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Lordenization

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  1. Heres an odd one that I would like made if possible. Assault Rifle/Ice Armor Sentinel Good builds by the way!
  2. So I noticed that these 2 IOs have a resist aura for your pets and when I looked at them they said that they +RES DMG(but psi) but when I looked at the combat attributes of my pets, I see that it is giving them Psi Res despite the tooltip
  3. And im back again with a minor update to it, I just realized that Overwhelming Force,that I had slotted into Gash, is a Holiday IO set which I dont want, so I replaced it with a much cheaper Kinetic Crash giving even more smash/lethal res. as well as some KB/KD resist | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1555;725;1450;HEX;| |78DA65944B4F135114C7EFB4535BFA2E7DF1B4050AB414061A5CB85123A20643131| |212B775A4173A3A4E9BB61AF08D8F2FC086A526262EFD14AE7C2EFD0A6E00A33131| |BEEAB1FFD347D2699BDFCCFF9E33E77FCFBDB7F9ED65EFAB8BBB6784E23F67EAB55| |A617DA3AA572AB2EACADFACEB75A36C09BA024BBA459F64DEB06435796BD149DA60| |2BB29097A694DA925EAF9BB270765B26DA23CB72535A35A9AD970C69165B8FA115A| |B24ABD2AA6BAD1BEF5AB96C6AAB52AF18D696AFF970C1D82AD5E929D01A2ACA6AAD| |64543C1835FF0F87CE578C0D6DA95CDC29E4F55A5D567706C858967EFE98E0ABE11| |057542172AAB0E9A07A153CB6018E15C12909BA7D94A670AE9B6EA629D60FBA03E0| |948F19238EAA623E0E7A285741AE5D892AA81B01D520E80A8371EAA21D1E853D2D9| |A5A807C3BD8B7E3B6ADA979EF80FEBBCC7B60EA3E38F780E3A8B6936B3B2FC15F70| |859906FB336088EAF4719DBE4DD1D4525BE074896980996BE0DC75D047753CC8553| |C59F8F6326D34271FCFC93704CD4E5A807D0552EC83FD1CFF6EC71AFC00FD941C6A| |36B0A184C6903FC00C93E7307B0E9FC49C23A7C0988998D80D70C20267CADC577A6| |F141E4494D745255F71F61557E167C0C5BE9C60D20146A8F620EF89C187A839B4CB| |7C04CE3C06E79F80B9A7EC8DEA0C739DE16F98E7C821F308CC7D0543143BCAB1A3E| |CF3387B1B636FB3EC2D4A9E12DC8FC42FD44AFE66FE0127FEF25E69F05E115C87FA| |31CEB9E36FA04DBC05A7DF81B3EF991FD8E34730487527916B9B7C81F7669E710F9| |E83EB149AE67D90E6BDF1926A66313725BB477111EAD53E18A4318DD747E3F5EE27| |6D81DFB1300B6D446D9F6BFAD225126AFBB436667A46177A945C8FB2D8A39CE8515| |6BB9539785953B930694A0A5A5FB07DA61B07EEF67F815038E7A8A3D994033BF6D6| |67F4357319EB7DD89DC7FF0B5FBAF3F6D163D71EE84E22E627AD4B8E3B51CA74EE3| |FD1A1C9B1A7D3918EBEDFA5BF1EEFE8FF008570E8EA| |-------------------------------------------------------------------|
  4. Ok, now I refined the 'end-game' build a bit with some research and reading some of the set bonuses, I changed Deflections to 4 Red Fortune/2 Steadfast because I don't need 2 separate reactive defense sets, changed Swoops entire set into a better set with Mako's Bite instead of Touch of Death for a better dmg buff and some other neato bonuses, Phys. Perfections IOs to a performance shifter, cause energy manip. is not that great and finally, changed manuevers IOs to one LotG (recharge) and 3 gifts for that sweet end. recovery and resists Also, finally learned how to do this code thing so its easier to share my build | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1555;725;1450;HEX;| |78DA6594CB6F125114C6EFC0209437E5D5A7404B5B28655AD4851B35D6AAA929499| |3266E712CB76514070268DA9DF5F10F74D3A526262EFD2B5CF95CBAF1B973D3D668| |4C8C2F3CF21D1E0903E437F3DD73E67CF7DC7BC96F2DB99F5CDC392314EFB9B25EA| |F17D6D66B7AB52A6B8EFCCD86DE302AA6A0CBB7A89BF489E70D53D6E2B78ED9491B| |6E4716F2B22CA5B6A8371A655938BB25639D9125B921CDBAD4D64A862C17DB8F816| |5B3246BD26C68ED1BF76AA552D656A45E35CC4D4FEBE182B1596AD093AF3D5494B5| |7AC9A8BA305AFE3F1C385F35D6B5C54A71BB90D7EB0D59DB1E226319FA792382AFA| |64D5C5185C8A9C2A283EA55F0C83A982882D312747A284DE15C27DDCC50AC1774FA| |C0690F33421C57C57C147451AE825CAB1256503704AA7ED01104A3D4452B3C0A6B4| |AB4341FF9B6B16FDB5B6B4B73BF03BDEF991FC0E44730FB89E3A8B69D6BDB2FC19F| |7F99990207D36080EA0C709D810