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Chirikiti

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Posts posted by Chirikiti

  1. 19 minutes ago, oedipus_tex said:

     

    That's not a bad build, but there's no way you're achieving that except by emailing influence to yourself. Your build isn't particularly outrageous, maybe 50million influence, but still waaaay outside what a normal level 30 would have on hand.

     

    I don't necessarily mind that, but also don't want to spend 50 million influence to make a level 30 Dominator hit its magic numbers. No other class is pushed to do that.

    I'm just saying it can be done. With cheap sets. and frankly better def than that...BUT...perma is not necessary to solo your way through the leveling content at say +3 starting from level 22 (when I traditionally change the dif setting)

     

    also if people put some thought into it, you can actually make a boatload of money pre-30 should you want to trick out, there's some good fast merit grinding in the 30s too (Technician Naylor)

  2. 24 minutes ago, oedipus_tex said:

     

    So, I'm not doubting you, but I feel like maybe we're reporting on different kinds of missions.

     

    I'm betting that despite being able to do what you describe above that if join an iTrial you are playing like a muted Blaster. The burst damage from enemies there is too high. Against easy enemies, sure, you can get away with a lot. But in the more difficult content designed to drop a Scrapper or Brute, Dominators have to fall back. 

    A Psi Dominator and a few others can probably break those rules and survive. But I'm not gonna run up on a Victoria with, say, Icy Assault and try to Ice Slash it. There isn't a lot of payoff or incentive in doing that, a PBAoE -damage aura notwithstanding.

    I tuck in to the AVs in Itrials like anywhere else.

     

    Why wouldn't you run up on a Victoria and slash it? didn't you hold it first?

  3. 3 hours ago, Mezmera said:

    Letifera

    I'd like to play with you I think o_-.

    I have a clone of Number-Six (Torchbearer, Vet level 1909 Mind/Psi) on Excelsior. Maybe I can party with you and your crew, or even run some +3/+4 x8 Duo-TFs.

     

     

     

    P.S, It's not hard to make a perma build with hasten, can be done level 30 style as I said. Also too much emphasis on building for defense is screwing people up I think.

    • Like 1
  4. Nothing needs to be changed with domination or dominators. they are awesome as is. They are awesome at level 2 when you get out of the tutorial. It barely takes any time to build domination in any situation.

     

    Why are any perma doms losing their domination? especially in a mission or TF? It's not hard to achieve perma, hell my new doms are perma (with hasten) at level 30).

     

    Back in the day when just SOs and maybe Hami, I dealt with soloing the leveling content and playing TFs just fine saving my Domination for when I wanted/needed it. 

     

    Defenses don't even need to be high, my dom has the worst defenses of any of my characters and I've solo'd practically everything (I'm perma Without hasten) and 80-90% of the time I'm tucked right in melee range, often the Tank.

     

    Nothing needs to be changed about the AT or how it works at all. It's fantastic as is.

     

    Seriously

    • Like 2
  5. Nothing at all.

     

    Melee range is fine. I'm often the tank. I often fight in melee range, and my def was not a consideration in my build. You can solo the whole leveling content with no deaths. The purple triangles are fine, solo'd all that stuff pre-sets too leveling up. Damage is good. Controls are great. Survivability is awesome, doesn't need heals. Every team I'm on is happy to have me. What's to change? Nothing. Leave well enough alone.

     

  6. On 7/19/2020 at 9:30 AM, arcaneholocaust said:

    When you guys talk about solo’ing AV’s, just how safe is it to assume temp powers are being used? 
     

    I have zero interest in solo’ing something my build alone can’t handle, so just curious how pervasive a part of the TF/AV solo’ing culture envenomed daggers and so on are.

    Not safe =p

     

    No envenomed daggers. No Temps Powers.

    No Lores when Soloing GMs and a fair amount of AVs (Council WW was the exception)

    Defences are 'low' 

     

    One's mileage may vary o_-

     

    Solo'd the Red and Blue content, almost all the GMs, almost all the TFs and Trials. There's a few outstanding things left to do/attempt/try. 

     

    Most fun: Apex, MoLRSF, Manticore at +3 (didn't realize I'd be fighting three AVs hehe, I was pleasantly surprised)

    Most Difficult: Tin Mage, Scrapyard, Council War Walker, and one of the Shadow Shard AVs gave me a bit of a worry.

