Carnifax Posted December 31, 2019 Posted December 31, 2019 (edited) I'd like a bit of feedback on my WM/Rad build. I'm a bit of the way towards this build currently but worried I've split my focus too much between Defense, Resistance and Recharge and ended up too jack-of-all-trades overall. No purples because life is too short to be farming for purples. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science BrutePrimary Power Set: War MaceSecondary Power Set: Radiation ArmorPower Pool: LeapingPower Pool: FightingPower Pool: SpeedAncillary Pool: Mu Mastery Villain Profile:Level 1: Pulverize -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(23)Level 1: Alpha Barrier -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam(11), Ags-Psi/Status(34)Level 2: Jawbreaker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(15)Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(13)Level 6: Gamma Boost -- Prv-Absorb%(A)Level 8: Clobber -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(15)Level 10: Fallout Shelter -- ResDam-I(A), ResDam-I(37), TtnCtn-ResDam/EndRdx(37)Level 12: Build Up -- GssSynFr--Build%(A), RechRdx-I(13)Level 14: Super Jump -- Empty(A)Level 16: Radiation Therapy -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(21), Pnc-EndRdx/Rchg(43)Level 18: Whirling Mace -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(21), SprBrtFur-Acc/Dmg/EndRdx/Rchg(43), SprBrtFur-Rech/Fury(46)Level 20: Beta Decay -- EndRdx-I(A)Level 22: Kick -- Empty(A)Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Max HP%(46)Level 26: Shatter -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Acc/Dmg/Rchg(27), Obl-Dmg/Rchg(39), Obl-%Dam(42), Obl-Acc/Dmg/EndRdx/Rchg(42)Level 28: Particle Shielding -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(29), DctWnd-Heal/Rchg(29), DctWnd-Heal/EndRdx/Rchg(31), DctWnd-Rchg(40)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)Level 32: Crowd Control -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-%Dam(34), Obl-Dmg(40)Level 35: Ground Zero -- Acc-I(A), TchofLadG-%Dam(36), ShlBrk-%Dam(36), AchHee-ResDeb%(36), Obl-%Dam(37), ScrDrv-Dam%(40)Level 38: Meltdown -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(48)Level 41: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Dam%(42), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rchg(45), PstBls-Acc/Dmg/EndRdx(48)Level 44: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(48)Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 49: Weave -- Rct-Def(A), Rct-Def/EndRdx(50), Rct-Def/Rchg(50), LucoftheG-Def/Rchg+(50)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Fury Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- EndMod-I(A), EndMod-I(23), PrfShf-End%(34)------------------------Set Bonus Totals: 10% DamageBuff(Smashing) 10% DamageBuff(Lethal) 10% DamageBuff(Fire) 10% DamageBuff(Cold) 10% DamageBuff(Energy) 10% DamageBuff(Negative) 10% DamageBuff(Toxic) 10% DamageBuff(Psionic) 24.69% Defense(Smashing) 24.69% Defense(Lethal) 3.13% Defense(Fire) 3.13% Defense(Cold) 25% Defense(Melee) 1.56% Defense(AoE) 4% Enhancement(Heal) 60% Enhancement(RechargeTime) 7.5% Enhancement(Max EnduranceDiscount) 36% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 275.5 HP (18.38%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 56.25% MezResist(Held) 56.25% MezResist(Immobilized) 56.25% MezResist(Sleep) 56.25% MezResist(Stunned) 56.25% MezResist(Terrorized) 56.25% 7.5% (0.13 End/sec) Recovery 10% (0.62 HP/sec) Regeneration 16.5% Resistance(Smashing) 16.5% Resistance(Lethal) 10.5% Resistance(Fire) 10.5% Resistance(Cold) 6.75% Resistance(Energy) 6.75% Resistance(Negative) 5% Resistance(Psionic) 7.5% SpeedRunning 1 Null Resists are 68% for smashing and lethal, 60 for Energy, 48% neg, 51% Fire, 19% Cold, 57% toxic and 22% Psi Defense is 30.5% Melee, Smashing and Lethal, < 10% for others. Regen is at 345% Edited December 31, 2019 by Carnifax Added defensive totals My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Outrider_01 Posted January 1, 2020 Posted January 1, 2020 When you want another brute, mace/electric is fun. Has a +recharge passive which saves some slots for other powers and decent resistance. Not IO or incarnate but it's so satisfy slugging things....with the wrench graphic. 😆 Want to do a mace/energy aura. "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
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