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Onlyasandwich

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Posts posted by Onlyasandwich

  1. I just built and hit 50 on my shield savage and am loving it. Check out the savage alpha slot thread below for mine and a few other builds.

     

    This combo has amazing aoe and unmatched mobility with its two teleport attacks. Savage leap is good both aoe and st as well.

     

    It lacks a little in st damage, as you only have one higher tier heavy hitter in vicious slash. Hemorrhage just isn't very good. Shield helps make up some of this with the damage buff aura.

     

     

     

    • Like 1
  2. 20 hours ago, gameboy1234 said:

    example I do often want to search for "Luck of the Gambler" but only in recipes, so a drop down to select "Enhancements, Salvage, Recipes, Inspirations" would be useful.  (Those four are the top four nodes of the tree menu that everyone uses to navigate the AH, so it's basically just that list.)  Then for each item, a context sensitive drop down could be use to select further what I'm looking for. 

    This is an outstanding suggestion! 

    • Like 1
  3. I would still love to have a more intermediate recharge single target attack to put Might in. Hemorrhage would be perfect in terms of recharge/base damage if it didn't kinda stink. The aoe nature of Shred makes it tougher to proc when you don't have a crowd. What do you think Hemorrhage needs to work? Shortened DoT, faster animation? It's sad, because I like the unique approach of a heavy DoT. It just doesn't fit in with modern CoH gameplay.

     

    I wouldn't want to rely on melee core for my resistances - partially because it's only up half the time, and also because all of the other facets (mez protection and defense) are wasted. Not taking Assault Hybrid is a much larger opportunity cost in my book.

     

    I did use some of your slotting advice and maxed out avalanche in order to give savage leap room for the fury -res proc. Strict damage numbers go down a modest amount on leap, but I think both my ST and AoE damage will benefit overall.

    • Like 1
  4. Very good point on the shield charge dam proc - that isn't doing a whole lot given how often its used. If I keep it closer to my current build that could give me a few extra slots to play around with, shunting one for another aoe mule in a travel power, and sucking all but a couple ribos from tough.

     

    Thank you for the build! Your slotting here will inform some further iteration. Overall, it is a significant sacrifice to S/L resist though ( going from 83 to 65 with no ATO procs - I do like giving the ATO proc room to provide benefit, but want to be close to 90 with only 1 proc for S/L. Other resistances I'm okay playing catchup by stacking). The pursuit of strong S/L resist is what guided a lot of my choices in this first build.

     

    If I'm actually using maiming slash, it will easily double or triple stack the ato proc. If maiming slash is trash, that is obviously not the best way to achieve stacking.

     

    I really like the idea of switching the fury proc into SL, as it will generally be the first attack in, and finding a better home for the purple damage proc in Rending Flurry.

     

    How much does blood frenzy end up buffing Shred? I don't see this info in mids to compare. As it is, Maiming Slash has literally twice the DPA if I'm looking only at ST utility. I know Shred is a solid cone of course - do you find yourself relying on it to clear crowds, or do SL and RF pull most of the weight? I like to focus on optimizing my ST chain on Tankers, as my strongest aoes will tend to knock down the trash pretty quickly as I throw them in while focusing down harder targets.

     

     

  5. Thank you for the perspective!

     

    I'll definitely pick up shred as I'm levelling to get a feel for it and potentially modify to switch it in. Do you pay much attention to when and with what you cash out your blood, or do you just go for the attacks as you like?

     

    Is shred a part of your ideal st chain when focused on a hard target?

     

    The tough slotting is for the set bonuses, most importantly the aoe defense. In previous iterations I had leaner slotting there and used ribos, but this ended up being more efficient given my goals. All of my defensive values are fully enhanced on powers, every unique I want is in the build, and every attack is fully slotted, so there aren't a lot of interesting targets if I siphon slots.

     

    The full ato sets are strong in pursuit of sl resist. Usually I do cut them up for the procs as you suggest, but shield has a little more room to reach resist cap than some other primaries.

