FullEclipse Posted November 8, 2019 Posted November 8, 2019 Hello everyone This is my current build for my spine/fire farming brute. I think this is the max dmg I can get out of him. If there are changes you would make and im sure there are, please tell me why and how it will help. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Forge Porcupine v3: Level 50 Mutation BrutePrimary Power Set: SpinesSecondary Power Set: Fiery AuraPower Pool: LeadershipPower Pool: SpeedPower Pool: FightingPower Pool: LeapingAncillary Pool: Mu Mastery Villain Profile:Level 1: Lunge (A) EmptyLevel 1: Fire Shield (A) Aegis - Resistance (3) Aegis - Resistance/Endurance (3) Aegis - Resistance/Recharge Level 2: Blazing Aura (A) Superior Avalanche - Accuracy/Damage (5) Superior Avalanche - Damage/Endurance (5) Superior Avalanche - Accuracy/Damage/Endurance (7) Superior Avalanche - Accuracy/Damage/Recharge (7) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (9) Superior Avalanche - Recharge/Chance for Knockdown Level 4: Spine Burst (A) Scirocco's Dervish - Accuracy/Recharge (9) Scirocco's Dervish - Accuracy/Damage (11) Scirocco's Dervish - Damage/Endurance (11) Scirocco's Dervish - Damage/Recharge (13) Scirocco's Dervish - Accuracy/Damage/Endurance Level 6: Healing Flames (A) Healing IO (29) Healing IO (29) Healing IO (33) Recharge Reduction IO (34) Recharge Reduction IO Level 8: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (27) Recharge Reduction IO (48) Recharge Reduction IO Level 10: Temperature Protection (A) Aegis - Resistance/Endurance (15) Aegis - Resistance (15) Aegis - Resistance/Recharge Level 12: Taunt (A) Mocking Beratement - Taunt (13) Mocking Beratement - Taunt/Recharge (48) Mocking Beratement - Taunt/Recharge/Range (50) Mocking Beratement - Accuracy/Recharge (50) Mocking Beratement - Taunt/Range Level 14: Maneuvers (A) Luck of the Gambler - Defense (21) Luck of the Gambler - Defense/Endurance (23) Luck of the Gambler - Defense/Recharge (27) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Endurance Reduction IO Level 16: Plasma Shield (A) Aegis - Resistance (17) Aegis - Resistance/Endurance (17) Aegis - Resistance/Recharge (19) Gladiator's Armor - TP Protection +3% Def (All) (19) Steadfast Protection - Resistance/+Def 3% Level 18: Quills (A) Obliteration - Damage (21) Obliteration - Accuracy/Recharge (23) Obliteration - Damage/Recharge (25) Obliteration - Accuracy/Damage/Recharge (25) Obliteration - Accuracy/Damage/Endurance/Recharge Level 20: Consume (A) Performance Shifter - EndMod (37) Performance Shifter - EndMod/Recharge (37) Performance Shifter - EndMod/Accuracy/Recharge (39) Performance Shifter - Accuracy/Recharge (39) Performance Shifter - Chance for +End Level 22: Hasten (A) Recharge Reduction IO (40) Recharge Reduction IO (43) Recharge Reduction IO Level 24: Super Speed (A) EmptyLevel 26: Boxing (A) EmptyLevel 28: Tough (A) Unbreakable Guard - +Max HPLevel 30: Weave (A) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Recharge (31) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Assault (A) Endurance Reduction IO (33) Endurance Reduction IO Level 35: Burn (A) Armageddon - Damage/Endurance (36) Armageddon - Accuracy/Recharge (36) Armageddon - Accuracy/Damage/Recharge (36) Armageddon - Damage/Recharge (37) Armageddon - Damage Level 38: Fiery Embrace (A) Recharge Reduction IO (39) Recharge Reduction IO (46) Recharge Reduction IO Level 41: Electrifying Fences (A) Superior Frozen Blast - Accuracy/Damage (42) Superior Frozen Blast - Damage/Endurance (42) Superior Frozen Blast - Accuracy/Damage/Endurance (42) Superior Frozen Blast - Accuracy/Damage/Recharge (43) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (43) Superior Frozen Blast - Recharge/Chance for Immobilize Level 44: Ball Lightning (A) Annihilation - Accuracy/Damage (45) Annihilation - Damage/RechargeTime (45) Annihilation - Accuracy/Damage/RechargeTime (45) Annihilation - Accuracy/Damage/Endurance (46) Annihilation - Accuracy/Damage/Endurance/RechargeTime (46) Annihilation - Chance for Res Debuff Level 47: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 49: Throw Spines (A) EmptyLevel 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Fury Level 1: Sprint
MIG Posted November 10, 2019 Posted November 10, 2019 Quick pass over morning coffee... I wouldn't waste the slots in Healing Flames, because I rarely if ever have a need to heal on my Spines/Fire Brute (on farm maps). If you are trying to use this build outside of farming, I might consider the slots, but I would probably look at an IO set for the 5-slot investment. For farming, without re-writing the entire build, I would drop to one or two slots on heal, and push the extra damage/procs into Consume, Spine Burst, Burn, Quills, etc. I would drop Taunt (more free slots!), unless you are telling me you need to group or run missions outside of farm. Your Burn, Fiery Aura, Quills, etc., will keep your enemies engaged. I don't think you need three recharges on Hasten if you are managing your set bonuses globally. Lastly, this is just taste, I recently started experimenting with an additional one additional franken-Proc on Mu AOE powers... (one slot drop, but set bonuses are impacted slightly) It could be perception, but I thought I picked up 15-20 secs on average farm times, but that could be me just paying attention more on those runs.
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