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Grandfeatherex

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Everything posted by Grandfeatherex

  1. i've never seen any other tank having end issues either when played smart even with SO's as for teaming this removes what is effectively a 20% team boost to damage in favour of the tank doing more damage themselves i don't see that as being helpful to a team neither is the taunt aoe if the aggro cap remains the same if the aggro cap was raised i could see that helping out with the increased taunt but again the changes seem to screw over solo tanks, to buff a tanks damage reducing the damage by their team mates without bruise makes most tanks (now tier 2) attack redundant unless it's just used to slot a set there is no reason to continue my rad/axe tank, i'll reroll it as a brute on homecoming and makes the tank version on rebirth
  2. ok, then the AoE's that have been reduced to have the buff expand them will have slightly better proc rates so that leaves solo tanks with an extra +20 end (which i've never had a build where end was an issue) and slightly better proc rates IF they slot procs in exchange they lose any reason to take what use to be their teir 1 increases their taunt (which does nothing solo) increases targets hit by aoe (which does nothing for solo if you aren't farming) forces them to exchange single target attacks in tier with AoE attacks (moving 4 of 9 attacks around from what they are now) this doesn't seem to be a "tank buff" it's a buff for farmers
  3. this looks like it robs single target focused tanks to buff aoe's for farmers as i'm soling battle axe now i know i would not want to wait to lv 28 for swoop and have to get whirling axe instead. removing bruising makes the tier 1 obsolete if they are getting damage buffed by ~20% solo and makes them less team oriented moving the tier 1 to tier 2 just makes the tier 2 obsolete, where as it stands now with bruising none of the attacks are obsolete since the tier one is effectively a 20% team damage boost again with the aoe's this just seems to cater to farmers running /x8 while a none farmer solo tank will suffer for having any procs in aoe/cones since the aoe is scaling up (unless you are also going to overhaul the PPM formula) increasing the taunt cap doesn't really do anything for solo tanks either the extra end is fine i guess but i don't have any end issues with my tanks. right now i can and enjoy soloing tanks just fine, but with all the changes to "buff them" what exactly do solo tanks that aren't farmers get out of this other than nerfing their proc rates?
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