tjknight Posted May 14, 2019 Share Posted May 14, 2019 After reading OrionX's post I decided to make an Ice Blast/Bio Armor Sentinel. Right now its at lvl 24. Which isn't hard to do. I got levels 1-17 by running the "Death From Below" trial repeatedly. Boring but it works. Levels 17 - 24 were attained by joining higher level door mission teams. Since this is completely new territory, I'm sort of working on the build based on what I've read on forums. Plus, advice from chatting with other players in-game. So far this is the power progression I have planned. 1: Ice Bolt 1: Hardened Carapace 2: Ice Blast 4: Frost Breath 6: Inexhaustible 8: Hasten 10: Environmental Adaption 12: Adaption 14: Super Speed 16: Aim 18: Ice Storm 20: Rebuild DNA 22: Bitter Ice Blast 24: Recall Friend 26: Bitter Freeze Ray 28: Athletic Regulation 30: Burnout 32: Blizzard 35: Genomic Evolution 38: Parasitic Leech Not really sure what I'm going to do at 41 when the auxiliary power pools kick in. The power pools for Sentinel don't look like they add much really. There's a lot of overlap from what's already in the build. I will say this. By level 20 the build was already feeling pretty self-sufficient. I'm running the offensive toggle from Bio Armor. The damage difference is noticeable. If you're worried about theme Bio Armor's visual FX can be set to minimal using the costume creator. Link to comment Share on other sites More sharing options...
Magellen Posted May 15, 2019 Share Posted May 15, 2019 After reading OrionX's post I decided to make an Ice Blast/Bio Armor Sentinel. Right now its at lvl 24. Which isn't hard to do. I got levels 1-17 by running the "Death From Below" trial repeatedly. Boring but it works. Levels 17 - 24 were attained by joining higher level door mission teams. Since this is completely new territory, I'm sort of working on the build based on what I've read on forums. Plus, advice from chatting with other players in-game. So far this is the power progression I have planned. 1) Ice Bolt 1) Hardened Carapace 2) Ice Blast 4) Frost Breath 6) Inexhaustible 8) Hasten 10) Environmental Adaption 12) Adaption 14) Super Speed 16) Aim 18) Ice Storm 20) Rebuild DNA 22) Bitter Ice Blast 24) Recall Friend 26) Bitter Freeze Ray 28) Athletic Regulation 30) Burnout 32) Blizzard 35) Genomic Evolution 38) Parasitic Leech Not really sure what I'm going to do at 41 when the auxiliary power pools kick in. The power pools for Sentinel don't look like they add much really. There's a lot of overlap from what's already in the build. I will say this. By level 20 the build was already feeling pretty self-sufficient. I'm running the offensive toggle from Bio Armor. The damage difference is noticeable. If you're worried about theme Bio Armor's visual FX can be set to minimal using the costume creator. I have to admit that after reading what you have done with yours (and what I have read before) is gonna make me try the SENTINEL archetype sooner rather than later. Coolio :-) Here is to honor.. to jump on her... and to stay on her! Link to comment Share on other sites More sharing options...
cc32wm Posted May 19, 2019 Share Posted May 19, 2019 After reading OrionX's post I decided to make an Ice Blast/Bio Armor Sentinel. Right now its at lvl 24. Which isn't hard to do. I got levels 1-17 by running the "Death From Below" trial repeatedly. Boring but it works. Levels 17 - 24 were attained by joining higher level door mission teams. Since this is completely new territory, I'm sort of working on the build based on what I've read on forums. Plus, advice from chatting with other players in-game. So far this is the power progression I have planned. 1: Ice Bolt 1: Hardened Carapace 2: Ice Blast 4: Frost Breath 6: Inexhaustible 8: Hasten 10: Environmental Adaption 12: Adaption 14: Super Speed 16: Aim 18: Ice Storm 20: Rebuild DNA 22: Bitter Ice Blast 24: Recall Friend 26: Bitter Freeze Ray 28: Athletic Regulation 30: Burnout 32: Blizzard 35: Genomic Evolution 38: Parasitic Leech Not really sure what I'm going to do at 41 when the auxiliary power pools kick in. The power pools for Sentinel don't look like they add much really. There's a lot of overlap from what's already in the build. I will say this. By level 20 the build was already feeling pretty self-sufficient. I'm running the offensive toggle from Bio Armor. The damage difference is noticeable. If you're worried about theme Bio Armor's visual FX can be set to minimal using the costume creator. Hello, do u have some tips in the sloting for the bio armor? ty :D Link to comment Share on other sites More sharing options...
