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Yomo Kimyata

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Yomo Kimyata last won the day on February 28

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About Yomo Kimyata

  1. Well, in THAT case I'm putting the thorn back.
  2. Not for nothing, but if anyone figures out a way to sell Iron Wills on the /AH they’ll be rich, RICH!
  3. Also, specifically about Talos missions (maybe PI too): choose a Council mission, it's right there in town. Choose a CoT mission? Oh guess what, you have to go 2 miles north and take a left at Albuquerque. It's SO ANNOYING!
  4. I knew I was getting close to the fabled one billion mark, so I figured I'd put in a little extra effort to push across that finish line. Luck of the Gambler is always a good, fast seller. I've talked about lvl 41 Red Fortune recipes recently, so instead I decided to look at lvl 41 Reactive Defenses recipes. Wow, at just over 2mm a piece, plus a rare salvage and crafting fees, that's close to 3mm all in. And yet, well within my profit zone, so I put in bids on all five non-proc recipes at 10x apiece and ran a few missions. But something was eating at me. Why didn't I check Red Fortunes as well? Surely someone read my post, and the cost of buying and crafting a Red Fortune must be approximately that of doing the same for a Reactive Defenses, right? Right?!? You would expect that some young entrepreneur would be bidding up the Red Fortunes so it would be roughly equivalent in cost. Nerp. By the time I checked to see that not only were Red Fortunes not about a rare recipe's worth more expense than Reactive Defenses, they were actually 400k cheaper. How foolish of me! By this time I had bought 30 Reactive Defenses, so I canceled the rest of my bids there, shifted my bids to Red Fortunes (bought 14 of those in short order), then did my magic: craft, convert by category: defense (where you have a 50% shot to either get a LotG or a not-LotG) until LotG, then decide whether or not to convert in set or not. I think I only converted the End/Recharge and the Def/Recharge IOs in set. LotGs are the gold standard of set IOs. Every character I have north of level 22 has somewhere between two and twenty of these, and I just can't see people not needing them. I also pulled out another factory of mine I have recently let fall to the wayside: lvl 41 Titanium Coatings. These uncommon recipes will convert once by category: resist damage into either Aegis (decent) or Unbreakable Guard (better) and those are both good sellers with a lot of real end user demand. Putting in 10x bids on every recipe in the set quickly got me 60 recipes for cheap, and I put them to work. Not surprisingly, there are members of the Aegis and Unbreakable Guard sets that I reroll in set because they just aren't that popular. So I worked on this magic while finishing up Master Midnight's arc. Floated a bit around First Ward taking in the sights. Soloed the Seed of Hamidon. Oh I could tell you blood curdling stories, but they probably wouldn't be true. Still at level 26, but we just hit our titular goal: I hope you've enjoyed reading about my little story as much as I enjoyed writing it. Over 15 days I hope I've demonstrated a lot of different ideas and shown that accumulating more inf than you can ever really need is easy, stressless, and dare I say, fun? Feel free to reach out to me anytime. Best, Yomo
  5. When I made Thor Loser, I went with War Mace/Electric Armor scrapper, although it would be a stronger build as a brute or a tanker. But he's Thor LOSER, not Thor WINNER.
  6. Some procs (Steadfast Protection Res/Def and LotG Def/Rech are two) have both a proc component and an enhanceable component, so sometimes it does matter what level a proc is. Also, I personally cannot stand to see 5 attuned IOs and one unattuned. It just drives me nuts! So I always buy my procs attuned.
  7. I never, NEVER, choose Circle of Thorns, Banished Pantheon, or really any magical adversaries when I'm running paper or radio missions. It's not because I am scared of Agony Mages, although they do suck. It's because I can't stand cave maps, so by choosing NOT CoT I end up with a lot of vanilla Council missions, which are almost always indoors. Just an idea, but would it be possible to randomize this so that certain enemy types aren't slotted to certain maps? I realize I'm shooting myself in the foot here, but I'd risk getting Council cave missions in exchange for CoT warehouse missions.
  8. Go back to that other post. Maybe browse a few entries higher in the chain. You'll find out what the T stands for, and it in part accounts for my blessedness/cursedness/luckiness...
  9. Hmm, I'd watch this sooner rather than later. It's a neat idea (like when someone edited Julie and Julia to keep only the Julia Child parts), but unless they have direct permission this might be taken down from YouTube at some point. Maybe not, I'm no lawyer, but I sometimes rescue them from the Devouring Earth.
  10. Cool! Also, you might be interested in this guide I wrote a while back. This was before low level SOs were freely available, so in a lot of cases SOs really are best for lvl 25 and under. But I hope you find it useful:
  11. Right, but if you slotted that instead with lvl 13 SOs (1x accuracy, 1x end reduction, 3x damage), you would have comparable accuracy, roughly twice as much damage. And at a fraction of the cost.
