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dreadzor

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Posts posted by dreadzor

  1. Here is a scrap version, just because. Possibly a boatload of crit:

     

    Spoiler

    Hero Plan by Hero Hero Designer 2.23
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Scrapper
    Primary Power Set: Radiation Melee
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Radioactive Smash -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(3), SprScrStr-Acc/Dmg/Rchg:50(3), SprScrStr-Dmg/EndRdx/Rchg:50(5), SprScrStr-Rchg/+Crit:50(5), FrcFdb-Rechg%:50(7)
    Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-EndRdx/Rchg:50(9), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(11), UnbGrd-Max HP%:50(11)
    Level 2: Lightning Field -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/End/Rech:50(13), FuroftheG-Acc/Dmg/End/Rech:50(13), FuroftheG-ResDeb%:50(15), PrfShf-End%:50(15), SprCrtStr-Rchg/+50% Crit:50(17)
    Level 4: Conductive Shield -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(17), Ags-EndRdx/Rchg:50(19), Ags-ResDam/EndRdx/Rchg:50(19), Ags-ResDam:50(21), Ags-Psi/Status:50(21)
    Level 6: Fusion -- RechRdx-I:50(A)
    Level 8: Radiation Siphon -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(23), Hct-Acc/Dmg/Rchg:50(23), Hct-Acc/Rchg:50(25), Hct-Dmg/EndRdx:50(25), Hct-Dam%:50(27)
    Level 10: Static Shield -- GldArm-ResDam:50(A), GldArm-Res/Rech/End:50(27), GldArm-End/Res:50(29), GldArm-3defTpProc:50(29), GldArm-RechEnd:50(31), GldArm-RechRes:50(31)
    Level 12: Combat Jumping -- Rct-Def:50(A), Rct-Def/EndRdx:50(31), Rct-Def/Rchg:50(33), Rct-ResDam%:50(33)
    Level 14: Maneuvers -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(33), ShlWal-EndRdx/Rchg:50(34), ShlWal-Def/EndRdx/Rchg:50(34), ShlWal-Def:50(34), ShlWal-ResDam/Re TP:50(36)
    Level 16: Grounded -- StdPrt-ResDam/Def+:30(A), ImpSki-Status:30(50)
    Level 18: Irradiated Ground -- AchHee-ResDeb%:20(A), TchofLadG-DefDeb:21(36), TchofLadG-DefDeb/Rchg/EndRdx:50(36), TchofLadG-Rchg/EndRdx:50(37), TchofLadG-DefDeb/EndRdx:50(37), TchofLadG-%Dam:50(37)
    Level 20: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(39), GssSynFr--Rchg/EndRdx:50(39), GssSynFr--ToHit/EndRdx:50(39), GssSynFr--Build%:50(40)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(40), ImpArm-ResDam/EndRdx/Rchg:40(40), ImpArm-EndRdx/Rchg:40(42), ImpArm-ResDam:40(42), ImpArm-ResPsi:40(42)
    Level 26: Weave -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg:50(43), LucoftheG-EndRdx/Rchg:50(43), LucoftheG-Def/EndRdx/Rchg:50(43), LucoftheG-Def:50(45), LucoftheG-Rchg+:50(45)
    Level 28: Lightning Reflexes -- Run-I:50(A)
    Level 30: Energize -- Prv-Heal/Rchg:50(A)
    Level 32: Atom Smasher -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(45), Arm-Acc/Dmg/Rchg:50(46), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(46), Arm-Dam%:50(48)
    Level 35: Power Sink -- PrfShf-EndMod/Rchg:50(A)
    Level 38: Conserve Power -- RechRdx-I:50(A)
    Level 41: Physical Perfection -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(48), EndMod-I:50(48)
    Level 44: Assault -- EndRdx-I:50(A)
    Level 47: Hasten -- RechRdx-I:50(A)
    Level 49: Super Jump -- Spr-EndRdx/Jump:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Clr-Stlth:50(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- RgnTss-Regen+:30(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)
    Level 50: Cardiac Core Paragon 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Banished Pantheon Radial Superior Ally 
    Level 50: Barrier Core Epiphany 
    Level 50: Support Core Embodiment 
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    ------------

     

  2. 9 hours ago, dmaker said:

    That is interesting. Looks like it would do well in either Fire or SL farms. Hmmm, maybe my next uber expensive alt project. I am thinking of making a farmer for my melee toons for vet level grinding. That way I can two box one (this build you provided probably) and then have something like an MA/WP toon on /follow and a PBAoE on autofire and just plow through SL farms 

    Gonna concoct a rad/elec version. Will post in a bit =). I like /elec because it's great on end. Especially when you slot in +end on the lightning aura.

