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Oh, I'm 100% with you on this. I have loads of alts that can't handle +2x4 and I have a great time with them because I like their concept or the way their powers look. Back in the day, Banegaze was just such a character. I'm just tickled by the idea that what used to be a really poor design choice can be freaking effective under the current regime.
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That there is some good advice. As for Tactics and Seeker Drones, I have this bad habit of chasing set bonuses, so I tend to six-slot things that really don't need that much attention. I do really like Seeker Drones as an opener to save my poor character from the alpha strike, but, yeah, I could stand to use the slots elsewhere. I've never thought of Caltrops as anything but an annoyance power. I wonder how effective I can make it. Hmmm....
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So, for anyone who's curious, here's what I've come up with. I'm definitely an amateur when it comes to builds, but the game's pretty forgiving. Still, advice is welcome. Banegaze - Villain Corruptor Build plan made with Mids' Reborn v3.7.4 rev. 9 ────────────────────────────── Primary powerset: Radiation BlastSecondary powerset: TrapsPool powerset (#1): FightingPool powerset (#2): LeadershipPool powerset (#3): SpeedPool powerset (#4): LeapingAncillary powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: X-Ray Beam A: Invention: Accuracy3: Invention: Accuracy3: Invention: Damage Increase5: Invention: Damage Increase5: Touch of Lady Grey: Chance for Negative Damage7: Shield Breaker: Chance for Lethal Damage Level 1: Caltrops A: Pacing of the Turtle: Range/Slow Level 2: Neutrino Bolt A: Scourging Blast: Damage/RechargeTime7: Scourging Blast: Damage/Endurance/RechargeTime9: Scourging Blast: Accuracy/Damage/Endurance/RechargeTime Level 4: Boxing A: Touch of Death: Accuracy/Damage33: Touch of Death: Damage/Endurance33: Touch of Death: Accuracy/Damage/Endurance33: Touch of Death: Chance of Damage(Negative)34: Touch of Death: Damage/Recharge36: Touch of Death: Damage/Endurance/Recharge Level 6: Triage Beacon A: Preventive Medicine: Heal9: Preventive Medicine: Chance for +Absorb Level 8: Kick A: Mako's Bite: Accuracy/Damage37: Mako's Bite: Damage/Endurance40: Mako's Bite: Damage/Recharge40: Mako's Bite: Accuracy/Endurance/Recharge40: Mako's Bite: Accuracy/Damage/Endurance/Recharge43: Mako's Bite: Chance of Damage(Lethal) Level 10: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed11: Luck of the Gambler: Defense/Endurance11: Luck of the Gambler: Defense Level 12: Acid Mortar A: Scourging Blast: Accuracy/Damage13: Scourging Blast: Accuracy/Damage/RechargeTime13: Scourging Blast: RechargeTime/PBAoE +End46: Thunderstrike: Damage/Recharge46: Thunderstrike: Accuracy/Damage/Recharge46: Thunderstrike: Accuracy/Damage/Endurance Level 14: Aim A: Gaussian's Synchronized Fire-Control: To Hit Buff15: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge15: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance19: Gaussian's Synchronized Fire-Control: Recharge/Endurance31: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance31: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 16: Force Field Generator A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Shield Wall: Defense/Endurance17: Shield Wall: Defense19: Shield Wall: +Res (Teleportation), +5% Res (All) Level 18: Hasten A: Invention: Recharge Reduction Level 20: Poison Trap A: Neuronic Shutdown: Accuracy/Recharge21: Neuronic Shutdown: Hold/Range21: Neuronic Shutdown: Accuracy/Hold/Recharge23: Neuronic Shutdown: Chance of Damage(Psionic)23: Ghost Widow's Embrace: Chance of Damage(Psionic)25: Gladiator's Net: Chance of Damage(Lethal) Level 22: Tactics A: Adjusted Targeting: To Hit Buff48: Adjusted Targeting: To Hit Buff/Recharge48: Adjusted Targeting: To Hit Buff/Endurance/Recharge50: Adjusted Targeting: Endurance/Recharge50: Adjusted Targeting: To Hit Buff/Endurance50: Adjusted Targeting: Recharge Level 24: Seeker Drones A: Siphon Insight: ToHit Debuff25: Siphon Insight: Accuracy/ToHit Debuff27: Siphon Insight: Accuracy/Recharge27: Siphon Insight: ToHit Debuff/Endurance/Recharge29: Siphon Insight: Chance