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perrond

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About perrond

  • Birthday 01/01/1004

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  1. thank you for your advice, is it important to attack from behind on a stalker or does it even matter? This is my current build. Should i go more towards your build for max dmg? Sorry still learning Mids. Dont know how to post the graphics like you did. Villain Stalker Build plan made with Mids Reborn v3.7.11 rev. 2 ────────────────────────────── Primary powerset: Energy MeleeSecondary powerset: Bio ArmorPool powerset (#1): LeapingPool powerset (#2): FightingPool powerset (#3): FightingPool powerset (#4): TeleportationAncillary powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Energy Punch A: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge43: Superior Stalker's Guile: Accuracy/Damage46: Superior Stalker's Guile: Damage/Endurance/Recharge46: Superior Stalker's Guile: Accuracy/Damage/Recharge48: Superior Stalker's Guile: Damage/Recharge50: Superior Stalker's Guile: Recharge/Chance to Hide Level 1: Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Shield Wall: +Res (Teleportation), +5% Res (All) Level 2: Bone Smasher A: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime19: Superior Assassin's Mark: Accuracy/Damage19: Superior Assassin's Mark: Damage/RechargeTime21: Superior Assassin's Mark: Accuracy/Damage/RechargeTime21: Superior Assassin's Mark: Damage/Endurance/RechargeTime23: Superior Assassin's Mark: RechargeTime/Rchg Build Up Level 4: Boundless Energy A: Preventive Medicine: Heal/RechargeTime/Endurance5: Preventive Medicine: Heal5: Preventive Medicine: Heal/Endurance7: Preventive Medicine: Endurance/RechargeTime7: Preventive Medicine: Heal/RechargeTime9: Preventive Medicine: Chance for +Absorb Level 6: Assassin's Strike A: Hecatomb: Damage/Endurance11: Hecatomb: Damage13: Hecatomb: Damage/Recharge13: Hecatomb: Recharge/Accuracy17: Hecatomb: Damage/Recharge/Accuracy17: Hecatomb: Chance of Damage(Negative) Level 8: Hardened Carapace A: Aegis: Resistance/Endurance9: Aegis: Resistance11: Aegis: Psionic/Status Resistance50: Steadfast Protection: Resistance/+Def 3% Level 10: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 12: Placate A: Invention: Recharge Reduction Level 14: Environmental Modification A: Luck of the Gambler: Defense/Endurance15: Luck of the Gambler: Defense15: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Adaptation Level 18: Build Up A: Adjusted Targeting: To Hit Buff/Recharge Level 20: Super Jump A: Invention: Jumping Level 22: Ablative Carapace A: Doctored Wounds: Heal/Endurance/Recharge23: Doctored Wounds: Heal/Recharge25: Doctored Wounds: Endurance/Recharge25: Doctored Wounds: Heal27: Doctored Wounds: Heal/Endurance27: Doctored Wounds: Recharge Level 24: Kick (Empty) Level 26: Energy Transfer A: Superior Blistering Cold: Accuracy/Damage29: Superior Blistering Cold: Accuracy/Damage/Recharge31: Superior Blistering Cold: Accuracy/Damage/Endurance33: Superior Blistering Cold: Damage/Endurance33: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime33: Superior Blistering Cold: Recharge/Chance for Hold Level 28: DNA Siphon A: Touch of the Nictus: Accuracy/Endurance/Recharge29: Touch of the Nictus: Healing/Absorb31: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb31: Touch of the Nictus: Accuracy/Healing/Absorb45: Touch of the Nictus: Healing/Absorb/Recharge46: Touch of the Nictus: Chance for Negative Energy Damage Level 30: Teleport Target A: Invention: Recharge Reduction Level 32: Total Focus A: Crushing Impact: Accuracy/Damage/Recharge34: Crushing Impact: Damage/Recharge34: Crushing Impact: Damage/Endurance34: Crushing Impact: Accuracy/Damage37: Crushing Impact: Accuracy/Damage/Endurance40: Crushing Impact: Damage/Endurance/Recharge Level 35: Genetic Corruption A: Call of the Sandman: Accuracy/Sleep/Recharge36: Call of the Sandman: Accuracy/Recharge36: Call of the Sandman: Endurance/Sleep36: Call of the Sandman: Accuracy/Endurance37: Call of the Sandman: Sleep/Range37: Call of the Sandman: Chance of Heal Self Level 38: Tough A: Unbreakable Guard: Resistance/Endurance/RechargeTime39: Unbreakable Guard: Resistance39: Unbreakable Guard: Resistance/Endurance39: Unbreakable Guard: Endurance/RechargeTime40: Unbreakable