Lordenization
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Posts posted by Lordenization
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So I noticed that these 2 IOs have a resist aura for your pets and when I looked at them they said that they +RES DMG(but psi) but when I looked at the combat attributes of my pets, I see that it is giving them Psi Res despite the tooltip
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And im back again with a minor update to it, I just realized that Overwhelming Force,that I had slotted into Gash, is a Holiday IO set which I dont want, so I replaced it with a much cheaper Kinetic Crash giving even more smash/lethal res. as well as some KB/KD resist
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Ok, now I refined the 'end-game' build a bit with some research and reading some of the set bonuses, I changed Deflections to 4 Red Fortune/2 Steadfast because I don't need 2 separate reactive defense sets, changed Swoops entire set into a better set with Mako's Bite instead of Touch of Death for a better dmg buff and some other neato bonuses, Phys. Perfections IOs to a performance shifter, cause energy manip. is not that great and finally, changed manuevers IOs to one LotG (recharge) and 3 gifts for that sweet end. recovery and resists
Also, finally learned how to do this code thing so its easier to share my build
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Are Battle Axe and Warmace close enough that i could just use the same slotting basically?
I would say yes on Murcielago's slotting but with the same skills even, I would swap kick with boxing for obvious reasons
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Ok, so I edited the build for end-game usage I dont think its perfect and could use some adjusting but I feel pretty solid about this, I am up for changing some things if need be for better defense/resist or just out-right ignoring KB on it (since I do have a KB set on it) but basically with it I wanna max out my end. recovery, my recharge, and my usage of end. along with maximum damage (as much as I can without sacrificing the before-mentioned) as well as my resist/defense
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Banana Miner: Level 50 Mutation Scrapper
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Chop -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(7), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(39)
Level 1: Deflection -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-Def/EndRdx/Rchg(11), Rct-EndRdx/Rchg(39), Rct-Def/Rchg(39), StdPrt-ResDam/Def+(48)
Level 2: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(5), LucoftheG-Def/EndRdx/Rchg(9)
Level 4: Super Jump -- Jump-I(A)
Level 6: Gash -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(15), OvrFrc-Acc/Dmg/End/Rech(37), OvrFrc-Dam/KB(46)
Level 8: True Grit -- Mrc-Rcvry+(A), Mrc-Heal(17), ImpArm-ResDam(17), ImpArm-ResPsi(19)
Level 10: Swoop -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(37), TchofDth-Dmg/Rchg(40), TchofDth-Acc/Dmg/EndRdx(40), TchofDth-Dmg/EndRdx/Rchg(42), TchofDth-Dam%(46)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(13)
Level 14: Kick -- Acc-I(A)
Level 16: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(19), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 18: Against All Odds -- EndRdx-I(A), EndRdx-I(25)
Level 20: Whirling Axe -- Arm-Dmg(A), Arm-Dam%(21), ClvBlo-Acc/Dmg(23), ClvBlo-Dmg/EndRdx(23), ClvBlo-Dmg/Rchg(36), ClvBlo-Acc/Rchg(43)
Level 22: Phalanx Fighting -- LucoftheG-Rchg+(A)
Level 24: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(25), GifoftheA-Def/EndRdx/Rchg(31), GifoftheA-Def/Rchg(33)
Level 26: Cleave -- FrcFdb-Dmg/KB(A), FrcFdb-Acc/KB(27), FrcFdb-Rchg/KB(27), FrcFdb-Rchg/EndRdx(43), FrcFdb-Dmg/EndRdx/KB(48), FrcFdb-Rechg%(50)
Level 28: Combat Jumping -- Rct-ResDam%(A), Rct-Def(29), Rct-Def/EndRdx(29), Rct-Def/EndRdx/Rchg(50)
Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(34), LucoftheG-Def/EndRdx/Rchg(45)
Level 32: Pendulum -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(46)
Level 35: Shield Charge -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(45), SprScrStr-Acc/Dmg/EndRdx/Rchg(45), SprScrStr-Rchg/+Crit(50)