     

     

  7. Retroactively give me rewards! (Vet level 1790)

     

    I would argue that vet levels do serve a small purpose. They are a decent indicator of one's expertise with said AT/Powers set in relation to the content. So they have some cachet. (and I like the ding-dings! =P)

     

    No need for additional rewards. This game is awash in rewards already

  8. Dom on auto. Click hasten, when can/feel like it. Perma without Hasten

     

    On my Fire/Energy Dom on auto, click hasten when it comes up. Perma with hasten.

     

    No keybinds. No Macros. No Cooldown timers (if you're familiar with your toon these are completely unncecessary)

     

     

    Domination is the obvious choice for Auto in any case.

     

     

    -Number-Six Vet Level 1696 Mind/Psi Dom

    • Confused 1
  9. On 5/2/2020 at 12:18 PM, The_Cheeseman said:

    Mind is still the best, it’s just more subtle and strategic in its application, so it’s not as easily recognized as such by those who haven’t played it sufficiently. But that’s fine, let them play their inferior sets while we dominate the world and laugh.

    o_-

    • Like 2
  10. On 4/2/2020 at 2:12 PM, SaddestGhost said:

    I understand what you're saying, but I think you're definitely missing part of it.  Even if the user understands Mind well enough, it requires the team to understand what the Mind user is doing and why.  For instance, (and this is a personal peeve of mine) when you confuse Ruin Mages in the Posi task force, you're not only negating their Earthquake and Dispersion Field you're turning it against them.  As long as they're confused that Earthquake is working for you.  The moment the scrapper or whoever decides they're going to kill the guy with purple bubbles around his head, we're back to flopping on the ground and wiffing our attacks due to the persistent nature of some pets.  With Mass Hypnosis there are also good tactical uses, but they are even more fragile.  Part of the solution to that might be making it more evident that mobs are asleep, i.e. the idea they should lie down, but I suspect it would do little. 

    See here I can get on board not with the sleep maybe it's so obvious that they are, but the purple doohickies indicating a confused could be more apparent. I've always said Mind's powers are subtle (and the hold animation is overridden by other people's hold graphics like Ice O_o). That being said, all it takes is for people to be somewhat observant and/or team with such a few times to get the gist.

    I mean I'm on teams alllll the freakin' time and the ruin mage scenario (whatever NPC) rarely happens or is of minor annoyance at best. Not worth changing anything over except maybe make the confuse graphic a little more apparent (not too much)

     

  11. Totally true. Don't need it (telekinesis)

     

    Also people skip powers in sets all time so I don't see the difference. For example my fire dom didn't take pets. Pets suck. So how 'bout we get rid of all pets in Dominator sets and make a power in there that's useful. Same sorta deal.

    • Sad 1
  12. On 3/31/2020 at 5:38 PM, Infinitum said:

    If You think farming yields more than trading you are not up to speed on any of this.  Trading can get you 250 million every 30 min if you are good at it.

     

    Farming is less boring and more of a community activity, so yeah lets discourage that. *rolls eyes*

    There's a difference between earning and generating

    Trading can make you more money...money which already exists. Farming generates it for it to spent on said trading.

     

    Two different things

     

    1 hour ago, MunkiLord said:

    I think a fun experiment would be getting every player that has more than 20 billion to try and spend it all within six weeks. I bet that could have a fun impact on prices. 

    hah I was thinking along the same lines

    • Like 1
  13. Doesn't need Immobs slows or stuns. Immobs don't really shut things down, doesn't need stuns it has holds confuse and sleeps. AOE no matter if you're experienced YOU can be the aoe. 

     

    Sleep paired with an immob so when damaged and wake still an effect?- plenty of tools for one to use to make such happen

     

     

     

    I stand by my 'understand how to play it' comment...the very fact that people seem to need or lament the lack of said stuns/immobs and can't find all the great ways to use a sleep illustrates it. Seem to want to play it like any other set. It doesn't. Just like my fire/energy dom doesn't play anything like my mind/*. You can see it in the way people manipulate and use the purple-triangle EB/AV defense- they don't. Or stick to fighting one boss/eb (and not even holding it) when there's other stuff they could be doing in addition to that (on a team of 2 mind doms and a something troller, why are there 6 war walkers running around during the apex steps mish? I can lock down (hold) 4 of em myself, 6 if I confuse the other 2 for example). Seems like people want it to play it, and for it to be like everything else that they understand, without taking the set and maximizing it's utility which I still contend is awesome out of the box. 

     

    In general I think the power sets of the game should not be messed with entirely. Going to end up with a death by a thousand-cuts.

