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Dark/Earth looking for second build ideas


MunkiLord

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I love my Dark/Earth Dom, she's a blast to play. Current build is fun and I'm not looking to change it at all. Wanting a second(or maybe even a third) build to specialize in some sort of way. Farming a specific enemy type, AV soloing, better pylon times, or any other ideas.

 

Current build is soft capped to S/L/E with Ranged at 34%, perma hasten and domination. It's posted below.

 

Any ideas or specific suggestions on a new build to specialize in something? Influence isn't an issue and I'm willing to acquire any Incarnate abilities I don't already have.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Bung v2.0: Level 50 Natural Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5)
Level 1: Stone Spears -- Dmg-I(A)
Level 2: Living Shadows -- GrvAnc-Hold%(A), GrvAnc-Immob(11), GrvAnc-Immob/EndRdx(13), GrvAnc-Acc/Immob/Rchg(46), GrvAnc-Acc/Rchg(48)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(7), CrcPrs-Conf(7), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(11)
Level 8: Fearsome Stare -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(13), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprAscoft-EndRdx/Rchg(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(46)
Level 10: Hurl Boulder -- Apc-Dam%(A), Apc-Dmg/Rchg(17), Apc-Dmg/EndRdx(17), Apc-Dmg(21), Apc-Acc/Dmg/Rchg(23)
Level 12: Heart of Darkness -- AbsAmz-Stun(A), AbsAmz-ToHitDeb%(23), AbsAmz-EndRdx/Stun(27), AbsAmz-Stun/Rchg(37), AbsAmz-Acc/Stun/Rchg(40)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Ksm-ToHit+(50)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Tremor -- Arm-Dam%(A), Erd-%Dam(19), Erd-Dmg(19), Erd-Dmg/Rchg(21)
Level 20: Heavy Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(39)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-ResDam(37), StdPrt-ResDam/Def+(42), GldArm-3defTpProc(43)
Level 26: Shadow Field -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(29), BslGaz-Acc/EndRdx/Rchg/Hold(29)
Level 28: Seismic Smash -- Dmg-I(A), Hct-Dmg/Rchg(34), UnbCns-Dam%(34), TchofDth-Dam%(36), GhsWdwEmb-Dam%(37), Hct-Dam%(50)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def(31), RedFrt-EndRdx(31), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(48)
Level 32: Umbra Beast -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33)
Level 35: Mud Pots -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Rchg/KDProc(45)
Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39), Rct-Def/EndRdx/Rchg(40)
Level 41: Poisonous Ray -- AchHee-ResDeb%(A)
Level 44: Fissure -- PstBls-Dam%(A), Rgn-Dmg/Rchg(45), ExpStr-Dam%(45), JvlVll-Dam%(46), Dmg-I(50)
Level 47: Stealth -- LucoftheG-Def/Rchg+(A)
Level 49: Super Speed -- Clr-Stlth(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Musculature Radial Paragon 
Level 50: Reactive Core Flawless Interface 
Level 50: Assault Radial Embodiment 
Level 50: Ageless Core Epiphany 
Level 50: Cimeroran Radial Superior Ally 
Level 50: Mighty Core Final Judgement 
Level 1: Quick Form 
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Put the Acc/Dam/End/Rech IO into Mud Pots to lower its End cost.

 

I would try to put some slots into Poisonous Ray... it can actually hit hard since it takes 3 damage procs.

 

I would put the Cloud Senses set into Fearsome Stare, and the ATO set into Living Shadows... you lose a bit of set bonuses but I think they can be spared, and you get more Ranged Defense and better proc usage out of those powers. But it requires finding a 6th slot for Living Shadows. However, I think in the long run I'd drop some slots that are used to chase Recharge, put a Force Feedback into Hurl Boulder and one into Heavy Mallet, and use those to make up for the lost Recharge bonus. For example, if you do this, then Weave is an obvious sacrificial victim: you lose 5% Recharge, but a single activation of FF per minute more than makes up for that, and you can get multiple activations depending on how often you use those powers.

 

 

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19 hours ago, Coyote said:

Put the Acc/Dam/End/Rech IO into Mud Pots to lower its End cost.

 

I would try to put some slots into Poisonous Ray... it can actually hit hard since it takes 3 damage procs.

 

I would put the Cloud Senses set into Fearsome Stare, and the ATO set into Living Shadows... you lose a bit of set bonuses but I think they can be spared, and you get more Ranged Defense and better proc usage out of those powers. But it requires finding a 6th slot for Living Shadows. However, I think in the long run I'd drop some slots that are used to chase Recharge, put a Force Feedback into Hurl Boulder and one into Heavy Mallet, and use those to make up for the lost Recharge bonus. For example, if you do this, then Weave is an obvious sacrificial victim: you lose 5% Recharge, but a single activation of FF per minute more than makes up for that, and you can get multiple activations depending on how often you use those powers.

 

 

I like these ideas! I'm looking at these suggestions and moving some things around. This may or may not impact your suggestions, but I rarely use Living Shadows, it's there purely for the set bonuses and because I had to take a power. So I'm not opposed to taking slots from it if they can be used better elsewhere.

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