Lazarillo Posted July 13, 2019 Share Posted July 13, 2019 So I've been looking at this combo, and I'm a complete /Bio novice myself, but how does this look? Particularly I'm curious if Parasitic Leech is really worth it, given that even with heavy Recharge slotting it's got a low uptime. Fire Cages seems like it might be a good complement for keeping stuff in the Ice Storms, though. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Level 50 Mutation Sentinel Primary Power Set: Ice Blast Secondary Power Set: Bio Armor Power Pool: Flight Power Pool: Speed Ancillary Pool: Fire Mastery Hero Profile: Level 1: Ice Bolt -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(3), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(13) Level 1: Hardened Carapace -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(15), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam/EndRdx(40) Level 2: Ice Blast -- Dcm-Acc/EndRdx/Rchg(A), Dcm-Acc/Dmg(3), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(9), Dcm-Acc/Dmg/Rchg(13) Level 4: Inexhaustible -- RgnTss-Regen+(A) Level 6: Chilling Ray -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(7), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(11), Dcm-Acc/EndRdx/Rchg(11) Level 8: Environmental Adaptation -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(15), GifoftheA-Def/EndRdx/Rchg(37), GifoftheA-Def/EndRdx(40) Level 10: Adaptation Level 12: Fly -- Flight-I(A) Level 14: Hover -- LucoftheG-Rchg+(A) Level 16: Afterburner -- Flight-I(A), Flight-I(17) Level 18: Bitter Ice Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(19), Dcm-Dmg/Rchg(19), Dcm-Acc/EndRdx/Rchg(21), Dcm-Acc/Dmg/Rchg(23) Level 20: Rebuild DNA -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(21), DctWnd-Rchg(23), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(37) Level 22: Aim -- AdjTrg-EndRdx/Rchg(A) Level 24: Ablative Carapace -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(25), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(36), DctWnd-Heal(37) Level 26: Bitter Freeze Ray -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(27), SprOppStr-Acc/Dmg/Rchg(27), SprOppStr-Acc/Dmg/EndRdx(29), SprOppStr-Acc/Dmg/EndRdx/Rchg(29), SprOppStr-Rchg/+Opportunity(43) Level 28: Athletic Regulation -- Flight-I(A) Level 30: Ice Storm -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(31), SprSntWar-Acc/Dmg/Rchg(31), SprSntWar-Rchg/+Absorb(31), SprSntWar-Acc/Dmg/EndRdx(34), SprSntWar-Acc/Dmg/EndRdx/Rchg(43) Level 32: Blizzard -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(33), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(34), Ann-Acc/Dmg/EndRdx/Rchg(34) Level 35: Genomic Evolution -- GldArm-3defTpProc(A), GldArm-ResDam(46) Level 38: Parasitic Leech -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(39), TchoftheN-Acc/Heal(39), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-Acc/EndRdx/Rchg(40) Level 41: Fire Cages -- EnfOpr-Acc/Immob(A), EnfOpr-EndRdx/Immob(42), EnfOpr-Acc/EndRdx(42), EnfOpr-Immob/Rng(42), EnfOpr-Acc/Immob/Rchg(43) Level 44: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45), Dvs-Acc/Dmg(46), Dvs-Dmg/EndRdx(46) Level 47: Warmth -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(48), DctWnd-EndRdx/Rchg(48), DctWnd-Heal/Rchg(48), DctWnd-Heal/EndRdx/Rchg(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(50) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- EndMod-I(A), EndMod-I(17) Level 1: Swift -- Empty(A) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Spiritual Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1466;661;1322;HEX;| |78DA8594CB6F125114C6EFC0502C94BE7915682950E9430650D71A6BAD312D166D7| |43B21F44A274168862E74E99FA056AD756574E3C68DAF7FC26762B4BEB6EE7C2C35| |3EC6C39C4F6C320B2799FC2E67CEF9CE775F94CECDF5DC3D7AE1A0507A0FD72BAD9| |6BE2C1BEB4643D63DA54ACDA88AF6E3A537FA37AE9FAC346A72453B5695FA2C55AC| |A73A5FE6E419D968496DD668EA4B66ADD230AAFA21F36CD314FE72B359D7E6EB466| |D75DD678F97D7A45C0970B81D351AB53EFBD7A2ACAC48B3B56AAC8D1C5933AA5A47| |7DDE30A55EA286D23C1F2147597ABF65051E4B1537DA4155B8AE31D54DE6AEEBCC9| |E2D66788AA8D8356E11A2414215BD61663AABD839D90CF37B16A9A4AF6CFD471FFD| |23A4EF667DE13EC0BA3F48C7031D0FF2BAA0D3051D1F747CE813251D2F7C7A83342| |892CF7E66C60B9F2AF30EE57673AEE5A7EDF2732FE14F0B3BBF9B6201780A404B84| |84E8E33CA50F79FDE06FF23B00BF03F039089F83F0390C9F21CC27491E865033B4C| |43D861798A132335D82FFE3CC9FD42708AFC19B2E3B36423A61F6AA865117814E04| |F569D467D0C7229D28EB78A2DB2AEBBC01DF32E3EFC0F7CCE90FCC14F58B616D629| |8FF2FD24B402FF198F3469F804FC117CCF167D07BCE1493428CA176EC1EEB25EF83| |0FC087CCF147E04737CF8BBCA4D88B92DACBB15C9E394EDF26B0BE13431CDB3D0C0| |6C110331B666E4CDA76EC9AC92BBC565317C14BE065E6F406F32A15CCC0FFCC4B97| |7D7EF76C83AFC0D7CCDC2DF69FBBCDDCA45A0DFD34EC4D1E7B975F04B18745EC618| |ACE6601732ECCB04E118CAB9DFBDD3EDA9625A61D918223527444F63922FB1D9145| |47A4AC766EBF50ECC8175FE7BF4311A7318F53CCCFFFBEA1FEEBCEEC246E18F8C99| |11D6BDF61EE66C5778C47778C4FD0052BE29EFF015876F08A| 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