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Posted

So this is what I have so far, i'm trying to see if I can swap some smashing/lethal resist for other benefits as im a bit over capped on it. 

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Tank Bot 2.0: Level 50 Technology Tanker

Primary Power Set: Bio Armor

Secondary Power Set: Titan Weapons

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

 

Hero Profile:

Level 1: Hardened Carapace

  • (A) Aegis - Resistance/Endurance: Level 40
  • (3) Aegis - Resistance/Recharge: Level 50
  • (3) Aegis - Endurance/Recharge: Level 50
  • (5) Aegis - Resistance/Endurance/Recharge: Level 50
  • (7) Aegis - Resistance: Level 50
  • (9) Aegis - Psionic/Status Resistance: Level 50

Level 1: Defensive Sweep

  • (A) Armageddon - Damage: Level 50
  • (23) Armageddon - Damage/Recharge: Level 50
  • (25) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (33) Armageddon - Accuracy/Recharge: Level 50
  • (48) Armageddon - Damage/Endurance: Level 50
  • (48) Armageddon - Chance for Fire Damage: Level 50

Level 2: Crushing Blow

  • (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (27) Crushing Impact - Damage/Recharge: Level 50
  • (34) Crushing Impact - Accuracy/Damage: Level 50
  • (50) Crushing Impact - Damage/Endurance/Recharge: Level 50

Level 4: Inexhaustible

  • (A) Numina's Convalesence - Heal/Endurance: Level 50
  • (9) Numina's Convalesence - Endurance/Recharge: Level 50
  • (11) Numina's Convalesence - Heal/Recharge: Level 50
  • (45) Numina's Convalesence - Heal/Endurance/Recharge: Level 50
  • (46) Numina's Convalesence - Heal: Level 50
  • (46) Numina's Convalesence - +Regeneration/+Recovery: Level 50

Level 6: Environmental Modification

  • (A) Reactive Defenses - Scaling Resist Damage: Level 50
  • (17) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50
  • (19) Reactive Defenses - Defense/RechargeTime: Level 50
  • (19) Reactive Defenses - Endurance/RechargeTime: Level 50
  • (21) Reactive Defenses - Defense/Endurance: Level 50
  • (21) Reactive Defenses - Defense: Level 50

Level 8: Adaptation

Level 10: Ablative Carapace

  • (A) Preventive Medicine - Heal: Level 50
  • (11) Preventive Medicine - Heal/RechargeTime: Level 50
  • (23) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50

Level 12: Evolving Armor

  • (A) Unbreakable Guard - Resistance: Level 50
  • (13) Unbreakable Guard - Resistance/Endurance: Level 50
  • (13) Unbreakable Guard - Endurance/RechargeTime: Level 50
  • (15) Unbreakable Guard - RechargeTime/Resistance: Level 50
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
  • (17) Unbreakable Guard - +Max HP: Level 50

Level 14: Super Jump

  • (A) Unbounded Leap - +Stealth: Level 50

Level 16: Taunt

  • (A) Taunt Duration IO: Level 50

Level 18: DNA Siphon

  • (A) Numina's Convalesence - Heal/Recharge: Level 50
  • (29) Numina's Convalesence - Heal: Level 50
  • (31) Numina's Convalesence - Heal/Endurance/Recharge: Level 50

Level 20: Follow Through

  • (A) Superior Gauntleted Fist - Accuracy/Damage: Level 50
  • (31) Superior Gauntleted Fist - Damage/RechargeTime: Level 50
  • (31) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50
  • (40) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50
  • (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50
  • (42) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50

Level 22: Build Momentum

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50

Level 24: Hasten

  • (A) Recharge Reduction IO: Level 50
  • (40) Recharge Reduction IO: Level 50

Level 26: Genetic Contamination

  • (A) Superior Avalanche - Accuracy/Damage: Level 50
  • (34) Superior Avalanche - Damage/Endurance: Level 50
  • (36) Superior Avalanche - Accuracy/Damage/Endurance: Level 50
  • (37) Superior Avalanche - Accuracy/Damage/Recharge: Level 50
  • (50) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50
  • (50) Superior Avalanche - Recharge/Chance for Knockdown: Level 50

Level 28: Rend Armor

  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (36) Mako's Bite - Damage/Recharge: Level 50
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50

Level 30: Kick

  • (A) Empty

Level 32: Parasitic Aura

  • (A) Numina's Convalesence - Heal/Recharge: Level 50
  • (33) Numina's Convalesence - Heal/Endurance/Recharge: Level 50
  • (33) Numina's Convalesence - Heal: Level 50

Level 35: Whirling Smash

  • (A) Multi-Strike - Accuracy/Damage: Level 50
  • (37) Multi-Strike - Damage/Endurance: Level 50
  • (39) Multi-Strike - Damage/Recharge: Level 50
  • (43) Multi-Strike - Accuracy/Endurance: Level 50
  • (43) Multi-Strike - Accuracy/Damage/Endurance: Level 50
  • (45) Multi-Strike - Damage/Endurance/Recharge: Level 50

Level 38: Arc of Destruction

  • (A) Superior Might of the Tanker - Accuracy/Damage: Level 50
  • (39) Superior Might of the Tanker - Damage/Recharge: Level 50
  • (39) Superior Might of the Tanker - Accuracy/Damage/Recharge: Level 50
  • (42) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50
  • (42) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50
  • (43) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50

Level 41: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (46) Steadfast Protection - Resistance/+Def 3%: Level 30

Level 44: Weave

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
  • (45) Luck of the Gambler - Recharge Speed: Level 50

Level 47: Combat Jumping

  • (A) Red Fortune - Defense: Level 50
  • (48) Red Fortune - Defense/Endurance: Level 50

Level 49: [Empty]

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO: Level 50

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO: Level 50

Level 2: Health

  • (A) Preventive Medicine - Chance for +Absorb: Level 50
  • (27) Numina's Convalesence - Heal: Level 50
  • (29) Numina's Convalesence - Heal/Recharge: Level 50
  • (34) Numina's Convalesence - Heal/Endurance/Recharge: Level 50

Level 2: Hurdle

  • (A) Jumping IO: Level 50

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End: Level 50
  • (5) Endurance Modification IO: Level 50
  • (7) Endurance Modification IO: Level 50

Level 1: Momentum

Level 8: Defensive Adaptation

Level 8: Efficient Adaptation

Level 8: Offensive Adaptation

------------

------------

Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 13.5% Defense(Smashing)
  • 13.5% Defense(Lethal)
  • 16.63% Defense(Fire)
  • 16.63% Defense(Cold)
  • 7.88% Defense(Energy)
  • 7.88% Defense(Negative)
  • 6% Defense(Psionic)
  • 21% Defense(Melee)
  • 9.75% Defense(Ranged)
  • 15.06% Defense(AoE)
  • 3.6% Max End
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 41.25% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 22% Enhancement(Accuracy)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 421.7 HP (22.5%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 145%
  • MezResist(Held) 145%
  • MezResist(Immobilized) 145%
  • MezResist(Sleep) 145%
  • MezResist(Stunned) 145%
  • MezResist(Terrorized) 145%
  • 8% (0.13 End/sec) Recovery
  • 64% (5 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 32% Resistance(Smashing)
  • 32% Resistance(Lethal)
  • 32.75% Resistance(Fire)
  • 32.75% Resistance(Cold)
  • 15.5% Resistance(Energy)
  • 15.5% Resistance(Negative)
  • 26.75% Resistance(Toxic)
  • 31.75% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 15% SpeedRunning

 

 

 

 

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