     

     

     

     

  6. I built for ranged defense on my rad/sonic, though I do have healthy melee. I have choking cloud fully slotted with the lockdown set. The proc goes off quite often, and it doesn't take long for lts and bosses to be held.

     

    Even without stacking, it is valuable for me to instantly be able to neutralize minions in melee without them running about. Ranged softcap handles the rest 

     

    I also have a procced out hold to instantly guarantee an important boss is held while I burn him down.

     

    It helps that holds have some really awesome set bonuses!

  7. I used to poopoo on choking cloud as well, but the last rad/sonic thread with beradical got me to really try it.

     

    If you give it slotting love, it's pretty wonderful. Takes no animation time, so quick contribution in fast teams. Handles all those minions in melee automatically, and stacks to hold a lot of lts and bosses too. Just show up to do all of your other rad stuff and it keeps on chugging.

    • Like 1
  8. 3 hours ago, FiveDiamondJack said:

    Wow...I seem to have created a monster! Thanks Sandwich!

    You're welcome! It got me interested in making a Shield tanker. While I do love WM, I've played it a lot - I put together a fun Shield/Savage Melee that is looking pretty good.

     

    I hope you have a great time with the sets!

  9. I was inspired by the build I put together in the Shield/War Mace thread. I wanted to play it, but have played a lot of War Mace and wanted to try something new. Savage melee seemed like a fun fit.

     

    My build has a little less recharge than OP, but is incarnate softcapped to all positional defense, and has a modest improvement in S/L resist as well.

     

    I prefer ATO sets to go in attacks I will use where the procs actually matter. Large crowds tend to melt quickly, so I find them much more effective in attacks that live in my ST chain, as hard single targets are where they will really matter. You have to work with the sets available for the attacks you have, though! Sometimes you can't balance everything perfectly.

     

    I based my build on the shield/WM I put together, but am still inexperienced with Savage Melee. I understand Hemorrhage is not very good on tanks, and I've seen plenty of mixed opinions on Shred. Maiming slash serves my slotting priorities better anyhow. I don't really have a feel for how the flow of blood frenzy will affect my attack chain yet.

     

    Note that this is not a very good build for someone who doesn't have flying as a part of their concept!

     

    Edit: Switched the slotting of savage leap and shield charge to better take advantage of SL's procability.

     

    Second Edit: Managed to remove the kick muling and put those slots elsewhere while still retaining incarnate softcap. 

     

    I'd love to understand more about in-combat effectiveness or any tips and tricks regarding Savage Melee. It's disappointing to see how sad Hemorrhage makes people - I'd love to have a third chunky ST attack. Savage Leap looks like it will more than make up for it in fun and damage though!

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Shield Savage: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Savage Melee
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership

    Hero Profile:
    Level 1: Deflection -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46), Ksm-Def/EndRdx(46), Ksm-Def/Rchg(46), RctArm-ResDam/EndRdx(48), RctArm-ResDam(50)
    Level 1: Savage Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg(43), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45)
    Level 2: Battle Agility -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(3), Rct-ResDam%(3), Rct-Def(15), ShlWal-ResDam/Re TP(15)
    Level 4: Maiming Slash -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Rchg/Res%(13)
    Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(7)
    Level 8: True Grit -- StdPrt-ResDam/Def+(A), RctArm-ResDam(9), RctArm-ResDam/EndRdx(9), RctArm-ResDam/Rchg(11), Prv-Absorb%(11), Prv-Heal(19)
    Level 10: Against All Odds -- EndRdx-I(A)
    Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
    Level 14: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg/Rng(43)
    Level 16: Vicious Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(17), Hct-Dam%(19), Hct-Dmg/EndRdx(37), TchofDth-Dam%(37)
    Level 18: Kick -- FrcFdb-Rechg%(A)
    Level 20: Blood Thirst -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit(23), GssSynFr--Build%(34), GssSynFr--ToHit/EndRdx(36)
    Level 22: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(23), Ags-EndRdx/Rchg(36), Ags-ResDam(42), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam/Rchg(43)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(25)
    Level 26: Shield Charge -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(34), Erd-%Dam(34)
    Level 28: Rending Flurry -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/Rchg(31), SprGntFis-Rchg/+Absorb(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(37)
    Level 30: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(31), BlsoftheZ-ResKB(31)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 35: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(36)
    Level 38: Savage Leap -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg(39), ScrDrv-Dmg/EndRdx(39), ScrDrv-Acc/Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(40), Arm-Dam%(40)
    Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
    Level 44: Grant Cover -- LucoftheG-Def/Rchg+(A)
    Level 47: Afterburner -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48)
    Level 49: One with the Shield -- GldArm-3defTpProc(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 10: Shadow Recall -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
    Level 1: Blood Frenzy 
    Level 50: Musculature Radial Paragon 
    ------------

