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MunkiLord

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MunkiLord last won the day on March 13 2020

MunkiLord had the most liked content!

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About MunkiLord

  • Birthday 09/25/1982
  1. I still think this should happen. Also Stone Melee for Scrappers.
  2. Been playing Path of Exile the last few weeks and just started Bloodstained Ritual of the Night yesterday.
  3. Eh, it was good. I like it, but I LOVED Odyssey. Still playing Hades every day and started playing Immortals Phoenyx Rising a few days ago and I'm really liking it so far. If I end up loving Immortals that will be a nice little streak Greek Mythology will have for me over the last couple years.
  4. Assassin's Creed Valhalla, awesome so far.
  5. Emphasis mine. When was that bolded part promised?
  6. I'm just wondering why I have yet to get the last boon from Aphrodite and Dionysus after 98 hours of playtime.
  7. Scrappers still need this. And Stone Melee.
  8. You got nervous when talking trash about Scrappers and made a mistake, I get it.
  9. If it's something I work on a regular basis I'll either wait them out or move my bids high enough that there is little to no profit and the other person typically moves on relatively quickly. If I'm moving in on another person's niche I'll be super aggressive for a few days to a week then move on and circle back around in a month or so.
  10. I've been playing Hades since it came out of early access a couple weeks ago, and it is amazing. Everyone should play this game.
  11. I don't disagree, but Henry Cavill put it to the test: https://www.techtimes.com/articles/141743/20160317/clark-kent-glasses-nobody-recognizes-henry-cavil-hiding-plain-sight.htm
  12. Here's what my current build is, not bad but this could definitely use some work. It'll get you through any standard content without a problem. The second build is a respec build I started over a year ago that I apparently never finished because I still have two power choices. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Fixity: Level 50 Natural Scrapper Primary Power Set: War Mace Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Sorcery Ancillary Pool: Darkness Mastery Hero Profile: Level 1: Pulverize -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(25) Level 1: High Pain Tolerance -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(34), NmnCnv-Heal(34), ResDam-I(36) Level 2: Jawbreaker -- Hct-Dmg(A), Hct-Dam%(3), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Dmg/EndRdx(5) Level 4: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(48) Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(7) Level 8: Clobber -- SprCrtStr-Dmg/EndRdx/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(9), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Rchg/+50% Crit(11), SprCrtStr-Acc/Dmg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(13) Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 12: Fast Healing -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(13), Pnc-Heal(15), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Rise to the Challenge -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal/Rchg(17), Prv-EndRdx/Rchg(19), Prv-Heal/EndRdx(19), Prv-Heal(21) Level 18: Whirling Mace -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(42), OvrFrc-Acc/Dmg(42), OvrFrc-End/Rech(43) Level 20: Quick Recovery -- EndMod-I(A) Level 22: Boxing -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40) Level 24: Tough -- StdPrt-ResDam/Def+(A), RctArm-EndRdx(36), RctArm-ResDam(37), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(37) Level 26: Shatter -- FuroftheG-ResDeb%(A), Arm-Dam%(27), Arm-Dmg(27), Arm-Dmg/EndRdx(29), Arm-Acc/Dmg/Rchg(29), Arm-Dmg/Rchg(31) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43), ShlWal-ResDam/Re TP(45) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(50), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50) Level 32: Crowd Control -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(34) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 38: Petrifying Gaze -- BslGaz-Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Acc/Rchg(39), BslGaz-Acc/Hold(39) Level 41: Bash -- SprScrStr-Acc/Dmg/Rchg(A), SprScrStr-Rchg/+Crit(46), SprScrStr-Acc/Dmg/EndRdx/Rchg(48) Level 44: Torrent -- SphIns-Acc/ToHitDeb(A), SphIns-Acc/Rchg(45), SphIns-ToHitDeb/EndRdx/Rchg(45), SphIns-%ToHit(46), SphIns-Acc/EndRdx/Rchg(46) Level 47: Mystic Flight -- Flight-I(A) Level 49: Strength of Will -- GldArm-3defTpProc(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15), RgnTss-Regen+(31) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Vigor Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Melee Core