  12. I've made it up to Master Midnight, Miss T is 26 (just picked up Adrenal Booster -- I'll respec to Poison Trap another time), and maybe I'm not levelling quickly enough. I don't like to look ahead, but I think I only have two arcs left in First Ward, so I doubt I'll be 29 by the end of Vanessa Vavavoom. I've finally got a few complains about content in the First Ward. I'm sure lots of this is unfamiliarity with the content, but they are complains nonetheless. The final mission in Blind Melon's arc is needlessly tedious. It's teneedlious. I get that redside has lots more ambushes than blueside, but goldside seems to be taking this to an extreme. Five waves for four accompanying NPCs, AND it's an enemy you have to kill twice. Teneedlious. A less solid complaint is that in the missions that you have a companion, often that companion is needlessly overpowered. It's overneepowlied. Sometimes I feel like a doorsitter in an AE mission. Just kidding, how in the world would I know how THAT feels? HA HA HA! I think I overpriced some of my goods last time. Thanks to circumstances, I often forget what day of the week it is and I've generally noticed that IOs tend to hit a low point in value Wednesday/Thursday. I'm not sure if that's a lack of demand before the weekend, or if it's a bunch of marketers pushing supply into the market in front of the weekend. Probably a bit of both. I've put in some bids for a bunch of things that I think I can turn around quickly, but we'll see how quickly those bids fill. It's also time to go through my recipe inventory again. Look out for those orange recipes which don't need rares (yay!) and for those yellow recipes that do (boo!). Rare salvage has gotten very pricy of late, and I ain't paying no fifty cents for no Coke. This time around I crafted 14 yellow recipes, and hey, there's a Gladiator's Net (PvP) and a Impervious Skin (easily transformed to a Steadfast Protection). Guess I'm paying fifty cents each for two Cokes. Now when I talk about "stupid market tricks," I'm not actually saying that they are, in fact, stupid. I'm just saying in many cases it's not someone looking to make a profit, but it's more often someone just trying to poke the market with a stick and see what happens. Something like that is going on in both uncommon (yellow) and rare (orange) salvage right now. In yellow-land, there is a consistent heavy buyer at 1,001, and there is often a heavy seller at 1,002 -- possibly the same person. Why? Who knows. If it is one person, they are losing about 100 inf per trade round trip, but keep in mind that really isn't a lot of money. Perhaps someone is trying to get the Power Seller badge on all of their alts? Who knows. Rares are a bit more enigmatic. Prices have been going up up up over the two weeks I've been writing this, and there are deep buyers, like thousands deep. There doesn't seem to be a profit to be made here, since buying at 500k means you need to sell at 555k+ in order to break even after the fees. So maybe it's just someone feeling their oats. Regardless, I've got a stash of rares for just such an occasion. Not specific rares, just thousands of Alien Blood Samples I've been holding onto just in case someone wanted to try and push rares back up towards the seeded ceiling of 1mm. Yeah, I'm going to eat the transaction fees and the bid-offer spread, but in case prices get pushed north of 600-700k I'll be ready. Needless to say, Miss T doesn't have such a stash, so she's just going to have to buy things where she can. EDIT: Ok, here's an example of what I mean by weird and wacky goings-ons. So I ended up buying a bunch more rares, then ended up selling the extras. I bought all of these at exactly 500,000 (and the brainstorms I bought at 20,002): So yeah, somehow people ended up paying OVER A MILLION on average for these rares. I mean, yes, they are Yomo-owned and Yomo-approved, but that means that people bid well over the seeded price for some of these. And the rich get richer. This is a real headscratcher! I think I'm at the point where I can't think of a particular topic for discussion for each post anymore, so I'm going to open this up for requests. There are only three topics that I will not fully divulge at this point in time -- everything else is fair game as far as I'm concerned. One is my exact pricing strategy, both for buying and selling. I feel that it's kind of my competitive advantage, so I'll be happy to give generalizations but not what I do exactly. The second and the third will remain shrouded in secrecy for the time being, which undoubtedly means that they will be the first two things people ask about. So ask away. See you on the other side, Ray.
  13. I think you are missing the forest for the trees here. At level 10, if you slot the three Shield Breaker accuracy IOs you get +20.4% accuracy plus the 11% bonus across all powers. Or you can slot one lvl 13 accuracy SO and get +38.3% accuracy on that power. "Optimizing" a specific attribute isn't that useful unless you take into account your slotting opportunity costs. And although a few % of defense is always helpful, it is marginal. Two suggestions: if you pick up a defense-slottable power like Combat Jumping from the Leaping pool or Hover from the Flight pool, at level 7 you can slot the Kismet +Accuracy (which is actually To-Hit and thus even better!) to help with accuracy issues. If you go into the Fighting Pool, you can pick either Kick or Boxing and then at level 14 you can choose Tough. At level 15 you can add a slot to Tough. There are two unique Resist Damage IOs (Steadfast Protection and Gladiator's Armor) that will give you an overall defense bonus of 3% EACH. That 6% at level 15 at the cost of two slots is MUCH more effective and cheaper both in terms of inf cost and in terms of slotting.
  14. I give away a lot of things to other people, so it would be a slight PITA if the default was my own name. I think that accommodating both your play style and my play style is probably best accomplished by leaving the default To: as blank, as it currently is.
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