i've never seen any other tank having end issues either when played smart even with SO's
as for teaming this removes what is effectively a 20% team boost to damage in favour of the tank doing more damage themselves i don't see that as being helpful to a team
neither is the taunt aoe if the aggro cap remains the same
if the aggro cap was raised i could see that helping out with the increased taunt
but again the changes seem to screw over solo tanks, to buff a tanks damage reducing the damage by their team mates without bruise
makes most tanks (now tier 2) attack redundant unless it's just used to slot a set
there is no reason to continue my rad/axe tank, i'll reroll it as a brute on homecoming and makes the tank version on rebirth