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Outrider_01

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  1. Irrelevant by todays farming, after they nerfed fire and gave the attacks a ton of debuff you need to specialize the maps where you are not losing -def to fire or getting knocked back. It still works, but you can just use any other secondary for any damage type with a damage aura toggle and only be missing Fiery Embrace/Burn. Smash/Lethal farm or Energy farm work, just don't do energy with electrical attack and avoid Neg Energy as your tohit will be floored into not -tothit (smash/lethal farm build can be used in normal content, Electric armor can work with Smash/Lethal defense but the NPC farm are using Energy blast/melee and you slot some knockback protection in a PVE build it can work in both; the -End from electric attacks will still drain you enough even minutely with the endurance protection but is still a pain in the ass).
  2. Don't think its lag, but I just realized that after testing it in the parking lot of Portal corps for employees it might be the Ice based Possessed Scientists with slow yet I have the Winter IO 20% resist to slow, I could be off by milliseconds of a delay. Tested out my Gravity/Psi dominator against the DE around the back of Portal corps, no slow and they are grey yet it does the same thing. It could be lag, on the NetGraph is is PING: 187 yet the green looks pretty much like fresh cut lawn. Spikes are tiny, and that ping is playable since like forever 2004 Im used to mild numbers like that. Of course it might be the computer as well, its like 7 years old and been acting odd lately like shutting down while Im asleep. Have tweaked a new build to 135% recharge with 4 +Rech knockback IO procs. Gives a good chance one of them will go off for 100% to mitigate slows. Will try it out later today.
  3. Thats what I am saying what is supposed to happened, opposite of what you said is the results I keep getting. Just as it hits recharge it expires and drains. Control + Left click = Auto any click is what I am trying for a passive recharge build with no hasten yet I am in bizzaro world of failure. You are welcome to more paranoia, problem is it is passive and still fails every time. I got the SG buff for hasten and its working at 143% recharge, which I don't understand. Dropping Manuevers and picking up hasten puts at 180% recharge, Im gonna try rebuilding it. Really tried for a passive Earth/Earth. Maybe scrap some extra slots and slot up brawl with crushing impact in a no hasten build. Would put it closer to 130% passive, I will have to consider it.
  4. Is there something different about perma dom? I have 3 doms, one whose fully kitted with perma hasten and dom that uses keys to fire everything off yet have no issues at 180% recharge total. The other two are 123.75% with no Hasten and its all passive, once Dom is full it fires off...the 2nd was auto click fire, doesn't go off now but months ago it would just AFK and refire off every 89.9 seconds. 3rd is the same as 2nd, even tried a key bind to put into autofire while Dom is active. Dom wears off, the bar empties before refill during buff so requires manual rebuilding. This last one I wanted to make an Earth/Earth Dom for mid level contintent with very little defense, just an agent of chaos with stuns, KB, and KU but with the bar emptying Its kind of boring. Thinking a crash drain was added to take effect, BEFORE it could recycle and reapply on the same full bar like it went. I had a huge file scan on CoH, and its not Tuesday so I can't be tinfoil pants on head crazy.
  5. Rethink your strategy when sending pets to attack. Make separate keys that are like Pet all in body guard mode, tier 2/3 pets attack while tier 1 are held in body guard mode, then a final key that sends in the tier 1. The last higher pets can take a hit, the first 3 can be like a wave attack when the aggro has been dispersed from the alpha attack of the group. this works on teams, I send them after the mayhem is started and the pets tend to last longer; not so much solo.
  6. Slot Siphon Life with generic ACC, 2DMG, 2 Heal, and an maybe a slip IO of your choice. +5 them, it does max damage and Heal at the same time. The purple you have would maximize the damage but the ACC will be lacking as you slot it, I did the generic slotting on the dark blast heal/damage; hasn't disappointed me yet.
  7. The tight option is kind of bland, try the leather or leather body suit for texture under the color palete. Alternate is the robe or sleevless robe (which can do the arm pattern you have), but use the bottom half which kind of flair out which would add volume to the costume which would look good with the horns pointing down under the hat (personally I can't stand the hat, it has that 2003 in development mode graphic)
  8. So can we nerf Invulnerable in the /Inv self? If my memory is working, it toggled on and rooted you in place but required to toggle off to move. so there is that.