    Here is the rad/elec build quoted in the spoiler. You can ad more +recharge by replacing the 4 stat ATO slot with the Force Feedback proc in radioactive smash, if needed, but it reduces s/l resistance from cap, slightly.

     

    Spoiler

    Villain Plan by Hero Villain Designer 2.23
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Brute
    Primary Power Set: Radiation Melee
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Radioactive Smash -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(3), SprUnrFur-Acc/Dmg/Rchg:50(3), SprUnrFur-Dmg/EndRdx/Rchg:50(5), SprUnrFur-Rchg/+Regen/+End:50(5), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(7)
    Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-EndRdx/Rchg:50(9), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(11), UnbGrd-Max HP%:50(11)
    Level 2: Lightning Field -- FuroftheG-Dam/End/Rech:50(A), FuroftheG-Acc/End/Rech:50(13), FuroftheG-Acc/Dmg/End/Rech:50(13), FuroftheG-ResDeb%:50(15), PrfShf-End%:50(15), SprBrtFur-Rech/Fury:50(17)
    Level 4: Conductive Shield -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(17), Ags-EndRdx/Rchg:50(19), Ags-ResDam/EndRdx/Rchg:50(19), Ags-ResDam:50(21), Ags-Psi/Status:50(21)
    Level 6: Fusion -- RechRdx-I:50(A)
    Level 8: Radiation Siphon -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(23), Hct-Acc/Dmg/Rchg:50(23), Hct-Acc/Rchg:50(25), Hct-Dmg/EndRdx:50(25), Hct-Dam%:50(27)
    Level 10: Static Shield -- GldArm-ResDam:50(A), GldArm-Res/Rech/End:50(27), GldArm-End/Res:50(29), GldArm-3defTpProc:50(29), GldArm-RechEnd:50(31), GldArm-RechRes:50(31)
    Level 12: Combat Jumping -- Rct-Def:50(A), Rct-Def/EndRdx:50(46), Rct-Def/Rchg:50(48), Rct-ResDam%:50(48)
    Level 14: Maneuvers -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(31), ShlWal-EndRdx/Rchg:50(33), ShlWal-Def/EndRdx/Rchg:50(33), ShlWal-Def:50(33), ShlWal-ResDam/Re TP:50(34)
    Level 16: Grounded -- StdPrt-ResDam/Def+:30(A), ImpSki-Status:30(34)
    Level 18: Irradiated Ground -- AchHee-ResDeb%:20(A), TchofLadG-DefDeb:50(34), TchofLadG-DefDeb/Rchg/EndRdx:50(36), TchofLadG-Rchg/EndRdx:50(36), TchofLadG-DefDeb/EndRdx:50(36), TchofLadG-%Dam:50(37)
    Level 20: Lightning Reflexes -- Run-I:50(A)
    Level 22: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(37), GssSynFr--Rchg/EndRdx:50(37), GssSynFr--ToHit/EndRdx:50(39), GssSynFr--Build%:50(39)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- TtnCtn-ResDam/EndRdx:50(A), TtnCtn-ResDam/Rchg:50(39), TtnCtn-ResDam/EndRdx/Rchg:50(40), TtnCtn-ResDam:40(40), TtnCtn-EndRdx:50(40), ResDam-I:40(42)
    Level 28: Weave -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg:50(42), LucoftheG-EndRdx/Rchg:50(42), LucoftheG-Def/EndRdx/Rchg:50(43), LucoftheG-Def:50(43), LucoftheG-Rchg+:50(43)
    Level 30: Energize -- RgnTss-Heal/Rchg:30(A)
    Level 32: Atom Smasher -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(45), Arm-Acc/Dmg/Rchg:50(45), Arm-Acc/Rchg:50(45), Arm-Dmg/EndRdx:50(46), Arm-Dam%:50(46)
    Level 35: Power Sink -- PrfShf-EndMod/Rchg:50(A)
    Level 38: Superior Conditioning -- EndMod-I:50(A)
    Level 41: Physical Perfection -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(48), EndMod-I:50(50)
    Level 44: Assault -- EndRdx-I:50(A)
    Level 47: Super Jump -- Spr-EndRdx/Jump:50(A)
    Level 49: Hasten -- RechRdx-I:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Clr-Stlth:50(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- RgnTss-Regen+:30(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)
    Level 50: Cardiac Core Paragon 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Banished Pantheon Radial Superior Ally 
    Level 50: Barrier Core Epiphany 
    Level 50: Support Core Embodiment 
    ------------

     

  3. Nice little concept for those with infinitely deep pockets. 503% damage when the stars align, 217% haste when +recharge proc and hasten are used simultaneously, getting you super close to perma hasten, capped s/l, e, psi, and a few other quality of life things. Decent defense, too. mid to high 20% without hybrid. 30's with. Endurance management seems to be great as well.

