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ResToons
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- Birthday 01/01/1004
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I have scrolled thru all 87 pages lol. I couldn't find a Brute Battle Axe/ Radiation Armor build for a Fire Farm Active build. I heard this power combination would be great for it. If anyone could come up with a great build would be you JJDrakken can you help me out.
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Thank you for the feedback it make sense now. I was using the wrong build this whole time. I’m curious of how much of a difference this is going to make once I level it up. I can’t wait! And Rad armor is pretty much standard on active builds?
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I wanted to dust off my Spines/ Fire brute that I thought was the best Fire farm toon but it seems after all the new patches and updates this isn’t true. When I was in the guide section it has been brought up that Battle Axe/Rad armor is one of the top builds. I never thought Battle Axe would be a farming power. Does anyone know why?
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Issue 28: Page 1 Farming Microguide (Maps + Builds)
ResToons replied to America's Angel's topic in Guides
Wow! I must have missed a lot. So a Battle Axe/ Rad armor Brute would be one of the top farming toons for a Fire farm? I never thought of Battle Axe being a power set for farming. Thank you for the interesting advice -
Issue 28: Page 1 Farming Microguide (Maps + Builds)
ResToons replied to America's Angel's topic in Guides
With all the patches is spines/fire brute the fastest active Fire Farming toon? If so does anyone have a current build? I want to dust mine off. I added my current build build.txt -
I have ran the first 4 TFs and with this build i find my self without END and i get KB alot. I tried to skip Tough and Weave but i think i might need to switch to more defensive build. I find myself mostly using 3 Offensive powers mostly (Fireball, Blaze and Rain of fire) and using Inferno on CD. Im still curious on which power does more dps Blazing Bolt or Blaze. Any advice is much appreciated. Thank you ResCor - Villain Corruptor Build plan made with Mids Reborn v3.7.11 rev. 2 ────────────────────────────── Primary powerset: Fire BlastSecondary powerset: KineticsPool powerset (#1): SpeedPool powerset (#2): ConcealmentPool powerset (#3): LeadershipPool powerset (#4): ExperimentationAncillary powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Fire Blast A: Decimation: Accuracy/Damage3: Decimation: Damage/Endurance3: Decimation: Damage/Recharge5: Decimation: Accuracy/Endurance/Recharge5: Decimation: Accuracy/Damage/Recharge7: Decimation: Chance of Build Up Level 1: Siphon Power A: Invention: Accuracy7: Invention: Accuracy9: Invention: Recharge Reduction9: Invention: Recharge Reduction11: Invention: Recharge Reduction Level 2: Fire Ball A: Superior Scourging Blast: Accuracy/Damage15: Superior Scourging Blast: Damage/RechargeTime17: Superior Scourging Blast: Accuracy/Damage/RechargeTime17: Superior Scourging Blast: Damage/Endurance/RechargeTime19: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime19: Superior Scourging Blast: RechargeTime/PBAoE +End Level 4: Hasten A: Invention: Recharge Reduction21: Invention: Recharge Reduction Level 6: Rain of Fire A: Superior Malice of the Corruptor: Accuracy/Damage21: Superior Malice of the Corruptor: Damage/Recharge23: Superior Malice of the Corruptor: Accuracy/Damage/Recharge23: Superior Malice of the Corruptor: Damage/Endurance/Recharge25: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge25: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage Level 8: Super Speed A: Invention: Run Speed Level 10: Siphon Speed A: Invention: Accuracy Level 12: Aim A: Adjusted Targeting: To Hit Buff/Endurance/Recharge27: Adjusted Targeting: To Hit Buff/Recharge27: Adjusted Targeting: Recharge Level 14: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Transfusion A: Touch of the Nictus: Accuracy/Endurance/Recharge29: Touch of the Nictus: Healing/Absorb/Recharge29: Touch of the Nictus: Chance for Negative Energy Damage31: Touch of the Nictus: Accuracy/Healing/Absorb31: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb31: Touch of the Nictus: Healing/Absorb Level 18: Blaze A: Apocalypse: Chance of Damage(Negative)33: Apocalypse: Damage/Endurance33: Apocalypse: Damage/Recharge/Accuracy33: Apocalypse: Damage/Recharge34: Apocalypse: Recharge/Accuracy34: Apocalypse: Damage Level 20: Speed Boost A: Efficacy Adaptor: EndMod34: Efficacy Adaptor: EndMod/Accuracy36: Efficacy Adaptor: EndMod/Endurance36: Efficacy