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Build Request - Bio Armor / Battle Axe Tank


poemander

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Pretty much the title. I'd like to get my hands on a Bio / BA build since I feel like having this as my main for a while and I have a fair amount of Inf to go towards this. I originally considered Ice/ but ended up with Bio for thematic reasons.

If there's no exact build people could make for this, any Bio Armor builds I could lit from would be appreciated. 

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I'm far from an expert on building, but this should get you perma I think.  I'm not sure how to calculate the proc for recharge, but with 4 of them in your chain, I would think that you would be pretty close to perma +100%.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Bio Axe: Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Battle Axe
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1:    Hardened Carapace    
 (A) Steadfast Protection - Resistance/+Def 3%
 (3) Gladiator's Armor - TP Protection +3% Def (All)
 (45) Unbreakable Guard - Resistance
 (45) Unbreakable Guard - Resistance/Endurance
 (45) Unbreakable Guard - RechargeTime/Resistance
 (46) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 1:    Beheader    
 (A) Force Feedback - Chance for +Recharge
 (11) Crushing Impact - Accuracy/Damage
 (15) Crushing Impact - Damage/Endurance
 (17) Crushing Impact - Damage/Recharge
 (17) Crushing Impact - Accuracy/Damage/Recharge
 (43) Crushing Impact - Accuracy/Damage/Endurance


Level 2:    Environmental Modification    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Luck of the Gambler - Defense
 (46) Luck of the Gambler - Defense/Endurance
 (48) Luck of the Gambler - Defense/Recharge


Level 4:    Gash    
 (A) Force Feedback - Chance for +Recharge
 (5) Crushing Impact - Accuracy/Damage
 (5) Crushing Impact - Damage/Endurance
 (7) Crushing Impact - Damage/Recharge
 (7) Crushing Impact - Accuracy/Damage/Recharge
 (11) Crushing Impact - Accuracy/Damage/Endurance


Level 6:    Adaptation    
Level 8:    Ablative Carapace    
 (A) Preventive Medicine - Heal/RechargeTime
 (9) Numina's Convalesence - Heal/Recharge
 (9) Doctored Wounds - Heal/Recharge


Level 10:    Inexhaustible    
 (A) Performance Shifter - EndMod


Level 12:    Evolving Armor    
 (A) Unbreakable Guard - Resistance
 (13) Unbreakable Guard - Resistance/Endurance
 (13) Unbreakable Guard - RechargeTime/Resistance
 (15) Unbreakable Guard - +Max HP


Level 14:    Taunt    
 (A) Perfect Zinger - Accuracy/Recharge


Level 16:    Build Up    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 18:    DNA Siphon    
 (A) Performance Shifter - EndMod/Accuracy/Recharge
 (19) Fury of the Gladiator - Chance for Res Debuff
 (19) Armageddon - Chance for Fire Damage
 (21) Obliteration - Chance for Smashing Damage
 (21) Eradication - Chance for Energy Damage
 (23) Touch of the Nictus - Chance for Negative Energy Damage


Level 20:    Swoop    
 (A) Force Feedback - Chance for +Recharge
 (23) Hecatomb - Damage
 (42) Hecatomb - Damage/Recharge
 (42) Hecatomb - Accuracy/Damage/Recharge
 (43) Hecatomb - Accuracy/Recharge
 (43) Hecatomb - Damage/Endurance


Level 22:    Kick    
 (A) Force Feedback - Chance for +Recharge


Level 24:    Tough    
 (A) Unbreakable Guard - Resistance
 (25) Unbreakable Guard - Resistance/Endurance
 (25) Unbreakable Guard - RechargeTime/Resistance
 (29) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 26:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (27) Luck of the Gambler - Defense
 (27) Luck of the Gambler - Defense/Endurance
 (29) Luck of the Gambler - Defense/Recharge


Level 28:    Whirling Axe    
 (A) Force Feedback - Chance for +Recharge
 (31) Armageddon - Damage
 (34) Armageddon - Damage/Recharge
 (37) Armageddon - Accuracy/Damage/Recharge
 (40) Armageddon - Accuracy/Recharge
 (42) Armageddon - Damage/Endurance


Level 30:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (31) Shield Wall - +Res (Teleportation), +5% Res (All)
 (31) Reactive Defenses - Scaling Resist Damage


