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Posted (edited)

I'd like a bit of feedback on my WM/Rad build. I'm a bit of the way towards this build currently but worried I've split my focus too much between Defense, Resistance and Recharge and ended up too jack-of-all-trades overall. No purples because life is too short to be farming for purples.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: War Mace
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Pulverize -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(23)
Level 1: Alpha Barrier -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam(11), Ags-Psi/Status(34)
Level 2: Jawbreaker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(15)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 6: Gamma Boost -- Prv-Absorb%(A)
Level 8: Clobber -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(15)
Level 10: Fallout Shelter -- ResDam-I(A), ResDam-I(37), TtnCtn-ResDam/EndRdx(37)
Level 12: Build Up -- GssSynFr--Build%(A), RechRdx-I(13)
Level 14: Super Jump -- Empty(A)
Level 16: Radiation Therapy -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(21), Pnc-EndRdx/Rchg(43)
Level 18: Whirling Mace -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(21), SprBrtFur-Acc/Dmg/EndRdx/Rchg(43), SprBrtFur-Rech/Fury(46)
Level 20: Beta Decay -- EndRdx-I(A)
Level 22: Kick -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Max HP%(46)
Level 26: Shatter -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Acc/Dmg/Rchg(27), Obl-Dmg/Rchg(39), Obl-%Dam(42), Obl-Acc/Dmg/EndRdx/Rchg(42)
Level 28: Particle Shielding -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(29), DctWnd-Heal/Rchg(29), DctWnd-Heal/EndRdx/Rchg(31), DctWnd-Rchg(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Crowd Control -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-%Dam(34), Obl-Dmg(40)
Level 35: Ground Zero -- Acc-I(A), TchofLadG-%Dam(36), ShlBrk-%Dam(36), AchHee-ResDeb%(36), Obl-%Dam(37), ScrDrv-Dam%(40)
Level 38: Meltdown -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 41: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Dam%(42), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rchg(45), PstBls-Acc/Dmg/EndRdx(48)
Level 44: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(48)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Weave -- Rct-Def(A), Rct-Def/EndRdx(50), Rct-Def/Rchg(50), LucoftheG-Def/Rchg+(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23), PrfShf-End%(34)
------------
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 24.69% Defense(Smashing)
  • 24.69% Defense(Lethal)
  • 3.13% Defense(Fire)
  • 3.13% Defense(Cold)
  • 25% Defense(Melee)
  • 1.56% Defense(AoE)
  • 4% Enhancement(Heal)
  • 60% Enhancement(RechargeTime)
  • 7.5% Enhancement(Max EnduranceDiscount)
  • 36% Enhancement(Accuracy)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 275.5 HP (18.38%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 56.25%
  • MezResist(Held) 56.25%
  • MezResist(Immobilized) 56.25%
  • MezResist(Sleep) 56.25%
  • MezResist(Stunned) 56.25%
  • MezResist(Terrorized) 56.25%
  • 7.5% (0.13 End/sec) Recovery
  • 10% (0.62 HP/sec) Regeneration
  • 16.5% Resistance(Smashing)
  • 16.5% Resistance(Lethal)
  • 10.5% Resistance(Fire)
  • 10.5% Resistance(Cold)
  • 6.75% Resistance(Energy)
  • 6.75% Resistance(Negative)
  • 5% Resistance(Psionic)
  • 7.5% SpeedRunning
  • 1 Null

 

Resists are 68% for smashing and lethal, 60 for Energy, 48% neg, 51% Fire, 19% Cold, 57% toxic and 22% Psi

Defense is 30.5% Melee, Smashing and Lethal, < 10% for others.

Regen is at 345%

 

Edited by Carnifax
Added defensive totals
Posted

 

When you want another brute, mace/electric is fun.  Has a +recharge passive which saves some slots for other powers and decent resistance. Not IO or incarnate but it's so satisfy slugging things....with the wrench graphic. 😆

 

Want to do a mace/energy aura.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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