Adaptor: EndMod/Recharge36: Efficacy Adaptor: EndMod/Accuracy/Recharge Level 22: Blazing Bolt A: Experienced Marksman: Damage/Endurance/Interrupt37: Experienced Marksman: Accuracy/Damage37: Experienced Marksman: Range/Fast Snipe37: Experienced Marksman: Damage/Recharge39: Experienced Marksman: Accuracy/Endurance/Recharge39: Experienced Marksman: Damage/Interrupt/Range/Recharge Level 24: Assault A: Invention: Endurance Reduction Level 26: Inferno A: Superior Avalanche: Accuracy/Damage39: Superior Avalanche: Damage/Endurance40: Superior Avalanche: Accuracy/Damage/Endurance40: Superior Avalanche: Recharge/Chance for Knockdown40: Superior Avalanche: Accuracy/Damage/Recharge42: Superior Avalanche: Accuracy/Damage/Endurance/Recharge Level 28: Infiltration A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 30: Fulcrum Shift A: Invention: Accuracy42: Invention: Accuracy42: Invention: Recharge Reduction43: Invention: Recharge Reduction43: Invention: Recharge Reduction Level 32: Phase Shift A: Invention: Endurance Reduction Level 35: Power Build Up A: Adjusted Targeting: To Hit Buff/Endurance/Recharge43: Adjusted Targeting: To Hit Buff/Recharge45: Adjusted Targeting: Recharge Level 38: Increase Density A: Aegis: Psionic/Status Resistance45: Aegis: Endurance/Recharge45: Aegis: Resistance/Recharge46: Aegis: Resistance46: Aegis: Resistance/Endurance Level 41: Tactics A: Adjusted Targeting: To Hit Buff/Endurance/Recharge46: Adjusted Targeting: To Hit Buff/Endurance48: Adjusted Targeting: To Hit Buff Level 44: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed48: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense50: Luck of the Gambler: Defense/Recharge50: Luck of the Gambler: Defense/Endurance/Recharge50: Luck of the Gambler: Endurance/Recharge Level 47: Conserve Power A: Invention: Recharge Reduction Level 49: Transference A: Invention: Accuracy ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Scourge Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery11: Miracle: +Recovery13: Miracle: Heal Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Invention: Endurance Modification13: Invention: Endurance Modification15: Invention: Endurance Modification Level 8: Speed Phase Level 49: Quick Form build.txt
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Demon/Rad I went with this build. I have some "?s"
ResToons replied to ResToons's topic in Mastermind
Thank you both for the great feedback. I never solo. I’m always in a group doing something. The reason I didn’t get any powers is because MMs dmg is low from what I hear and not worth getting. -
I feel like im not really doing to much besides letting my pets kill. Am i playing MM wrong or did the build i chose wrong? Just curious if other MMs feel the same way because I just started playing MM. build.txt
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Kheldian Build Recipes: Let's HEAT up the Dinner!
ResToons replied to GM Crumpet's topic in Peacebringer & Warshade
I have attached the build for a Squid build that i came up with. that has KB to KD built in mainly focused on Squid and Lobster second. I added mostly +Chance to (Dmg) in glinting eye. Just wanted input. Im still trying to understand build concepts. TY all for any input. ResBringer - Peacebringer (Luminous Blast - Luminous Aura).mbd -
I have attached the build for a Squid build that i came up with. that has KB to KD built in mainly focused on Squid and Lobster second. I added mostly +Chance to (Dmg) in glinting eye. Just wanted input. Im still trying to understand build concepts. TY all for any input. ResBringer - Peacebringer (Luminous Blast - Luminous Aura).mbd
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So i have recently been trying to come up with a build that will focus mainly on squid form and i noticed that Glinting Eye is on my power list yet the only way to put enhancements on it I would need to slot the human power Glinting Eye. Is this correct because i cant find any power called "Bright Nova Glinting eye). If this is true i was thinking of slotting it with All Chance to dmg ENHs. what do you think? Help me understand this please.
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Hello, I am having a problem coming up with a build for my Peacebringer. I like to play in Bright Nova form the most but i dont like the KB effect on some of its powers. So i add the KB to KD enh.. Can you help me make a build that focus on Squid form with secondary being Lobster form. money will not be a problem so make it expensive as it needs to be. Thank you in advance for any help you provide.
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Kheldian Build Recipes: Let's HEAT up the Dinner!