     

    Villain Plan by Hero Villain Designer 2.23
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Punch -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(3), SprUnrFur-Acc/Dmg/Rchg:50(3), SprUnrFur-Dmg/EndRdx/Rchg:50(5), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(5), SprUnrFur-Rchg/+Regen/+End:50(7)
    Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-EndRdx/Rchg:50(9), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(11), UnbGrd-Max HP%:50(11)
    Level 2: Haymaker -- FrcFdb-Dmg/KB:50(A), FrcFdb-Acc/KB:50(13), FrcFdb-Rchg/KB:50(13), FrcFdb-Dmg/EndRdx/KB:50(15), FrcFdb-Rechg%:50(15), OvrFrc-Dam/KB:50(17)
    Level 4: Lightning Field -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Acc/Dmg/End/Rech:50(17), FuroftheG-Dam/End/Rech:50(19), FuroftheG-ResDeb%:50(19), PrfShf-End%:50(21), SprBrtFur-Rech/Fury:50(21)
    Level 6: Conductive Shield -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(23), Ags-EndRdx/Rchg:50(23), Ags-ResDam/EndRdx/Rchg:50(25), Ags-ResDam:50(25), Ags-Psi/Status:50(27)
    Level 8: Knockout Blow -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(27), Hct-Acc/Dmg/Rchg:50(29), Hct-Acc/Rchg:50(29), Hct-Dmg/EndRdx:50(31), Hct-Dam%:50(31)
    Level 10: Static Shield -- GldArm-ResDam:50(A), GldArm-Res/Rech/End:50(31), GldArm-End/Res:50(33), GldArm-3defTpProc:50(33), GldArm-RechEnd:50(33), GldArm-RechRes:50(34)
    Level 12: Combat Jumping -- Rct-Def:50(A), Rct-Def/EndRdx:50(34), Rct-Def/Rchg:50(34), Rct-ResDam%:50(36)
    Level 14: Maneuvers -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(36), ShlWal-EndRdx/Rchg:50(36), ShlWal-Def/EndRdx/Rchg:50(37), ShlWal-Def:50(37), ShlWal-ResDam/Re TP:50(37)
    Level 16: Grounded -- StdPrt-ResDam/Def+:30(A), ImpSki-Status:30(39)
    Level 18: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(39), GssSynFr--Rchg/EndRdx:50(39), GssSynFr--ToHit/EndRdx:50(40), GssSynFr--Build%:50(40)
    Level 20: Lightning Reflexes -- Run-I:50(A)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- TtnCtn-ResDam/EndRdx:50(A), TtnCtn-ResDam/Rchg:50(40), TtnCtn-EndRdx/Rchg:50(42), TtnCtn-ResDam/EndRdx/Rchg:50(42), TtnCtn-ResDam:50(42), ResDam-I:50(43)
    Level 26: Weave -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg:50(43), LucoftheG-EndRdx/Rchg:50(43), LucoftheG-Def/EndRdx/Rchg:50(45), LucoftheG-Def:50(45), LucoftheG-Rchg+:50(45)
    Level 28: Energize -- Prv-Heal/Rchg:50(A)
    Level 30: Assault -- EndRdx-I:50(A)
    Level 32: Foot Stomp -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(46), Arm-Acc/Dmg/Rchg:50(46), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(48), Arm-Dam%:50(48)
    Level 35: Power Sink -- PrfShf-EndMod/Rchg:50(A)
    Level 38: Superior Conditioning -- EndMod-I:50(A)
    Level 41: Physical Perfection -- NmnCnv-Heal:50(A), Mrc-Rcvry+:40(48), EndMod-I:50(50)
    Level 44: Rage -- RechRdx-I:50(A)
    Level 47: Hasten -- RechRdx-I:50(A)
    Level 49: Super Speed -- Qck-EndRdx/RunSpd:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Clr-Stlth:50(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- RgnTss-Regen+:30(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)
    Level 50: Cardiac Core Paragon 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Banished Pantheon Radial Superior Ally 
    Level 50: Barrier Core Epiphany 
    Level 50: Support Core Embodiment 
    Level 0: Born In Battle 
    Level 0: High Pain Threshold 
    Level 0: Invader 
    Level 0: Marshal 
    ------------