     

  10. Here we go!

     

    Fully enhanced and ready to go. Only sacrificed ~5 global recharge, a little F/C resist, and the fury proc in whirling mace. As a trade-off, whirling actually does a little more damage now. I think it's pretty fair.

     

    Now we're up to 81.57 S/L resist with only 1 ATO proc, and still at softcap incarnate for all positions. OoTS is still there to smooth over any predictable alphas while you build up more ATO procs.

     

    You could always pull the 7.5 hp IO from tough and drop the fury proc back in, but it's nice to have the extra HP.

     

    Edit: Egg on my face! Incarnate softcap is obviously 59, not 56. I don't know how I got this flipped in my head. It may be worth going barrier on this build to bridge the gap. Alternatively, you could just count on some number of teammates having minor defensive buffs when running this kind of content. Honestly you'll probably end up at like 80 on most teams at this level. Agility Alpha would get you there, but I don't think it's worth it to lose the damage.  You'll be fine!

     

    Futher Edit!: I messed around some more, and brought S/L resist up past 80 without an ATO proc! ATO procs will cap you super easily. I also worked in Kismet, which will be super handy against +4's or incarnate shifted enemies. This is reflected in the S/L focused build below. Note that I did sacrifice Numina unique and 7.5 unbreakable unique. Looking at end consumption it should still be fine, and I think it's a fair trade to get stronger base S/L for consistency. 

     

    Also adding a new build below this that is a little more gung-ho about S/L resist.  

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Shield/mace: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: War Mace
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Speed

    Hero Profile:
    Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), ShlWal-ResDam/Re TP(7), HO:Ribo(21), HO:Ribo(45)
    Level 1: Bash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50), Mk'Bit-Dam%(50)
    Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(7), Rct-Def(9), Rct-Def/EndRdx(13)
    Level 4: Jawbreaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(15), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(43)
    Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(50)
    Level 8: True Grit -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(9), RctArm-ResDam(11), Prv-Heal(11), Prv-Absorb%(13)
    Level 10: Against All Odds -- EndRdx-I(A)
    Level 12: Taunt -- PrfZng-Dam%(A)
    Level 14: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
    Level 16: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(17), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37)
    Level 18: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(19), ExpStr-Dam%(19)
    Level 20: Whirling Mace -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(25)
    Level 22: Tough -- UnbGrd-Max HP%(A), HO:Ribo(25), HO:Ribo(34)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
    Level 26: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(27), ScrDrv-Dmg/Rchg(27), ScrDrv-Acc/Rchg(33), ScrDrv-Dam%(33), Erd-%Dam(34)
    Level 28: Clobber -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dam%(31), TchofDth-Dam%(31)
    Level 30: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(34), BlsoftheZ-ResKB(46)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 35: Shatter -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg(42), SprGntFis-Rchg/+Absorb(43), SprGntFis-Acc/Dmg/EndRdx/Rchg(43)
    Level 38: Crowd Control -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), Arm-Dam%(40)
    Level 41: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(45), BlsoftheZ-ResKB(45)
    Level 44: Grant Cover -- LucoftheG-Def/Rchg+(A)
    Level 47: Afterburner -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48), BlsoftheZ-ResKB(48)
    Level 49: One with the Shield -- GldArm-3defTpProc(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 10: Shadow Recall -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
    Level 50: Musculature Radial Paragon 
    ------------