DD1D2929BE04C896980E96B60F63AE8A13A2EE42| |AAE0C7CBB99169A9387E7E419816625CDC7BE7C49F6C17E8E7E87F7C40F9E1B2507| |5A0D6C2A8104F2879841F21C64CFC1939696163A0546CA8889DC00274D70B6C27DA| |5F786E14184795D54F215655F51157E861CECCB0EC66D60886A0FF39E18BE8D9A23| |3BCC3BE0EC5D70FE1E98BBCFDEA8CE28D719FD86798E1D300FC1DC573040B1E31C3| |BCE3E8FB2B7047B9B636F61F214E37EC47EA156FC37F30F38F9174C36C1ACE03AD4| |8F09CE9D78066DF23938F3029C7BC97CC51E5F837EAA3B855CCBD423BC37FD807BF| |0105CA3D014EF8314EF8DC7543383B929995D8A0B51AFF6403F8D69BC3E1AAFF720| |690BFC8E853968636AE75CD3972E11533BA7B539DB37BAD0A7E4FA94E37DCA893E6| |5A557C9C2CBAACA85495392D006FC9D33DDDC7776FE0B84C239875DCDA2EC5BB1B7| |3EA3AFE9CB58EF83DE3CFE5FF8D29BB7871E3B7641671C313F695D72DC8952BA7BF| |F860E4D8E3D9D0E75F5BD1EFDE94457FF07ADD8EB3B| |-------------------------------------------------------------------|
  5. I would say yes on Murcielago's slotting but with the same skills even, I would swap kick with boxing for obvious reasons
  6. Ok, so I edited the build for end-game usage I dont think its perfect and could use some adjusting but I feel pretty solid about this, I am up for changing some things if need be for better defense/resist or just out-right ignoring KB on it (since I do have a KB set on it) but basically with it I wanna max out my end. recovery, my recharge, and my usage of end. along with maximum damage (as much as I can without sacrificing the before-mentioned) as well as my resist/defense Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Banana Miner: Level 50 Mutation Scrapper Primary Power Set: Battle Axe Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Chop -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(7), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(39) Level 1: Deflection -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-Def/EndRdx/Rchg(11), Rct-EndRdx/Rchg(39), Rct-Def/Rchg(39), StdPrt-ResDam/Def+(48) Level 2: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(5), LucoftheG-Def/EndRdx/Rchg(9) Level 4: Super Jump -- Jump-I(A) Level 6: Gash -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(15), OvrFrc-Acc/Dmg/End/Rech(37), OvrFrc-Dam/KB(46) Level 8: True Grit -- Mrc-Rcvry+(A), Mrc-Heal(17), ImpArm-ResDam(17), ImpArm-ResPsi(19) Level 10: Swoop -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(37), TchofDth-Dmg/Rchg(40), TchofDth-Acc/Dmg/EndRdx(40), TchofDth-Dmg/EndRdx/Rchg(42), TchofDth-Dam%(46) Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(13) Level 14: Kick -- Acc-I(A) Level 16: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(19), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Against All Odds -- EndRdx-I(A), EndRdx-I(25) Level 20: Whirling Axe -- Arm-Dmg(A), Arm-Dam%(21), ClvBlo-Acc/Dmg(23), ClvBlo-Dmg/EndRdx(23), ClvBlo-Dmg/Rchg(36), ClvBlo-Acc/Rchg(43) Level 22: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 24: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(25), GifoftheA-Def/EndRdx/Rchg(31), GifoftheA-Def/Rchg(33) Level 26: Cleave -- FrcFdb-Dmg/KB(A), FrcFdb-Acc/KB(27), FrcFdb-Rchg/KB(27), FrcFdb-Rchg/EndRdx(43), FrcFdb-Dmg/EndRdx/KB(48), FrcFdb-Rechg%(50) Level 28: Combat Jumping -- Rct-ResDam%(A), Rct-Def(29), Rct-Def/EndRdx(29), Rct-Def/EndRdx/Rchg(50) Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(34), LucoftheG-Def/EndRdx/Rchg(45) Level 32: Pendulum -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(46) Level 35: Shield Charge -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(45), SprScrStr-Acc/Dmg/EndRdx/Rchg(45), SprScrStr-Rchg/+Crit(50) Level 38: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(43) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- EnrMnp-EndMod(A), EnrMnp-EndMod/Rchg(48) Level 47: Grant Cover -- EndRdx-I(A) Level 49: One with the Shield -- ResDam-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), Prv-Heal(21), NmnCnv-Regen/Rcvry+(42) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(11) Level 50: Agility Core Paragon Level 50: Mighty Radial Final Judgement Level 50: Reactive Core Flawless Interface Level 50: IDF Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Support Radial Embodiment ------------
