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Posted (edited)

Just a build for review, see what you guys think. Going for a Nier Automata style build, hence taking weapons mastery and using Targeting Drone.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Weapon Mastery

Villain Profile:
Level 1: Sting of the Wasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(3), SprCrtStr-Dmg/EndRdx/Rchg(5), SprCrtStr-Acc/Dmg/EndRdx/Rchg(5), SprCrtStr-Rchg/+50% Crit(7)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9), ShlWal-ResDam/Re TP(9)
Level 2: Flashing Steel -- Arm-Dmg(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40)
Level 4: Danger Sense -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11), Rct-ResDam%(13)
Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(17)
Level 8: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(19)
Level 10: Divine Avalanche -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43)
Level 12: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31)
Level 18: The Lotus Drops -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(48)
Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(27), GldArm-3defTpProc(29)
Level 26: Soaring Dragon -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(50), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50), Mk'Bit-Dam%(50)
Level 28: Bo Ryaku -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), StdPrt-ResDam/Def+(34)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31)
Level 32: Golden Dragonfly -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(34), SprScrStr-Acc/Dmg/Rchg(34), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37)
Level 35: Caltrops -- Ann-ResDeb%(A), PstBls-Dam%(36), SprFrzBls-Rchg/ImmobProc(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Targeting Drone -- EndRdx-I(A), EndRdx-I(42), EndRdx-I(42)
Level 44: Exploding Shuriken -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Blinding Powder -- CrcPrs-Conf%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(15), EndMod-I(17)
Level 50: Agility Partial Core Revamp
------------

 

 

Edited by DR_Mechano
Posted

It's taken me a few days to get back to this. I have posted my Katana/Nin scrapper below. Perhaps it will give you a few ideas by way of comparing

 

I tried using weapon mastery epic pool but I found it wanting. The targeting drone annoyed and cost too much endurance so I went with Tactics. I didn't use caltrops as  much so felt wasteful. I went Power in the end for some extra end management, although I don't feel it is needed. 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Alita: Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Sting of the Wasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 1: Ninja Reflexes -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(7), LucoftheG-EndRdx/Rchg(9), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(11)
Level 2: Danger Sense -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(11), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Rchg+(15), ShlWal-ResDam/Re TP(15)
Level 4: Flashing Steel -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(21)
Level 6: Shinobi-Iri -- Rct-ResDam%(A), Rct-Def(23), Ksm-Def/EndRdx(23), Ksm-Def/EndRdx/Rchg(40), Ksm-ToHit+(45)
Level 8: Kick -- CrsImp-Acc/Dmg(A)
Level 10: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(25)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 14: Divine Avalanche -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Dmg/Rchg(17), SprCrtStr-Dmg/EndRdx/Rchg(40), SprCrtStr-Acc/Dmg/EndRdx/Rchg(42), SprCrtStr-Acc/Dmg/Rchg(42), SprCrtStr-Acc/Dmg(45)
Level 16: Seishinteki Kyoyo -- EndMod-I(A), EndMod-I(31)
Level 18: The Lotus Drops -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36)
Level 20: Kuji-In Sha -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(27), NmnCnv-Heal/Rchg(27), NmnCnv-Heal/EndRdx/Rchg(29), NmnCnv-Heal(29), NmnCnv-Regen/Rcvry+(31)
Level 22: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), Ags-ResDam/EndRdx(37), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam(39), Ags-Psi/Status(39)
Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(46)
Level 26: Combat Jumping -- LucoftheG-Rchg+(A)
Level 28: Bo Ryaku -- UnbGrd-ResDam(A), StdPrt-ResDam/Def+(40), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(43), GldArm-3defTpProc(43)
Level 30: Build Up -- GssSynFr--Build%(A)
Level 32: Golden Dragonfly -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34)
Level 35: Assault -- EndRdx-I(A)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Physical Perfection -- EndMod-I(A), Prv-Heal/EndRdx(46), EndMod-I(50), Prv-Heal(50)
Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(45), RctRtc-Pcptn(48)
Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49: Blinding Powder -- CrcPrs-Conf%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(48)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A), Prv-Heal(21), Pnc-Heal/+End(39), Mrc-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46)
Level 50: Agility Core Paragon 
------------

Posted
5 hours ago, Parasite said:

It's taken me a few days to get back to this. I have posted my Katana/Nin scrapper below. Perhaps it will give you a few ideas by way of comparing

 

I tried using weapon mastery epic pool but I found it wanting. The targeting drone annoyed and cost too much endurance so I went with Tactics. I didn't use caltrops as  much so felt wasteful. I went Power in the end for some extra end management, although I don't feel it is needed.

Went with Targeting drone purely for theme purposes the character is a Homage to 2B from Nier Automata, I know the weapons mastery theme isn't the most efficient pick but, well, the vanity temp pets die to quickly and unfortunately scrappers don't get access to the version with LRM launcher which is what I would have liked. Still your build does look good and has given me some food for thought.

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