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Beam Rifle/Devices Lvl 50 Build Advice


Platonicsolid

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Good morning all and happy new year!

 

Hoping for some advice on level 50 buildout for my main blaster, a Beam Rifle/Devices character with an inventor theme (hence the munitions pool, for instance).

It's been an age since I've done a level fifty build in general, and I was never the best at set slotting. Any advice would be appreciated - have already gotten some feedback from another forum, but want to be really sure before I respect and start blowing lots of inf on enhancements.

 

Thanks!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Pacey E. Watkins: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Charged Shot -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Acc/Dmg/Rchg(40)
Level 1: Toxic Web Grenade -- Acc-I(A)
Level 2: Cutting Beam -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(3), PstBls-Dmg/EndRdx(3), PstBls-Dam%(17), PstBls-Dmg/Rng(45)
Level 4: Fly -- Frb-EndRdx(A)
Level 6: Disintegrate -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(7), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(9), Apc-Dam%(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(42)
Level 10: Targeting Drone -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(15)
Level 12: Lancer Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Rchg/Dmg%(15), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(29)
Level 14: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31)
Level 16: Smoke Grenade -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb/Rchg(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(31), DarWtcDsp-Rchg/EndRdx(33)
Level 18: Penetrating Ray -- SprDfnBrr-Acc/Dmg/EndRdx/Rchg(A), SprDfnBrr-Acc/Dmg/EndRdx(19), SprDfnBrr-Acc/Dmg(34), SprDfnBrr-Acc/Dmg/Rchg(43), SprDfnBrr-Rchg/+Status Protect(50)
Level 20: Field Operative -- ShlWal-Def/EndRdx(A), LucoftheG-Def/Rchg+(21), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(23), ShlWal-ResDam/Re TP(25)
Level 22: Hover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(34)
Level 24: Afterburner -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(25), BlsoftheZ-ResKB(27)
Level 26: Piercing Beam -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Rchg/ImmobProc(40), SprFrzBls-Acc/Dmg/Rchg(42)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29)
Level 30: Assault -- EndRdx-I(A)
Level 32: Overcharge -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(36), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(37)
Level 35: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit(50)
Level 38: Body Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Max HP%(40), StdPrt-ResDam/Def+(43), GldArm-3defTpProc(45)
Level 41: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(45)
Level 44: Surveillance -- AchHee-DefDeb(A), AchHee-DefDeb/Rchg(46), AchHee-ResDeb%(46)
Level 47: LRM Rocket -- Rgn-Dmg/EndRdx(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Knock%(50)
Level 49: Victory Rush -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(5), NmnCnv-Regen/Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod/Acc(A), PrfShf-EndMod(36)
Level 0: Task Force Commander
Level 0: Vanguard Medal
Level 0: The Atlas Medallion
Level 50: Agility Radial Paragon
------------

 

 

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Hover blasters typically try to softcap ranged defense. You don't need hasten since you will be taking the majority of attacks in your primary so having a smooth attack chain is no issue even without hasten. I'd recommend getting combat jumping even though you are hovering because plenty of enemy attacks do -fly and immobilize and if that happens you'll be a sitting duck unless you burn a breakfree, and I prefer to burn breakfrees for holds/stuns. The below build features high recharge, fairly high HP and regen and assuming attuned IO sets you will be softcapped to both range and energy/neg energy by level 30, and have a complete attack chain.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(13)
Level 1: Toxic Web Grenade -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Rchg/SlowProc(7)
Level 2: Cutting Beam -- Rgn-Dmg(A), Rgn-Knock%(5), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15)
Level 4: Hover -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(5), LucoftheG-Def/Rchg+(43)
Level 6: Disintegrate -- Apc-Dmg(A), Apc-Dam%(17), Apc-Dmg/EndRdx(17), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(37)
Level 8: Aim -- RechRdx-I(A)
Level 10: Targeting Drone -- HO:Cyto(A)
Level 12: Fly -- Flight-I(A)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(43), RctArm-ResDam/EndRdx(48), RctArm-ResDam(48), RctArm-ResDam/EndRdx/Rchg(50)
Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Acc/ActRdx/Rng(19), StnoftheM-Dmg/EndRdx/Rchg(25), StnoftheM-Dam%(25), HO:Centri(27)
Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), NmnCnv-Heal(21), NmnCnv-Heal/EndRdx(21), NmnCnv-Heal/Rchg(34)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-Def/EndRdx(23), Rct-ResDam%(40)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Piercing Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(31)
Level 28: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(43)
Level 30: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(50)
Level 32: Overcharge -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: Body Armor -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(46), RctArm-ResDam/Rchg(46), RctArm-ResDam(48)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)
Level 41: Cryo Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42)
Level 44: LRM Rocket -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(45), OvrFrc-Acc/Dmg/End/Rech(45), OvrFrc-Dam/KB(46)
Level 47: Smoke Grenade -- ToHitDeb-I(A)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- RgnTss-Regen+(A), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Radial Paragon
------------

 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Because you have to take either boxing or kick to get tough and weave. It doesn't really matter which one you pick.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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