr-Dam/End/Rech(50), GldStr-Acc/Dmg/End/Rech(50)
    Level 41: Power Sink -- EndMod-I(A), EndMod-I(48), RechRdx-I(50)
    Level 44: Scorpion Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def(45), ShlWal-ResDam/Re TP(45)
    Level 47: Super Speed -- Clr-Stlth(A)
    Level 49: Hasten -- RechRdx-I(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Defiance 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- RgnTss-Regen+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(21), NmnCnv-Regen/Rcvry+(21), Prv-Absorb%(42)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    ------------

  9. I'm trying to post a Mids build in the Blaster forums and continuously getting this error:

     

    [[Template forums/front/topics/topic is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]

     

    Mids is up to date.

  10. Blasters have been my favorite AT since issue 1, beginning purely as a Range-only + way too many power pool powers before finding the love of blapping. Even upon embracing the melee attacks, I never took the respective damage auras; the cost/benefit analysis just never made sense to me. However, I want it to!

     

    I have a rather survivable Water/Elec Blaster to which I'm looking to add Lightning Field, but I had a few questions:

    Is Tough/Weave basically required for adding a Damage Aura? That's fine I don't mind, I just assumed that was the case.

    Lightning Field seems like a perfect Proc machine. What immediately jumped out to me was the Power Transfer Heal Self, the Avalanche Knockdown, and the Fury of the Gladiator Resistance Debuff. Any others I may be neglecting besides the assortment of damage procs? 

    Finally and most importantly, is the added aggro of a damage aura "worth it"? If I'm using it with the intention of adding primarily survivability procs, am I defeating the purpose?

  11. I was hoping you guys could take a look at my build and offer some further maximization suggestions.

     

    Right off the top, I went overboard on the Endurance Management aspect; 50 levels of running out of endurance with Titan Weapons is enough to scar a guy. Choosing Ageless for my Destiny Incarnate only emphasizes that "issue" - I could drop that Destiny, but Bio and Titan both really benefit from the +Rech. I'd rather lose one or both of my Energy Master ancillary power pool picks, but I don't have a great idea of what powers to replace them with. I wouldn't mind having Fireball, but don't think I can carve out a spot for 3 power picks.

     

    I'd also like to know what I should be striving for with the build really. I could replace my Mako's Bite enhancements with Hecatombs and my Obliterations with Armageddons, but I don't know if that would necessarily be worthwhile. I wish there were Defensive purple sets.

     

    Note: The blank enhancement slots contain a couple from the new enhancements: Parasitic Aura: Preemptive Optimization - EndMod/Rech and EndMod/End/Rech;
    Physical Perfection: Power Transfer - End Mod and Chance to Heal proc

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Devastation Blade: Level 50 Mutation Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Bio Armor
    Power Pool: Force of Will
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Crushing Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13)
    Level 1: Hardened Carapace -- GldArm-End/Res(A), GldArm-ResDam(3), GldArm-3defTpProc(5)
    Level 2: Titan Sweep -- Obl-Dmg(A), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(7)
    Level 4: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(7), LucoftheG-Def/Rchg+(37)
    Level 6: Inexhaustible -- PrfShf-EndMod(A), PrfShf-End%(9), NmnCnv-Heal(9), NmnCnv-Regen/Rcvry+(11), Prv-Heal(13), Prv-Absorb%(40)
    Level 8: Mighty Leap -- Jump-I(A)
    Level 10: Adaptation 
    Level 12: Boxing -- Acc-I(A)
    Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(43)
    Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(40), Pnc-Heal/+End(48)
    Level 18: Rend Armor -- Hct-Dmg(A), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(25)
    Level 20: Evolving Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(21), Ags-Psi/Status(23)
    Level 22: Build Momentum -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(25), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(37), ShlWal-ResDam/Re TP(46)
    Level 26: Whirling Smash -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(27), FuroftheG-Dam/End/Rech(27), FuroftheG-ResDeb%(36)
    Level 28: DNA Siphon -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(29), TchoftheN-Acc/Heal(29), TchoftheN-%Dam(31), EffAdp-EndMod/Rchg(33), EffAdp-EndMod/Acc/Rchg(40)
    Level 30: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37)
    Level 32: Arc of Destruction -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34)
    Level 35: Genetic Contamination -- BrtFur-Acc/Dmg(A), BrtFur-Acc/Dmg/Rchg(39), BrtFur-Dmg/EndRdx/Rchg(43), BrtFur-Acc/Dmg/EndRdx/Rchg(45), BrtFur-Rchg/Fury(45)
    Level 38: Parasitic Aura -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(39), TchoftheN-Acc/Heal(39), TchoftheN-Acc/EndRdx/Rchg(42), Empty(45), Empty(46)
    Level 41: Defensive Sweep -- Obl-Dmg/Rchg(A), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(46), Rct-Def(48), Rct-ResDam%(50)
    Level 44: Superior Conditioning -- PrfShf-EndMod(A), PrfShf-End%(50)
    Level 47: Physical Perfection -- Heal-I(A), Empty(48), Empty(50)
    Level 49: Hasten -- RechRdx-I(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- RgnTss-Regen+(A), Mrc-Heal(42), Mrc-Rcvry+(43)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(36)
    Level 1: Momentum 
    Level 10: Defensive Adaptation 
    Level 10: Efficient Adaptation 
    Level 10: Offensive Adaptation 
    Level 50: Musculature Total Core Revamp 
    Level 50: Mighty Judgement 
    ------------

