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Plant/Earth/Ice perma dom


QuiJon

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So I went ahead and built this one out. Seems like it is playing very solidly. I don't have any incarnates yet and I am still soloing PI Radio mission of carnies, Council, and CoT at +2-3/6 spawns. So number gurus, did I miss anything obvious that might have improved the play?

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Ewok King: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Strangler -- UnbCns-Hold(A), UnbCns-Hold/Rchg(5), UnbCns-Acc/Hold/Rchg(7), UnbCns-Acc/Rchg(9), UnbCns-EndRdx/Hold(9)
Level 1: Stone Spears -- Apc-Dmg(A), Apc-Dmg/Rchg(11), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(13)
Level 2: Stone Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17)
Level 4: Super Jump -- Jump-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Seeds of Confusion -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprDmnGrs-EndRdx/Rchg(19), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21)
Level 10: Hurl Boulder -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(23), Dcm-Dmg/Rchg(23), Dcm-Acc/EndRdx/Rchg(25), Dcm-Acc/Dmg/Rchg(25)
Level 12: Kick -- Acc-I(A)
Level 14: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(27), GldArm-3defTpProc(27), StdPrt-ResKB(48)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), RedFrt-Def/EndRdx(29), RedFrt-Def(31)
Level 20: Heavy Mallet -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33)
Level 22: Vines -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SprAscoft-EndRdx/Rchg(34), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def(36)
Level 26: Carrion Creepers -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(37), PstBls-Dmg/Rchg(37), PstBls-Dmg/Rng(37)
Level 28: Seismic Smash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(48), CrsImp-Dmg/Rchg(48), CrsImp-Acc/Dmg/Rchg(50), CrsImp-Acc/Dmg/EndRdx(50)
Level 30: Tactics -- HO:Membr(A)
Level 32: Fly Trap -- EdcoftheM-Acc/Dmg(A), EdcoftheM-Dmg/EndRdx(39), EdcoftheM-Acc/EndRdx(39), EdcoftheM-Acc/Dmg/EndRdx(40), EdcoftheM-Dmg(40)
Level 35: Sleet -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(40), PstBls-Dmg/Rng(42), PstBls-Acc/Dmg/EndRdx(50)
Level 38: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(43), PstBls-Acc/Dmg/EndRdx(43)
Level 41: Frozen Armor -- Rct-Def(A), Rct-Def/EndRdx(43), RedFrt-Def/EndRdx(45), RedFrt-Def(46)
Level 44: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), EndMod-I(3)
------------

 

 

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Pretty solidly built, I agree. 

A few thoughts:

Dominating Grasp and Positron's Blast are both pretty meh sets in my opinion.  You could slot Coercive Persuasion into Seeds of Confusion instead, which gives you another 10% recharge, which lets you swap stuff around and/or break up one of the existing purple sets.  Sleet can probably just be slotted with the Achilles Chance for -Res and let your global recharge do the rest.

You're also set up to exploit both Dominator ATO procs since so many of them can go into /Earth attacks. 

I also swapped Hurl Boulder for Roots because I wanted to keep the regular Ascendancy of the Dominator set (IMO you don't need it, at low levels you still have insane recharge for Strangler/Spears/Mallet) and made a bunch of other little changes in order to stuff Creepers and Seismic Smash full of damage procs.  I'm sure there's more optimization that can be done with proc fu and stuff but this is the direction I'd go in 🙂

 

Here's the Build:

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Ewok King: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Strangler -- UnbCns-Hold(A), UnbCns-Hold/Rchg(5), UnbCns-Acc/Hold/Rchg(7), UnbCns-Acc/Rchg(9), UnbCns-EndRdx/Hold(9)
Level 1: Stone Spears -- Apc-Dmg(A), Apc-Dmg/Rchg(11), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(13)
Level 2: Stone Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17)
Level 4: Super Jump -- Jump-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/Rchg(19), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Acc/Rchg(21), CrcPrs-Conf/EndRdx(21)
Level 10: Roots -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), AscoftheD-EndRdx/Rchg(23), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25)
Level 12: Kick -- Acc-I(A)
Level 14: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(27), GldArm-3defTpProc(27)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), RedFrt-Def/EndRdx(29), RedFrt-Def(31)
Level 20: Heavy Mallet -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(31), TchofDth-Dmg/EndRdx/Rchg(33), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dam%(40)
Level 22: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(34), BslGaz-Rchg/Hold(34), BslGaz-EndRdx/Rchg/Hold(34)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def(36)
Level 26: Carrion Creepers -- JvlVll-Acc/Dmg/End/Rech(A), PstBls-Dam%(31), TraoftheH-Dam%(36), ImpSwf-Dam%(37), Ann-ResDeb%(37), Ann-Acc/Dmg/Rchg(37)
Level 28: Seismic Smash -- Hct-Dam%(A), UnbCns-Dam%(48), GhsWdwEmb-Dam%(48), Hct-Dmg(48), Hct-Dmg/EndRdx(50), Hct-Acc/Dmg/Rchg(50)
Level 30: Tactics -- HO:Membr(A)
Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40), AchHee-ResDeb%(40)
Level 35: Sleet -- AchHee-ResDeb%(A)
Level 38: Fissure -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(39), SprDmnGrs-EndRdx/Rchg(42), Rgn-Dmg(42), SprAscoft-Rchg/+Dmg%(43), SprDmnGrs-Rchg/Fiery Orb(43)
Level 41: Frozen Armor -- Rct-Def(A), Rct-EndRdx/Rchg(42), Rct-Def/EndRdx(43), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(50)
Level 44: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), EndMod-I(3)
Level 50: Musculature Core Paragon
------------

 

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