Level 32:    Parasitic Aura    
 (A) Preventive Medicine - Heal
 (33) Preventive Medicine - Heal/Endurance
 (33) Preventive Medicine - Endurance/RechargeTime
 (33) Preventive Medicine - Heal/RechargeTime
 (34) Preventive Medicine - Heal/RechargeTime/Endurance
 (34) Preventive Medicine - Chance for +Absorb


Level 35:    Cleave    
 (A) Superior Might of the Tanker - Accuracy/Damage
 (36) Superior Might of the Tanker - Damage/Recharge
 (36) Superior Might of the Tanker - Accuracy/Damage/Recharge
 (36) Superior Might of the Tanker - Damage/Endurance/Recharge
 (37) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
 (37) Superior Might of the Tanker - Recharge/Chance for +Res(All)


Level 38:    Pendulum    
 (A) Superior Gauntleted Fist - Accuracy/Damage
 (39) Superior Gauntleted Fist - Damage/RechargeTime
 (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
 (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
 (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
 (40) Superior Gauntleted Fist - RechargeTime/+Absorb


Level 41:    Char    
 (A) Unbreakable Constraint - Hold
 (48) Unbreakable Constraint - Hold/Recharge
 (50) Unbreakable Constraint - Accuracy/Hold/Recharge
 (50) Unbreakable Constraint - Accuracy/Recharge
 (50) Unbreakable Constraint - Endurance/Hold


Level 44:    Melt Armor    
 (A) Achilles' Heel - Chance for Res Debuff


Level 47:    Hasten    
 (A) Recharge Reduction IO
 (48) Recharge Reduction IO


Level 49:    Super Jump    
 (A) Unbounded Leap - +Stealth


Level 1:    Brawl    
 (A) Empty


Level 1:    Gauntlet    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Miracle - +Recovery
 (3) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 6:    Defensive Adaptation    
Level 6:    Efficient Adaptation    
Level 6:    Offensive Adaptation    
------------

http://www.cohplanner.com/mids/download.php?uc=1474&c=689&a=1378&f=HEX&dc=78DA65945B6F124114C767D96D29945E28A5D0FBBD50AAD0AA0F5ED3547B315A62931A7D5C573AC58D08B8F0D03E9A582FAFC6C4CFE08BDFC12FE1F50B78EBC502B6D5183CECF9079BEC26F09BF9CF9CF99F99B3B3C98D79DF9BA547B342F15DC91885827ED3C8DE975643D2489B29418FFBB2991B9ADB906E6A0FF1A03E2FD765B620E334A4DFB0D246D64CE973D6839C15C284A4CC481A368AC58CD42958B4ACE47299F8A299BE5734B3699FDD5B96469E3A5EBBB39A9772AD8367E5AC94D473EBFA6D3393F12FE4CD547C65D3927AD22814A5B519A644A2F4DB1FA53FA59662B54184A8D1AF09D7295588194D9C288315F08079F290B9ED11782876CB656BDE3BC266ABC16CBF0BA698B13566997C15F65595A0C2EB7682EDCC849FB94B3E2A7C54F868F0D1E0D3089F46F878E153219F068EAD1E51DBCD6D97FB3BEFA169953D9A92CC12CDF1705EC2F382BD7E93D6CC716A33CEC48733F1E14C5A8F987B946B0BCF152D0F39FE27696DD0DA5EB3F687D6F4634FFE97AC75CCF21A1D97B8DF29B8DFB9E3B2EBD215E6FE3EAD17406C00E7D135C19C8C8051666C128C315D740041E41244AC4A5A08B508617F61EC2F8CFDF5A1E61ACDEDC6DC6ED4AD0775EB41DDFA50B712E5D98B3C7BE1357096397C8E39769E19B980BC2F623FE4D38F5AF5C367E03AE7305062FEA5331CC4FA835F581BFA0A7E0351E7E11FE036B34CB98D2076E41D6BA3EFC10FE047E6D827F033B342B1E3881D7FACD9DAC416F8047CCA8C3C039F336B4B4739568BCEF35E130BCC99457009BCCA2CFB849842CDA6DE9216D0C4089D4F9CEBA0C4A7F85D4F80211A9BC6FC6995D7E8D3EA77B57615AA5531A9D56F7E35E6189D7628330EE5B44339E350961DCA8A065B52145BF1B4D7EF7775DB5BFF2E6074F7BFA228D7A811A1B7F816BF113B8ED97BC79557BCF78363DF805FC7DA87B5364EE01FCB57FB63

 

 

Edited by Yomo Kimyata

Who run Bartertown?

 

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