Platonicsolid Posted January 2, 2020 Posted January 2, 2020 Good morning all and happy new year! Hoping for some advice on level 50 buildout for my main blaster, a Beam Rifle/Devices character with an inventor theme (hence the munitions pool, for instance). It's been an age since I've done a level fifty build in general, and I was never the best at set slotting. Any advice would be appreciated - have already gotten some feedback from another forum, but want to be really sure before I respect and start blowing lots of inf on enhancements. Thanks! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Pacey E. Watkins: Level 50 Technology BlasterPrimary Power Set: Beam RifleSecondary Power Set: DevicesPower Pool: FlightPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Munitions Mastery Hero Profile:Level 1: Charged Shot -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Acc/Dmg/Rchg(40)Level 1: Toxic Web Grenade -- Acc-I(A)Level 2: Cutting Beam -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(3), PstBls-Dmg/EndRdx(3), PstBls-Dam%(17), PstBls-Dmg/Rng(45)Level 4: Fly -- Frb-EndRdx(A)Level 6: Disintegrate -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(7), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(9), Apc-Dam%(11)Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(42)Level 10: Targeting Drone -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(15)Level 12: Lancer Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Rchg/Dmg%(15), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(29)Level 14: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31)Level 16: Smoke Grenade -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb/Rchg(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(31), DarWtcDsp-Rchg/EndRdx(33)Level 18: Penetrating Ray -- SprDfnBrr-Acc/Dmg/EndRdx/Rchg(A), SprDfnBrr-Acc/Dmg/EndRdx(19), SprDfnBrr-Acc/Dmg(34), SprDfnBrr-Acc/Dmg/Rchg(43), SprDfnBrr-Rchg/+Status Protect(50)Level 20: Field Operative -- ShlWal-Def/EndRdx(A), LucoftheG-Def/Rchg+(21), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(23), ShlWal-ResDam/Re TP(25)Level 22: Hover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(34)Level 24: Afterburner -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(25), BlsoftheZ-ResKB(27)Level 26: Piercing Beam -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Rchg/ImmobProc(40), SprFrzBls-Acc/Dmg/Rchg(42)Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29)Level 30: Assault -- EndRdx-I(A)Level 32: Overcharge -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(36), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(37)Level 35: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit(50)Level 38: Body Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Max HP%(40), StdPrt-ResDam/Def+(43), GldArm-3defTpProc(45)Level 41: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(45)Level 44: Surveillance -- AchHee-DefDeb(A), AchHee-DefDeb/Rchg(46), AchHee-ResDeb%(46)Level 47: LRM Rocket -- Rgn-Dmg/EndRdx(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Knock%(50)Level 49: Victory Rush -- EndMod-I(A)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(5), NmnCnv-Regen/Rcvry+(9)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod/Acc(A), PrfShf-EndMod(36)Level 0: Task Force CommanderLevel 0: Vanguard MedalLevel 0: The Atlas MedallionLevel 50: Agility Radial Paragon------------
Nemu Posted January 2, 2020 Posted January 2, 2020 Hover blasters typically try to softcap ranged defense. You don't need hasten since you will be taking the majority of attacks in your primary so having a smooth attack chain is no issue even without hasten. I'd recommend getting combat jumping even though you are hovering because plenty of enemy attacks do -fly and immobilize and if that happens you'll be a sitting duck unless you burn a breakfree, and I prefer to burn breakfrees for holds/stuns. The below build features high recharge, fairly high HP and regen and assuming attuned IO sets you will be softcapped to both range and energy/neg energy by level 30, and have a complete attack chain. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology BlasterPrimary Power Set: Beam RifleSecondary Power Set: DevicesPower Pool: FlightPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Munitions Mastery Hero Profile:Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(13)Level 1: Toxic Web Grenade -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Rchg/SlowProc(7)Level 2: Cutting Beam -- Rgn-Dmg(A), Rgn-Knock%(5), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15)Level 4: Hover -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(5), LucoftheG-Def/Rchg+(43)Level 6: Disintegrate -- Apc-Dmg(A), Apc-Dam%(17), Apc-Dmg/EndRdx(17), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(37)Level 8: Aim -- RechRdx-I(A)Level 10: Targeting Drone -- HO:Cyto(A)Level 12: Fly -- Flight-I(A)Level 14: Boxing -- Empty(A)Level 16: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(43), RctArm-ResDam/EndRdx(48), RctArm-ResDam(48), RctArm-ResDam/EndRdx/Rchg(50)Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Acc/ActRdx/Rng(19), StnoftheM-Dmg/EndRdx/Rchg(25), StnoftheM-Dam%(25), HO:Centri(27)Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), NmnCnv-Heal(21), NmnCnv-Heal/EndRdx(21), NmnCnv-Heal/Rchg(34)Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-Def/EndRdx(23), Rct-ResDam%(40)Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 26: Piercing Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(31)Level 28: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(43)Level 30: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(50)Level 32: Overcharge -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)Level 35: Body Armor -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(46), RctArm-ResDam/Rchg(46), RctArm-ResDam(48)Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)Level 41: Cryo Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42)Level 44: LRM Rocket -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(45), OvrFrc-Acc/Dmg/End/Rech(45), OvrFrc-Dam/KB(46)Level 47: Smoke Grenade -- ToHitDeb-I(A)Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- UnbLea-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Flight-I(A)Level 2: Health -- RgnTss-Regen+(A), NmnCnv-Regen/Rcvry+(50)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 50: Agility Radial Paragon------------ Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
Nemu Posted January 2, 2020 Posted January 2, 2020 Because you have to take either boxing or kick to get tough and weave. It doesn't really matter which one you pick. Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now