     

    S/L focused build:

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Shield/mace: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: War Mace
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Speed

    Hero Profile:
    Level 1: Deflection -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(3), Ksm-Def/EndRdx(5), Ksm-Def/Rchg(7), RctArm-ResDam/EndRdx(21), RctArm-ResDam(34)
    Level 1: Bash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50), Mk'Bit-Dam%(50)
    Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), Rct-ResDam%(9), Rct-Def(36), ShlWal-ResDam/Re TP(50)
    Level 4: Jawbreaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(15), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(43)
    Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(13)
    Level 8: True Grit -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(9), RctArm-ResDam(11), Prv-Heal(11), Prv-Absorb%(13)
    Level 10: Against All Odds -- EndRdx-I(A)
    Level 12: Taunt -- PrfZng-Dam%(A)
    Level 14: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
    Level 16: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(17), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37)
    Level 18: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(19), ExpStr-Dam%(19)
    Level 20: Whirling Mace -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(25)
    Level 22: Tough -- HO:Ribo(A), HO:Ribo(25)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(45)
    Level 26: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(27), ScrDrv-Dmg/Rchg(27), ScrDrv-Acc/Rchg(33), ScrDrv-Dam%(33), Erd-%Dam(34)
    Level 28: Clobber -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dam%(31), TchofDth-Dam%(31)
    Level 30: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(34), BlsoftheZ-ResKB(46)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 35: Shatter -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg(42), SprGntFis-Rchg/+Absorb(43), SprGntFis-Acc/Dmg/EndRdx/Rchg(43)
    Level 38: Crowd Control -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), Arm-Dam%(40)
    Level 41: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(45), BlsoftheZ-ResKB(45)
    Level 44: Grant Cover -- LucoftheG-Def/Rchg+(A)
    Level 47: Afterburner -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48), BlsoftheZ-ResKB(48)
    Level 49: One with the Shield -- GldArm-3defTpProc(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 10: Shadow Recall -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
    Level 50: Musculature Radial Paragon 
    ------------

     

    • Like 1
  11. I looked at the totals in mids, and the ~6% gain in S/L is not a bad trade for missing incarnate cap a little on ranged. Sort of a coin flip in my book. I prefer a clean softcapped baseline.

     

    I would probably pull the endmod slot from stamina instead, possibly along with the numina unique to drop a Ribosome or two into deflection. This would depend on your feel for the end consumption of the build once you roll with it for a while.

     

    You could definitely chase more sl resist than I have here, but you'll end up with a lot of redundant melee defense and noticably less damage. Even without the ato proc rolling, you'd be hard pressed to find a situation that stresses your protection outside of maybe tanking lord recluse. For recluse, I'd just pop a few inspirations until the ato has stacked.

     

    That said, maybe there are some minor offensive compromises that could net us another 6 to 10 sl resist. This might be worth it.

  12. 2 hours ago, Gobbledegook said:

    I would drop the 2 slots from Kick and put some resists in Deflection. that should bump the S/L resistances closer to 80% at least.

    This set is needed for incarnate softcap on ranged defense. I wouldn't recommend sacrificing that for a little sl. 

     

    Ato procs will bring you to or close enough to 90, although there may be some slot jiggering I could do to find a free one or two to drop some resist into deflection.

  13. I felt inspired and put together a build.

     

    This is incarnate softcap for ranged/melee/aoe, and still achieves high values for other resists across the board, especially when you hit OoTS. The weaker psi resist will be covered very well by your positional defense.