     

     

     

    • Like 1
  14. Mind weak? wow...not.even. close. I specialize in Dominators and Mind is awesome. As is. Out of the box. How anyone can find it weak even at 6th level running kalinda or Mongoose is beyond me. 

    Mesmerize is great right off with no slots. Best hold in the game. Mass Hypnosis is a great no damage emergency and facilitator. Confuse is just awesome. Seriously mass hypnosis is great as is, adding subtracting anything from it would be terrible idea. 

     

    Seriously you can solo the leveling content on the hardest difficulty with SOs with a mind dom.

     

    Don't touch Mind Control, it's perfect as is and awesome out of the gate. Seriously people need to stop fooking with power sets, especially when they can't play them well (yeah I said it)

     

     

    Vet Level 1204 Mind/Psi Dominator- Solo'er of all GMs, AVs, Trials, TFs: (4 outstanding from those but the point stands)

    • Like 2
  15. Trying to make everyone feel like they are on a level economic playing field through gameplay manipulation doesn't take into account the variability of people's time to devote to the game. If I can only play 4 hours per week, then my expectations of what I can accomplish/earn have to be mitigated. Shouldn't be an endless tweaking of the economy/nerfs/gameplay to try to adjust for such.

     

    And perhaps I am wrong on this account: Playing the market/marketeering/flipping/converting, only generates wealth if people have the money to spend on it. Less money, less earned for such activities. It doesn't generate infamy just shuffles it around.

     

    I hate new patches. Like a wrote a week or so ago somewhere here....always screws people over in some way. And now all the vet level tracking will be skewed to farmers (not that farming vet levels 'count')....Booo-urns

    • Like 2
  16.  

    On 3/12/2020 at 7:28 PM, XaoGarrent said:

    The vast majority of Dom builds really do need IOs, and leveling doms is always going to be painful, even if it's *less* painful than it was on live because at least now you have an easy option of slotting scaling set IOs early-ish. If you're playing a lot of doms, you absolutely want to get a farmer of some sort going so you can fund them.

     

    The problem with Dominators is that they're extremely all or nothing, and life is a real struggle until you get your pet(s)... Which aren't particularly commandable, unlike MM pets, so the struggle continues in a new way even once you have that. Dominators work like this in a nutshell: Either you lock everything down completely and basically win because if nothing can attack you you're functionally at the immortality line, or... Well, you die horribly, because at anything higher than +1 even LTs can slap you for almost half your health.

     

    Even on teams you're highly reliant on your meatshields having a clue what they're doing, so you can do your job properly. If your tank can't hold agro or can't stay up long enough for you to lock enemies down, you're going to die. A lot.

    On 3/12/2020 at 7:33 PM, VV said:

    Your entire Dom and MM experience is completely different from mine. Like, everything you said, I find to be completely the opposite.

    Mine too. Dominators are strong out of the box. There really should be no 'struggle'

    Leveled multiples of them through the content (+3 at level 22+) and hyper-specialized over time with one in particular. 

    Survivable, good damage, awesome controls, and this is with old-time SOs. Pets in general suck so I never use em

    I always wonder why people seem to have such a hard time understanding them or playing them. Married to old concepts or only experience with controllers maybe. I dunno. 

    I find them eminently survivable solo or on a team, and I'm rocking a defensively-compromised build.

     

    -Number-Six Vet Level 1093 Mind/Psi Soloer of Everything (well almost a few nigglies left)

    • Like 2
  17. agreed on no-one should feel guilty about playing a PL'd character. Not against it at all. The uber peeps I run with almost exclusively do that. All good. 

     

     

    4 hours ago, Ukase said:

    Emphasis added by me. 

    I completely agree with this. I could easily PL my characters, but then I wouldn't be very good at playing them. Pressure makes diamonds, and all that. You simply need to play your character under difficult circumstances to learn how to handle difficult circumstances when you face them. Face different factions that dish out different types of damage to identify your weaknesses and address them if need be. It does nobody any good to be capped to s/l, but run out of endurance when facing Freaks in a Market Crash. 

    Well spoken, yup

  18. All hero-side ones outside of STF/Khan and maybe Manticore (I have a soft spot for that because it threw me for a loop on my (successful) solo

     

    Virgil Tarkoff (low level stuff like this is just tedious)

     

    Shadow Shards maybe, depends on team I guess and how much TT have for traveling. Some of the fights are okay

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