  9. Recommend to pick up the single target hold and immoblize, slot with +DMG and ACC. Makes for a weak single target which sets up containment for the other. Spec out at a higher level.
  10. I just asked Chatgpt to generate a bio with a 1024 limit, it was still 400 short Aya, an Egyptian priestess of Hathor, was revered for her wisdom and beauty. But her fate took a dark turn when she became possessed by the demon Amunet, seeking vengeance for ancient wrongs. Consumed by darkness, Aya's once gentle spirit was twisted by the demon's malevolent influence. As chaos spread, her fellow priests, fearing the demon's power, sealed her within a tomb deep beneath the desert sands. There, entombed alive, Aya's consciousness fought against the demon's grip, trapped in a nightmarish existence. Over centuries, her story faded into myth, until archaeologists unearthed her tomb, releasing her from her ancient prison. Now, Aya wanders the modern world, grappling with her past and the lingering presence of Amunet, seeking redemption for sins not entirely her own. Like, thats about 80% of what I had in mind. Im going to edit and modify it...but dang the AI is reading minds now. Down side if you generate the same request, its not much different each time. Names change, theme is the same.
  11. Im pretty sure its intentional but can someone confirm that a primary/secondary of Superior Invise and Shadow Fall are not supposed to stack the defense? It seems odd, as Shadow Fall gives the give 5.78% def and Sup Inv gives 5.22% until combat which cuts it in half to 2.61% . Shadow fall is slotted for defense, Sup Invise is just a mule for LoTG but comes in handy as an invise power.
  12. Ah, the binds I made were for click buffs with decent recharge to duration, not toggles. If you want a bind like the keypad to turn on toggles after a hospital trip, sure why not I use 6 to cast my MM's 3 necro pet powers, 2 to buff them, and the last summons a dark servant. Followed by a complex set of key binds off the Q E R F C T G and mouse 4/5 to drop a tar patch, attack T3 pet, Attack all pets, heel all pets, heel T1 stooges to set as body guard while the other T2/T3 idiots attack (body guard mode for the dum dums), Soul Extraction. My god life got easier and more complex at the same time with keybinds. Similar set up with an Illusion/Dark controller, but dropping tar patch, Fear pet, the phantom army on a target followed by summoning 15 feet away with the final pet and a hasten/Fade bind for 45% smash/lethal defense. I need to redo the build, didn't have the room for dark servant and wasn't too concerned about it....wish I had put it in. I may just have to get more influence and make a 2nd build, too scared I will Fck up this current one though I wonder why I picked up Black Hole instead of Dark Servant but it was late build; servant would of been nice earlier. Rage click? bind w "+forward$$quit_character$$log_in_blaster" I have a raging hatered for Rage, the debuff just wasn't worth it since it would go down at the wrong time. Aside from that, Foot stomp is awesome just wish the mid tier punches didn't look so dorky.
  13. can bind w and d keys its that simple compared to a bind file for 2 powers. Hitting 2 keys is repeatly will keep them active . I have 1 toon with 4, another 3, and quite a few with 2. its easy with a dominator while playing but AFK will break the autofire of hasten/domination until you get back than rebuild dom bar.
  14. Autofire with movement keybinds up to 4 powers fill power name ( .._auto Here" ) /bind s "+backward$$pow_exec_auto " /bind a "+left$$pow_exec_auto " /bind d "+right$$pow_exec_auto " /bind w "+forward$$pow_exec_auto " Add the power name right after auto and enclose it with parensis, no complex macro since its binds. /bind s "+backward$$pow_exec auto Hasten" will fire off hasten if you tap backwards. You can now WASD up to 4 powers basically auto, but you cannot auto fire the old way since this is bascially executing like you actually clicked a power not (control left click) which they will over right. Its almost full proof, sometime it locks up with a target and won't activate. I may of also derped one of the key binds with a typo which you can just copy paste but haven't fixed it, forgot something and it won't fire properly off that.
  15. the heretical ability of a game developer Getting something done, instantly.
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