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Ice & Bio Armor Build Progession


tjknight

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After reading OrionX's post I decided to make an Ice Blast/Bio Armor Sentinel. Right now its at lvl 24. Which isn't hard to do. I got levels 1-17 by running the "Death From Below" trial repeatedly. Boring but it works. Levels 17 - 24 were attained by joining higher level door mission teams. 

 

Since this is completely new territory, I'm sort of working on the build based on what I've read on forums. Plus, advice from chatting with other players in-game. So far this is the power progression I have planned.

 

1:  Ice Bolt

1:  Hardened Carapace

2:  Ice Blast

4:  Frost Breath

6:  Inexhaustible

8:  Hasten

10: Environmental Adaption

12: Adaption

14: Super Speed

16: Aim

18: Ice Storm

20: Rebuild DNA

22: Bitter Ice Blast

24: Recall Friend

26: Bitter Freeze Ray

28: Athletic Regulation

30: Burnout

32: Blizzard

35: Genomic Evolution

38: Parasitic Leech

 

Not really sure what I'm going to do at 41 when the auxiliary power pools kick in.  The power pools for Sentinel don't look like they add much really. There's a lot of overlap from what's already in the build.

 

I will say this. By level 20 the build was already feeling pretty self-sufficient. I'm running the offensive toggle from Bio Armor. The damage difference is noticeable. If you're worried about theme Bio Armor's visual FX can be set to minimal using the costume creator.

 

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After reading OrionX's post I decided to make an Ice Blast/Bio Armor Sentinel. Right now its at lvl 24. Which isn't hard to do. I got levels 1-17 by running the "Death From Below" trial repeatedly. Boring but it works. Levels 17 - 24 were attained by joining higher level door mission teams. 

 

Since this is completely new territory, I'm sort of working on the build based on what I've read on forums. Plus, advice from chatting with other players in-game. So far this is the power progression I have planned.

 

1)  Ice Bolt

1)  Hardened Carapace

2)  Ice Blast

4)  Frost Breath

6)  Inexhaustible

8)  Hasten

10) Environmental Adaption

12) Adaption

14) Super Speed

16) Aim

18) Ice Storm

20) Rebuild DNA

22) Bitter Ice Blast

24) Recall Friend

26) Bitter Freeze Ray

28) Athletic Regulation

30) Burnout

32) Blizzard

35) Genomic Evolution

38) Parasitic Leech

 

Not really sure what I'm going to do at 41 when the auxiliary power pools kick in.  The power pools for Sentinel don't look like they add much really. There's a lot of overlap from what's already in the build.

 

I will say this. By level 20 the build was already feeling pretty self-sufficient. I'm running the offensive toggle from Bio Armor. The damage difference is noticeable. If you're worried about theme Bio Armor's visual FX can be set to minimal using the costume creator.

 

I have to admit that after reading what you have done with yours (and what I have read before) is gonna make me try the SENTINEL archetype sooner rather than later.

Coolio :-)

Here is to honor..

to jump on her...

and to stay on her!

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After reading OrionX's post I decided to make an Ice Blast/Bio Armor Sentinel. Right now its at lvl 24. Which isn't hard to do. I got levels 1-17 by running the "Death From Below" trial repeatedly. Boring but it works. Levels 17 - 24 were attained by joining higher level door mission teams. 

 

Since this is completely new territory, I'm sort of working on the build based on what I've read on forums. Plus, advice from chatting with other players in-game. So far this is the power progression I have planned.

 

1:  Ice Bolt

1:  Hardened Carapace

2:  Ice Blast

4:  Frost Breath

6:  Inexhaustible

8:  Hasten

10: Environmental Adaption

12: Adaption

14: Super Speed

16: Aim

18: Ice Storm

20: Rebuild DNA

22: Bitter Ice Blast

24: Recall Friend

26: Bitter Freeze Ray

28: Athletic Regulation

30: Burnout

32: Blizzard

35: Genomic Evolution

38: Parasitic Leech

 

Not really sure what I'm going to do at 41 when the auxiliary power pools kick in.  The power pools for Sentinel don't look like they add much really. There's a lot of overlap from what's already in the build.

