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RoboKnight

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Posts posted by RoboKnight

  1. Character name: Safe Room
    Global: @Knight of Iron Star
    Base or SG Name: Antech
    Shard: Everlasting
    Passcode: Marsbase-3909 
    Item Count: 19987
    Category for Contest: RP Base Over 7K Items
    Additional Info / Must-See Areas of Note: Everything inside is detailed including a Housing Module with 24 2 level micro homes with 3 different themed hub areas for each floor including a 2 level penthouse with a secret room accessed via a Narnia style closet with an elevator to grant outside access. Meticulously made to mix realism & scifi to the point that it's actually scientifically accurate.

    Mars Base Stats.PNG

    • Like 1
    • Thumbs Up 1
  2. 1 hour ago, Meknomancer said:

    Its difficult to know what to toss without knowing what powers you take/what your playstyle is. Do you hang around at the back and send the pets in? Do you use the mm attacks for the - regen and - resist? Do your run with stealth and stay as far away as possible and just command the pet? Do you hop directly into the centre of the mobs and drop the damping bubble and throw out photon nade and force bomb on mobs while firing repulsion and a rifle  debuffing hard targets? Do you need the fighting pool or do you prefer sorcery? Or do you just want something to look at. I have a build but i cannot imagine any other player wanting to run it, i like group fly for many reasons the main 1 being it keeps pets out of melee but also because it speeds them up between mobs. On teams there will always be that 1 player that didn't talk to null the gull and turn off group fly and will them complain that your griefing the team despite everyone else carrying on as usual without even noticing its on. I like power boost for the bubbles. I like it for when i hop into mobs and the brief moments of extra defence.

     

    Posting builds leaves you open to criticism. Sometimes its helpful. Often its just a load of advice from someone who's never posted their own, good advice but without a build to look at you have to wonder if they ever played the combo.

     

    Something to look at. Post a build and then maybe you'll get the help you want.

     

      Hide contents

    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    BOTS BUBS MACE: Level 49 Science Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Force Field
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    ------------
    Level 1:    Battle Drones    
     (A) Superior Mark of Supremacy - Damage/Endurance
     (3) Superior Mark of Supremacy - Accuracy/Damage
     (3) Soulbound Allegiance - Chance for Build Up
     (5) Blood Mandate - Accuracy/Damage/Endurance
     (5) Call to Arms - Defense Bonus Aura for Pets
     (7) Expedient Reinforcement - Resist Bonus Aura for Pets


    Level 1:    Repulsion Bolt    
     (A) Sudden Acceleration - Knockback to Knockdown
     (33) Thunderstrike - Accuracy/Damage
     (47) Thunderstrike - Damage/Endurance
     (47) Thunderstrike - Accuracy/Damage/Endurance


    Level 2:    Deflection Shield    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (13) Luck of the Gambler - Defense
     (13) Luck of the Gambler - Defense/Endurance


    Level 4:    Insulation Shield    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (15) Luck of the Gambler - Defense
     (15) Luck of the Gambler - Defense/Endurance


    Level 6:    Equip Robot    
     (A) Gladiator's Armor - TP Protection +3% Def (All)
     (17) Steadfast Protection - Resistance/+Def 3%
     (39) Unbreakable Guard - +Max HP
     (45) Unbreakable Guard - Resistance


    Level 8:    Pulse Rifle Blast    
     (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
     (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
     (42) Superior Winter's Bite - Accuracy/Damage
     (48) Superior Winter's Bite - Accuracy/Damage/Endurance
     (48) Superior Winter's Bite - Damage/RechargeTime


    Level 10:    Assault    
     (A) Endurance Reduction IO


    Level 12:    Protector Bots    
     (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
     (17) Superior Mark of Supremacy - Accuracy/Damage/Endurance
     (19) Superior Mark of Supremacy - Accuracy/Endurance
     (19) Superior Mark of Supremacy - Damage
     (21) Edict of the Master - Defense Bonus
     (21) Luck of the Gambler - Defense/Increased Global Recharge Speed


    Level 14:    Tactics    
    Hamidon Origin:Cytoskeleton Exposure


    Level 16:    Maneuvers    
     (A) Red Fortune - Defense/Endurance
     (23) Red Fortune - Defense
     (23) Red Fortune - Defense/Recharge
     (25) Red Fortune - Endurance
     (25) Red Fortune - Endurance/Recharge
     (27) Red Fortune - Defense/Endurance/Recharge