     

    • Bash is muled - you can safely take it off your action bar except when exemping.
    • Note the extra slot in Active Defense. This is so you can keep it double stacked almost all the time - especially important when facing defense debuffers, as you double up on the DDR.
    • I love hover melee combat myself - not everyone does. It's great for positioning melee cones ideally, as you can hover just above and aim down while still in melee range. That extra bit of easy free defense really helps push the defense totals - I wouldn't recommend running without one of this or Combat Jumping.
    • Flight pool serves our purposes very well here with three powers to mule positional defense bonuses. Afterburner also makes flight a dream for travel - try it if you haven't!
    • This build is not even remotely end hungry. You really shouldn't need Energy mastery to help, and your accuracy is great with strong global bonuses on top.
    • Shatter is a solid part of both your ST and AOE attack chain. This makes it a great spot for the other ATO set, so you have good up time on the absorb proc in a variety of scenarios.
    • Note that all of your attacks here will do way more damage now that they are properly procced. You don't have to go all proc monster, but it is worth carefully considering where your most powerful procs will go and ensuring they make an impact. This includes the ATO procs as well.

     

    One excellent facet of War Mace is that is doesn't need an epic aoe at all. It has a full chain in whirling >crowd control >shatter, though shatter requires a little positioning.  It's part of the charm.

     

    I recommend Musculature Radial for your Alpha. You can pick any Destiny that suits your taste. Rebirth is the only one that adds much to the build, giving you an active heal to pop.

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Shield/mace: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: War Mace
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Speed

    Hero Profile:
    Level 1: Deflection -- LucoftheG-Def/Rchg+(A), ShlWal-Def(5), ShlWal-Def/EndRdx(7), ShlWal-ResDam/Re TP(45)
    Level 1: Bash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50), Mk'Bit-Dam%(50)
    Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(7), Rct-Def(9), Rct-Def/EndRdx(13)
    Level 4: Jawbreaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(15), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(43)
    Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(50)
    Level 8: True Grit -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(9), RctArm-ResDam(11), Prv-Heal(11), Prv-Absorb%(13)
    Level 10: Against All Odds -- EndRdx-I(A)
    Level 12: Taunt -- PrfZng-Dam%(A)
    Level 14: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
    Level 16: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(17), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37)
    Level 18: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(19), ExpStr-Dam%(19)
    Level 20: Whirling Mace -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(23), FuroftheG-ResDeb%(25)
    Level 22: Tough -- UnbGrd-Max HP%(A), HO:Ribo(25), HO:Ribo(34)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
    Level 26: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(27), ScrDrv-Dmg/Rchg(27), ScrDrv-Acc/Rchg(33), ScrDrv-Dam%(33), Erd-%Dam(34)
    Level 28: Clobber -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dam%(31), TchofDth-Dam%(31)
    Level 30: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(34), BlsoftheZ-ResKB(46)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 35: Shatter -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg(42), SprGntFis-Rchg/+Absorb(43), SprGntFis-Acc/Dmg/EndRdx/Rchg(43)
    Level 38: Crowd Control -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), Arm-Dam%(40)
    Level 41: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(45), BlsoftheZ-ResKB(45)
    Level 44: Grant Cover -- LucoftheG-Def/Rchg+(A)
    Level 47: Afterburner -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48), BlsoftheZ-ResKB(48)
    Level 49: One with the Shield -- GldArm-3defTpProc(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 10: Shadow Recall -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
    ------------

     

     

    • Like 2
  14. It looks like you're going for a heavily resist focused build, while relying on Shield for the defense layer. You have a healthy does of +recharge in the midst as well.

     

    A few things I'd change upon first evaluation:

     