for +ToHit48: Siphon Insight: Accuracy/Endurance/Recharge Level 26: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed29: Luck of the Gambler: Defense/Endurance Level 28: Trip Mine A: Obliteration: Damage34: Obliteration: Accuracy/Recharge34: Obliteration: Damage/Recharge36: Obliteration: Accuracy/Damage/Recharge37: Obliteration: Accuracy/Damage/Endurance/Recharge37: Obliteration: Chance for Smashing Damage Level 30: Tough A: Steadfast Protection: Resistance/+Def 3%31: Gladiator's Armor: TP Protection +3% Def (All) Level 32: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Luck of the Gambler: Defense/Endurance Level 38: Cross Punch A: Scirocco's Dervish: Accuracy/Damage39: Scirocco's Dervish: Damage/Endurance39: Scirocco's Dervish: Damage/Recharge39: Scirocco's Dervish: Accuracy/Recharge45: Scirocco's Dervish: Accuracy/Damage/Endurance45: Scirocco's Dervish: Chance of Damage(Lethal) Level 41: Temporal Bomb A: Avalanche: Accuracy/Damage42: Avalanche: Damage/Endurance42: Avalanche: Accuracy/Damage/Endurance42: Avalanche: Accuracy/Damage/Recharge43: Avalanche: Recharge/Chance for Knockdown43: Sudden Acceleration: Knockback to Knockdown Level 44: Scorpion Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Luck of the Gambler: Defense/Endurance Level 47: Focused Accuracy A: Invention: Endurance Reduction Level 49: Assault A: Invention: Endurance Reduction ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Scourge Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance Level 1: Hurdle (Empty) Level 1: Stamina A: Performance Shifter: Chance for +End
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Wow, MonteCarla, that is above and beyond what I'd hoped for. That gives me lots to work with... and it looks like a surprisingly useful character. Thank you so much!
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So, I played this gag character on Live, called Banegaze. His one power was death ray eyes, which meant that his primary was Radiation Blast, from which he only took X-Ray Beam and Aim. The rest of his combat abilities came from Traps (essentially his true primary) and the Fighting pool. This made for spectacularly slow and painful gameplay. (He used Sprint and temp powers to travel...) That said, I really liked the character, and managed to get him up to something like 20th level with copious teaming provided by very patient friends. Now I'm wondering if such a character could be (somewhat more) viable, given the changes the HC team have made to the game. For example, the Fighting pool looks like it might actually be reasonable, given the increases to damage for taking more of its powers. Any and all suggestions would be welcome.
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I looked for, and didn't see a brute - claws - willpower - energy mastery Also, a controller - fire - storm - fire And finally, one you may refuse to do because it's a concept build. The AT doesn't matter, but its only superpower needs to be death ray eyes (so, X-Ray Beam from Radiation Blast is pretty much a must). After that, everything has to be the kind of thing that a costumed athlete could have. Willpower, Super Reflexes, Traps, Trick/Tactical Arrow, the Fighting Pool, etc. are all fair game, but the rest of the powers in Radiation Blast--with the exception of Aim--aren't. Thank you very much, both in advance and for the massive pile of builds you've already shared. You're one of the reasons I love this game's community.
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Arc: World Wide Red Mission; Check with Firenze about any strange operations his people have seen in China Clue Text: "...a covert coup de tat..." should be, "...a covert coup d'état...".
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Antistita changed their profile photo
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I've de-lurked to give a big thank you to Sir Myshkin. I've always wanted to get into a defender, but they've always seemed so 'meh' to play. I was inspired by the first post in this thread, so I rolled v3 of his defender. It's amazingly fun! I'm only at 16th, and it's already my favorite character. I'm really looking forward to seeing it at 50.
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