     

     

  4. How about dis?

     

    Hero Plan by Hero Hero Designer 2.23
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Staff Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Death Shroud -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(3), SprMghoft-Acc/Dmg/Rchg:50(3), SprMghoft-Dmg/EndRdx/Rchg:50(5), SprMghoft-Rchg/Res%:50(5), FuroftheG-ResDeb%:50(7)
    Level 1: Mercurial Blow -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(7), SprGntFis-Acc/Dmg/Rchg:50(9), SprGntFis-Dmg/EndRdx/Rchg:50(9), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(11), SprGntFis-Rchg/+Absorb:50(11)
    Level 2: Dark Embrace -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-EndRdx/Rchg:50(13), UnbGrd-Rchg/ResDam:50(15), UnbGrd-ResDam/EndRdx/Rchg:50(15), UnbGrd-Max HP%:50(17)
    Level 4: Guarded Spin -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(17), ScrDrv-Dmg/Rchg:50(19), ScrDrv-Acc/Rchg:50(19), ScrDrv-Acc/Dmg/EndRdx:50(21), ScrDrv-Dam%:50(21)
    Level 6: Murky Cloud -- GldArm-ResDam:50(A), GldArm-Res/Rech/End:50(23), GldArm-End/Res:50(23), GldArm-3defTpProc:50(25), StdPrt-ResDam/Def+:30(25), ImpSki-Status:30(27)
    Level 8: Obsidian Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-EndRdx/Rchg:40(27), ImpArm-ResDam/EndRdx/Rchg:40(29), ImpArm-ResPsi:40(29)
    Level 10: Dark Regeneration -- Prv-Heal/Rchg:50(A)
    Level 12: Cloak of Darkness -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg:50(31), LucoftheG-EndRdx/Rchg:50(31), LucoftheG-Def/EndRdx/Rchg:50(31), LucoftheG-Def:50(33), LucoftheG-Rchg+:50(33)
    Level 14: Combat Jumping -- LucoftheG-Rchg+:50(A)
    Level 16: Eye of the Storm -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(34), Arm-Acc/Dmg/Rchg:50(34), Arm-Dmg/EndRdx:50(34), Arm-Dam%:50(36), FrcFdb-Rechg%:50(36)
    Level 18: Maneuvers -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(36), ShlWal-EndRdx/Rchg:50(37), ShlWal-Def/EndRdx/Rchg:50(37), ShlWal-Def:50(37), ShlWal-ResDam/Re TP:50(39)
    Level 20: Staff Mastery 
    Level 22: Cloak of Fear -- GlmoftheA-EndRdx/Fear:50(A), GlmoftheA-Acc/EndRdx:50(39), EndRdx-I:50(39), GlmoftheA-Dam%:50(40)
    Level 24: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(40), GssSynFr--Rchg/EndRdx:50(40), GssSynFr--ToHit/EndRdx:50(42), GssSynFr--Build%:50(42)
    Level 26: Boxing -- Empty(A)
    Level 28: Tough -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(42), Ags-EndRdx/Rchg:50(43), Ags-ResDam/EndRdx/Rchg:50(43), Ags-ResDam:50(45), Ags-Psi/Status:50(46)
    Level 30: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(43), Rct-Def/EndRdx/Rchg:50(45), Rct-ResDam%:50(45)
    Level 32: Assault -- EndRdx-I:50(A)
    Level 35: Conserve Power -- RechRdx-I:50(A)
    Level 38: Sky Splitter -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(46), Hct-Acc/Dmg/Rchg:50(46), Hct-Dmg/EndRdx:50(48), Hct-Dam%:50(48), Hct-Acc/Rchg:50(48)
    Level 41: Physical Perfection -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(50), EndMod-I:50(50)
    Level 44: Hasten -- RechRdx-I:50(A)
    Level 47: Super Speed -- Qck-EndRdx/RunSpd:50(A)
    Level 49: Soul Transfer -- PrfShf-EndMod/Rchg:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Clr-Stlth:50(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- RgnTss-Regen+:30(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(33), EndMod-I:50(50)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    Level 20: Form of the Body 
    Level 20: Form of the Mind 
    Level 20: Form of the Soul 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Longbow Radial Superior Ally 
    Level 50: Barrier Core Epiphany 
    Level 50: Support Core Embodiment 
    Level 50: Cardiac Core Paragon 
    ------------

  5. I noticed in Pines that health IOs do not affect the regen percentage in Gamma Boost, as well as stamina IOs not affecting the endurance regen rate either. How would this be slotted to be effective?

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