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Fire/Spines build help


Venture

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So first of all a proviso: I've no interest in farming, this is for playing the full game across all levels.

 

I'm fairly happy with it but wish i could free up a couple of slots for more of the healing and resist procs and shore up Toxic/Psi resist...

 

Also what Alpha would people recommend? Agility or Resilient?

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Pyro Fuego: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Spines
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping

Hero Profile:
Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 1: Barb Swipe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(50), SprBlsCol-Acc/Dmg/EndRdx(50), SprBlsCol-Acc/Dmg/Rchg(50), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50)
Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(50), SprAvl-Acc/Dmg/EndRdx(50), SprAvl-Acc/Dmg/Rchg(50), SprAvl-Acc/Dmg/EndRdx/Rchg(50)
Level 4: Spine Burst -- Arm-Dmg(A), Arm-Dmg/Rchg(50), Arm-Acc/Dmg/Rchg(50), Arm-Acc/Rchg(50), Arm-Dmg/EndRdx(50), Arm-Dam%(50)
Level 6: Temperature Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Max HP%(50)
Level 8: Healing Flames -- UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50), StdPrt-ResDam/Def+(50)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Ripper -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(50), PcnoftheT-Acc/EndRdx(50), PcnoftheT-Rng/Slow(50), PcnoftheT-EndRdx/Rchg/Slow(50)
Level 18: Burn -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(50), SprMghoft-Acc/Dmg/Rchg(50), SprMghoft-Dmg/EndRdx/Rchg(50), SprMghoft-Acc/Dmg/EndRdx/Rchg(50), SprMghoft-Rchg/Res%(50)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(50), GldArm-End/Res(50), GldArm-3defTpProc(50)
Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(50), ShlWal-Def(50), ShlWal-Def/EndRdx/Rchg(50)
Level 26: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(50), ShlWal-Def/EndRdx/Rchg(50), ShlWal-Def(50), ShlWal-EndRdx/Rchg(50), ShlWal-ResDam/Re TP(50)
Level 28: Impale -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(50)
Level 30: Combat Jumping -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(50), ShlWal-Def/EndRdx/Rchg(50), ShlWal-Def(50), Rct-ResDam%(50)
Level 32: Rise of the Phoenix -- Prv-Absorb%(A)
Level 35: Quills -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(50), SprGntFis-Acc/Dmg/Rchg(50), SprGntFis-Dmg/EndRdx/Rchg(50), SprGntFis-Acc/Dmg/EndRdx/Rchg(50), SprGntFis-Rchg/+Absorb(50)
Level 38: Throw Spines -- Rgn-Dmg(A), Rgn-Dmg/Rchg(50), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 41: Consume -- Acc-I(A)
Level 44: Fiery Embrace -- RechRdx-I(A)
Level 47: Build Up -- RechRdx-I(A)
Level 49: Hover -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Run-I(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50), RgnTss-Regen+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
------------

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|-------------------------------------------------------------------|

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This looks solid to me. I think temperature protection looks a bit over slotted. I would drop the resist/endurance/recharge and swap in the Impervium Armor psi resist IO at least. 

 

If you were to take the resilient Alpha that would free you up to move some slots around. Just for example, with resilient you can drop a slot from Burn (losing the 6% S/L bonus) and still be at 95% S/L.

 

 

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