    • You are missing the Steadfast defense IO! Get that sucker in there. You are still shy of softcap for ranged/aoe, and this will put you there. You may be happier in end-game content if you focused your slotting and power choices on pursuing the 56 defense incarnate softcap instead of the spread of resists you have achieved. Remember that you have built-in scaling damage resist that will kick in and help make up the difference.
    • Don't forget the Shield Wall +Res IO and Reactive Def scaling +Res! These are both stronger and way more slot-efficient than other res bonuses you have.
    • Jawbreaker is an excellent attack, and a pretty important part of your ST chain on WM. I would drop Pulverize in favor of it. 
      •  I like to Slot the might of the tanker set here, as it gets a lot of use in the scenarios where the proc is most important, namely AV fights, where you will be able to reliably triple stack the proc.
    • I'd either drop the second slot from build-up or replace it with a recharge. The tohit buff gaussian's and the set bonus aren't really doing anything for you here.
    • Phalanx fighting is crazy overslotted to no great benefit. It's a great one slot wonder with a plussed out lotg. Only the per ally part is increased by enhancements, and you will seldom have allies close enough (this is radius 8, basically the range of your standard melee swings).
    • Grant cover doesn't really need an extra slot. It's purpose is mainly existing for a lotg slot and adding DDR.
    • If you choose to keep focused accuracy, I see no need to give it slots. It's primary use will be to help resist tohit debuffs. The base value you are enhancing is super low, and you aren't achieving any good set bonuses.
    • Physical perfection has an endmod/acc in it. I wouldn't even bother with the extra slot (base value fairly low - biggest use is a spot for the perf shifter proc), but make it a straight endmod if you keep it.

     

    I hope this helps! If I get around to making a build, I'll definitely share. Take a look at some other shield and mace builds here on the tanker forums for comparison.

     

  15. It's a tanker in my book, mostly for the higher target cap. Poor brutes only have whirling mace to hit the whole crowd, while your crowd control knocks the whole spawn on its now very bruised rear.

    • Like 1
    • Thumbs Up 1
  16. 15 minutes ago, StriderIV said:

    That is a really good point, can really open up options. What are the must haves for Rad emission?

    My opinion on this.

     

    100% silly to skip:

     - Accelerate Metabolism

     - Enervating Field

     - Lingering Radiation

     

    Really nice and I would suggest taking:

     - Radiant Aura

     - Radiation Infection (less useful high levels, godsend lower)

     - Choking Cloud (requires slotting love to shine)

     - EM Pulse (others rate this lower - I like it as a back pocket whoopsie everything is held now power - also basilisk's gaze is primo slot value)

     

    Still good, but easily skipped:

     - Mutation - it's a pretty good rez! Why do you need a Rez?

     - Fallout - This is absurdly powerful, but a little awkward/situational to use. Can be really fun and hilarious.

     

     

  17. Cold is definitely an excellent Primary for this. My personal choice is Rad/sonic, and my build can be found in the thread Bastille Boy linked.

     

     - Cold offers a modest amount more resistance debuffing, a stronger but less consistent end tool, and a more convenient/animation friendly defensive option than Rad (I'm comparing RI to shields here).

     - Rad has a heal, strong -regen, recharge, and some other sundry tools in exchange. I actually really like choking cloud and EMP myself. 

     

    Both are mighty fine options! Even if you go cold, the rad/sonic thread above has some great ideas for slotting your secondary.

  18. WoC is just a mule for the purple set in my listed build, which helps cap Ranged defense. I only run it for fun when I feel like it.  Functionally, it is only a toy that looks neat.

     

    This build does not have end problems at higher levels, and is perfectly manageable exemping, especially given that you have AM in addition to health uniques and slotted stamina. If you are exemped down far enough, there is of course a limit to your end management, but that is true of any build. This plays very smoothly from 1-50. I designed the build and levels of power picks with exemping in mind.

     

    You would definitely not run chocking cloud while GM hunting - it wouldn't do anything. It would be nice to have an achilles proc in RI for these situations, although the proc mechanics do not favor it in terms of up time. I did not have the spare slot in my version. RI is really only there for lower level content and really hard targets like GMs. You won't need it in other situations - just jump in with Choking cloud and go to town, hopping out to howl every now and then.

     

    Every attack other than dominate actually has pretty modest end redux in it as well. I believe I actually ended up going with Musculature radial instead of core for the extra buff for endmod on AM and stamina. 

     

     

  19. We had a great discussion on this a month or so ago, and I came out with a very satisfying softcap range build with strong resistances.