Embodiment Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1546;719;1438;HEX;| |78DA65945B53525114C7F781A378102FA480A280402A81A2540FD5543E6436A5362| |89376B723EE948901E640934EBDF4197AEDF6DA4B1FA08FD0F5A5ECA5DEBB593DD4| |4C3DD162FF97C40C6798F9ADF35F97BDD6DEFB30BF39ED7A7AEAEE94D03A4FE4CD7| |2792593B5CC52495A8EB366E5A665E6053DAD33B9CD5C65CB41A66FD7BF322FF352| |26974DB2CCACF4D7F569795D16CAE4C9E5F3A5E22D69B94F1736A4250B95E4AEE14| |A178BF9E49C344BB9C27A877A99C9AD6F54E8CDA9DE322529D71095295A59696D79| |4E9672D9E4B469DD2848EA72DE2C5748EDA38EC66A5D79053F55BB48132286F02E8| |07D8BCC0CB8541B43E3D8053252BA086798E7C068AD688A72BC1C2AAABA3662533E| |5B82390AEA31661C5CA6FA76AE6FFF65575AEB1F30F81B9CF80BF653FD16D4D75A9| |E20BF3581B5FDE473C0D7E2C8EACAD7B6CA3441A7645E035D6BE0054A34D083303C| |98E93C69EDD0F4F630D6770D829D43606F10F4869894D3C1753A541D435C24AD4BD| |3555F5D3B88EBFEC6FC0AEEF9C2FCCC753F818334939BF7D3FD1CDABE17CC57CC0F| |60FC237889D6EBE11E7A86B0371A691E3E6F8F3A675D8CA6998BCC0C68A7581FCFE| |DAB19013ADF2871D4107B23CC20330C06A8CF7EDEFBFE29F4E13F86F3F11F02078F| |328F80C1C3E0655A6F80CF7F80F73EDECBEC06C7665153A7D800F716E0D8098E49B| |9999C9BEA0183D45B88F730F418E73D749FF980F9100C3F0223B44E04EB6811BE5F| |51E61D6A6598F77278DBA6F667E43DF31DF32DE8A5B56388B5C55E6286F1377CA75| |F83B709099E29D1066DCC603A39C7C56C07EF510349D415C928FABA4A3D4FB236B9| |9FEF8F5EFFCEE9478F08E9F5AFB91A6FF24E3629A926E5409372B049996B52D27AF| |D9F41684A31BAE9BB8752DD719297EFAC368E797EFCD76CDA12CEB2F34CEDBED199| |1EC7BDFCDE981743DECF468DEFBFC747E0A9D34ED595B2AF34D86683BDDA603F8B5| |0AE50DF6F75365E9FABFA0FB674EF74| |-------------------------------------------------------------------| Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Fixity: Level 50 Natural Scrapper Primary Power Set: War Mace Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Hero Profile: Level 1: Pulverize -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(25) Level 1: High Pain Tolerance -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(34), NmnCnv-Heal(34), ResDam-I(36) Level 2: Jawbreaker -- Hct-Dmg(A), Hct-Dam%(3), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Dmg/EndRdx(5) Level 4: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(48) Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(7) Level 8: Clobber -- SprCrtStr-Dmg/EndRdx/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(9), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Rchg/+50% Crit(11), SprCrtStr-Acc/Dmg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(13) Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 12: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/EndRdx(15), NmnCnv-Heal/Rchg(21), NmnCnv-Heal(23), NmnCnv-Heal/EndRdx/Rchg(39) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Rise to the Challenge -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal/Rchg(17), Prv-EndRdx/Rchg(19), Prv-Heal/EndRdx(19), Prv-Heal(21) Level 18: Whirling Mace -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(42), SprScrStr-Rchg/+Crit(42), SprScrStr-Acc/Dmg/Rchg(43), SprScrStr-Acc/Dmg/EndRdx/Rchg(46) Level 20: Quick Recovery -- EndMod-I(A) Level 22: Boxing -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40) Level 24: Tough -- StdPrt-ResDam/Def+(A), RctArm-EndRdx(36), RctArm-ResDam(37), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(37) Level 26: Shatter -- FuroftheG-ResDeb%(A), Arm-Dam%(27), Arm-Dmg(27), Arm-Dmg/EndRdx(29), Arm-Acc/Dmg/Rchg(29), Arm-Dmg/Rchg(31) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43), ShlWal-ResDam/Re TP(45) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(50), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50) Level 32: Crowd Control -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(34) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39) Level 41: Confront -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Taunt/Rchg(45), MckBrt-Taunt(45), MckBrt-Acc/Rchg(46), MckBrt-Rchg(46), MckBrt-Taunt/Rng(48) Level 44: [Empty] -- Empty(A) Level 47: [Empty] -- Empty(A) Level 49: Strength of Will -- GldArm-3defTpProc(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(15), RgnTss-Regen+(31) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Vigor Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Melee Core Embodiment Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1523;701;1402;HEX;| |78DA6593C952135114866F930E31210C1192402081048118201075A196CA42C452C| |00A44C1199B70252D6DE8EAC41296BE87D3D68D0FE02338BE86A2A80BADD2557B72| |FF434C557AD1DFB9FF19EEB9D3E2CE6CF0F5C5273342EB386F1995CA5AA1E818B62| |D1DDF15A3FAC8312C415FEB9CB96356777D64460FFC6B8BD29232BB6A90651465AC| |AECFCAFBB25C218F6959F6F663E9842E954BD291E56AF6C008E6B7B7ADEC82346CB| |3BCD9AE0673E666A94AA3801A156C29373A0FA236A453299976F8826D16B3B386B3| 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  13. I don't think all new level 50 content should be designed with IOs in mind, but I do feel a significant portion should, half or more with increased rewards to reflect the difficulty. Yes that means some people will never use that content, but that's ok in my opinion.
  14. I can't say for sure if slotting Cardiac alone will fix the problem, but it should get you most of the way there if not. If you have one SO worth of end redux in most of your toggles then you'll get almost the full benefit since ED will be a relative non factor. I don't have Mid's in front of me and I'm not overly familiar with Stone Armor, but if my memory is correct I think with Granite and a few sets you should be able to relatively easily drop Weave? So that could be something to aim for as well. If I'm wrong, someone more smarter please correct me. All that being said, slot then test your build as is before doing anything. Decent chance that will answer your question. If you're still not sure or your endurance problems are still terrible then posting your build would be helpful. One final thing I suggest is looking at your attack endurance slotting as well. In most cases attacks use significantly more endurance than toggles.
  15. True, but didn't they register as a non profit in the U.S.? No idea, but perhaps that is enough to force compliance?
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