Level 38: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(43)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- EnrMnp-EndMod(A), EnrMnp-EndMod/Rchg(48)
Level 47: Grant Cover -- EndRdx-I(A)
Level 49: One with the Shield -- ResDam-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A), Prv-Heal(21), NmnCnv-Regen/Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(11)
Level 50: Agility Core Paragon
Level 50: Mighty Radial Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: IDF Radial Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Support Radial Embodiment
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Thank you very much, and just fyi, I'm always into self-deprecating humor so no need to feel bad about me calling myself an idiot :P. I wasn't entirely to sure about the assault/tactics myself and didn't know if I needed the extra dmg/to hit or not and I also completely forgot about Battle Agility. Also I think that steadfast prot costs 20 reward merits, since its a yellow so even better
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I want to preface this that I have 0 clue what I am doing but I cobbled a build together and... Yeah, its not pretty and I would like some help on it from people who actually know how to theorycraft since I am a brain-dead idiot when it comes to it
Basically I want to get a Axe/Shield Scrapper with as much DPS as possible with some def/res to do solo and some support to do teams when I need to.[EDIT: Now that I think about with the name and whatnot, we could do with some KB/KD as well for the lulz] I only used IOs as a base but might replace with SOs while I am leveling
I would also like to get an 'end-game' build for it with set IOs/Incarnates but I'd rather settle with this atm
Again, I must re-iterate, I am a brain-dead idiot when it comes to making builds/theorycrafting so any help that I can get on making this better like getting diff. pools, epic pools, diff. assortment on the enhancement slots will be greatly appreciated
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Banana Knight: Level 50 Mutation Scrapper
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Beheader -- Dmg-I(A), RechRdx-I(3), EndRdx-I(5), Acc-I(7), RechRdx-I(39)
Level 1: Deflection -- ResDam-I(A), EndRdx-I(7), DefBuff-I(11)
Level 2: Chop -- Dmg-I(A), RechRdx-I(3), EndRdx-I(5), Acc-I(9), RechRdx-I(42)
Level 4: Super Jump -- Jump-I(A)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(46)
Level 8: True Grit -- ResDam-I(A), ResDam-I(19), ResDam-I(46)
Level 10: Swoop -- Dmg-I(A), RechRdx-I(13), EndRdx-I(15), Acc-I(17), RechRdx-I(40)
Level 12: Gash -- Dmg-I(A), RechRdx-I(13), EndRdx-I(15), Acc-I(17), RechRdx-I(40)
Level 14: Kick -- EndRdx-I(A), Dmg-I(34)
Level 16: Tough -- ResDam-I(A), EndRdx-I(19), EndRdx-I(31), ResDam-I(34)
Level 18: Against All Odds -- EndRdx-I(A), EndRdx-I(25), EndRdx-I(46)
Level 20: Whirling Axe -- Dmg-I(A), RechRdx-I(21), EndRdx-I(23), Acc-I(23), RechRdx-I(43)
Level 22: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(34), DefBuff-I(37)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(25), EndRdx-I(33)
Level 26: Cleave -- Dmg-I(A), RechRdx-I(27), EndRdx-I(27), Acc-I(43)
Level 28: Grant Cover -- DefBuff-I(A), EndRdx-I(29), EndRdx-I(29), DefBuff-I(50)
Level 30: Tactics -- EndRdx-I(A), ToHit-I(31), EndRdx-I(33), ToHit-I(36), ToHit-I(37)
Level 32: Maneuvers -- EndRdx-I(A), EndRdx-I(33), EndRdx-I(37)
Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(40)
Level 38: One with the Shield -- ResDam-I(A), EndMod-I(39), EndMod-I(39)
Level 41: Physical Perfection -- EndMod-I(A), Heal-I(42), EndMod-I(43)
Level 44: Pendulum -- Dmg-I(A), RechRdx-I(45), EndRdx-I(45), Acc-I(45), RechRdx-I(50)
Level 47: Shield Charge -- Dmg-I(A), RechRdx-I(48), EndRdx-I(48), Range-I(48)
Level 49: Weave -- DefBuff-I(A), EndRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(21), Heal-I(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(9), EndMod-I(11), EndMod-I(31), EndMod-I(36)
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Char: llllllllllllllllllll
Account: Lordenization
Battle Cry: What do you mean you can't say my name!?!
JJDrakken's Random Builds
in Archetypes
Posted
Heres an odd one that I would like made if possible.
Assault Rifle/Ice Armor Sentinel
Good builds by the way!