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Plant Rad Critique


DreadShinobi

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I am looking for some feedback and fine tuning on my plant/rad build. 

The build currently has 126.3% global recharge, enough for permadom without hasten (meaning I can go afk and still have permadom), and 45% S/L def. Ideally any changes to the build will not sacrifice these two points, which is why I have found myself stuck. 

 

There are several procs I would like to add to the build, but don't see where I can pull slots from to include them and don't know if they're all worth pushing to include. These are Kismet Accuracy and Superior Dominating Grasp: Chance for fiery orb. Also not sure if I am going to kill myself for trying to run maneuevers and tactics without endredux slotting. Analyze weakness proc in Devastating blow is to set up max damage Proton Volleys. Gaussian proc is in tactics and not fusion because it has a chance to proc for each target it affects, so I am hoping that carrion creeper pets will affect this, some confirmation would be helpful. All IOs will be +5 boosted. Any other comments appreciated.

 

 

 

 

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.4
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Radioactive Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Strangler -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprAscoft-EndRdx/Rchg(7)
Level 1: Neutrino Bolt -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), Apc-Dam%(48)
Level 2: Roots -- PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rchg(7), PstBls-Acc/Dmg/EndRdx(9), PstBls-Acc/Dmg(9), PstBls-Dam%(13)
Level 4: Contaminated Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27)
Level 6: Hasten -- RechRdx-I(A)
Level 8: Seeds of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Conf%(11), CrcPrs-Conf(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(17)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11)
Level 12: Super Speed -- BlsoftheZ-Travel/EndRdx(A)
Level 14: Boxing -- Empty(A)
Level 16: Fusion -- RechRdx-I(A)
Level 18: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19)
Level 20: Radiation Siphon -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(23), RedFrt-Def/EndRdx(23), RedFrt-EndRdx(25), RedFrt-Def/Rchg(25), RedFrt-Def/EndRdx/Rchg(27)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(34), Rct-Def(50)
Level 26: Carrion Creepers -- TraoftheH-Dam%(A), PstBls-Dam%(40), JvlVll-Dam%(40), ImpSwf-Dam%(43), ExpStr-Dam%(46), PstBls-Acc/Dmg(46)
Level 28: Atom Smasher -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(31), Arm-Dam%(31)
Level 30: Tactics -- GssSynFr--Build%(A)
Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33)
Level 35: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(36), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(37)
Level 38: Devastating Blow -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Acc/Rchg(39), Hct-Dam%(40), AnlWkn-%ToHit(46)
Level 41: Sleet -- AchHee-ResDeb%(A), UndDfn-Rchg(42), UndDfn-Rchg/EndRdx(42), Ann-ResDeb%(42)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def(45), RedFrt-Def/EndRdx(45), RedFrt-Def/Rchg(45), RedFrt-EndRdx(48), RedFrt-Def/EndRdx/Rchg(48)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Hibernate -- DctWnd-Heal/Rchg(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50), Pnc-Heal/+End(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Musculature Core Paragon 
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
------------

 

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|-------------------------------------------------------------------|
Edited by DreadShinobi

Currently on fire.

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