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Free.Radical: Level 50 Natural Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Sonic Attack
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx/Rchg(3), NmnCnv-Heal/Rchg(5), NmnCnv-Regen/Rcvry+(5), NmnCnv-EndRdx/Rchg(7)
    Level 1: Shriek -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(7), SprVglAss-Dmg/EndRdx/Rchg(9), GldJvl-Dam%(15)
    Level 2: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), SynSck-EndMod/Rech(19), EffAdp-EndMod/Rchg(21)
    Level 4: Radiation Infection -- HO:Enzym(A)
    Level 6: Howl -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(9), SprDfnBst-Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg/EndRdx(11), SprDfnBst-Rchg/Heal%(13), SprDfnBst-Acc/Dmg/EndRdx/Rchg(15)
    Level 8: Enervating Field -- EndRdx-I(A)
    Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(13)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 14: Lingering Radiation -- Acc-I(A)
    Level 16: Assault -- EndRdx-I(A)
    Level 18: Choking Cloud -- Lck-%Hold(A), Lck-EndRdx/Rchg/Hold(29), Lck-Acc/EndRdx/Rchg/Hold(33), Lck-Acc/Hold(33), Lck-Acc/Rchg(33), Lck-Rchg/Hold(34)
    Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
    Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(23), ExpStr-Dam%(23)
    Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam(25), UnbGrd-Max HP%(29), UnbGrd-ResDam/EndRdx/Rchg(31)
    Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), ShlWal-Def(27), ShlWal-Def/EndRdx(31)
    Level 28: Amplify -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(37), GssSynFr--ToHit(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(39)
    Level 30: Shout -- SprVglAss-Acc/Dmg(A), SprVglAss-Rchg/+Absorb(36), SprVglAss-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx(39), Apc-Dam%(40), GldJvl-Dam%(40)
    Level 32: EM Pulse -- BslGaz-Acc/Rchg(A), BslGaz-Acc/Hold(34), BslGaz-Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(36)
    Level 35: Dominate -- HO:Nucle(A), GldJvl-Dam%(40), GldNet-Dam%(42), UnbCns-Dam%(45), GhsWdwEmb-Dam%(45), NrnSht-Dam%(45)
    Level 38: Dreadful Wail -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), Arm-Dam%(43)
    Level 41: Tactics -- HO:Cyto(A)
    Level 44: Mind Over Body -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(50)
    Level 47: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(50), CrcPrs-Conf%(50)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 1: Vigilance 
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), Prv-Absorb%(21)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
    Level 50: Musculature Core Paragon 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Clarion Core Epiphany 
    Level 1: Quick Form 
    Level 50: Banished Pantheon Radial Superior Ally 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Assault Radial Embodiment 
    Level 10: Shadow Recall -- Empty(A)
    ------------

     

    Here is the thread, which includes a few different interesting builds:

     

  20. I'm loving my new build so far! Flash arrow more than adequately bridges the softcap gap, and I feel like I have plenty of battlefield tools to address ambushes and adds as long as I stay focused.

     

    I've even been running ambush heavy AE maps to see how it rolls solo, and it's smooth as butter. Hot butter spattered on a large plate, but still a delight! So far I've only been running X8+2 though, since he's not 50 and fully built (45 so far). We'll see how he fares with mobs that resist flash arrow more strongly later.

     

    I'm still polishing my preferred order of debuffs. Without OSA or Glue arrow, they do tend to start scattering pretty quickly when solo. So far It's usually flash > glue or OSA > acid and disruption > aoe chain.

     

    I usually hold PGA and EMP in reserve for adds or extra mitigation if needed. They aren't often needed.

    • Like 1
  21. Here's my build! I've grown a bit tired of constantly reaching for Scorpion Shield, excellent power though it may be. Luminara has a great point regarding ambushes/spawns, but I would like to try to lean more on my debuffs for survival than simply floating on native defenses alone. It makes life a little more exciting! Why do I have all of these defensive powers to begin with if not to use them?

     

    The benefit to this approach is I have a little more leeway with slotting and can squeeze a few more damage procs in on important powers like OSA. Having capped S/L resist along with healthy energy resist is nothing to sneeze at either. These are harder to achieve through outside buffs than extra defense, and should layer very well with my debuffs.

