wackodraco Posted January 10, 2020 Posted January 10, 2020 I've heard a couple different explanations of how to build Radiation Armor. It seems like it wants to layer defenses but doesn't provide much native +Def. This build aims for 32.5 defenses (with one Divine Avalanche buff) for softcapping off of a basic luck. The rest is devoted to supporting the clicky heal suite. Is it possible to perma hasten without the third slot in it? Is there a better path to 32.5 that sneaks in more recharge? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! With DA: Level 50 Technology ScrapperPrimary Power Set: KatanaSecondary Power Set: Radiation ArmorPower Pool: LeapingPower Pool: ConcealmentPower Pool: SpeedPower Pool: Fighting Hero Profile:Level 1: Sting of the Wasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)Level 1: Alpha Barrier -- Ags-ResDam(A), Ags-ResDam/EndRdx(7), Ags-ResDam/Rchg(9)Level 2: Gamma Boost -- DctWnd-Heal(A), EffAdp-EndMod(9)Level 4: Proton Armor -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/Rchg(13), Ags-ResDam/EndRdx(13), Ags-Psi/Status(15), Ags-ResDam(15)Level 6: Flashing Steel -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(17), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Rchg/+Crit(21)Level 8: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(21)Level 10: Fallout Shelter -- HO:Ribo(A)Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(23), BlsoftheZ-Travel/EndRdx(23)Level 14: Divine Avalanche -- LucoftheG-Def/Rchg+(A), Hct-Dmg/Rchg(25), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(27), Hct-Dam%(29)Level 16: Radiation Therapy -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal/+End(31), Acc-I(33)Level 18: The Lotus Drops -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34)Level 20: Beta Decay -- HO:Enzym(A), HO:Enzym(36)Level 22: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(50)Level 26: Soaring Dragon -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Dam%(39)Level 28: Particle Shielding -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(42)Level 30: Build Up -- RechRdx-I(A), RechRdx-I(42)Level 32: Golden Dragonfly -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(43), AchHee-ResDeb%(45)Level 35: Ground Zero -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(45), ScrDrv-Dmg/Rchg(45), ScrDrv-Acc/Rchg(46), ScrDrv-Acc/Dmg/EndRdx(46), ScrDrv-Dam%(46)Level 38: Invisibility -- LucoftheG-Def/Rchg+(A)Level 41: Kick -- Empty(A)Level 44: Tough -- HO:Ribo(A), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(48)Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)Level 49: Meltdown -- RechRdx-I(A), RechRdx-I(50)Level 1: Brawl -- Empty(A)Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(11), PrfShf-End%(11)------------------------Set Bonus Totals: 14% DamageBuff(Smashing) 14% DamageBuff(Lethal) 14% DamageBuff(Fire) 14% DamageBuff(Cold) 14% DamageBuff(Energy) 14% DamageBuff(Negative) 14% DamageBuff(Toxic) 14% DamageBuff(Psionic) 11% Defense(Smashing) 11% Defense(Lethal) 17.88% Defense(Fire) 17.88% Defense(Cold) 12.88% Defense(Energy) 12.88% Defense(Negative) 9.13% Defense(Psionic) 8.5% Defense(Melee) 19.75% Defense(Ranged) 20.38% Defense(AoE) 54% Enhancement(Accuracy) 85% Enhancement(RechargeTime) 6% Enhancement(Heal) 22.5% SpeedFlying 140.6 HP (10.5%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 62.5% MezResist(Held) 62.5% MezResist(Immobilized) 62.5% MezResist(Sleep) 62.5% MezResist(Stunned) 62.5% MezResist(Terrorized) 62.5% MezResist(Teleport) 100% (20% chance) 14.5% (0.24 End/sec) Recovery 52% (2.9 HP/sec) Regeneration 20.25% Resistance(Smashing) 20.25% Resistance(Lethal) 12% Resistance(Fire) 12% Resistance(Cold) 2.25% Resistance(Energy) 2.25% Resistance(Negative) 3% Resistance(Toxic) 8% Resistance(Psionic) 22.5% SpeedRunning 36% GlobalChanceMod PlayerCrit
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