    Level 18:    Hover    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (27) Kismet - Accuracy +6%


    Level 20:    Dispersion Bubble    
     (A) Red Fortune - Defense
     (29) Red Fortune - Endurance
     (29) Red Fortune - Defense/Endurance
     (31) Red Fortune - Defense/Recharge
     (31) Red Fortune - Endurance/Recharge
     (31) Red Fortune - Defense/Endurance/Recharge


    Level 22:    Fly    
     (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
     (33) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 24:    Group Fly    
     (A) Soaring - Endurance/FlySpeed
     (33) Soaring - Endurance
     (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
     (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


    Level 26:    Assault Bot    
     (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
     (34) Superior Command of the Mastermind - Damage/Endurance
     (34) Superior Command of the Mastermind - Accuracy/Damage
     (34) Superior Command of the Mastermind - Accuracy/Damage/Recharge
     (36) Sovereign Right - Resistance Bonus
     (36) Sovereign Right - Damage/Endurance


    Level 28:    Photon Grenade    
     (A) Bombardment - Chance for Fire Damage
     (36) Bombardment - Accuracy/Damage/Recharge/Endurance
     (37) Bombardment - Damage
     (37) Bombardment - Accuracy/Recharge/Endurance
     (37) Bombardment - Accuracy/Damage/Recharge


    Level 30:    Repulsion Field    
     (A) Endurance Reduction IO


    Level 32:    Upgrade Robot    
     (A) Healing IO


    Level 35:    Scorpion Shield    
     (A) Red Fortune - Defense/Endurance
     (39) Red Fortune - Defense/Recharge
     (39) Red Fortune - Endurance
     (40) Red Fortune - Endurance/Recharge
     (40) Red Fortune - Defense/Endurance/Recharge
     (46) Red Fortune - Defense


    Level 38:    Maintenance Drone    
     (A) Numina's Convalesence - +Regeneration/+Recovery
     (42) Numina's Convalesence - Heal
     (42) Numina's Convalesence - Heal/Endurance/Recharge
     (43) Numina's Convalesence - Heal/Recharge
     (43) Numina's Convalesence - Endurance/Recharge
     (43) Numina's Convalesence - Heal/Endurance


    Level 41:    Power Boost    
     (A) Recharge Reduction IO


    Level 44:    Damping Bubble    
     (A) Reactive Defenses - Scaling Resist Damage
     (46) Reactive Defenses - Defense/Endurance
     (46) Reactive Defenses - Defense/Endurance/RechargeTime


    Level 47:    Combat Jumping    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (49) Shield Wall - +Res (Teleportation), +5% Res (All)


    Level 49:    Hasten    
     (A) Recharge Reduction IO
     (49) Recharge Reduction IO


    Level 1:    Supremacy    
    Level 1:    Brawl    
     (A) Empty


    Level 1:    Sprint    
     (A) Empty


    Level 2:    Rest    
     (A) Empty


    Level 1:    Swift    
     (A) Empty


    Level 1:    Hurdle    
     (A) Empty


    Level 1:    Health    
     (A) Panacea - +Hit Points/Endurance
     (7) Miracle - +Recovery
     (9) Preventive Medicine - Chance for +Absorb


    Level 1:    Stamina    
     (A) Performance Shifter - Chance for +End
     (9) Performance Shifter - EndMod
     (11) Power Transfer - Chance to Heal Self
     (11) Power Transfer - EndMod


    Level 22:    Afterburner    
    Level 1:    Battle Drone    
    Level 12:    Protector Bot    
    Level 26:    Assault Bot    
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    Well actually, I just want something that's good for the whole game & not just Incarnate Trials. One big problem is that my bots didn't get healed fast enough, IE, they could take a hit about as well as a wet paper napkin That & didn't seem to do enough damage at least in my eye's anyway.

     

  3. 16 minutes ago, Vanden said:

     

     

    No, no, no! This change is absolutely terrible. Converting those Empyrean Merits from vet levels to Reward Merits was the single best thing SCoRE did to help us fund our alts' builds. Without this feature the ability for max-level characters to earn IOs and other rewards from just playing the game is drastically reduced. I assume this is an alternative to disabling vet levels in AE so farming Empyreans from vet levels doesn't affect the market, but this is a much worse option.

