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Posted

I have noticed that some players set the graphics look a bit CO - it looks like comic book. How do they do it?

 

Thanks!

 

Posted

By far the outline option (if we're talking purely within the experimental options), especially if you make it thicker. I don't think either of the other sliders that change the texture and particle suppression levels have any real impact on your system, and cel shaded should also be cost indifferent. By default it disables a lot of the other post processing effects such as bloom, depth of field, and ambient occlusion, the last of which has one of the bigger impacts on performance besides water reflection level and world view distance.

Posted

So basically the dark outline portion takes up a bulk of the GPU workload whilst in the other hand the lack of depth of field, ambient occlusion, water effect save some of the graphic power?

 

Does it overall less graphic intensive?

 

Thanks!

Posted

It would be overall less difficult on your system to have the default cel shaded options on than having ambient occlusion. Unfortunately I am not the one to ask on any specific details on what part of your system is being stressed by a given option, but the question mark next to every option usually gives an idea of impact if you click on it.

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