 

I will say this. By level 20 the build was already feeling pretty self-sufficient. I'm running the offensive toggle from Bio Armor. The damage difference is noticeable. If you're worried about theme Bio Armor's visual FX can be set to minimal using the costume creator.

 

Hello, do u have some tips in the sloting for the bio armor? ty :D

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  • 1 month later

So I've been looking at this combo, and I'm a complete /Bio novice myself, but how does this look?

Particularly I'm curious if Parasitic Leech is really worth it, given that even with heavy Recharge slotting it's got a low uptime.  Fire Cages seems like it might be a good complement for keeping stuff in the Ice Storms, though.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Level 50 Mutation Sentinel

Primary Power Set: Ice Blast

Secondary Power Set: Bio Armor

Power Pool: Flight

Power Pool: Speed

Ancillary Pool: Fire Mastery

 

Hero Profile:

Level 1: Ice Bolt -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(3), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(13)

Level 1: Hardened Carapace -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(15), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam/EndRdx(40)

Level 2: Ice Blast -- Dcm-Acc/EndRdx/Rchg(A), Dcm-Acc/Dmg(3), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(9), Dcm-Acc/Dmg/Rchg(13)

Level 4: Inexhaustible -- RgnTss-Regen+(A)

Level 6: Chilling Ray -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(7), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(11), Dcm-Acc/EndRdx/Rchg(11)

Level 8: Environmental Adaptation -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(15), GifoftheA-Def/EndRdx/Rchg(37), GifoftheA-Def/EndRdx(40)

Level 10: Adaptation

Level 12: Fly -- Flight-I(A)

Level 14: Hover -- LucoftheG-Rchg+(A)

Level 16: Afterburner -- Flight-I(A), Flight-I(17)

Level 18: Bitter Ice Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(19), Dcm-Dmg/Rchg(19), Dcm-Acc/EndRdx/Rchg(21), Dcm-Acc/Dmg/Rchg(23)

Level 20: Rebuild DNA -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(21), DctWnd-Rchg(23), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(37)

Level 22: Aim -- AdjTrg-EndRdx/Rchg(A)

Level 24: Ablative Carapace -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(25), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(36), DctWnd-Heal(37)

Level 26: Bitter Freeze Ray -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(27), SprOppStr-Acc/Dmg/Rchg(27), SprOppStr-Acc/Dmg/EndRdx(29), SprOppStr-Acc/Dmg/EndRdx/Rchg(29), SprOppStr-Rchg/+Opportunity(43)

Level 28: Athletic Regulation -- Flight-I(A)

Level 30: Ice Storm -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(31), SprSntWar-Acc/Dmg/Rchg(31), SprSntWar-Rchg/+Absorb(31), SprSntWar-Acc/Dmg/EndRdx(34), SprSntWar-Acc/Dmg/EndRdx/Rchg(43)

Level 32: Blizzard -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(33), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(34), Ann-Acc/Dmg/EndRdx/Rchg(34)

Level 35: Genomic Evolution -- GldArm-3defTpProc(A), GldArm-ResDam(46)

Level 38: Parasitic Leech -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(39), TchoftheN-Acc/Heal(39), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-Acc/EndRdx/Rchg(40)

Level 41: Fire Cages -- EnfOpr-Acc/Immob(A), EnfOpr-EndRdx/Immob(42), EnfOpr-Acc/EndRdx(42), EnfOpr-Immob/Rng(42), EnfOpr-Acc/Immob/Rchg(43)

Level 44: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45), Dvs-Acc/Dmg(46), Dvs-Dmg/EndRdx(46)

Level 47: Warmth -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(48), DctWnd-EndRdx/Rchg(48), DctWnd-Heal/Rchg(48), DctWnd-Heal/EndRdx/Rchg(50)

Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 1: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(50)

Level 1: Hurdle -- Empty(A)

Level 1: Stamina -- EndMod-I(A), EndMod-I(17)

Level 1: Swift -- Empty(A)

Level 10: Defensive Adaptation

Level 10: Efficient Adaptation

Level 10: Offensive Adaptation

Level 50: Spiritual Core Paragon

------------

 

 

 

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