  7. Thank you very much, and just fyi, I'm always into self-deprecating humor so no need to feel bad about me calling myself an idiot :P. I wasn't entirely to sure about the assault/tactics myself and didn't know if I needed the extra dmg/to hit or not and I also completely forgot about Battle Agility. Also I think that steadfast prot costs 20 reward merits, since its a yellow so even better
  8. I want to preface this that I have 0 clue what I am doing but I cobbled a build together and... Yeah, its not pretty and I would like some help on it from people who actually know how to theorycraft since I am a brain-dead idiot when it comes to it Basically I want to get a Axe/Shield Scrapper with as much DPS as possible with some def/res to do solo and some support to do teams when I need to.[EDIT: Now that I think about with the name and whatnot, we could do with some KB/KD as well for the lulz] I only used IOs as a base but might replace with SOs while I am leveling I would also like to get an 'end-game' build for it with set IOs/Incarnates but I'd rather settle with this atm Again, I must re-iterate, I am a brain-dead idiot when it comes to making builds/theorycrafting so any help that I can get on making this better like getting diff. pools, epic pools, diff. assortment on the enhancement slots will be greatly appreciated Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Banana Knight: Level 50 Mutation Scrapper Primary Power Set: Battle Axe Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Beheader -- Dmg-I(A), RechRdx-I(3), EndRdx-I(5), Acc-I(7), RechRdx-I(39) Level 1: Deflection -- ResDam-I(A), EndRdx-I(7), DefBuff-I(11) Level 2: Chop -- Dmg-I(A), RechRdx-I(3), EndRdx-I(5), Acc-I(9), RechRdx-I(42) Level 4: Super Jump -- Jump-I(A) Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(46) Level 8: True Grit -- ResDam-I(A), ResDam-I(19), ResDam-I(46) Level 10: Swoop -- Dmg-I(A), RechRdx-I(13), EndRdx-I(15), Acc-I(17), RechRdx-I(40) Level 12: Gash -- Dmg-I(A), RechRdx-I(13), EndRdx-I(15), Acc-I(17), RechRdx-I(40) Level 14: Kick -- EndRdx-I(A), Dmg-I(34) Level 16: Tough -- ResDam-I(A), EndRdx-I(19), EndRdx-I(31), ResDam-I(34) Level 18: Against All Odds -- EndRdx-I(A), EndRdx-I(25), EndRdx-I(46) Level 20: Whirling Axe -- Dmg-I(A), RechRdx-I(21), EndRdx-I(23), Acc-I(23), RechRdx-I(43) Level 22: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(34), DefBuff-I(37) Level 24: Assault -- EndRdx-I(A), EndRdx-I(25), EndRdx-I(33) Level 26: Cleave -- Dmg-I(A), RechRdx-I(27), EndRdx-I(27), Acc-I(43) Level 28: Grant Cover -- DefBuff-I(A), EndRdx-I(29), EndRdx-I(29), DefBuff-I(50) Level 30: Tactics -- EndRdx-I(A), ToHit-I(31), EndRdx-I(33), ToHit-I(36), ToHit-I(37) Level 32: Maneuvers -- EndRdx-I(A), EndRdx-I(33), EndRdx-I(37) Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(40) Level 38: One with the Shield -- ResDam-I(A), EndMod-I(39), EndMod-I(39) Level 41: Physical Perfection -- EndMod-I(A), Heal-I(42), EndMod-I(43) Level 44: Pendulum -- Dmg-I(A), RechRdx-I(45), EndRdx-I(45), Acc-I(45), RechRdx-I(50) Level 47: Shield Charge -- Dmg-I(A), RechRdx-I(48), EndRdx-I(48), Range-I(48) Level 49: Weave -- DefBuff-I(A), EndRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A), Heal-I(21), Heal-I(42) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(9), EndMod-I(11), EndMod-I(31), EndMod-I(36) ------------
  9. Char: llllllllllllllllllll Account: Lordenization Battle Cry: What do you mean you can't say my name!?!
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