  12. On 4/7/2020 at 11:54 AM, Yomo Kimyata said:

    Marking this for later.  Mine is in his low 30s right now, so I'm not ready to tweak him out.

    I got him fully slotted and started on Incarnates only to decide the build just wasn't worth it. The performance boost that comes from full IOs. wasn't there as much as I expected. I still love Titan Weapons, it's the Stone Armor I've turned on... I made a Titan/Bio and am enjoying it a lot more through 44 levels.

  13. My Display > Scale and Layout on 175% was the culprit. Apparently my laptop has been optimized for a 65 year old this entire time without me realizing that while change is scary, it's also an improvement.

  14. I think this is what I've settled on if anyone is interested to perhaps critique.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Guardian Golem: Level 50 Magic Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Stone Armor
    Power Pool: Teleportation
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Defensive Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(13), Obl-Acc/Dmg/Rchg(17), LucoftheG-Def(17), LucoftheG-Def/Rchg+(19)
    Level 1: Rock Armor -- GifoftheA-Def(A), GifoftheA-Run+(3), LucoftheG-Def/EndRdx(3), LucoftheG-Def/Rchg+(13)
    Level 2: Titan Sweep -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(7), FuroftheG-Dam/End/Rech(7), FuroftheG-Acc/Dmg/End/Rech(19)
    Level 4: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(21)
    Level 6: Stone Skin -- GldArm-ResDam(A), GldArm-3defTpProc(9), Ags-ResDam(15), Ags-Psi/Status(15)
    Level 8: Teleport -- Range-I(A)
    Level 10: Mud Pots -- BrtFur-Acc/Dmg(A), BrtFur-Acc/Dmg/Rchg(21), BrtFur-Dmg/EndRdx/Rchg(23), BrtFur-Acc/Dmg/EndRdx/Rchg(23), BrtFur-Rchg/Fury(25)
    Level 12: Follow Through -- Hct-Dmg(A), Hct-Dmg/Rchg(25), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(29)
    Level 14: Hasten -- RechRdx-I(A)
    Level 16: Rooted -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31), Pnc-Heal/+End(31)
    Level 18: Rend Armor -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(33), CrsImp-Dmg/Rchg(33), CrsImp-Acc/Dmg/Rchg(33), CrsImp-Dmg/EndRdx/Rchg(34)
    Level 20: Build Momentum -- RechRdx-I(A), RechRdx-I(46)
    Level 22: Crushing Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36)
    Level 24: Brimstone Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36)
    Level 26: Whirling Smash -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(40)
    Level 28: Crystal Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def(42), ShlWal-ResDam/Re TP(43)
    Level 30: Taunt -- Acc-I(A)
    Level 32: Arc of Destruction -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45)
    Level 35: Char -- Lck-Acc/Hold(A), Lck-%Hold(48)
    Level 38: Granite Armor -- Rct-Def(A), Rct-Def/EndRdx(39), Rct-ResDam%(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-Max HP%(42)
    Level 41: Melt Armor -- Acc-I(A)
    Level 44: Fire Ball -- JvlVll-Acc/Dmg(A), JvlVll-Dam/Rech(45), JvlVll-Dam/End/Rech(46), JvlVll-Acc/End/Rech(46)
    Level 47: Minerals -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(50), GifoftheA-Run+(50)
    Level 49: Super Speed -- Run-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A), Run-I(48)
    Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(42), NmnCnv-Heal(48), NmnCnv-Regen/Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(5), PrfShf-End%(40)
    Level 1: Momentum 
    ------------

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