ResToons replied to GM Crumpet's topic in Peacebringer & Warshade
I have been looking for a good build that focus mainly on Bright Nova form and Dwarf form secondary. Can any of my fellow Kelds help a brotha out? I will like to put KB to KD to any power that has KB too. -
thank you for your advice, is it important to attack from behind on a stalker or does it even matter? This is my current build. Should i go more towards your build for max dmg? Sorry still learning Mids. Dont know how to post the graphics like you did. Villain Stalker Build plan made with Mids Reborn v3.7.11 rev. 2 ────────────────────────────── Primary powerset: Energy MeleeSecondary powerset: Bio ArmorPool powerset (#1): LeapingPool powerset (#2): FightingPool powerset (#3): FightingPool powerset (#4): TeleportationAncillary powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Energy Punch A: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge43: Superior Stalker's Guile: Accuracy/Damage46: Superior Stalker's Guile: Damage/Endurance/Recharge46: Superior Stalker's Guile: Accuracy/Damage/Recharge48: Superior Stalker's Guile: Damage/Recharge50: Superior Stalker's Guile: Recharge/Chance to Hide Level 1: Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Shield Wall: +Res (Teleportation), +5% Res (All) Level 2: Bone Smasher A: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime19: Superior Assassin's Mark: Accuracy/Damage19: Superior Assassin's Mark: Damage/RechargeTime21: Superior Assassin's Mark: Accuracy/Damage/RechargeTime21: Superior Assassin's Mark: Damage/Endurance/RechargeTime23: Superior Assassin's Mark: RechargeTime/Rchg Build Up Level 4: Boundless Energy A: Preventive Medicine: Heal/RechargeTime/Endurance5: Preventive Medicine: Heal5: Preventive Medicine: Heal/Endurance7: Preventive Medicine: Endurance/RechargeTime7: Preventive Medicine: Heal/RechargeTime9: Preventive Medicine: Chance for +Absorb Level 6: Assassin's Strike A: Hecatomb: Damage/Endurance11: Hecatomb: Damage13: Hecatomb: Damage/Recharge13: Hecatomb: Recharge/Accuracy17: Hecatomb: Damage/Recharge/Accuracy17: Hecatomb: Chance of Damage(Negative) Level 8: Hardened Carapace A: Aegis: Resistance/Endurance9: Aegis: Resistance11: Aegis: Psionic/Status Resistance50: Steadfast Protection: Resistance/+Def 3% Level 10: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 12: Placate A: Invention: Recharge Reduction Level 14: Environmental Modification A: Luck of the Gambler: Defense/Endurance15: Luck of the Gambler: Defense15: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Adaptation Level 18: Build Up A: Adjusted Targeting: To Hit Buff/Recharge Level 20: Super Jump A: Invention: Jumping Level 22: Ablative Carapace A: Doctored Wounds: Heal/Endurance/Recharge23: Doctored Wounds: Heal/Recharge25: Doctored Wounds: Endurance/Recharge25: Doctored Wounds: Heal27: Doctored Wounds: Heal/Endurance27: Doctored Wounds: Recharge Level 24: Kick (Empty) Level 26: Energy Transfer A: Superior Blistering Cold: Accuracy/Damage29: Superior Blistering Cold: Accuracy/Damage/Recharge31: Superior Blistering Cold: Accuracy/Damage/Endurance33: Superior Blistering Cold: Damage/Endurance33: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime33: Superior Blistering Cold: Recharge/Chance for Hold Level 28: DNA Siphon A: Touch of the Nictus: Accuracy/Endurance/Recharge29: Touch of the Nictus: Healing/Absorb31: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb31: Touch of the Nictus: Accuracy/Healing/Absorb45: Touch of the Nictus: Healing/Absorb/Recharge46: Touch of the Nictus: Chance for Negative Energy Damage Level 30: Teleport Target A: Invention: Recharge Reduction Level 32: Total Focus A: Crushing Impact: Accuracy/Damage/Recharge34: Crushing Impact: Damage/Recharge34: Crushing Impact: Damage/Endurance34: Crushing Impact: Accuracy/Damage37: Crushing Impact: Accuracy/Damage/Endurance40: Crushing Impact: Damage/Endurance/Recharge Level 35: Genetic Corruption A: Call of the Sandman: Accuracy/Sleep/Recharge36: Call of the Sandman: Accuracy/Recharge36: Call of the Sandman: Endurance/Sleep36: Call of the Sandman: Accuracy/Endurance37: Call of the Sandman: Sleep/Range37: Call of the Sandman: Chance of Heal Self Level 38: Tough A: Unbreakable Guard: Resistance/Endurance/RechargeTime39: Unbreakable Guard: Resistance39: Unbreakable Guard: Resistance/Endurance39: Unbreakable Guard: Endurance/RechargeTime40: Unbreakable Guard: RechargeTime/Resistance40: Unbreakable Guard: +Max HP Level 41: Parasitic Aura A: Touch of the Nictus: Accuracy/Endurance/Recharge42: Touch of the Nictus: Healing/Absorb42: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb42: Touch of the Nictus: Accuracy/Healing/Absorb43: Touch of the Nictus: Healing/Absorb/Recharge43: Touch of the Nictus: Chance for Negative Energy Damage Level 44: Superior Conditioning A: Synapse's Shock: EndMod/Increased Run Speed45: Power Transfer: Chance to Heal Self45: Performance Shifter: Chance for +End Level 47: Physical Perfection A: Panacea: +Hit Points/Endurance48: Regenerative Tissue: +Regeneration48: Miracle: +Recovery Level 49: Combat Teleport (Empty) ────────────────────────────── Inherents: Level 1: Assassination Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 2: Swift A: Invention: Run Speed Level 2: Hurdle A: Invention: Jumping Level 2: Health A: Numina's Convalesence: +Regeneration/+Recovery Level 2: Stamina A: Invention: Endurance Modification3: Invention: Endurance Modification3: Invention: Endurance Modification Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 1: Prestige Power Dash (Empty) Level 1: Prestige Power Slide (Empty) Level 1: Prestige Power Quick (Empty) Level 1: Prestige Power Rush (Empty) Level 1: Prestige Power Surge (Empty) Level 4: Ninja Run Level 20: Double Jump Level 1: Energy Focus Stalker - Energy Melee - Bio Armor.mxd
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Thank you for your helpful advice. I’m close to 50 now and I’m about to start slotting IOs. Can’t wait