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Mind/Energy build help


Agorazium

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Hi all,

 

This build has undergone dozens of changes as I've been leveling it and messing around on Pine's. I had several 50 Mind/s back in the day, but no Dominators, and have only used /Energy with Grav where I was relying on the stuns to fill in Gravity's control holes. Both sets play very differently when combined with each other so I feel like I'm constantly learning and making changes. Some things I've noticed:

 

- Levitate is redundant when I have higher damage and guaranteed KB/KD from Power Push. Mesmerize seems like a better option even with no slots available for it.

- Mass Hypnosis gets almost no use. Neither does Telekinesis, but the latter is better as a one-slot wonder.

- My attack chain is so busy that I don't feel like I have room for Bone Smasher - TF and ET are more than enough to take most mobs out of the fight, or at least heavily damage and stun them.

- I took Tough/Weave because it was impossible (AFAIK) to get Perma-Hasten as well as decent defense/resistances.

- I really wanted to take Spring Attack for extra AOE (Whirling Hands sucks), but I don't think I can fit it in. Slotted Terrify for damage as a compromise.

 

My main questions are: am I slotting the powers efficiently, and is there anything I'm missing that could get my defense a little bit higher without sacrificing recharge.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Dominator

Primary Power Set: Mind Control

Secondary Power Set: Energy Assault

Power Pool: Concealment

Power Pool: Speed

Power Pool: Flight

Power Pool: Fighting

Ancillary Pool: Primal Forces Mastery

 

Villain Profile:

Level 1: Mesmerize -- CaloftheS-Acc/EndRdx(A)

Level 1: Power Bolt -- FrcFdb-Rechg%(A)

Level 2: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5)

Level 4: Power Push -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(7), Dcm-Acc/Dmg/Rchg(9), OvrFrc-Dam/KB(9)

Level 6: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(11), MlsIll-Acc/EndRdx(11), MlsIll-Conf/Rng(13), MlsIll-Acc/Conf/Rchg(13), MlsIll-Dam%(15)

Level 8: Grant Invisibility -- LucoftheG-Rchg+(A)

Level 10: Power Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(15), Dcm-Dmg/Rchg(17), Dcm-Acc/EndRdx/Rchg(17), Dcm-Acc/Dmg/Rchg(19), FrcFdb-Rechg%(19)

Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)

Level 14: Invisibility -- LucoftheG-Rchg+(A)

Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(50)

Level 18: Total Domination -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), AscoftheD-EndRdx/Rchg(23), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), AscoftheD-Rchg/+Dmg%(27)

Level 20: Hover -- LucoftheG-Rchg+(A), BlsoftheZ-Travel(46), BlsoftheZ-Travel/EndRdx(48)

Level 22: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(43)

Level 24: Kick -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A)

Level 26: Terrify -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(29), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(31)

Level 28: Total Focus -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33), Mk'Bit-Dam%(33)

Level 30: Tough -- StdPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam/EndRdx/Rchg(34)

Level 32: Mass Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(34), CrcPrs-Acc/Conf/Rchg(36), CrcPrs-Acc/Rchg(36), CrcPrs-Conf/EndRdx(36), CrcPrs-Conf%(37)

Level 35: Energy Transfer -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Dam%(39)

Level 38: Power Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(45)

Level 41: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dam%(43)

Level 44: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45), Ags-ResDam/EndRdx(45)

Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(50)

Level 49: Telekinesis -- EndRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Domination

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Clr-Stlth(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(50)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), EndMod-I(46)

Level 50: Intuition Radial Paragon

Level 0: Born In Battle

Level 0: Marshal

Level 0: Invader

------------

 

 

 

 

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  • 2 weeks later

Mass Hypnosis is a non-notify power that sees most use solo. Enemies won't be alerted if you them with it. Great for sleeping a crowd long enough to Confuse them all. It's a great set mule even if you rarely use it.

 

I'm on a phone where I cant pull up mids but how much do you really need Grabt Invis and Invis, and for what reason? I don't think LotG +recharge stacks. If you're trying to be Invisible, try Super Speed with Celerity: Stealth.

 

Unless Fly is for concept I'd drop it. Other than aesthetics it's easily replaced by a jet pack, and you have Hover anyway.

 

 

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  • 3 months later
On 5/25/2019 at 11:51 AM, oedipus_tex said:

Mass Hypnosis is a non-notify power that sees most use solo. Enemies won't be alerted if you them with it. Great for sleeping a crowd long enough to Confuse them all. It's a great set mule even if you rarely use it.

 

I'm on a phone where I cant pull up mids but how much do you really need Grabt Invis and Invis, and for what reason? I don't think LotG +recharge stacks. If you're trying to be Invisible, try Super Speed with Celerity: Stealth.

 

Unless Fly is for concept I'd drop it. Other than aesthetics it's easily replaced by a jet pack, and you have Hover anyway.

 

 

LOTG+rech stacks up to 5 times,  like any set bonus

Ask me about my City Of Heroes patch problem https://levelzeroems.com/search?q=City of Heroes

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