Guard: RechargeTime/Resistance40: Unbreakable Guard: +Max HP Level 41: Parasitic Aura A: Touch of the Nictus: Accuracy/Endurance/Recharge42: Touch of the Nictus: Healing/Absorb42: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb42: Touch of the Nictus: Accuracy/Healing/Absorb43: Touch of the Nictus: Healing/Absorb/Recharge43: Touch of the Nictus: Chance for Negative Energy Damage Level 44: Superior Conditioning A: Synapse's Shock: EndMod/Increased Run Speed45: Power Transfer: Chance to Heal Self45: Performance Shifter: Chance for +End Level 47: Physical Perfection A: Panacea: +Hit Points/Endurance48: Regenerative Tissue: +Regeneration48: Miracle: +Recovery Level 49: Combat Teleport (Empty) ────────────────────────────── Inherents: Level 1: Assassination Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 2: Swift A: Invention: Run Speed Level 2: Hurdle A: Invention: Jumping Level 2: Health A: Numina's Convalesence: +Regeneration/+Recovery Level 2: Stamina A: Invention: Endurance Modification3: Invention: Endurance Modification3: Invention: Endurance Modification Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 1: Prestige Power Dash (Empty) Level 1: Prestige Power Slide (Empty) Level 1: Prestige Power Quick (Empty) Level 1: Prestige Power Rush (Empty) Level 1: Prestige Power Surge (Empty) Level 4: Ninja Run Level 20: Double Jump Level 1: Energy Focus Stalker - Energy Melee - Bio Armor.mxd
  2. Thank you for your helpful advice. I’m close to 50 now and I’m about to start slotting IOs. Can’t wait
  3. I have started leveling and learning stalker play style. But what build would be best, will stealth help to hide from mobs? Do I really need to contribute a lot to defense or can I go all out offensive? Just a newbie to playing a stalker looking for advice. I will post my planned build later
  4. Thank you! This has helped out a lot.
  5. I thought they nerfed radiation dps.
  6. I thought Dragon Tail was an great power to AFK with
  7. I have been trying to farm Lethal/Smashing maps and possibly AFK maps, but i keep getting blown up. I always assumed Granite Armor was unkillable. My build i below. I must have went wrong some where. Any help would be great. ResStone - Villain Brute Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Martial ArtsSecondary powerset: Stone ArmorPool powerset (#1): TeleportationPool powerset (#2): LeadershipPool powerset (#3): FightingPool powerset (#4): LeapingAncillary powerset: Dark Mastery ────────────────────────────── Powers taken: Level 1: Storm Kick (Empty) Level 1: Stone Skin A: Aegis: Endurance/Recharge3: Aegis: Psionic/Status Resistance3: Aegis: Resistance/Endurance/Recharge5: Aegis: Resistance5: Aegis: Resistance/Endurance Level 2: Cobra Strike (Empty) Level 4: Teleport (Empty)(Empty)(Empty) Level 6: Maneuvers A: Red Fortune: Defense13: Red Fortune: Endurance15: Endurance Reduction Level 8: Earth's Embrace A: Numina's Convalesence: Heal15: Numina's Convalesence: Heal/Endurance17: Numina's Convalesence: Heal/Recharge17: Numina's Convalesence: +Regeneration/+Recovery19: Numina's Convalesence: Endurance/Recharge19: Numina's Convalesence: Heal/Endurance/Recharge Level 10: Mud Pots A: Armageddon: Damage/Endurance21: Armageddon: Recharge/Accuracy21: Armageddon: Damage/Recharge23: Armageddon: Damage23: Armageddon: Chance for Fire Damage25: Armageddon: Damage/Recharge/Accuracy Level 12: Assault A: Endurance Reduction25: Endurance Reduction Level 14: Tactics A: Endurance Reduction(Empty)27: To Hit Buff Level 16: Rooted A: Preventive Medicine: Heal/RechargeTime/Endurance29: Preventive Medicine: Heal/Endurance29: Preventive Medicine: Endurance/RechargeTime31: Preventive Medicine: Heal/RechargeTime31: Preventive Medicine: Chance for +Absorb31: Preventive Medicine: Heal Level 18: Crippling Axe Kick (Empty) Level 20: Crane Kick A: Hecatomb: Chance of Damage(Negative)33: Hecatomb: Damage33: Hecatomb: Damage/Endurance33: Hecatomb: Damage/Recharge34: Hecatomb: Damage/Recharge/Accuracy Level 22: Dragon's Tail A: Obliteration: Accuracy/Damage/Endurance/Recharge34: Obliteration: Accuracy/Damage/Recharge34: Obliteration: Accuracy/Recharge36: Obliteration: Chance for Smashing Damage36: Obliteration: Damage36: Obliteration: Damage/Recharge Level 24: Kick (Empty) Level 26: Tough A: Gladiator's Armor: Resistance37: Gladiator's Armor: TP Protection +3% Def (All)37: Gladiator's Armor: Recharge/Resist Level 28: Weave A: Luck of the Gambler: Defense/Endurance37: Luck of the Gambler: Defense/Endurance/Recharge39: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 30: Granite Armor A: Luck of the Gambler: Defense39: Luck of the Gambler: Defense/Endurance39: Luck of the Gambler: Defense/Endurance/Recharge40: Luck of the Gambler: Defense/Increased Global Recharge Speed40: Luck of the Gambler: Defense/Recharge40: Luck of the Gambler: Endurance/Recharge Level 32: Super Jump (Empty)(Empty) Level 35: Combat Jumping (Empty)(Empty)(Empty) Level 38: Eagles Claw A: Brute's Fury: Accuracy/Damage/Endurance/Recharge43: Brute's Fury: Accuracy/Damage43: Brute's Fury: Damage/Recharge43: Brute's Fury: Recharge/Fury Bonus45: Brute's Fury: Accuracy/Damage/Recharge45: Brute's Fury: Damage/Endurance/RechargeTime Level 41: Focus Chi (Empty) Level 44: Crystal Armor A: Luck of the Gambler: Defense45: Luck of the Gambler: Defense/Endurance46: Luck of the Gambler: Defense/Endurance/Recharge46: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense/Recharge Level 47: Brimstone Armor A: Aegis: Resistance/Recharge48: Aegis: Resistance/Endurance/Recharge48: Aegis: Resistance48: Aegis: Resistance/Endurance Level 49: Rock Armor A: Red Fortune: Endurance50: Red Fortune: Defense/Endurance/Recharge50: Red Fortune: Defense50: Red Fortune: Defense/Endurance ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Fury Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty)(Empty) Level 1: Health A: Invention: Healing7: Invention: Healing9: Invention: Healing9: Healing Level 1: Hurdle (Empty) Level 1: Stamina A: Invention: Endurance Modification11: Invention: Endurance Modification Level 32: Double Jump |MBD;21223;1244;1660;BASE64;| |G+ZSACwKbBuZfSeOBuYtPTK/LkW69rScTPlpHAiTJJ9Ssd2uXw4jMTSLTldfZ2ylTva| |8DdiXsinqT/VzWiu0Z5m7fbUjEr/LoWKwMM7163+/tykUSmAcQv0vLa/cT++qdLVFwl| |xKqQrcDkIxaBQkESbO7ES7t+qdo9i1EY4oEhUhbFwgZDS9CTXlOxb0LVDtm2KRVSp6n| |fphDAqntvm04McJApG/QeH5zpt+BdBDGqXgFR8Iupv6Q9sWZ3Ov82OJw8sQkR9eB0jd| |/dTllcxcBYIG5e1ReWuMQAEtv8OLgo5hqwroMuBiWJgKXNbdgei3HDseSCdWUWyS+vy| |PYj5hwPb07paLMbIm6SyPLdI5Z76WeiRxKjds2zCkEJdYsw5K8SpbZfpZ+lbt47BQQ4| |9NTayd21/q/WblP+/z0YHWl5N5mmKJL62JmXX7luLnDXnHij+anV/Xi6bwLs5Hl9SnW| |0Iy6aPujMM+U3hzeTeXisf0JDbq9ZEzraqZW97Va5dxNLiZFlqLMDinU00baQfMR5cr| |TZ4tpmOgdX34vwuCDUaZXLcqehsMA5tHKsfPd/w+2igo5VZoDJw6WQTqiVMUrvQ9MMP| |hGd9DhVGsV6AuOIEOofy7g/6HbRdBUxG9gGJSKXpFzEDy++aLu7IUewp3pX5iCUziIu| |v1gJpslNeBTarWCfTdZDoYoSJF9/zlFclQEQLcHHHn8JZ1/vkkspajMLrGlLwwIaFyV| |SFyuLytvEEn11/QR9+q6K6X9THk7/YMMLlqCE9Orr6nHGkYeEl4/yddq6vLZIVfYpjw| 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  8. Again thank you for all your help. Now that im a 50 and have ran some missions. Can you direct me in a build that has granite armor Brute. all i care about is surviablility and fast killing in a stationary map. basically teleporting in the middle of a map and setting Dragon Tail on Auto attack while i watch TV. MA/Stone Brute
  9. I have a question, why not chose granite armor or are you able to afk farm with your build you made. I’m trying to understand this build. Sorry if you think I’m being rude. I thought granite armor would be a must. Ty for all your help
  10. I was planning on doing the rotating mob on the asteroid. I will go lethal/Smashing farm
  11. I’m looking for a new AFK farming brute. MA/stone I believe might be the best. Any other suggestions ?
  12. I’m have been trying to come up with a build for my Pyrotechnic/ Marine Controller. I like all the powers in both trees and I can’t decide which I should concentrate more on. Any help or suggestions would be greatly appreciated.
  13. Thank you for the reply. Do you find the double missile PBAOE usefull and did you slot the single hold with all chance to hit ENH?
  14. I grabbed every power from both trees besides Sparkling Cage and White cap. I want to fully ENCH this toon out for a team friendly build but i dont know which way to go. Marine has some pretty good debuffs and buffs it seems. I have been keeping up the rotation of debuffs when grouping and it really feels like i have time to DPS with 3-4 powers at the most. Is there anyone that has the same experience as me or could point me in the right direction. Thank you all in advance
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