     

    The only things I'm not really happy with in this build:

     - Since I rely on proactive debuffing to round out my defense, I am more susceptible to mez. But hey, EMP sort of does something useful here...sometimes!

     - I might actually have to use Snap shot at times, since I skipped Aimed. With ice arrow, blazing, ranged shot, and even fistful to fill in my ST, this probably won't be much of a problem.

     

    I focused on procs and maxing S/L resist while hitting enough S/L defense for Flash Arrow to roughly softcap me on averagely resistant mobs. Recharge wherever I can, but not at the expense of these.

    This is definitely a teaming build. I don't see this standing well in a solo farm without getting overwhelmed, though I'm sure it could go spawn to spawn just fine.

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Straight Arrow: Level 50 Natural Defender
    Primary Power Set: Trick Arrow
    Secondary Power Set: Archery
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(43), SphIns-ToHitDeb/EndRdx/Rchg(43), SphIns-%ToHit(43), SphIns-Acc/EndRdx/Rchg(50)
    Level 1: Snap Shot -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(3), SprVglAss-Acc/Dmg/EndRdx/Rchg(3)
    Level 2: Glue Arrow -- TmpRdn-EndRdx/Rchg/Slow(A)
    Level 4: Fistful of Arrows -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(5), PstBls-Acc/Dmg/EndRdx(5), PstBls-Dmg/Rng(37), PstBls-Dam%(37), Bmbdmt-+FireDmg(40)
    Level 6: Ice Arrow -- GhsWdwEmb-Acc/EndRdx(A), NrnSht-Dam%(7), GhsWdwEmb-Dam%(7), GldNet-Dam%(9), UnbCns-Dam%(9), ImpSwf-Dam%(37)
    Level 8: Poison Gas Arrow -- FrtHyp-Acc/Rchg(A)
    Level 10: Blazing Arrow -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), GldJvl-Dam%(36), SprDfnBst-Rchg/Heal%(36)
    Level 12: Acid Arrow -- Acc-I(A), Ann-ResDeb%(13), AchHee-ResDeb%(13), TchofLadG-%Dam(15), Bmbdmt-+FireDmg(15), PstBls-Dam%(17)
    Level 14: Entangling Arrow -- TraoftheH-Dam%(A), ImpSwf-Dam%(17), ImpSwf-Acc/EndRdx(19)
    Level 16: Aim -- GssSynFr--Build%(A)
    Level 18: Disruption Arrow -- EndRdx-I(A)
    Level 20: Explosive Arrow -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(21), Bmbdmt-+FireDmg(21), PstBls-Dam%(23), OvrFrc-Dam/KB(23), FrcFdb-Rechg%(25)
    Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(50)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Oil Slick Arrow -- Rgn-Dmg/Rchg(A), PstBls-Dmg/Rchg(27), PstBls-Dam%(27), Bmbdmt-+FireDmg(33), TchofLadG-%Dam(33), ImpSwf-Dam%(33)
    Level 28: Ranged Shot -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(29), SprVglAss-Acc/Dmg/EndRdx(29), Apc-Dam%(31), StnoftheM-Dam%(31), GldJvl-Dam%(31)
    Level 30: Boxing -- Empty(A)
    Level 32: EMP Arrow -- UnbCns-Hold(A), UnbCns-Hold/Rchg(34), UnbCns-Acc/Hold/Rchg(34), UnbCns-Acc/Rchg(34), UnbCns-EndRdx/Hold(46)
    Level 35: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), HO:Ribo(50)
    Level 38: Rain of Arrows -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/Rchg(39), Rgn-Dmg/EndRdx(39), JvlVll-Dam%(39), Bmbdmt-+FireDmg(40), PstBls-Dam%(40)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(42), ShlWal-Def(42)
    Level 44: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45)
    Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48), Rct-Def(48)
    Level 49: Tactics -- HO:Cyto(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance 
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 10: Shadow Recall -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(19), Mrc-Rcvry+(46), Prv-Absorb%(46)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48)
    Level 50: Intuition Radial Paragon 
    ------------

     

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