    Yeah I agree. This made it easier to get hero merits on my alts due to the fact that alignment missions only award only 40 reward merits, making the conversion & transfer process a bit easier. This is a bad idea. Don't go through with it.

    • Characters at Level 50 can no longer earn experience towards the Veteran Level rewards (Veteran Badges, Incarnate Threads, and Empyrean Merits) from Architect Entertainment content; this does not apply to Incarnate Slot Experience which can still be earned in AE.
    • This change does not apply to Developer's Choice arcs, which have always gives full rewards and will continue to do so.
    • Fixed a bug with Experience Boosters granting too much experience in non-Dev Choice AE missions. 1.5XP was giving double XP and 2XP was giving triple XP. These have been corrected to the intended 1.5x and 2x, respectively. 

    Boo.

    • Thumbs Up 6
  4. 11 hours ago, ForeverLaxx said:

    And my experience, which is just as anecdotal as yours, says there's no problem. A Dev already weighed in and found nothing out of the ordinary. If you want to stamp your feet until a different Dev says something vaguely like what you want to hear, you'll be waiting awhile.

    Tell that to my nearly empty recipes tab.

  5. 2 minutes ago, ForeverLaxx said:

    6 people with a biased opinion based on kills they can't actually quantify as getting credit for, with rewards falling into the parameters, is not a problem. It was explained pages ago; no need to rehash it here just because you believe there's an issue when no demonstrable issue exists.

    I don't believe there's an issue, there IS an issue, it's been happening to me too. Why are you defending this? Where's the harm in looking at this? I want to hear it from a Dev.

  6. 21 hours ago, ForeverLaxx said:

    RNG is RNG. Sometimes it's good, sometimes it's bad, and sometimes you swear it doesn't exist at all. That's just how it is.

    And sometimes it should be looked at if multiple people are saying that they're getting crap for drops.

    • Thumbs Down 3
  7. On 5/5/2021 at 3:06 PM, Outrider_01 said:

    What issue exactly?  6 biased opinions, doesn't constitute a problem.  You need a much bigger database of the issue and recipes drop like candy.  I will log my farmer when I get home, run an empty round of briggs, and still nearly fill salvage/recipes in 5 minutes.

    It's been happening to me too. I made a complaint about it before, but got turned away. Just fix it already, please.

  8. 18 minutes ago, Michiyo said:

    That is 100% *not* the patch notes for the Beta server.  If you look @ the server list in HCLauncher, you'll see that Beta is marked as "Issue 27, Page 2 - 27.2.3865".  The current release of HC is Issue 27, Page 1.  Beta currently has the page 2 beta.

    Doh. My bad. -_-;

  9. I don't want to burst your bubbles guys, but I think that these are the upcoming patch notes.

     

    • The game will now print an error message if a screenshot cannot be saved rather than exiting without warning.
    • Improvements to Unicode character handling in chat and editor windows:
      • Fix a bug that could cause a partial UTF-8 sequence to be inserted when typing or pasting special characters at the end of a long message near the character limit, and eventually cause a client error due to the malformed sequence.
      • Correctly calculate cursor position when using the up arrow to recall a chat message that contains non-ASCII characters.
      • Correctly calculate cursor position when pasting a power link into a chat message that contains non-ASCII characters.
    • Guard against a mapserver crash related to disbanding a flashback TF that has been observed sporadically happening since the 9th.
  10. 10 minutes ago, Piecemeal said:

    No you do not get an update from Null.

     

    Also please update this list, you need Shauna Stockwell's souvenir.

     

    Sun Xiong must be spared. 

     

    And the original Posi TF counts as well.

    What if you have both badges for killing & sparing Sun Xiong?

  11. 52 minutes ago, Ironblade said:

    Almost.  A lot of people (myself included) have set up macros or keybinds for multiple bases.  This way they will still work.

    One big selling point of the base tp macro's is being able to go to your base from anywhere in the game. 45 feet away is pretty much just clicking distance & still makes them useless. You might as well just enter the code manually instead.

    • Thanks 1
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