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About DreadShinobi

  • Birthday November 28
  1. One of the more anxiety provoking badges, when I did this on live, knowing it was a badge you could fail and not be able to try again for, I would just run it with another person so they could keep working the mission objective if I crashed and needed time to get back in.
  2. Been waiting on this one for a long time. I also did like the previous ascending layout of the FP TFs in order.
  3. Correct, the aggro cap is not tied to the character/archetype, it is tied to the enemy groups
  4. Interesting how you define that circumstance, although for me personally I would not be playing my scrapper if he wasn't able to main tank for teams like he does. I consider the taunt attribute in against all odds one of the most defining attributes of shield defense, and while the other things that shield offers are nice: easy softcap defenses, decent baseline resists, +max hp, self damage buff, and dat shield charge, I absolutely wouldn't be playing the set or the character if it didn't hold aggro like it does. I'd also say it's why elec and dark armor and fiery aura sets are so much rarer than they could be because not having a bit of glue on a melee character can range from being awkward, to a pain, to a complete headache.
  5. Envenomed Dagger from p2w vendor is my most used temp power that I get on every character and actively replenish charges for. -1 second cast time, great for filling any holes in an attack chain -160.63 base damage, which is great for it's activation time. -80 ft range, great for picking off runners playing melee characters -250% 10 second regen debuff that stacks, lets you solo basically anything and everything in the game, and is a solid dps boost for teams lacking -regen -6 second base recharge Also particularily good for battle maiden in apex. I also keep a stack of recovery serum, which has a long 3 second activation but lasts for 4 mins, 10 min cooldown is affected by any recharge buffs you may have I like having the power analyzer on hand incase I ever want to track debuffs or the innate resistances of certain enemies. And while I don't really use them anymore, I like having a shivan shard on hand as well.
  6. I just saved my characters costume and switched it back and forth between another characters costume, loading the opposite costume each time. Spending about 3 mil each time, It took about a couple minutes to earn the badge.
  7. Some set specific stuff that I would like to see, most of which is just proliferating the dominator patch and making energy melee good again. Stone Melee: Hurl Boulder animation 2.5s -> 1.5s Tremor animation 3.3s -> 2.5s Super Strength: Remove Jab, make Punch the t1, Haymaker t2, add a new attack for tier 3 make hand clap a knockdown Hurl animation 2.5s -> 1.5s Ice Melee: Ice Patch animation 3.47s -> 2.03s Increase cold damage dealt while standing on the ice patch?? Greater Ice Sword -> increased base damage, increased base recharge, maybe also lower animation time as well. Energy Melee: Total Focus animation 3.3s -> 2.5s Energy Transfer 2.67s -> 1s , reduce stun duration to 2s Stun animation 1.8s -> 2.67s (think kinetic melee burst), make it an 8 ft aoe. I also agree with @siolfir on making sets unique and good within their niche.
  8. Merit rewards could absolutely be increased for completing story arcs to make it both rewarding and interesting.
  9. https://paragonwiki.com/wiki/Knockback_Protection_(Empowerment) Just craft this in your base whenever you need more knockback protection. It gives +10 pts of knockback protection and lasts at least an hour (pretty sure it lasts longer). 1 mathematic proof, 1 fortune.
  10. My psi/shield scrapper actually gets a lot of my playtime, right after my main and poison defender. It offers a lot of soft control between shield charge, mass levitate, and TK Blow knockups, and the hold from GPB is fantastic for stacking in with anyone else flinging holds around or disabling problematic targets. I don't use boggle at all for lvl 50 content but it is fantastic when exemplaring on lower level TFs, especially with contagious confusion. What really makes the build shine is a 3 button attack chain with TK blow setting up critical strikes and insight for greater psi blade. It is also a very endurance friendly set. My build is general purpose. Confront is mainly there to tank recluse on ms. lib tf, otherwise AAO holds aggro absurdly well all by itself, and the build has no problem tanking all relevant content. You could optimize your single target damage by switching the Armageddon set to psi blade sweep and using a -res proc in the 6th slot instead of the force feedback in mass levitate, the two are pretty interchangeable. I also really don't care for scrapper epic pools personally, so my scrapper builds typically don't include them. I don't have an issue running into psi resistant foes. The most common psi resistant foe you will run into are robots (not clockwork, this build runs synapse tfs faster than anything), which are usually weak to smashing. Mass Levitate is pure smashing and you also get some smashing damage from TK Blow, and smashing/negative damage from damage procs in GPB. Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Psionic Melee Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Leaping Power Pool: Medicine Power Pool: Fighting Hero Profile: Level 1: Psi Blade -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(13), SprScrStr-Acc/Dmg/Rchg(15), SprScrStr-Dmg/EndRdx/Rchg(15), SprScrStr-Acc/Dmg/EndRdx/Rchg(17), SprScrStr-Rchg/+Crit(17) Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-Max HP%(46) Level 2: Telekinetic Blow -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(3), SprCrtStr-Dmg/EndRdx/Rchg(5), SprCrtStr-Acc/Dmg/EndRdx/Rchg(5), SprCrtStr-Rchg/+50% Crit(7) Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), RedFrt-Def(40), RedFrt-Def/EndRdx(42), RedFrt-EndRdx(42), RedFrt-Def/Rchg(42), RedFrt-Def/EndRdx/Rchg(43) Level 6: Concentration -- GssSynFr--Build%(A) Level 8: Psi Blade Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-Acc/Dmg/Rchg(11), Obl-%Dam(13) Level 10: True Grit -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(46), NmnCnv-Heal/EndRdx(46), NmnCnv-EndRdx/Rchg(48), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(48) Level 12: Active Defense -- EndRdx-I(A) Level 14: Super Speed -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(37) Level 16: Against All Odds -- Taunt-I(A) Level 18: Boggle -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(19), CrcPrs-Conf/EndRdx(19), CrcPrs-Acc/Conf/Rchg(21), CrcPrs-Acc/Rchg(21), CrcPrs-Conf%(23) Level 20: Hasten -- RechRdx-I(A) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(25), Ksm-ToHit+(43) Level 24: Injection -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(25), CldSns-Acc/Rchg(31), CldSns-ToHitDeb/EndRdx/Rchg(31), CldSns-Acc/EndRdx/Rchg(34), CldSns-%Dam(50) Level 26: Greater Psi Blade -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(29), Hct-Dam%(29), UnbCns-Dam%(31) Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 30: Aid Self -- Prv-Heal(A), Prv-EndRdx/Rchg(39), Prv-Heal/EndRdx(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40) Level 32: Mass Levitate -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FrcFdb-Rechg%(34) Level 35: Shield Charge -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(36), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(37), Obl-%Dam(37) Level 38: One with the Shield -- GldArm-3defTpProc(A) Level 41: Boxing -- Empty(A) Level 44: Tough -- StdPrt-ResDam/Def+(A) Level 47: Weave -- LucoftheG-Def/Rchg+(A) Level 49: Confront -- Range-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- HO:Micro(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(45), PrfShf-EndMod/Acc(50) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Agility Core Paragon ------------
  11. It really does need a minimal fx option on fallout shelter. This thread would be better off in suggestions though
  12. Completing tfs with master badge settings on and still running it as a speed tf is alot of fun. It's completely your call if you want to tip toe around everything or still go all out and get the badge anyways.
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